JMHammer Posted July 10, 2003 Report Share Posted July 10, 2003 Edit: Sorry, I didn't mean to start a new thread. As JmOz points out, I meant to reply to his Building the Animated Justice League thread. I like the idea of representing how she "never fails" with her missile deflections by using Desolid. However... 1- It doesn't work against attacks from behind or by surprise. 2- If another character is behind her the attack doesn't travel through and endanger that other character. And it doesn't matter if the attacker was aiming at her or some other target; as long as she's in the path of the attack, she can deflect. Therefore, I'd argue for Missile Deflection, with some form of useable on others, with a VERY high chance of success. This will probably be more expensive, but I feel it would better represent the special effect. Finally, I think I've seen her using the bracelets in HTH combat, too, to block weapon attacks. Perhaps a few points of resistant defense which are linked to performing a block maneuver but take effect only if the attack which she attempts to block hits her? Could also allow that defense to apply if she attempts a missile deflection and fails. John H Quote Link to comment Share on other sites More sharing options...
JmOz Posted July 10, 2003 Report Share Posted July 10, 2003 I think you pressed the wrong button (I think you wanted to reply not start a new thread) Okay the rear guard thing I forgot about when I did it, now you say you saw her do it in HtH, as I was working on the animated version I don't recall it...However assuming you are right turn the condition to be hit as coming from behind instead of HtH Desolid can be used to represent a character who can not be hurt by something, I have even asked Steve about this when I was working on her as it might have been a house rule, his answer was he saw no problem with it but it would be a GM call. http://www.herogames.com/forums/showthread.php?s=&threadid=5573 Quote Link to comment Share on other sites More sharing options...
Maccabe Posted July 10, 2003 Report Share Posted July 10, 2003 Wonder Womans braclets Why can't it be Missile Deflection with Obvious Inaccessable foci? Usable vs. frontal attacks(etc) only? Never fails; lets put it this way- fails only on an 18 is 1 chance in 216! As for Usable on others-WHY?! Ever heard of the COVER manuever? She jumps in front of someone in a cover manuever and missile deflects. Also (P. 135) Missile Deflect acts as Block in HTH combat, no armor needed. Quote Link to comment Share on other sites More sharing options...
JmOz Posted July 10, 2003 Report Share Posted July 10, 2003 It could be done that way (except the foci, she has to my knowledge never loss them, for that matter I beleive they can't come off, but restrainable works there instead) But see your Math is wrong there, she will never miss the first shot (well once in 216) but what about the second, or the third, or the fourth, or the fifth, by this point it is only about a 50/50 chance of deflecting it This is one of the things I love about Hero, there are multiple ways to get to the same result... Quote Link to comment Share on other sites More sharing options...
Gary Posted July 10, 2003 Report Share Posted July 10, 2003 Re: Wonder Womans braclets Originally posted by Maccabe Why can't it be Missile Deflection with Obvious Inaccessable foci? Usable vs. frontal attacks(etc) only? Never fails; lets put it this way- fails only on an 18 is 1 chance in 216! As for Usable on others-WHY?! Ever heard of the COVER manuever? She jumps in front of someone in a cover manuever and missile deflects. Also (P. 135) Missile Deflect acts as Block in HTH combat, no armor needed. Missile deflection uses the same mechanics as a block, but isn't the same thing. The FAQ clearly states that if you use missile deflection, block is n/a and vice versa. Quote Link to comment Share on other sites More sharing options...
J4y Posted July 10, 2003 Report Share Posted July 10, 2003 Doesn't WW have missle reflection? Quote Link to comment Share on other sites More sharing options...
JmOz Posted July 10, 2003 Report Share Posted July 10, 2003 I can not recall her ever reflecting the shot... Quote Link to comment Share on other sites More sharing options...
Crimson Arrow Posted July 10, 2003 Report Share Posted July 10, 2003 I think it's just a very high roll in Missile Deflection. If Wonder Woman has 8 point CSLs, or Overall Levels, she can use them to add to her Missile Deflect Rolls or to her Block. I think you need to be able to see the attack to block it or Missile Deflect it (or at the least have a penalty for trying to do it blind). I suppose Desolidifcation (affected by Area of Effect and Explosion attacks?) could work, subject to the correct Limitations, but then you get bogged down in things like "Affects Desolid" attacks, what powers she'll need "Affects Real World" on etc. I can't recall her Reflecting missiles. Wonder Woman was without her bracelets for a few episodes of her current storyline. Quote Link to comment Share on other sites More sharing options...
sbarron Posted July 10, 2003 Report Share Posted July 10, 2003 You could simulate it with a Force Wall. I have seen Force Wall, 1 Hex, must be aware of attack, to simulate a "perfect block" in Broken Kingdoms, and I suspect Ninja Hero or UMA as well. I think this might be the way to go. You might need some additional tweaking to get the exact effect, but it solves a lot of the problems found in Desolid and perfect Missle Deflection. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted July 11, 2003 Report Share Posted July 11, 2003 WW *has* reflected shots, just very rarely (in Fury, she bounces one of Star Sapphire's shots back at her, for instance). Quote Link to comment Share on other sites More sharing options...
RadeFox Posted July 11, 2003 Report Share Posted July 11, 2003 One instance of a reflection isnt enough to say she has that ability, though. It closer to a GM special effect that fit the story, and if she were a character and wanted to do it again, she'd have to buy up her defelection to Reflection, imo. Quote Link to comment Share on other sites More sharing options...
Kristopher Posted July 11, 2003 Report Share Posted July 11, 2003 "Wanna reflect that attack at a dramatically perfect moment, huh? What, no Missile Reflection? OK, gimme a perfect 3. Wow, nice 3. Stop celebrating, you haven't made your hit roll yet...might still fumble and reflect the shot into a nun..." Quote Link to comment Share on other sites More sharing options...
Prometheus Posted July 11, 2003 Report Share Posted July 11, 2003 She's done it more than once. In Savage Time she reflected bullets back at a group of Nazi soldiers and their vehicles. It's a tough build because no one power accurately represents WW's abilities as demonstrated in the show. If you're willing to buy more than one power, you could buy the Force Wall and Missile Reflection. She need not reflect every shot, and will still be protected from the ones that get through. The Power skill is another fix, and avoids a significant cost problem, but you run into a problem when she tries the same trick twice. Quote Link to comment Share on other sites More sharing options...
Agent X Posted July 11, 2003 Report Share Posted July 11, 2003 I would argue she can missile reflects but often chooses not to. Quote Link to comment Share on other sites More sharing options...
Trebuchet Posted July 11, 2003 Report Share Posted July 11, 2003 Originally posted by Agent X I would argue she can missile reflects but often chooses not to. Exactly. My martial artist has Missile Reflection but has never actually used it in combat. Of course, she seldom uses her Missile Deflection either, trusting to her high DCV to protect her. And if you have a CvK, reflecting bullets back at thugs may be a Bad Idea. I think WW's bracelets were precisely what George MacDonald was thinking of when he originally came up with Missile Deflection as a power in Champions, just as Danger Sense clearly owes it's lineage to Spider-Man's Spider Sense. She just never rolls '18'. Quote Link to comment Share on other sites More sharing options...
Crimson Arrow Posted July 11, 2003 Report Share Posted July 11, 2003 Originally posted by Trebuchet Exactly. My martial artist has Missile Reflection but has never actually used it in combat. Of course, she seldom uses her Missile Deflection either, trusting to her high DCV to protect her. And if you have a CvK, reflecting bullets back at thugs may be a Bad Idea. I think WW's bracelets were precisely what George MacDonald was thinking of when he originally came up with Missile Deflection as a power in Champions, just as Danger Sense clearly owes it's lineage to Spider-Man's Spider Sense. She just never rolls '18'. I agree entirely with this. Wonder Woman (as she is now in the comics) probably has a CvK, so she'd be reluctant to Reflect attacks, because she doesn't know what damage they might do to the person eventually hit. It wouldn't just be bullets. I think you're right about WW never rolling 18 - just like Captain America never misses with a punch against ordinary thugs. You need a mechanic for game balance which would not be dramatic in a comic, story, or film. Quote Link to comment Share on other sites More sharing options...
JmOz Posted July 12, 2003 Report Share Posted July 12, 2003 Want a odd idea: What if the bracelets only did this: +XX DCV, limited? Quote Link to comment Share on other sites More sharing options...
Knightraven Posted July 12, 2003 Report Share Posted July 12, 2003 I like that idea, Jm. I use it alot myself for teleporters or ridiculously tough bricks. DCV levels are a perfect way to simulate that attacks just don't affect their target. after all, you specify the special effect when you buy it. so, +8 DCV, usable on others, restrainable. Maybe multipower it so there's actual missle reflection and deflection too. Quote Link to comment Share on other sites More sharing options...
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