Mark Rand Posted March 12, 2007 Report Share Posted March 12, 2007 I had an idea for an NPC type recently, people that can, at will, shift to merfolk. To me, that's life support, vs temperature and pressure, plus whatever can breathe underwater is, all in OIHID, plus shapeshift to mer form. There is probably also changes to sensory preception, and an increase in swimming speed. Comments, questions, suggestions? Quote Link to comment Share on other sites More sharing options...
assault Posted March 12, 2007 Report Share Posted March 12, 2007 Re: Merfolk character concept I use merfolk. Basically, they are Atlanteans from Hidden Lands, with their running bought down. A few of them have magic rings to allow them to temporarily adopt human forms. All are telepaths, but some are stronger than others. Let's just say that if you are in my world, and you see a powerful telepath in a wheelchair, it's worth checking if they actually have legs, or if that's a fish tail hidden under that blanket... As for your list of powers: maybe you should consider Environmental Movement. I've always been a big fan of Lori Lemaris. Quote Link to comment Share on other sites More sharing options...
mattingly Posted March 13, 2007 Report Share Posted March 13, 2007 Re: Merfolk character concept Plus, all your clothing should transform into appropriately placed seashells. Quote Link to comment Share on other sites More sharing options...
Mark Rand Posted March 13, 2007 Author Report Share Posted March 13, 2007 Re: Merfolk character concept Plus' date=' all your clothing should transform into appropriately placed seashells.[/quote'] No shells, but the color(s) of her clothes determines the coloration of her tail. Quote Link to comment Share on other sites More sharing options...
Kenn Posted March 13, 2007 Report Share Posted March 13, 2007 Re: Merfolk character concept At least +10 STR, and +5 CON. Quote Link to comment Share on other sites More sharing options...
gojira Posted March 13, 2007 Report Share Posted March 13, 2007 Re: Merfolk character concept I'd go with out the Shapeshift and just use "SFX of power activation" but you may have reasons for using Shapeshift power. Quote Link to comment Share on other sites More sharing options...
Mark Rand Posted March 13, 2007 Author Report Share Posted March 13, 2007 Re: Merfolk character concept I'd go with out the Shapeshift and just use "SFX of power activation" but you may have reasons for using Shapeshift power. When I wrote the stuff in my first post, I was doing it from memory of 5E. (I don't have 5ER, yet.) I'll probably replace the shapeshift with a cosmetic transformation. Quote Link to comment Share on other sites More sharing options...
Grimble Posted March 13, 2007 Report Share Posted March 13, 2007 Re: Merfolk character concept You can do a -6" running and +12" swimming for a net total of 0 pts. Maybe give a + to PER Sight group only underwater. Grimble Quote Link to comment Share on other sites More sharing options...
assault Posted March 13, 2007 Report Share Posted March 13, 2007 Re: Merfolk character concept You can do a -6" running I wouldn't buy off all 6" of running. I would probably leave them with an inch, on the grounds that they could still crawl. Of course, since Mark's version can apparently freely change between their human and merfolk forms, it would be fair enough to ignore this. My merfolk can't change without (extremely rare) magical assistance. Quote Link to comment Share on other sites More sharing options...
MadWand Posted March 13, 2007 Report Share Posted March 13, 2007 Re: Merfolk character concept No need for shapeshift. Just put Running and Swimming in a multipower. The "shapeshift" is just a special effect. Accidental change might apply (splashed with water) if the change is involuntary. Quote Link to comment Share on other sites More sharing options...
Mark Rand Posted March 13, 2007 Author Report Share Posted March 13, 2007 Re: Merfolk character concept The campaign will be set in Seacouver, Washington, which is where Port Susan, a large bay, is. One of the employers there is the Nelson Institute of Marine Research. Among there equipment is the fourth submarine to be named Seaview. This one, has both men and women on the crew and a full-time research staff. One mermaid is Beverly Conners, PhD, a redheaded marine biologist who's usual underwater garb, when she's not a mermaid, is a black and yellow wetsuit. Her change is completely under her control and I may let her have her various life supports in both forms. Switching to mermaid form then boosts her senses and characteristics and increases her swimming speed, possibly by making her more streamlined. She often joins in on dives and, when underwater, always carries a sonarcom (underwater two-way radio). Quote Link to comment Share on other sites More sharing options...
Mark Rand Posted March 15, 2007 Author Report Share Posted March 15, 2007 Re: Merfolk character concept Here is a partial listing of the crew of the Seaview. Captain David Morton is the sub's commanding officer. He's a skilled tactician, an an excellent Flying Sub pilot, and an average diver. Commander Lee Ann Crane is the sub's executive officer. The first woman to apply for subs when they were opened to women and the first female executive officer, she resembles her mother, Cathy Connors. She's detail oriented, a master diver, and couldn't pilot the Flying Sub if her life depended on it. Commander Diana Jamison, M.D. is the sub's physician. A highly skilled trauma surgeon, she resembles her mother, a geisha her father, Seaview's first doctor, met in Japan. Lieutenant Commander Alexandra Wilder, "Sparks" to everyone, is Seaview's chief of communications. An African-American wman with braided black hair that just touches her shoulders, she was adopted by Art Wilder, Seaview's original radio operator when he married her mother. Lieutenant Junior Grade Jamal Baker is the head of the sub's computer crew. A skilled hacker, he joined the navy instead of going to jail. Master Chief Petty Officer Walter "Hutch" Rosen is the sub's chief of the boat. A career navy man, he has reputation as a bit of a scrapper. Maggie, a calico cat, is the ship's mascot and mouser. Note: on a sub, the radio operator is always addressed as "Sparks" and the sonar operator is always addressed as "Sound". Quote Link to comment Share on other sites More sharing options...
Mark Rand Posted April 8, 2007 Author Report Share Posted April 8, 2007 Re: Merfolk character concept The campaign will be set in Seacouver, Washington, which is where Port Susan, a large bay, is. One of the employers there is the Nelson Institute of Marine Research. Among there equipment is the fourth submarine to be named Seaview. This one, has both men and women on the crew and a full-time research staff. It might be in San Angelo, California with the Nelson Institute of Marine Research still based in Santa Barbara. If so, the San Angelo area will have its own marine research center, possibly a part of UCSA. It could easily have a mermaid or two as well as a research sub. Quote Link to comment Share on other sites More sharing options...
Mark Rand Posted September 24, 2007 Author Report Share Posted September 24, 2007 Re: Merfolk character concept An additional note: not all merfolk can shapeshift at will. Opinions vary as to why some have the power to do so. one of the two most common theories is the ones that have the ability are metahuman. Another is that both human and merfolk exist in that person's family tree. Quote Link to comment Share on other sites More sharing options...
Mark Rand Posted February 8, 2008 Author Report Share Posted February 8, 2008 Re: Merfolk character concept The campaign will be set in Seacouver, Washington, which is where Port Susan, a large bay, is. One of the employers there is the Nelson Institute of Marine Research. Among there equipment is the fourth submarine to be named Seaview. This one, has both men and women on the crew and a full-time research staff. One mermaid is Beverly Conners, PhD, a redheaded marine biologist who's usual underwater garb, when she's not a mermaid, is a black and yellow wetsuit. Her change is completely under her control and I may let her have her various life supports in both forms. Switching to mermaid form then boosts her senses and characteristics and increases her swimming speed, possibly by making her more streamlined. She often joins in on dives and, when underwater, always carries a sonarcom (underwater two-way radio). A bit more on Bev. I'm changing her appearance. Now, as a mermaid, she resembled Ariel from The Little Mermaid. Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted February 8, 2008 Report Share Posted February 8, 2008 Re: Merfolk character concept I would assume that the rest of the mess is persistent, and the 'shape shift' is mostly just visual. Otherwise you're really talking about multi-form. IMO. Although, certainly, all powers OIHID would also work. Quote Link to comment Share on other sites More sharing options...
Mark Rand Posted February 8, 2008 Author Report Share Posted February 8, 2008 Re: Merfolk character concept I would assume that the rest of the mess is persistent' date=' and the 'shape shift' is mostly just visual. Otherwise you're really talking about multi-form. IMO. Although, certainly, all powers OIHID would also work.[/quote'] The powers are going to be OIHID. Quote Link to comment Share on other sites More sharing options...
Tech Posted February 8, 2008 Report Share Posted February 8, 2008 Re: Merfolk character concept I had an idea for an NPC type recently, people that can, at will, shift to merfolk. To me, that's life support, vs temperature and pressure, plus whatever can breathe underwater is, all in OIHID, plus shapeshift to mer form. There is probably also changes to sensory preception, and an increase in swimming speed. Comments, questions, suggestions? You seem to have, at least, a base idea for this, i.e. using OIHID instead of taking multiform. I can't give any indepth suggestions without understanding the campaign this NPC is in. Is this a superhero campaign? What are the typical powers if so? Will this NPC be as powerful as the heroes? etc etc. Quote Link to comment Share on other sites More sharing options...
Mark Rand Posted February 8, 2008 Author Report Share Posted February 8, 2008 Re: Merfolk character concept You seem to have' date=' at least, a base idea for this, i.e. using OIHID instead of taking multiform. I can't give any indepth suggestions without understanding the campaign this NPC is in. Is this a superhero campaign? What are the typical powers if so? Will this NPC be as powerful as the heroes? etc etc.[/quote'] It's going to be a four-color superhero campaign. The merfolk will be less powerful than the heroes. I'm considering removing the OIHID from the life support powers because they're not created by the physical transformation to mermaid form like the other powers are. Quote Link to comment Share on other sites More sharing options...
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