Alibear Posted October 19, 2017 Report Share Posted October 19, 2017 If and when you stretch a part of your body to accommodate the entangle you could say that parts are badly stretched so are weaker. Quote Link to comment Share on other sites More sharing options...
mrinku Posted October 19, 2017 Report Share Posted October 19, 2017 Wraparound: Extra Limbs, Limited Manipulation (-¼) Honestly, the existing Grab rules are flexible enough (no pun intended) to pretty much cover it all. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted October 19, 2017 Report Share Posted October 19, 2017 Here is how I built the effect: Fantastic Malleability!: Variable Power Pool, 50 base + 70 control cost, No Skill Roll Required (+1), Powers Can Be Changed As A Zero-Phase Action (+1) (155 Active Points); Limited Power Only for Stretching Special Effect Abilities (Cannot change Mass. Can any combination of slots with a combined Real Cost of 50 simultaneously.; -1); all slots Unified Power (-1/4), Conditional Power Powers Fade in Freezing Temperatures (-1/4) 5 END 6) Stretchy Wrap: +55 STR, Costs Endurance Only To Activate (+1/4) (69 Active Points); Limited Power Only For Grabbing & Squeezing (-1), Perceivable (-1/2) Real Cost: 23 0 2 END 7) Targeting of Stretchy Wrap: Area Of Effect Accurate (4m Radius; +1/2) for up to 90 Active Points of Strength, Reduced Endurance (1/2 END; +1/4) (56 Active Points); Limited Power Only For Grabs (-1) Real Cost: 23 0 HM Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted October 20, 2017 Author Report Share Posted October 20, 2017 I realized that I was thinking to literal about the PD/ED and body of the entangle which made it so expensive by trying to make it match the character. It dawned on me that unless you grab a character with a damage shield, breaking out of a grab does no harm to the grabber. Quote Link to comment Share on other sites More sharing options...
Mister E Posted October 20, 2017 Report Share Posted October 20, 2017 Right. And using the mechanics (but not special effects) of Telekinesis frees you from the DCV penalty. Lucius Alexander And the palindromedary says that matching the Telekinetic STR to the STR minimum means you basically get your standard STR. For a character w/ 60 STR & 60 Telekinetic STR for grappling w/o a DCV penalty, I would use this: "Defensive Grappling": Telekinesis (60 STR)(90), Zero END (+1/2)(135 ap); STR Min (60 STR; -1), No Range (-1/4), Only For Grabs (-1/2), Required Hands (1.5 Hands; -1/4). (45 cp) -- [Optionally]: +10 DCV (50 ap); Only For Grabs (-1). (25 cp) Quote Link to comment Share on other sites More sharing options...
Lucius Posted October 20, 2017 Report Share Posted October 20, 2017 For a character w/ 60 STR & 60 Telekinetic STR for grappling w/o a DCV penalty, I would use this: "Defensive Grappling": Telekinesis (60 STR)(90), Zero END (+1/2)(135 ap); STR Min (60 STR; -1), No Range (-1/4), Only For Grabs (-1/2), Required Hands (1.5 Hands; -1/4). (45 cp) -- [Optionally]: +10 DCV (50 ap); Only For Grabs (-1). (25 cp) Why would you do that when you can get the same effect so much cheaper? Lucius Alexander The palindromedary asks, why pay more? Quote Link to comment Share on other sites More sharing options...
Mister E Posted October 20, 2017 Report Share Posted October 20, 2017 Why would you do that when you can get the same effect so much cheaper? Lucius Alexander The palindromedary asks, why pay more? Just making comparisons. Allowing STR Min to let STR add damage to any Power is a GM call. It does not usually add to RKA or Blast e.g. -- Another option: +60 STR (Only For Casual STR; ?) Quote Link to comment Share on other sites More sharing options...
dsatow Posted October 20, 2017 Report Share Posted October 20, 2017 If you want another interesting way to do the wrap, there always clinging... Quote Link to comment Share on other sites More sharing options...
Lucius Posted October 21, 2017 Report Share Posted October 21, 2017 Just making comparisons. Allowing STR Min to let STR add damage to any Power is a GM call. It does not usually add to RKA or Blast e.g. -- Another option: +60 STR (Only For Casual STR; ?) You have a point. Lucius Alexander The palindromedary says he has a lot of points and is spending some on STR it looks like..... Quote Link to comment Share on other sites More sharing options...
Alibear Posted October 21, 2017 Report Share Posted October 21, 2017 If you want another interesting way to do the wrap, there always clinging... I don't really get this. The SFX of wrapping someone up in your rubber body doesn't sound like clinging to me. Care to elaborate? Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted October 21, 2017 Author Report Share Posted October 21, 2017 If you want another interesting way to do the wrap, there always clinging... I believe then it’s bought as issuable as an attack. Quote Link to comment Share on other sites More sharing options...
mrinku Posted October 22, 2017 Report Share Posted October 22, 2017 Clinging already helps with Grabs; no need to pay for any kind of "usable as attack": "Using Clinging to help hold onto a Grab victim requires the victim to escape from the higher of the Grab STR or the Clinging STR" (CC p55) For most purposes it would be better to buy Martial maneuvers or extra STR, since those build on the base STR. Although if a stretcher wanted the other effects of Clinging (running up walls, KB resistance etc) it's a good option. Certainly both powers are sometimes seen together (Venom springs to mind). Venom gets Extra Limbs, too. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted October 23, 2017 Author Report Share Posted October 23, 2017 Clinging already helps with Grabs; no need to pay for any kind of "usable as attack": "Using Clinging to help hold onto a Grab victim requires the victim to escape from the higher of the Grab STR or the Clinging STR" (CC p55) For most purposes it would be better to buy Martial maneuvers or extra STR, since those build on the base STR. Although if a stretcher wanted the other effects of Clinging (running up walls, KB resistance etc) it's a good option. Certainly both powers are sometimes seen together (Venom springs to mind). Venom gets Extra Limbs, too. I interesting. I know I was thinking of the tat baby effect mentioned in Hero 5th rev. Quote Link to comment Share on other sites More sharing options...
mrinku Posted October 23, 2017 Report Share Posted October 23, 2017 Yeah, a Tar Baby effect is quite different - more of a damage shield effect. You don't need that for a regular grab. I'd probably build that as something like: Tar Baby: some dice of Entangle; Takes no Damage from Attacks (+1); Constant (+½); AoE Surface - Damage Shield (+¼); Susceptible (owner is Stunned or Knocked out, -½ or -1, depending on how difficult that is to cause); No Range (-½); Side Effects (Takes damage from attempts of victim to break free). You could also probably go with: Some STR Clinging; Constant (+½); AoE Surface - Damage Shield (+¼). Characters with Clinging might also be able to perform Grabs with body parts aside from their hands, depending on special effects. Magnet Man, with Clinging only vs ferrous metals, might be able to grab a sword by letting it hit his torso using a held action, or Spider-Man might swing down and grab something using his feet. (Clinging used just to allow a speedster to run up a wall wouldn't help here, but that would have conditional limits.) Quote Link to comment Share on other sites More sharing options...
Alibear Posted October 23, 2017 Report Share Posted October 23, 2017 We're running away at a tangent here. The power we're trying to model is a stretchy guy, using his own stretchy body to envelope his foe to stop him moving. Quote Link to comment Share on other sites More sharing options...
mrinku Posted October 23, 2017 Report Share Posted October 23, 2017 Yep. But I think we've pretty much covered it, so now we get into related discussion Quote Link to comment Share on other sites More sharing options...
Alibear Posted October 23, 2017 Report Share Posted October 23, 2017 Yep. But I think we've pretty much covered it, so now we get into related discussion Fair dos. Quote Link to comment Share on other sites More sharing options...
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