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Trebuchet

HERO Member
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Everything posted by Trebuchet

  1. Re: Female/Male Super-Forms SimComm, have you ever read the webcomic Valkyrie Yuuki? It has a protagonist who finds himself/herself in a similar situation, and beyond being enormously entertaining might also be something you can mine for ideas. http://www.sgvy.com/archives/Edda1/Cover.html
  2. Re: Sixth Edition Showcase #6: Defense Powers Looks like another winner. If you guys aren't careful, I'll end up being the only player in my group to be using 6E.
  3. Re: Female/Male Super-Forms I'm male and I've been playing a female character in our group for 16+ years. Far from causing "strange relationship fulfillment issues", it's become a way for me to get closer to my longtime girlfriend. Trying to understand things from the female point of view so I could roleplay my character better, I often discussed things with my GF that we'd never have talked about otherwise.
  4. Re: Justifying Playable SPD
  5. Re: Sixth Edition Showcase #4: Deflection, Reflection, And Range I've always viewed Block and Dodge as active or passive maneuvers respectively. IOW, Block means you do something active to intercept or counter the attack whereas Dodge means you just get the heck out of the way. Maybe we should have named Dodge "Evade" and Block "Counter."
  6. Re: Sixth Edition Showcase #4: Deflection, Reflection, And Range
  7. Re: New to Champions. Welcome to Hero! Deliberately breaking limbs would be unusual in most Golden Age or Silver Age (often called Four Color) Champions campaigns; less so in Bronze Age or Iron Age games. It all depends on what feel you want for your game. Just be aware that rules like breaking limbs and wounding are entirely optional in Hero and won't be used in all campaigns. They can also significantly slow down combat; especially if several optional rules are used.
  8. Re: An Opportunity For Self-Improvement I see your point, but I don't think it's as clear cut a decision for the character here. First, the OP states the points have to come out the same. That probably prevents rebuild to godlike power levels all by itself. One does not build a god on 460 CP. Secondly, any increase in points has to be counterbalanced with a corresponding decrease elsewhere. What is it that gets the axe? To increase damage, should she cut the DEX or SPD or something else? An obvious possibility is dropping Skills bought to represent her hobbies such as PS: Chess Player or Riding, but why would she want to eliminate the very things she enjoys most? Thirdly, Zl'f is a member of a team and fills her niche on that team quite well. Were she operating as a solo character things might be different, but why duplicate what other characters on that team already do better? One of her team's greatest strengths is the broad assortment of capabilities possessed among the members. If Ability A doesn't solve the problem, then Ability B might. Or maybe A + B or C + D + E or C + Q, or whatever. Sure, she could up her DEX to 45 or even beyond but that's really pointless; she's already the most agile person in our campaign. She could add a couple more dice of damage or a bit more defenses, but she's not going to reach the damage or defenses our brick or blaster have anyway so it seems foolish not to focus on her own strengths (as she has).
  9. Re: An Opportunity For Self-Improvement Seriously, at this point in her career Zl'f has 160 XP. I've had plenty of time and opportunity to rebuild her to taste. I can see buying down a couple of her Disads, but simple point redistribution to "improve" her? Not really. She's already as powerful as I want both offensively and defensively; I've been trying to build up her non-combat Skills for a couple years now.
  10. Re: An Opportunity For Self-Improvement Well, Zl'f has an INT 18 and Speed Reading x10, so that's probably not a major issue. The real problem is: After she's read it, where does she go to ask questions of the game designer? Is there a convenient forum where she can ask the opinions and experiences of other characters?
  11. Re: An Opportunity For Self-Improvement
  12. Re: An Opportunity For Self-Improvement Zl'f: She'd give serious consideration to removing the Norwegian family she lives with (and who have become family to her) as DNPCs to keep them safe, but she'd quickly realize that would risk them being removed from her life entirely and there's no way she'd be willing to do that. Besides, a recent adventure where her foster-sister was kidnapped illustrated that even that wouldn't make them safe: only the fact Zl'f was her foster-sister saved the girl from a horrible fate. It's not every missing girl that ends up having two superheroes - one a detective; the other a very determined sister - come looking for them. Ultimately, Zl'f probably wouldn't change a thing although she wouldn't mind being a bit taller and curvier.
  13. Re: WWYCD: HE is not himself. A spectacular plot twist for a character with full cooperation between the GM and player is a different thing. As long as the player has major input, I see no reason not to allow such things. Think of it as a John Byrne-like depowering of Superman. It's all right as long as the player is OK with it and knows it's coming.
  14. Re: WWYCD: HE is not himself. Because in essence I'd have been playing someone else's character. That might be acceptable for a few sessions (say running a doppelganger in cooperation with the GM)' date=' [i']15 years[/i] is 5 times as long as the average Champions campaign lasts. IMO such a stunt indicates a desire by the GM to screw with a particular player in a very nasty and mean-spirited way. Either the GM doesn't want me or my PC playing in his campaign. And he'd get his wish because he'd have neither once I found out. This is no different than when 20 years ago a new female PC of mine was raped (literally) on her first adventure because the GM wanted to see what he could get away with. I picked up my books and dice, walked out, and never played with that GM again. It's an abuse of the player, not the character.
  15. Re: WWYCD: HE is not himself. Step 1) Locate large blunt object. Step 2) Pummel GM repeatedly with said object. If something like this was done to one of my PCs without my knowledge, it would be grounds for instantly quiting the campaign. (And yes, I've got a character who has been in play long enough for this scenario; I've been playing Zl'f - albeit originally under a different name - since 1992).
  16. Re: Sixth Edition Showcase #3: Area Of Effect And Damage Shield The new 6E DS sounds far better than the version from 5th; although I want to see full details. The AoE: Surface is absolutely brilliant. Kudos to GamePhil for coming up with the idea and to Steve Long for recognizing it as a good idea.
  17. Re: Justifying Playable SPD You didn't reduce granularity, you reduced SPD inflation. They're not the same thing. It's not all about SPD; other factors play a major part. Our fastest character has only 2.25 times as many Phases as our slowest (SPD 9 vs SPD 4), but she also has only 37.5% of the defenses and does only 67% as much damage. The slowest character will take 0 damage (BODY or STUN) from an attack that will Stun the fastest.
  18. Re: Justifying Playable SPD
  19. Re: Justifying Playable SPD Exactly right. It's not important what the raw SPD numbers are; what is relevant is each character's SPD compared to the other characters within that particular campaign. Even that is subjective; a lower SPD character might well accomplish more in those Phases because he has faster movement, better defenses, and/or larger attacks. As you may recall, I run a SPD 9 character in a campaign with an average SPD of 5. In our last session during a fight lasting 2 full Turns she was knocked unconscious 3 times, Aborted to a defensive maneuver 4 times, and took 2 in-Turn Recoveries. That's 9 actions, or 50% of her total actions, during those two Turns. Our SPD 4 team brick had 8 full actions during the same period; two of which took down an opponent.
  20. How would you build a guy with a laser designator guiding in smart bombs or missiles?
  21. Has anyone got a link to some hdc files of light or medium mecha (or if you could post them here?
  22. Re: Sixth Edition Showcase #1: ACV And AVAD I know you likely have a much better idea on how 6E will work, but there's no reason that reducing Characteristics automatically implies selling them. It could be that if one needs a number to be lower, one simply lowers it with no corresponding point refund. So if pirate captain's parrot needs 1 BODY, you simply give him 1 BODY. I know that's probably wrong, but I feel like being argumentative today.
  23. Re: Holding the end of the world Zl'f: Holds it as long as she can, says goodbye to her loved ones, and takes it into another (unihabited) star system before letting it go. Hopefully the team's starship is fast enough to get her out of the event horizon.
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