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Simon

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Posts posted by Simon

  1. There have been plenty of updates, but no need to re-purchase -- just go to the "Manage Purchases" page in the top navbar (beneath "Store") and click on HERO Designer in your purchases list -- the latest update is always linked at the bottom of that page.

  2. 2 minutes ago, sturmrider said:

    I am running Hero Designer on a new Windows 11 machine and have downloaded the Java 8 for 64 bit machine. Hero Designer launches fine, but when I try to add or edit a power it just freezes.  Not sure what I am doing wrong.

    Sounds like you've moved an installation from another machine (or are otherwise running it under a changed monitor/graphics setup) -- the edit dialogs are modal...if they display off screen you'll get that beeping/lockup behavior as it waits for the dialog to be dismissed before letting focus return to the main window.

     

    Delete the appPrefs.xml file from the directory that you run HD from and then start HD -- that will reset all positions and sizes and you should be good to go.

  3. Do I need to remind folks that this is NOT the politics thread?

     

    Keep it on-topic or I will have to shut this down.

     

    For those who haven't been following closely, the immediately offending posts have been removed and warnings issued where appropriate. While there will be inevitable political cross-over, posts should remain on-topic and dealing directly with COVID. 

  4. Sorry...wasn't paying attention.  You can likely get what you need with just a template addition.  Use the generic SKILL container and make two "required" adders for the primary and secondary methods of divination.  Non-required adders should be used as normal to represent the additional primary and secondary methods of divination, though that 1/2 point for additional secondary methods may need some tweaking...

     

    Something like the following should get you started -- no need to make any code changes or custom dialogs.

    <SKILL XMLID="Divination" DISPLAY="Divination" MINCOST="1" FAMILIARITYROLL="8" FAMILIARITYCOST="1"
    EXCLUSIVE="NO">
    <CHARACTERISTIC_CHOICE>
    <ITEM CHARACTERISTIC="INT" BASECOST="3" LVLCOST="2" LVLVAL="1" />
    </CHARACTERISTIC_CHOICE>
    <ADDER XMLID="PRIMARYMETHOD" DISPLAY="Primary Method" BASECOST="0" MINCOST="0" MAXCOST="0" REQUIRED="Yes">
    <OPTION XMLID="METHOD1" DISPLAY="Method 1" BASECOST="0">
    </OPTION>
    <OPTION XMLID="METHOD2" DISPLAY="Method 2" BASECOST="0">
    </OPTION>
    <OPTION XMLID="METHOD3" DISPLAY="Method 3" BASECOST="0">
    </OPTION>
    </ADDER>
    <ADDER XMLID="SECONDARYMETHOD" DISPLAY="Secondary Method" BASECOST="0" MINCOST="0" MAXCOST="0" REQUIRED="Yes">
    <OPTION XMLID="METHOD1" DISPLAY="Method 1" BASECOST="0">
    </OPTION>
    <OPTION XMLID="METHOD2" DISPLAY="Method 2" BASECOST="0">
    </OPTION>
    <OPTION XMLID="METHOD3" DISPLAY="Method 3" BASECOST="0">
    </OPTION>
    </ADDER>
    <ADDER XMLID="SECONDARYMETHOD2" DISPLAY="Secondary Method 2" BASECOST="0" MINCOST="0" MAXCOST="0" REQUIRED="Yes">
    <OPTION XMLID="METHOD1" DISPLAY="Method 1" BASECOST="0">
    </OPTION>
    <OPTION XMLID="METHOD2" DISPLAY="Method 2" BASECOST="0">
    </OPTION>
    <OPTION XMLID="METHOD3" DISPLAY="Method 3" BASECOST="0">
    </OPTION>
    </ADDER>
    </SKILL>

     

  5. I should point out that the original ability that you cited was created as a Compound Power, with the display/text modified.  At the time, Steve didn't want that modification to be anything official, just a shortcut for appearance on that singular writeup.

     

    If the Compound Power text bothers you, you can always edit it to your liking, though that will typically preclude any automatic updates to the text when the underlying power construction changes (e.g. if you increased the amount of protection offered).

  6. 13 minutes ago, Dravencour said:

    I chose Option 2 for the character in question -- Flying Bricks that are nigh-invulnerable usually have nearly all to all of their defense Resistant anyway. Because Hero Designer doesn't the rules of the system don't allow for two Characteristics to be used at once without monkeying with Compound Powers (see OP above), I had to buy both of the Characteristics in question separately.

     

    Thank you.

    FTFY

  7. apply to two Characteristics: buy it as up to 50 active points of PD/ED.

     

    show up in Characteristics: you don't as the rules currently stand. You can either:

    1. make note of the fact that the character has 25 rPD / 25 rED purchased as a Naked Advantage
    2. make the entirety of the Character's PD/ED Resistant (i.e. 28 rPD/28 rED) buy purchasing +0 PD and applying Resistant to the base Characteristic (likewise for ED)
    3. get Steve Long to create a new rule which allows for either Naked Advantages to be considered Inherent when purchased for Characteristics or for Characteristic Powers to apply their Modifiers to only part of the base Characteristic.  

    If you go the latter route, the likelihood of HD being modified to accommodate would depend on the relative complexity and applicability of the new rule.

     

    A different approach would be to sell off all PD/ED on the Characteristics tab except for what you want to be non-Resistant.  Purchase the 25 PD and 25 ED as Characteristic Powers with Resistant applied.

  8. That's a Limitation that is specific to an individual slot in a Multipower that has a common modifier of Charges placed on it...where the individual slot uses more Charges than the others on any given use.  With Charges being a Limitation that requires several inter-related tables to calculate its value.

     

    Yeah...use a Custom Modifier (or Limited Power, if you prefer) for that.

  9. That largely depends on how you want it to function (i.e. how you want to build it).  It can be Access Points, Resource Points, Computer Link, Contact, any of a number of Talents (with the Link as the sfx)...even Vehicle/Base rules can apply.

     

    Recommendation: figure out how you want to represent the Computer/AI within the rules of the system (with your GM's aid/input as needed) - that will typically tell you precisely what to do within HD.

  10. Note that UAA Powers need to have defenses which are both "reasonably common" (as determined by the GM) and obvious -- the characters shouldn't have to guess to figure out how to prevent themselves from being teleported against their will.

     

    In short, UAA Powers _do_ have defenses, just not one defined defense for all UAA abilities.  And the defenses tend to be all-or-nothing -- if the character has the defense, the power doesn't work at all.

  11. Let's try a different approach:

    You purchase Combat Piloting and TF: Anthropomorphic Mecha.  Your character is pretty danged good at piloting anthropomorphic mecha that can fly in combat situations.  Congratulations.

    During the campaign, your character comes across an anthropomorphic mecha that is unable to fly.  Guess what?  Your Combat Piloting won't come into play.

     

    Similarly, your Combat Piloting  and TF: Small Planes won't help you when you get into a cessna with the wings cut off.

  12. Why in the name of all that's holy are you even worrying about that?

     

    Seriously.  Pause.  Think about it.  Don't just go and post.

     

    If you purchase Combat Piloting and then purchase TF: Anthropomorphic Mecha, that TF will cost you 0 points.  Why? Because it is presumed that you have a brain in your head.

     

    If you purchase Combat Piloting and then purchase TF: Anthropomorphic Mecha, Small Planes, that TF will cost you 1 point.  It's entirely up to you which of those categories is free and which is 1 point...and it makes exactly zero difference in the display, the math, or any other aspect of character creation or use.

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