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MPH (the motor city Speedster)


Russell

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Ah.. I see one of VIPER's experimental lab rats has escaped and turned against them, again. He's a neat character, Russell. You might want to up his body a bit to make sure he can withstand the physical stresses of moving at such speeds, though.

 

You'd think VIPER would learn, though... :think:

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Ah.. I see one of VIPER's experimental lab rats has escaped and turned against them, again. He's a neat character, Russell. You might want to up his body a bit to make sure he can withstand the physical stresses of moving at such speeds, though.

 

You'd think VIPER would learn, though... :think:

 

To be fair, the last Viper book I saw gave them some very powerful assets as a result of that program.  

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Some feedback from the character write-up that I noticed: The write up itself is a confusing format, a hybrid of 5th and 6th edition sheets, and the character is missing the Com stat from the sheet.  in regards to the character's abilities and powers I have the following questions and comments:

1)How exactly are his superhuman (ground-flying) speed and force field powers restrainable?  It seems like a quick grab for points since I cannot see a rationale for the limitation but I am open to being convinced otherwise if you could explain how these powers are restrainable.

2)Why are his Speedster Tricks bought in a VPP instead of a Multipower?- One major downside to the way you've built these powers is that even with a successful Speedster Tricks power roll, it will stick take a full phase to change the powers in the VPP, meaning that the character will have slow down and switch these abilities, which seems to be the opposite of what you would want for a speedster character- a Multipower would work far better for the desired effects.

3)How does the character's Str add to a NND attack defined as defined as drawing the air out of an area?  Even a choke hold, a move that would be far more likely to benefit from the use of strength, is built as being unaffected by Str- it would make more sense to write the power as 3d6 NND (Defense is Self Contained Breathing, +1), AE:1 Hex (+1/2) ; No Range (-1/2), Requires Power: Speedster Tricks roll (-1/2) (37 Active Points/18 Real cost)

 

Hope this feedback helps.

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I would strongly recommend nixing the VPP and going with a Multipower first.  As currently built, he has the potential to run out of END in 1 Turn!

 

Here are examples of a famous speedster for 5e and 6e that you might find of use.

 

http://killershrike.com/MiscCharacters/Contributions/Hyper-Man/Supers/JLA/The%20Scarlet%20Speedster.html

http://www.herocentral.net/get/files/premium/Barry+Allen+6e+400.HTML

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