L. Marcus Posted January 4, 2007 Report Share Posted January 4, 2007 Re: Character: Sam Vimes Nobby has the Ddistincive Feature: Sidles Everywhere, Furtives Everything. And the PsychLim: Habitual Criminal. Or Cleptomaniac. Quote Link to comment Share on other sites More sharing options...
Lucius Posted January 4, 2007 Report Share Posted January 4, 2007 Re: Character: Sam Vimes Keith "You make me smile" Curtis PS. Nobby has the Perk: Probably not the Earl of Ankh I thought that was a reputation? Lucius Alexander Perk: Head of Palindromedary Enterprises. Which raises the question: Where's the other Head? Quote Link to comment Share on other sites More sharing options...
AlHazred Posted January 5, 2007 Report Share Posted January 5, 2007 Re: Character: Sam Vimes I would love to see a writeup of Cut-Me-Own-Throat Dibbler. Al "And Carrot" Hazred The Palindromedary says: I've got to stop stealing other people's bits... Quote Link to comment Share on other sites More sharing options...
CraterMaker Posted January 8, 2007 Report Share Posted January 8, 2007 Re: Character: Sam Vimes Very Nice! I picked up "Bonk!" yesterday and couldn't put it down.. Re-reading it again today. If I may so humbly suggest - Vimes despises using magic to solve problems.. Maby a psych lim? - Maby a +1 with all Per, not because his senses are exceptionally good, but because he is suspicious of everything and everyone - he is so suspicious that Assassins haven't been able to get the drop on him, even when he's shaving. - Maby a specific KS of the Assassins guild to reflect is thorough knowledge of how they operate, their weapons and tactics and thought processes - A KS: Poverty - his growing up poor has allowed him special insight in the habits and thinking processes of others in the same situation - At the beginning of "Bonk!" he's got around 180 gaurdsmen he's in charge of - and he's perfectly happy to use them to make life miserable for those who've attracted his attention. This probably falls under his huge perk, tho... - I'd add a Watched By The Ankh-Morpork press - Tho not antagonistical, their purposes are at odds, and they regularly make life difficult for Vimes - A KS - Common Ankh-Morpork Criminals Thats all I can think of... Thank you for writing him up, and I hope you do the same treatment for other notable characters of the series. (I'm particularily interested in a write-up for Golems like Dorfl.. in my mind they might be tricky inthe Hero system to accurately portray..) -CraterMaker Quote Link to comment Share on other sites More sharing options...
keithcurtis Posted January 8, 2007 Author Report Share Posted January 8, 2007 Re: Character: Sam Vimes Very Nice! I picked up "Bonk!" yesterday and couldn't put it down.. Re-reading it again today. If I may so humbly suggest - Vimes despises using magic to solve problems.. Maby a psych lim? He's already so loaded with psych lims, I could keep piling them on all day. That should probably be a personality quirk, since he has used magic in the past (he uses an imp for filing, a broomstick-enhanced cart in Thud!, etc.) - Maby a +1 with all Per, not because his senses are exceptionally good, but because he is suspicious of everything and everyone - he is so suspicious that Assassins haven't been able to get the drop on him, even when he's shaving. His Danger sense should cover that. Beyond that, he's got buckets of things like Deduction, Criminology, etc. - Maby a specific KS of the Assassins guild to reflect is thorough knowledge of how they operate, their weapons and tactics and thought processes That's a good point and should be in there. A KS: Poverty - his growing up poor has allowed him special insight in the habits and thinking processes of others in the same situation His Ankh-Morpork City and Culture knowledge combined with high Streetwise should cover that. I'm loathe to add more than necessary to an already admittedly costly character. - At the beginning of "Bonk!" he's got around 180 gaurdsmen he's in charge of - and he's perfectly happy to use them to make life miserable for those who've attracted his attention. This probably falls under his huge perk, tho... - I'd add a Watched By The Ankh-Morpork press - Tho not antagonistical, their purposes are at odds, and they regularly make life difficult for Vimes I think maybe a Public ID might be in order. That would also cover how his enemies know where to find him. A KS - Common Ankh-Morpork Criminals Definitely Thats all I can think of... Thank you for writing him up, and I hope you do the same treatment for other notable characters of the series. (I'm particularily interested in a write-up for Golems like Dorfl.. in my mind they might be tricky inthe Hero system to accurately portray..) -CraterMaker The biggest hurdle I face in writing up some characters is how to handle magic. Beyond a could of general rules, Discworld magic isn't terribly detailed. I'd like to just give characters like Mustrum Ridcully or Granny Weatherwax a general power number indicating the levelof stuff they can do. Maybe a VPP with a few standard limitations? BTW, as said above, the book is "Thud!". Bonk is the name of the Uberwald town in "The Fifth Elephant." Keith "Thanks for the suggestions" Curtis Quote Link to comment Share on other sites More sharing options...
OddHat Posted January 9, 2007 Report Share Posted January 9, 2007 Re: Character: Sam Vimes The biggest hurdle I face in writing up some characters is how to handle magic. Beyond a could of general rules, Discworld magic isn't terribly detailed. I'd like to just give characters like Mustrum Ridcully or Granny Weatherwax a general power number indicating the levelof stuff they can do. Maybe a VPP with a few standard limitations? The rules of Discworld magic changed a great deal from book to book, even with the same styles. As a rough compromise, I generally ruled that: All Discworld Wizards and Witches are considered to either have a VPP with Power Skill or a Multipower with Power Skill. Wizards tend to pile more limitations on their spells than Witches, particularly Delayed Effect, Charges and Side Effect: Summon Things from the Dungeon Dimensions. Note that this becomes much less common in the later books, though you still get Ridcully asking "Does anyone have a _______" and such. Wizards are also fond of END batteries. Witches tend to go for Mental powers more than Wizards, and tend to avoid layering on the limits, but can get just as elaborate as their opposite numbers. Both groups like focuses. Some spells, most notably the Great Spell once trapped in Rincewind's head, can be built either as Spirit Contacts, Favors, or Followers. Rincewind's Great Spell may even have counted as a Watched, as it was manipulating his life to get itself said at the appropriate time. All spells have a -1/2 limit "Only with sufficient Narrativium", and some characters like Granny will have training in Analyze Narrative and related skills. Quote Link to comment Share on other sites More sharing options...
Robyn Posted January 9, 2007 Report Share Posted January 9, 2007 Re: Character: Sam Vimes Wizards tend to pile more limitations on their spells than Witches' date=' particularly Delayed Effect, Charges and Side Effect: Summon Things from the Dungeon Dimensions. Note that this becomes much less common in the later books, though you still get Ridcully asking "Does anyone have a _______" and such.[/quote'] I would call this a Psychological Disadvantage: thinks Expendable Foci are required, which allows them an EGO roll to overcome it and they can sensibly buy off the Disadvantage later on (whereas an actual Focus, if required, could not so easily just be "bought off"). Quote Link to comment Share on other sites More sharing options...
keithcurtis Posted January 9, 2007 Author Report Share Posted January 9, 2007 Re: Character: Sam Vimes Wizards seem to need to prepare specific spells, though they can store quite a number of them in staffs and such. As stated, their biggest drawback is too much used by the inexperienced draws attention from the Dungeon Dimensions. With witches, it brings on the cackle, gingerbread cottages and oven doors: Black Alys. It's an interesting contrast that the greatest threat to a wizard's misuse of power comes from the outside, while a witch's danger comes from within. Granny certainly goes to enormous lengths to avoid magic-dependance, such as the business with stopping the sword at the Opera House. Keith "I love talking Discworld" Curtis Quote Link to comment Share on other sites More sharing options...
keithcurtis Posted January 9, 2007 Author Report Share Posted January 9, 2007 Re: Character: Sam Vimes OK, the final version (barring minor edits) is up. Keith "I hate writing the background stuff" Curtis Quote Link to comment Share on other sites More sharing options...
assault Posted January 10, 2007 Report Share Posted January 10, 2007 Re: Character: Sam Vimes Wizards seem to need to prepare specific spells' date=' though they can store quite a number of them in staffs and such. [/quote'] Everybody sing! Oggissimo Aaaa Wizards' staff has a knob on the end... Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted January 10, 2007 Report Share Posted January 10, 2007 Re: Character: Sam Vimes Pratchett explained the discrepancies between books as that the first explanations were given from Rincewind's point of view, and that they were wrong, because, you know, there are bacteria with a more accurate grasp on the theory and practice of magic. And I much prefer Il Porcupinam Nil Sodomy Est. Quote Link to comment Share on other sites More sharing options...
Tim Posted January 10, 2007 Report Share Posted January 10, 2007 Re: Character: Sam Vimes Don't forget when writing up Captain Carrot, that he has "Bags of Krisma" (Reading Men at Arms) Quote Link to comment Share on other sites More sharing options...
keithcurtis Posted January 10, 2007 Author Report Share Posted January 10, 2007 Re: Character: Sam Vimes I figured that some folks are the epitome of certain characteristics. Carrot would have a 25 PRE, for example, while Granny would have a 25 Ego. Keith "Sorry, 30. She just stared at me." Curtis Quote Link to comment Share on other sites More sharing options...
Curufea Posted January 10, 2007 Report Share Posted January 10, 2007 Re: Character: Sam Vimes That's an interesting idea - Does Carrot have more PRE than Death? We have seen on occasion that the newly dead are so self involved that they ignore Death completely. Would the Patrician have 25 INT? Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted January 11, 2007 Report Share Posted January 11, 2007 Re: Character: Sam Vimes No. Thirty. Craftiest bastard around. Quote Link to comment Share on other sites More sharing options...
keithcurtis Posted January 11, 2007 Author Report Share Posted January 11, 2007 Re: Character: Sam Vimes Obviously, we would need benchmarks for what is considered "the best". Lets explore the Primary Characteristics in terms of what character or race epitomizes them STR - Trolls DEX - Vampires? CON - Golems? no, they don't ever get tired. BOD INT - Vetinari EGO - Granny Weatherwax PRE - Carrot COM - Elves? Keith "Any ideas?" Curtis Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted January 11, 2007 Report Share Posted January 11, 2007 Re: Character: Sam Vimes I'd say Golems for BODY. Quote Link to comment Share on other sites More sharing options...
Curufea Posted January 11, 2007 Report Share Posted January 11, 2007 Re: Character: Sam Vimes DEX - I'm kinda thinking Mr. Teatime. Quote Link to comment Share on other sites More sharing options...
AmadanNaBriona Posted January 11, 2007 Report Share Posted January 11, 2007 Re: Character: Sam Vimes Running- Rincewind Stragely enough, I find myself agreeing that several of the characters probably have a higher base PRE than Death. He, however, has a more or less infinite VPP he can pull from Quote Link to comment Share on other sites More sharing options...
Lucius Posted January 11, 2007 Report Share Posted January 11, 2007 Re: Character: Sam Vimes When do we see the write up for Great A'tuin? Lucius Alexander The palindromedary says eh, just a big turtle. A VERY big turtle. Quote Link to comment Share on other sites More sharing options...
Curufea Posted January 12, 2007 Report Share Posted January 12, 2007 Re: Character: Sam Vimes Turtle: Megascale. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted January 12, 2007 Report Share Posted January 12, 2007 Re: Character: Sam Vimes Death would have massive amounts of PRE, Only Versus Mortals (-½). Remember the job guy from Mort? Quote Link to comment Share on other sites More sharing options...
OddHat Posted January 12, 2007 Report Share Posted January 12, 2007 Re: Character: Sam Vimes Death would have massive amounts of PRE' date=' Only Versus Mortals (-½). Remember the job guy from Mort? [/quote'] Plus, Death has THE VOICE, as does Susan. I don't really see each character as embodying a single HERO stat. Their stats tend to go up and down as the narrative demands. Quote Link to comment Share on other sites More sharing options...
keithcurtis Posted January 12, 2007 Author Report Share Posted January 12, 2007 Re: Character: Sam Vimes Talent Situational Awesomeness, 3d6 Aid to characteristic or skill or power required to showcase character and advance plot. May be purchased multiple times. Keith ":)" Curtis Quote Link to comment Share on other sites More sharing options...
Tim Posted January 13, 2007 Report Share Posted January 13, 2007 Re: Character: Sam Vimes THE VOICE would be a distinctive feature. Quote Link to comment Share on other sites More sharing options...
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