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The Thing In The Night

ST=20
DX=16
IQ=12 Perception 18
HT=10

SM +1

Advantages:  Unkillable 2, Mindreading, Telesend, +6 Night Vision, Claws, Combat Reflexes, Extra limbs (switchable), Doublejointed

Disadvantage:  Sadist, Feral, Social Stigma Monster, Primitive TL 0, 

Skills:  Traps 14, Stealth 16, Brawling 18, Intimidation 18, Stealth 18,  

Quirks:  Enjoys challenging prey
Taunts it's prey
Sets primitive traps but doesn't use ranged or melee weapons
Sleeps in the day

Don't bother trying to guess what this is, the song is Paralyzed by Aviators. 

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9 hours ago, Clonus said:

The Thing In The Night

ST=20
DX=16
IQ=12 Perception 18
HT=10

SM +1

Advantages:  Unkillable 2, Mindreading, Telesend, +6 Night Vision, Claws, Combat Reflexes, Extra limbs (switchable), Doublejointed

Disadvantage:  Sadist, Feral, Social Stigma Monster, Primitive TL 0, 

Skills:  Traps 14, Stealth 16, Brawling 18, Intimidation 18, Stealth 18,  

Quirks:  Enjoys challenging prey
Taunts it's prey
Sets primitive traps but doesn't use ranged or melee weapons
Sleeps in the day

Don't bother trying to guess what this is, the song is Paralyzed by Aviators. 

 

I miss the nitty-grittiness of GURPS. I should put one of my many campaign ideas into practice...

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Powering Through 3: Demon Inheritance
It would seem that there are a few half demon characters out there, and we're here to talk about them. What baseline abilities might look like, transformations, and fun things to add in. Also, like our last article in the series, we talk about the powers we didn't give a full treatment. 
https://housedok.com/powering-through-3-demon-inheritance/

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Rather than recapitulate the entire technology tree, GURPS Alpha Centauri makes a minor extension to the standard GURPS tech level system (pp. B185-186). For TL8 and above, each specific item of technology will be assigned to one of the four sectors of technical development: Explore (E), Discover (D), Build (B), and Conquer (C). When it is necessary to discuss a specific subset of a tech level's goods and equipment, this will be indicated by placing the appropriate key letter in parentheses. For example, an item of equipment which is associated with Explore technology at TL9 would be listed as being TL9(E)

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“That is Elsydaleyn the Golden— No one knows when he was born, but he knew my grandsires, and my grandsires before them, and my grandsires before them. Many say he aided Harval the First in conquering this land from the ancient beastmen. Some whisper that he has always lived, and will live forever. Some say that, no, he will one day indeed grow aged and pass away— but you and I will never live to see that day. Our descendants, someday, if the kingdom holds… but what is that to us? He is as old as the forest itself, and as young as a fresh spring day— and when we pass, he will remain young while they lower our toothless bodies into the grave. He is not a man, young Kieran. Do not make that mistake. But he is our ally in the time that we have, though his reasons be his own.”

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