JohnTaber Posted May 22, 2009 Author Report Share Posted May 22, 2009 Re: Regenerating Touch So I just built this power as two powers inside a single EC. That would work too. 1 pt different but it seems ok. Quote Link to comment Share on other sites More sharing options...
Fireleaper Posted May 23, 2009 Report Share Posted May 23, 2009 Re: Regenerating Touch My first instinct is to use Damage Shield but Hero Designer does not allow Healing to use this advantage...Damage Shield is supposedly only for attacks.Just my 2cents. If you read the full passage on purchasing a damage shield it says that you cannot buy damage shield for non-attack powers without the GM's permission. I respect how hero designer has made things easier, but I find it annoying that people say you can't do something because the program says so. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted May 23, 2009 Report Share Posted May 23, 2009 Re: Regenerating Touch HD models what is allowed in common usage. However, you can add whatever Advantage or Lim you want in Hero Designer...its called "CUSTOM MODIFIER". Just assign a value and go. The GM is the ultimate arbiter of what is kosher and isnt in their campaign. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted May 23, 2009 Report Share Posted May 23, 2009 Re: Regenerating Touch Just my 2cents. If you read the full passage on purchasing a damage shield it says that you cannot buy damage shield for non-attack powers without the GM's permission. I respect how hero designer has made things easier, but I find it annoying that people say you can't do something because the program says so. The trick to Hero Designer is it is RAW - or extremely close to it. So it provides us with a Common Ground to work from. Quote Link to comment Share on other sites More sharing options...
Greywind Posted May 23, 2009 Report Share Posted May 23, 2009 Re: Regenerating Touch Aid readily comes to mind. Only to starting value. Quote Link to comment Share on other sites More sharing options...
Tasha Posted May 23, 2009 Report Share Posted May 23, 2009 Re: Regenerating Touch This one looks like the keeper to me. Thanks for the help gang! Boy is Healing vs Aid messed up...[closes his eyes and prays for version 6 help]... Considering that Steve screwed it up in the first place and then choose to do nothing about it in 5er doesn't leave me very hopeful tasha Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted May 23, 2009 Report Share Posted May 23, 2009 Re: Regenerating Touch Aid readily comes to mind. Only to starting value. Fade Rate. . . . Quote Link to comment Share on other sites More sharing options...
nexus Posted May 23, 2009 Report Share Posted May 23, 2009 Re: Regenerating Touch I think I'd just house rule and allow Damage Shield on Healing for this ability. Alternatively there is an optional advantage in the Ultimate Energy Projector that allows Adjustment powers that only restore things to starting levels to ignore Fade Rate (Like it worked in 4th edition, IIRC). Quote Link to comment Share on other sites More sharing options...
Greywind Posted May 23, 2009 Report Share Posted May 23, 2009 Re: Regenerating Touch Fade Rate. . . . Can be waived... Quote Link to comment Share on other sites More sharing options...
薔薇語 Posted May 24, 2009 Report Share Posted May 24, 2009 Re: Regenerating Touch So I'm bring this thread back up, but with a different purpose. I'm building a character that I'm tentatively calling Empathy or Sympathy. She will have the power: 4 Healing Aura: Elemental Control, 20-point powers, (10 Active Points); all slots Extra Time (1 Turn (Post-Segment 12), -1 1/4), Always On (-1/2) 8 1) Regeneration - Exterior: Healing BODY 1d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Character does not control activation of personal Trigger; +3/4), Decreased Re-use Duration (1 Turn; +1 1/2) (42 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Limited Power Power loses about a third of its effectiveness (Character must stay in contact with Sympathy until Post 12.; -1/2), Others Only (-1/2), Always On (-1/2), Limited Power (Does not affect non-living; -1/4) 2 2) Regeneration - Self: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2), Always On (-1/2) The question I have is in how to accurately model an aspect of my character. I want her, when she heals others, to take on an equal amount of damage. So if she is healing 1 other person, she can visibly be seen developing the same gashes and marks as the person she is helping. This isn't a problem as long as she is only helping one person (takes one and heals one for a net of zero), but if she helps any more it is. Help two, and net herself minus one. This is not likely, I hope, to ever cause her to die, but is a major motivator in her personality and does have game effects. It is also one of the reasons I'm leaning to empathy and not sympathy. She hates violence and is a super hero only to help save people from having to endure pain. My question is, should I put a limitation on the First slot of the power to mimic this? Should I mimic it as a Susceptibility? Maybe something else? What should it be worth? Thanks, La Rose Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted May 24, 2009 Report Share Posted May 24, 2009 Re: Regenerating Touch I think a Side Effect on the 'Regeneration - Exterior' would be the best approach. Make the side effect a Drain vs. Body. If the character doesn't rest and let the fade-rate kick in they can appear to literally kill themselves by healing others. I believe that the rules for adjustment powers vs. Body state that they would recover eventually however. I know this is the case if it were a Suppress vs. Body, but I'm not sure about Drain though. Quote Link to comment Share on other sites More sharing options...
薔薇語 Posted May 24, 2009 Report Share Posted May 24, 2009 Re: Regenerating Touch Interesting idea to use side effects. I hadn't thought of that. I don't know if drain is what I'm going for, though. That would drop her body score down, and IIRC, you can heal out of a drain body. I wanted the Second power "Regeneration - Self" to be able to off set some of the effects of "Regeneration - Exterior." But side effects is a nice way to gauge the value. Minor effects to model a 1pip killing attacking per person assisted. La Rose Any other thoughts? Quote Link to comment Share on other sites More sharing options...
nexus Posted May 26, 2009 Report Share Posted May 26, 2009 Re: Regenerating Touch As for putting Damage Shield on Healing I don't see why that should be verboten but it is officially allowed to be placed on Clinging. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted May 26, 2009 Report Share Posted May 26, 2009 Re: Regenerating Touch Side Effect is exactly what we have Always used for this kind of thing. Quote Link to comment Share on other sites More sharing options...
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