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Simon

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Posts posted by Simon

  1. Flash Defense: Not going to be easy...it _is_ a Defense Power, so you can output it along with all other Defense Powers using the IF_DEFENSE container...but isolating to just Sight and Hearing is going to require some fairly complex shenanigans with regex (see below for general guidance).

     

    Movement: you're correct in why the MATH container is going to return -1 -- the field is non-numeric (has either m or " appended to the end...plus secondary values, etc.).  It may be possible to do what you're after with some regex...

    Regex in general:  it's really not for the faint of heart, but can be extremely powerful if you take the time.  I'd recommend reading up on regex in general and then digging into some of the minor idiosyncrasies that Java's implementation of it has.  A general tip: adding in a unique string to the output can help.  For example, if trying to isolate Flash Defense from a list of all Defense Powers (such as what you would get using the IF_DEFENSE container), have each entry export it's normal/desired output plus some additional identifying information that you can use in your regex to identify each entry.  The REG_REPLACE would key in on those identifying strings and remove them, plus any other operations you want to perform on the contents.  Not going to be easy, but with enough work (likely a LOT) it should let you get at what you want.  The main warning I'd put on this is that the MATH container is evaluated before the REG_REPLACE container (intentionally)...so you wouldn't be able to perform post-regex math processing unless you're dealing with an export format that allows for scripting (like HTML), in which case you could use JavaScript to perform mathematic operations on the exported output (that's been transformed by the REG_REPLACE process) and then output it in the proper location on the sheet.

  2. From Steve Long (way back in 2012):
     

    Quote

    In the case of Killing Damage ending in -1, there is no separate cost; as noted in the Damage Class table on 6E2 97, 2d6-1 is the same DC as 1.5d6 and technically would have the same cost (25 points in this case). However, in the interest of distinguishing weapons more precisely, I often use the "increased damage differentiation" rules on APG 56 (so that, for example, 2d6-1 would cost 27 points).

     

    So, again, the RAW is clear.  The deviations you're seeing in the examples are due to Steve's predilection for using some rules from APG in his writeups (though he explicitly did not want those to become cannon and had me keep HD at the RAW of 2 DC = 10 points = 1/2D6, 1D6-1).  

     

    It would have been significantly easier to code HD to have 1/2D6 killing = 10 points and 1D6-1 killing = 12 points...but that's not RAW and not what Steve wanted.

  3. You found errata.  Congratulations.  

    The point remains that according to the rules as written and as validated by Steve Long and as coded into HD and as used in numerous examples and as shown in multiple locations within 6E1, 6E2, and 5ER, Killing Damage is broken down by full damage classes only and follows 
    1 DC = 5 points = 1 pip

    2 DC = 10 points = 1/2D6, 1D6-1

    3 DC = 15 points = 1D6

    4 DC = 20 points = 1D6+1

    5 DC = 25 points = 1 1/2D6, 2D6-1

    ...and so on ad infinitum.

     

    You're either intentionally being obtuse about this or you're actively trying to make an issue where there is not one.

  4. Before things go too far off the rails (too late, I know)...let's inject some facts into things.

     

    1. You're focusing in on issues with granularity in the system.  The more you focus on granularity, the worse it gets....kind of the nature of the beast.  So no, you don't get to say that "1D6-1 is 10 points, so 3D6-3 should be 30 points" -- as that completely ignores the granularity inherent in the system...and then arbitrarily re-applies it at the end.

     

    2. RAW, which HD follows, is 5 points per DC.  1D6-1 and 1/2 D6 are both 2DC.  Why? Because granularity.  You can't have partial DC, per RAW.  Lacking partial DC, you should be limited to 1 pip (1 DC), 1/2 D6 (2 DC), and 1 D6 (3 DC) for killing damage...but there's that nagging desire for 1D6-1...so you go with rounding in the player's favor and call it 2 DC.  What does 2 DC cost?  10 points.

    3. APG is not RAW.  It expands on RAW.  In this particular instance, it specifies optional rules to allow for partial DCs....making 1D6-1 2.5 DC.  If 1DC is 5 points, and 2 DC is 10 points, what does 2.5 DC cost?  12 points, when rounding in the player's favor.  Dealing with both partial DCs and partial points is not something that anyone wants to deal with, methinks.

  5. Under 5E rules, the radius of an AOE: Radius ability is based off of the Active Points.  You can either simply note that the actual radius is 4", purchase as AOE: Any Area (with similar note), AOE: One Hex with two levels of x2 Radius purhcased, or any number of other routes that you may come up with.

  6. 22 minutes ago, death tribble said:

    In Germany a blast at a bomb storage site sparks wildfire

    https://www.bbc.co.uk/news/world-europe-62426412

     

    And this one might be better in the Politics thread if all the background stuff is true. Brittney Garnier, US basketball star, jailed for nine years in Russia

    https://www.bbc.co.uk/news/world-europe-62427635

    For the sake of thread longevity (this is the second and final attempt at a non-political news thread), if there's any question about whether a given story would be better in the politics thread, put it in the politics thread.

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