Mr. R Posted April 12, 2016 Report Share Posted April 12, 2016 So I have been using Hero Designer (For 5th ed) to convert characters from Century Station and later Gramercy Island. I intend to post them once I get a good amount done, but I have a question. Is it better to convert them using the stats and power levels listed (where a hero had a blaster that does 3d6 damage the same as a glock pistol), or should I make it so they are more Hero like (where the blaster would be at least 8d6)? As far as stats and skills go I am ok, but the wonkiness of some of the powers are making my head spin! Quote Link to comment Share on other sites More sharing options...
Anaximander Posted April 12, 2016 Report Share Posted April 12, 2016 Sometimes comparing stats between different RPGs is like comparing apples to oranges. When in doubt, I would go with what feels right rather than a point for point conversion. Quote Link to comment Share on other sites More sharing options...
Tholomyes Posted April 12, 2016 Report Share Posted April 12, 2016 I'd recommend just building them as though you were building any other characters, and try to get the feel right, rather than 1-to-1 damage conversion or what have you. Like the 3d6 blast might seem right, if you're judging based on the power of a glock, but compare that to even a PD/ED 20 character, and it'll never do any damage. Quote Link to comment Share on other sites More sharing options...
Amorkca Posted April 12, 2016 Report Share Posted April 12, 2016 I think I have a "Different Worlds" Magazine that has conversion notes for Heroes Unlimited, although it might be Superworld instead. I'll check it out and let you know! Quote Link to comment Share on other sites More sharing options...
bubba smith Posted April 12, 2016 Report Share Posted April 12, 2016 it probably IS the IP owner of heroes unlimited is overly protective of his property Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 12, 2016 Report Share Posted April 12, 2016 The way the Hero Unlimited does damage is similar to DnD where everything is closer to a killing attack. I would pick a power level and then convert from there. Quote Link to comment Share on other sites More sharing options...
massey Posted April 12, 2016 Report Share Posted April 12, 2016 Damage works differently in Palladium games. It's generally more lethal, although you can have characters with 1,000 SDC and 300 HP who can probably survive a nuke. Mostly I'd say their characters are on the lower end of the power scale, 8-10D6 range. But that may not be very fun, depending on what you want them for with your campaign. Quote Link to comment Share on other sites More sharing options...
death tribble Posted April 12, 2016 Report Share Posted April 12, 2016 I just looted the pictures, checked the powers and made a best guess. Quote Link to comment Share on other sites More sharing options...
Mr. R Posted April 12, 2016 Author Report Share Posted April 12, 2016 I was heading in that direction, but started second guessing my self. As it is most character are low cost, with most around 200 pts, a few at 300 pts, and a couple (Mega Heroes) at 400 pts. The funnest to make was the Creator, who has an 85% chance ti invoke a genetic reaction every time he uses a power. So Str above 10, flight, healing factor, energy blast... He has a lot of powers, but a 13+ Burnout and Side effects and Susceptibility when the Burnout occours. I predict he would die in the first fight as he also has a SPD of 6, so lots of chances to blow his roll! I don't think KS thinks of the math. Ex Jump kick does double damage. But it uses all but one attack. 2 Attacks #1 2d6 #2 1d6 vs #1 and #2 doing 1d6 each So 3d6 vs 3d6 3 Attacks #1-2 2d6 #3 1d6 vs #1 and #2 and #3 doing 1d6 each So 3d6 vs 3d6 4 Attacks #1-3 2d6 #4 1d6 vs #1 and #2 and #3 and #4 doing 1d6 each so 3d6 vs 4d6 5 Attacks #1-4 2d6 #5 1d6 vs #1 and #2 and #3 and #4 and #5 doing 1d6 each so 3d6 vs 5d6 It just gets worse! Quote Link to comment Share on other sites More sharing options...
Armitage Posted April 12, 2016 Report Share Posted April 12, 2016 The most I normally do for conversion between games is the establishment of benchmarks, e.g. what's peak human, what's superhuman, what strength makes someone a Brick, etc. The way armor works in Heroes Unlimited is particularly difficult to convert. Studded leather armor and a hard composite plate bulletproof vest have the same Armor Rating (12), meaning they both have a 60% chance of absorbing all damage from an attack. The difference is the total amount of damage they can absorb before being destroyed. Then you have Natural Armor, which either makes you completely immune to damage from an attack or offers no protection at all, depending on your die roll against the Armor Rating. I suppose you could use strength as a baseline for damage. A 40 STR in Hero System deals 8d6 damage. In terms of lifting capacity, this is equivalent to roughly 352 PS, 71 Extraordinary PS, 47 Superhuman PS, or 29 Supernatural PS. Punch Damage: 352 PS: 1d4 + 337 71 Extraordinary PS: 1d4 + 56 47 Superhuman PS: 1d4 + 32 29 Supernatural PS: 4d6 That... doesn't seem to work well. Maybe only use Supernatural PS as the baseline? Since Heroes Unlimited lifting capacity is linear, every doubling would be +5 Hero. 14: 2d4 HU. 7d6 Hero. 58: 2d4 x 10 HU. 9d6 Hero. 116: 4d6 x 10 HU*. 10d6 Hero. *Maybe. The table only goes up to 70 PS. I'm extrapolating the progression. Quote Link to comment Share on other sites More sharing options...
Mr. R Posted April 13, 2016 Author Report Share Posted April 13, 2016 For Str I take their carrying capacity based on PS in lbs, convert to KG and check on Hero Str table. Because some have PS 30 and another has PS 30 (Superhuman) means different things. The rest map pretty well PP=dex, PE=con, IQ= int, etc PD and ED I gauge based on AR and SDC, with high SDC getting a stun bonus. SPD is # att minus 2 Run is based in their run speed attribute. Skills are eyeballed Level gives you a CSL DCV only based on the level. (One I think come out to 4 CSL DCV only and has a 30 dex and Martial arts) OH Hero Martial Arts I limit to Super agent, Vigilante, Slueth, Ancient Master, Physical Training and Natural Combat Ability (And maybe Karma) Any other suggestions? Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 13, 2016 Report Share Posted April 13, 2016 SPD # Attacks -2? That seems harsh for starting characters most start at 2 attacks and if you are lucky, you can get an extra attack. This based off the Ninja and Superspies and the top of my head. Quote Link to comment Share on other sites More sharing options...
Mr. R Posted April 13, 2016 Author Report Share Posted April 13, 2016 Yeah but I have found that most are getting Spd 4-6. A few are at Spd 3 None Spd 2. It seems to work out. Especially as the CSPD has officers with 4-5 attacks in HU, which maps to Spd 2-3 in Hero! Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 13, 2016 Report Share Posted April 13, 2016 I guess I didn't realize that you where converting completed characters. Then if the spd formula works use it Quote Link to comment Share on other sites More sharing options...
shintruong Posted April 14, 2016 Report Share Posted April 14, 2016 comparing stats between different RPGs is like comparing apples to oranges. it depent on what you want and what you want them for with your campaign. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.