palaskar Posted August 2, 2008 Report Share Posted August 2, 2008 This seemed easy at first, but apparently Dr. Who's Timelords have a whole mess of abilities I didn't know about: extremely powerful mentalism, ability to slow the perception of time down, seemingly infinite knowledge of time and space (at first I thought the Doctor was just well-traveled, but the fact that his mind is too much for a human to hold suggests not)... As a loose outline, I have: Regeneration: (includes Ressurection, 12 Charges with never recharge, trigger: when "killed," extra time) Different personalities and abilities for each incarnation: VPP, Only after fully regenerating, no ability to choose which powers the Timelord gets) Life Support: Longevity: 600 years for each incarnation INT 35 What else is there? Quote Link to comment Share on other sites More sharing options...
tkdguy Posted August 2, 2008 Report Share Posted August 2, 2008 Re: How to Build: A Timelord Offhand: Universal Translator, since the Doctor can communicate with anyone in the universe. He can also share this ability with his companions. I remember a Tom Baker episode (The Curse of Mandragora?) mentioning this. The new series also allows the Doctor and his companions to translate written material. There is at least one old thread on these boards about Time Lords. Quote Link to comment Share on other sites More sharing options...
Curufea Posted August 3, 2008 Report Share Posted August 3, 2008 Re: How to Build: A Timelord Gallifreyan Biology- http://www.geocities.com/willbswift/docwho1.html Quote Link to comment Share on other sites More sharing options...
palaskar Posted August 3, 2008 Author Report Share Posted August 3, 2008 Re: How to Build: A Timelord Hmm...okay, Separate respiratory system: END Reserve, Only Recharges Normally (-2) Octagon receptors in retina: Nightvision Variable EM spectrum sight: UV vision Different pupil response: 20 Points Flash Defense, Sight Detect Gallifreyans: Detect, Used as a Sense Speed Reading: x10 Lighting reflexes: +3 Heart Stopping: Simulate Death Vulnerability: Lose most Gallirefreyan abilities when one heart is removed Detect Telepaths: Detect Implant Post-Hynotic Suggestion, Recieve Memories from dying Gallifreyan ?? Double the amount of human organs: +10 Body Tolerate tempurate extremes: Life Support: Extreme Heat/Extreme Cold Go without water or food for extended periods: Life Support: No need to eat or drink, only for two weeks for water and one week for food (-1/2) Vulnerabilty: aspirin: 3d6 Limitation: Cannot Regenerate while Aspirin is in system Diistinctive Feature: Smell like honey Extra Skin Layers: Life Support: Radiation Extra Skin Layers: 1/1 Armor Absorb and Expel Radiation Great STR for Size: +15 STR Life Support: No need to Sleep, Reduced to 1-6 hrs./week Distinctive Feature: Sterile Distinctive Feature: No sex drive Life Support: Longevity: Immortal Quote Link to comment Share on other sites More sharing options...
Shoutybloke Posted August 3, 2008 Report Share Posted August 3, 2008 Re: How to Build: A Timelord Timelord Package: +5 body (10pts) +15 int (15pts) 4d6 telepathy (20 pts) Detect Changes to timestream, sense (10 pts) life support, extended breathing 1 end/hour, immortality. (8pts) Regeneration: 12d6 healing , trigger (at will, or when reduced to or below 0 body, 12 charges, charges never recover, side effect- 6d6 minor transformation, change appearance and alter personality and skills. (24pts) package cost: 87 pts EDIT gah, ninja'd Disadvantages: Psych lim: arrogant (common, mod) 10 pts Distinctive Features, time lord, not concealable, noticed and recognised, only detectable by small group- other timelords, or by technology or major effort. - 5pts Social limitation: timelord obligations- severe, -8 15 pts social limitation- timelord duties- major, frequently- 15 pts susceptabiliy- various earth madicines such as asprin and anasthetics- 3d6, segment, 40 pts Total 85 pts This is a standard, sedentiary timelord. timelord adventurures tend to have developed their abilities to much higher levels, consider these to be a timelord " normal" whereas the Doctor and the master are both in the legendary category. Quote Link to comment Share on other sites More sharing options...
palaskar Posted August 3, 2008 Author Report Share Posted August 3, 2008 Re: How to Build: A Timelord Ok I think I know how to build everything except the Timelords mental powers and the absorb/expel radiation bit. Suggestions? Maybe Mental Transform, Trigger for post-hypnotic suggestions and mindwipes...don't know how to do "receive memories from a dying Gallifreyan" though. How about the absorb/expel radiation? Quote Link to comment Share on other sites More sharing options...
Shoutybloke Posted August 3, 2008 Report Share Posted August 3, 2008 Re: How to Build: A Timelord Renagade Timelord package: As standard timelord, but add: 1000 pt vehicle (stolen tardis) 200pts universal translator - 20 pts perk- anonimity 5pts tf- tardises 2pt Total 227 pts Disadvantages: replace "timelord duties" with Hunted: high council of timelords, more powerful, nci, -8 20 pts Quote Link to comment Share on other sites More sharing options...
JmOz Posted August 3, 2008 Report Share Posted August 3, 2008 Re: How to Build: A Timelord I would just put on the regen a lim of "Use of power mandates radiation accident" and remove the VPP Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted August 3, 2008 Report Share Posted August 3, 2008 Re: How to Build: A Timelord Time Lord regeneration is just the SFX of rolling up a new PC after your old one has died Quote Link to comment Share on other sites More sharing options...
Shoutybloke Posted August 3, 2008 Report Share Posted August 3, 2008 Re: How to Build: A Timelord I disagree. The important aspects of the doctors personality remain the same from regeneration to regeneration (with character development) I.E he has the same Psych Lims, only superfical things change. Also, he doesn't reset in power level- if anything, each regeneration is more powerful than the last. Quote Link to comment Share on other sites More sharing options...
JmOz Posted August 3, 2008 Report Share Posted August 3, 2008 Re: How to Build: A Timelord I disagree. The important aspects of the doctors personality remain the same from regeneration to regeneration (with character development) I.E he has the same Psych Lims' date=' only superfical things change. Also, he doesn't reset in power level- if anything, each regeneration is more powerful than the last.[/quote'] All of which screams Radiation Accident Quote Link to comment Share on other sites More sharing options...
Shoutybloke Posted August 3, 2008 Report Share Posted August 3, 2008 Re: How to Build: A Timelord It happens a bit too regularly to be a radiation accident. I'd make a player pay points for it. YMMV of course Quote Link to comment Share on other sites More sharing options...
Maelstrom Posted August 5, 2008 Report Share Posted August 5, 2008 Re: How to Build: A Timelord Stats for the sonic screwdriver? Quote Link to comment Share on other sites More sharing options...
Drhoz Posted August 5, 2008 Report Share Posted August 5, 2008 Re: How to Build: A Timelord Sonic Screwdriver? VPP, with skill checks and a obvious focus. Useless against molecular deadlocks, which are turning up with monotnous frequency in the new series Quote Link to comment Share on other sites More sharing options...
Curufea Posted August 5, 2008 Report Share Posted August 5, 2008 Re: How to Build: A Timelord Also wood. In the old series it wasn't much good against very primitive locks either. Quote Link to comment Share on other sites More sharing options...
clsage Posted August 10, 2008 Report Share Posted August 10, 2008 Re: How to Build: A Timelord This seemed easy at first, but apparently Dr. Who's Timelords have a whole mess of abilities I didn't know about: extremely powerful mentalism, ability to slow the perception of time down, seemingly infinite knowledge of time and space (at first I thought the Doctor was just well-traveled, but the fact that his mind is too much for a human to hold suggests not)... As a loose outline, I have: Regeneration: (includes Ressurection, 12 Charges with never recharge, trigger: when "killed," extra time) Different personalities and abilities for each incarnation: VPP, Only after fully regenerating, no ability to choose which powers the Timelord gets) Life Support: Longevity: 600 years for each incarnation INT 35 What else is there? It's 4th Edition but you might want to take a gander at this: http://www.ianm.eclipse.co.uk//ftp/other/HEROpackage.txt It doesn't really take into account most of the uber-abilities you suggest but seems to be more based on the Pertwee and Baker Doctors than anything. I'd also suggest (if you can find a copy) "The Discontinuity Guide" by Paul Cornell, Martin Day and Keith Topping [iSBN 0 426 20442 5, copyright 1995]. Full of amazing Dr goodness IMNSHO. -Carl- Quote Link to comment Share on other sites More sharing options...
Drhoz Posted August 10, 2008 Report Share Posted August 10, 2008 Re: How to Build: A Timelord It's 4th Edition but you might want to take a gander at this: http://www.ianm.eclipse.co.uk//ftp/other/HEROpackage.txt It doesn't really take into account most of the uber-abilities you suggest but seems to be more based on the Pertwee and Baker Doctors than anything. I'd also suggest (if you can find a copy) "The Discontinuity Guide" by Paul Cornell, Martin Day and Keith Topping [iSBN 0 426 20442 5, copyright 1995]. Full of amazing Dr goodness IMNSHO. -Carl- the BBC website has incorporated much of the DisContinuity Guide into it's Old Who episode guide. Quote Link to comment Share on other sites More sharing options...
GreenLagoon Posted August 15, 2008 Report Share Posted August 15, 2008 Re: How to Build: A Timelord Offhand: Universal Translator' date=' since the Doctor can communicate with anyone in the universe. He can also share this ability with his companions. I remember a Tom Baker episode (The Curse of Mandragora?) mentioning this. The new series also allows the Doctor and his companions to translate written material.[/quote'] They have established in some of the new episodes, that this is a power of the TARDIS, not the timelord. And the TARDIS is what shares its abilities with his companions, not the doctor. Quote Link to comment Share on other sites More sharing options...
Arac-4105 Posted August 16, 2008 Report Share Posted August 16, 2008 Re: How to Build: A Timelord They have established in some of the new episodes' date=' that this is a power of the TARDIS, not the timelord. And the TARDIS is what shares its abilities with his companions, not the doctor.[/quote'] Pardon an old Who fan but this was pointed out in the old series as well. (Masque of Mandragora, episode 3, I think) Quote Link to comment Share on other sites More sharing options...
tkdguy Posted August 16, 2008 Report Share Posted August 16, 2008 Re: How to Build: A Timelord Pardon an old Who fan but this was pointed out in the old series as well. (Masque of Mandragora' date=' episode 3, I think) [/quote'] Yes, that was explained when Sarah Jane realized she didn't speak Italian. The Doctor (Tom Baker) said it was a Time Lord gift he shared with her. Quote Link to comment Share on other sites More sharing options...
Curufea Posted August 18, 2008 Report Share Posted August 18, 2008 Re: How to Build: A Timelord I'd say it was Time Lord, but the TARDIS shares it with the Companions. The act of travelling in the TARDIS changes those inside as well - this has been established in the new series and the books. Quote Link to comment Share on other sites More sharing options...
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