GCMorris Posted July 22, 2016 Report Share Posted July 22, 2016 One of my players is interested in taking a turn at being a GM. She's pretty green but has a lot of interest and a great imagination. This means that I'm getting to play Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted July 22, 2016 Report Share Posted July 22, 2016 A Sequoia Tree Brick - Multiform Use plants sacred in Indigenous peoples of the group you wish to emulate. Shadowrun campaign setting Shamans are interesting. QM Quote Link to comment Share on other sites More sharing options...
GCMorris Posted July 22, 2016 Author Report Share Posted July 22, 2016 Quote Link to comment Share on other sites More sharing options...
GCMorris Posted July 22, 2016 Author Report Share Posted July 22, 2016 I said subtle Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted July 22, 2016 Report Share Posted July 22, 2016 Roots and vines rapid growth can turn concret to powder, trip and or entangle targets. Speak with plants. A form of Post-cognition. Mystic Divination. Pollen Cloud inducing severe alergic reaction. Flash Sight - Low hanging branches in the face. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted July 22, 2016 Report Share Posted July 22, 2016 Tree Knott Knuckle Dusters Bark Body Armor Plant Sense 360' vision Danger Sense = Plants warning Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted July 22, 2016 Report Share Posted July 22, 2016 Large trees act as Teleport Portals from one tree to another. Fantasy Hero Ranger and Druid abilities might suit. Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted July 22, 2016 Report Share Posted July 22, 2016 The trees have eyes-Clairvoyance in the forest Pass without trace-Environmental movement:forest leaves, mud & ...I can't remember the official way of leaving no tracks right now Photosynthesis-LS: Eating (Gain sustenance from sunlight and moisture in the air); non-persistent (channeling plant spirit) Quote Link to comment Share on other sites More sharing options...
Alcibiades Posted July 22, 2016 Report Share Posted July 22, 2016 I built a character that I really liked with the following power set. She's a splinter that has been cut out of Yggdrasil. 3 Branches, Roots, and Vines IExtra Limbs (100); Limited Manipulation (-¼), Variable Limitations (requires -½ worth ofLimitations; Costs Endurance or Linked (The World Tree); -¼) 7 Branches, Roots, and Vines IIStretching 9m, Reduced Endurance (0 END; +½); Limited Body Parts (Only with ExtraLimbs; -¼), no Noncombat Stretching (-¼), Always Direct (-¼) 11 Branches, Roots, and Vines III+ Stretching 18m, Reduced Endurance (0 END; +½); Linked (The World Tree; -½), LimitedBody Parts (Only With Extra Limbs; -¼), Limited Power Power loses about a fourth of itseffectiveness (Only When On the Ground; -¼), no Noncombat Stretching (-¼), AlwaysDirect (-¼) 5 Vegetable Mind Mental Defense (5 points total) 41 Dendromancy Multipower, 62-point reserve; all slots Concentration (½ DCV; -¼), Extra Time (Full Phase,Only to Activate, -¼) (62 APs)2f Awaken the Lesser Trees 1) Summon 298-point Treeman; Increased Endurance Cost (x2 END; -½), Extra Time (ExtraSegment, -½), Concentration (½ DCV; -¼), Variable Limitations (requires -½ worth ofLimitations; Summoned Being Must Inhabit Locale or Only in Area of Created Forest; -¼)(60 APs) 121f Burrowing Roots 2) Tunneling 9m through 9 PD material; Concentration, Must Concentrate throughout useof Constant Power (½ DCV; -½), Extra Time (Full Phase, Only to Activate, -¼) (27 APs) 31f Command Plants 3) +32 EGO; Limited Power Power loses about two-thirds of its effectiveness (Only forEGO vs. EGO Rolls vs. Summoned Plants; -1 ½), Costs Endurance (Only Costs END toActivate; -¼), Extra Time (Full Phase, Only to Activate, -¼), Concentration (½ DCV; -¼) (32APs) 33f Command Plants 4) Mind Control 9d6 (Plant class of minds), Telepathic (+¼); Extra Time (Full Phase, -½),Concentration, Must Concentrate throughout use of Constant Power (½ DCV; -½) (56APs) 62f Create Forest 5) Change Environment (-1 to Normal Sight PER Rolls, -1 Characteristic Roll and all SkillRolls based on Characteristic, -1 Range Modifier, -2m of any mode of Movement, -2m ofany mode of Movement, -2m of any mode of Movement, Long-Lasting 1 Hour), Area OfEffect (1m Radius; +¼), Personal Immunity (+¼), MegaScale (1m = 1 km; MegaArea; +1);Increased Endurance Cost (x3 END; -1), Extra Time (1 Turn (Post-Segment 12), Only toActivate, -¾), Concentration (½ DCV; -¼), Limited Power Power loses about a fourth of itseffectiveness (Only vs. Targets on or Within 16m of the Ground; -¼), Side Effects, SideEffect occurs automatically whenever Power is used (Side Effect always occurs wheneverthe character does some specific act; Does Considerable Damage to the Environment; -0)(62 APs) 182f Dendrokinesis 6) Telekinesis (40 STR), Alternate Combat Value (uses OMCV against DCV; +0); OnlyWorks On Limited Types Of Objects Limited Group of Objects (Only Works on Plants; -½),Extra Time (Full Phase, -½), Concentration, Must Concentrate throughout use ofConstant Power (½ DCV; -½), Limited Power Power loses about a fourth of itseffectiveness (Only to Animate Plants (cannot move them through the air and so forth);-¼) (60 APs) 61f Pass Through Thickets 7) Desolidification (affected by Magic); Limited Power Power loses about two-thirds ofits effectiveness (Only to Pass Through Plants; -1 ½), Does Not Protect Against Damage(-1), Extra Time (Full Phase, Only to Activate, -¼), Concentration (½ DCV; -¼) (40 APs) 41f Plantspeech 8) Telepathy 6d6 (Plant class of minds); Concentration, Must Concentrate throughoutuse of Constant Power (½ DCV; -½), Extra Time (Full Phase, -½), Communication Only (-¼)(30 APs) Dendromancy (continued) Dendromancy (continued)2f Quicken Plants 9) Summon 4 200-point Monstrous Plants, Expanded Class of Beings (Very Limited Group; Monstrous Plants;+¼); Extra Time (Extra Segment, -½), Increased Endurance Cost (x2 END; -½), Concentration (½ DCV; -¼),Variable Limitations (requires -½ worth of Limitations; Summoned Being Must Inhabit Locale or Only in Area ofCreated Forest; -¼) (62 APs) 123f Striking Plants 10) Blast 8d6, Alternate Combat Value (uses OMCV against DCV; +0), Indirect (Source Point can vary from useto use, path is from Source Point to target; +½); Extra Time (Full Phase, -½), Variable Limitations (requires -½worth of Limitations; OIF (Plants of Opportunity) or Only in Area of Created Forest; -¼), Concentration (½ DCV;-¼) (60 APs) 62f Take the Form of Plants 11) Shape Shift (Sight, Smell/Taste and Touch Groups, limited group of shapes), Cellular; Extra Time (FullPhase, -½), Concentration (½ DCV; -¼) (30 APs) 31f Tangling Thicket 12) Entangle 4d6, 2 PD/2 ED, Alternate Combat Value (uses OMCV against DCV; +0), Area Of Effect (4m Radius;+¼), Personal Immunity (+¼), Indirect (Source Point can vary from use to use, path is from Source Point totarget; +½); Vulnerable (Very Common; Fire; -1), Vulnerable (Very Common; Takes 2x Damage from Cutting; -1),Extra Time (Full Phase, -½), Variable Limitations (requires -½ worth of Limitations; OIF (Plants of Opportunity)or Only in Area of Created Forest; -¼), Concentration (½ DCV; -¼) (60 APs) 61f Tangling Thicket 13) Entangle 5d6, 3 PD/3 ED, Indirect (Source Point can vary from use to use, path is from Source Point totarget; +½); Vulnerable (Very Common; Fire; -1), Vulnerable (Very Common; Cutting; -1), Extra Time (Full Phase,-½), Variable Limitations (requires -½ worth of Limitations; OIF (Plants of Opportunity) or Only in Area ofCreated Forest; -¼), Concentration (½ DCV; -¼) (60 APs) 61f Wall of Plants 14) Barrier 5 PD/5 ED, 11 BODY (up to 8m long, 4m tall, and 1m thick), Opaque Sight Group, Personal Immunity(+¼); Limited Power Power loses about half of its effectiveness (Takes 2x Damage from Fire; -1), Limited PowerPower loses about half of its effectiveness (Takes 2x Damage from Cutting; -1), Extra Time (Full Phase, -½),Variable Limitations (requires -½ worth of Limitations; OIF (Plants of Opportunity) or Only in Area of CreatedForest; -¼), Concentration (½ DCV; -¼) (62 APs) 62f Writhing Plants 15) Telekinesis (10 STR), Fine Manipulation, Alternate Combat Value (uses OMCV against DCV; +0), Area OfEffect (17 2m Areas; +1 ¼), Selective (+¼); Extra Time (Full Phase, -½), Concentration, Must Concentratethroughout use of Constant Power (½ DCV; -½), Physical Manifestation (-¼), Variable Limitations (requires -½worth of Limitations; OIF (Plants of Opportunity) or Only in Area of Created Forest; -¼) (62 APs) 6 44 Hard- and Softwood Multipower, 44-point reserve (44 APs)4f Hardwood 1) +10 STR plus +10 CON plus Resistant Protection (8 PD/8 ED) (44 APs) 14f Softwood 2) +9 DEX plus +3 DCV plus +1 SPD (43 APs) 5 Ironwood Power Defense (5 points) 16 Ironwood Resistant (+½) applied to PD plus Resistant (+½) applied to ED 5 Rooted Knockback Resistance -11m; Lockout (Cannot Run, Leap, or Otherwise Move from Position (is "rooted"); -½),Limited Power Power loses about a fourth of its effectiveness (Only When On the Ground; -¼), VariableLimitations (requires -½ worth of Limitations; Linked (The World Tree) or Extra Time (Full Phase, Only toActivate) and Costs Endurance (Only to Activate); -¼) 7 Sapling Shrinking (0.5 m tall, 1.5625 kg mass, -4 PER Rolls to perceive character, +4 DCV, takes +12m KB), CostsEndurance Only To Activate (+¼); Increased Endurance Cost (x3 END; -½), Extra Time (Full Phase, Only toActivate, -¼), Concentration (½ DCV; -¼) 3 7 The Might of the Earth +11 REC; Limited Power Power loses about a third of its effectiveness (Only When In Contact With Earth/Stone;-½) 45 The World Tree Growth (+45 STR, +15 CON, +15 PRE, +9 PD, +9 ED, +9 BODY, +18 STUN, +7m Reach, +36m Running, -18m KB,hands/feet are Area Of Effect (1m Radius) attacks, 6,401-50,000 kg, +6 to OCV to hit, +6 to PER Rolls toperceive character, 9-16m tall, 5-8m wide), Costs Endurance Only To Activate (+¼); Increased Endurance Cost(x3 END; -½), Extra Time (Full Phase, Only to Activate, -¼), Limited Power Power loses about a fourth of itseffectiveness (Only When on the Ground; -¼), Side Effects (Side Effect always occurs whenever the characterdoes some specific act; Loses All Leaping and Swimming and all but 2m of Running (becomes rooted);Automatically Happens When Power is Activated at the Huge Level; -¼), Concentration (½ DCV; -¼), Side Effects(Side Effect always occurs whenever the character does some specific act, Side Effect only affects theenvironment near the character; Does Significant Damage to the Environment; Automatically Happens WhenPower is Activated at the Huge Level; -0) 27 7 Vegetable Physiology Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Minute; Longevity:1600 Years) 7 Vegetable Physiology Life Support (Immunity All terrestrial poisons; Immunity: All terrestrial diseases); Limited Power Power losesabout a third of its effectiveness (Not vs. Diseases and Poisons of Plants; -½) Quote Link to comment Share on other sites More sharing options...
Cancer Posted July 23, 2016 Report Share Posted July 23, 2016 The Plants Have Ears ... Clairsentience Duckweed ... Teleportation through water Like A Leaf On The Wind ... flying, with a big defense aid Ubiquitous Spores ... Shrinking to near-microscopic size Quote Link to comment Share on other sites More sharing options...
Christopher Posted July 23, 2016 Report Share Posted July 23, 2016 The trees have eyes-Clairvoyance in the forest Pass without trace-Environmental movement:forest leaves, mud & ...I can't remember the official way of leaving no tracks right now Photosynthesis-LS: Eating (Gain sustenance from sunlight and moisture in the air); non-persistent (channeling plant spirit) Trees have eyes: How about Touch, Ranged, Megascaled. If the fights is in the park, the character knows everyone sittng in a tree, everyone stepping on the grass. And even some form of flight (human torcher flying close to the ground). Pass without Trace: In 5E it was gliding. I personally am partial to "IPE (Touch), for walking". What in the end makes the tracks is your touch on the surface. Note that "only along surfaces" modifier for Flight explicitly does trigger "pressure detectors", so it would leave prints. Quote Link to comment Share on other sites More sharing options...
Christopher Posted July 23, 2016 Report Share Posted July 23, 2016 Some more ideas I had for the Plant element of my old Character Septa (5E writeup, handle values with care): Plants Healing: 2d6 Healing BODY, Can Regrow Limbs(5), 25 Base; Increase Re use (5 minutes, +1), 50 AP, Minor Side Effect(always, Target aquires Distictive Feature; -1/2), Common Limitation (-1/2), 25 RealReplaces damaged tissues and seals the wounds with a symbiotic plant material, that slowly recedes as the flesh heals normally." Living Dress:+10 COM, 5 AP; Physical Manifestation (-1/4), 1 Charge (-2), Extra Time to Activate (5 Minutes), Concentration to Activate (0 DCV, totally unaware; -3/4)A complete set or piece of clothing that is the third lifestage of a special, magical flower. Can easily be spoiled by things other than damage (someone spilling liquids over it). No matter how baldy damaged, it will always compact to a single seed after use. The seed grows back to the flower in less than one day. The Aura of Liveliness makes her seem a lot more atractive. Walk among Plants:Environment Movement?LS: Aging, Food, Water? Touch of the Element:Detect touch impressions (3 point, passive), Unusual Group, Sense (2), Range (?), 360° (?)She can expand her touch Sense to one of the Elements. She is aware about the structure and volume of that element (how tunnel or buildings are formed) as well as feeling anything touching that material. She can only feel through one Element at a time and her sense is blocked by any barrier of any other element. Quote Link to comment Share on other sites More sharing options...
Armitage Posted July 23, 2016 Report Share Posted July 23, 2016 From the Wood and Plants chapter in Champions Powers: Choking Spores: Blast, NND Control Plants: Mind Control, Plant Group (affects intelligent plants) Controlling Spores: Mind Control Leafy Prison:Severe Transform, Human into Tree Phytotoxic Sting: CON and STUN Drain if HKA does BODY Quicken Plant: Summon giant monster plants by transforming local plants Sticky Sap: Entangle, Sticky Strength of the Trees: STR, Increased END Cost Entangling Growth: Entangle using existing plants Thorn Spray: RKA, Armor Piercing Thorny Body: RKA Damage Shield Wood Warping: Transform to make wooden objects useless Barkskin: Resistant defenses Phytotoxic Immunity: Immune to plant toxins Rooted: Knockback Resistance, Costs END Brachiation: Swinging, only in forests Burrowing Roots: Tunneling Worldroot Path: Teleport through plants Plant Speech: Telepathy, Plant Class Sense Vibrations: Detect vibrations in the ground Nature's Bounty: Life Support vs Eating for a group by growing food Photosynthesis: Life Support vs. Eating, and vs. Breathing to resist choking, strangulation, etc. Rapid Growth: Stretching Tendrils and Vines: Extra Limbs Thicketmaster: Environmental Movement in undergrowth Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted July 23, 2016 Report Share Posted July 23, 2016 The trees have eyes-Clairvoyance in the forest The Plants Have Ears ... Clairsentience Eyes! Quote Link to comment Share on other sites More sharing options...
Cancer Posted July 23, 2016 Report Share Posted July 23, 2016 Potatoes have eyes. Oh, and add a power: The Evil Weed (Oh Wow, Man): Large EGO Drain Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted July 23, 2016 Report Share Posted July 23, 2016 Bonus Diversion - "Your barking up the wrong tree" Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted July 23, 2016 Report Share Posted July 23, 2016 Your the weed and I am the cure. Your root of evil all will bare no fruit. Branching out into a new form of crime. Your a leaf on the wind. I am here to clean house and spruce things up. You will pine for mercy! This is a seedy looking den of scum and villainy. Quote Link to comment Share on other sites More sharing options...
assault Posted July 24, 2016 Report Share Posted July 24, 2016 I am Groot! Quote Link to comment Share on other sites More sharing options...
Badger Posted July 24, 2016 Report Share Posted July 24, 2016 Well, not in relation to your character probably. But, coming home from work last night and looking at some kudzu growth on something forgotten that made it look like a "towering kudzu-covered monster". It did make me start character creation thinking of a "magical" kudzu monster with rapid "healing" to regrow destroyed kudzu, which would make it hard to completely kill. Quote Link to comment Share on other sites More sharing options...
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