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Trebuchet

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Everything posted by Trebuchet

  1. Re: Killing Attacks vs Stun Lottery This is the way I'd like to see KA done as well. It allows appropriate characters in "non-realistic" campaigns like supers to need a minimum of Resistant defenses to be effectively bulletproof to rifles and pistols while still allowing heavier weapons to be a legitimate threat.
  2. Re: Some Book Of The Machine Pages Posted In our MidGuard campaign Mechanon is a 30 foot long alien centipedal-form robot with 6d6 AP HKA jaws. Oh, and there are at least three of them...
  3. Re: Order of the Stick Note that Tsukiko is carrying a little Xykon doll to sleep with. She's such a sweet little girl...
  4. Re: Does the CU have a Submariner or Aquaman analogue? Yes; the great-great-uncle of one of our Champions' team's founding members is the sponsor of our 1905 pulp group.
  5. Re: Does the CU have a Submariner or Aquaman analogue? It is (one of my friend has it and I've read it) but it really doesn't fit our ongoing campaign.
  6. Re: Poison's FREE Character Drawing Contest - #1 What the heck... ЗлЪф (Zl'f) Val Characteristic Base Cost Total 15 Strength 10 5 15 23 Dexterity 10 39 23/43 18 Constitution 10 16 18 12 Body 10 4 12 13 Intelligence 10 3 13 15 Ego 10 10 15 15 Presence 10 5 15 20 Comeliness 10 5 20 6 Physical Defense 3 3 12 6 Energy Defense 4 2 12 4 Speed 3.3 7 4/9 12 Recovery 7 10 12 36 Endurance 36 0 36 29 Stun 29 0 29 6 Running 6 0 30" 2 Swimming 2 0 8" 3 Leaping 3 0 12" Pts. Skill/Perk/Talent 11 Acrobatics 18- (22-) 3 Breakfall 14- (18-) 3 Contortionist 14- (18-) 3 Dexterity Tricks 14- (18-) 3 Stealth 14- (18-) 3 Teamwork 14- (18-) 10 Defense Maneuver I-IV 5 Rapid Attack (HTH) 3 WF: Blades, Chain & Rope Weapons, Empty Hand, Fist-Loads, Staffs, Sticks 3 PS: Executive Assistant 12- 3 Bureaucratics 12- 2 Computer Programming (Personal Computers) 12- 3 High Society 12- 0 Language: Russian (Native) 4 Language: Norwegian (Idiomatic) 0 Language: Danish (Fluent conversation) 0 Language: Swedish (Fluent conversation) 3 Language: English (Completely Fluent, w/Accent) 3 Riding (Horses) 14- (18-) 2 Animal Handler (Equines) 12- 3 Combat Piloting 14- (18-) 3 Combat Driving: Snow Skis 14- (18-) 3 TF: Automobiles, Equines, Miniature Submarines, Mjölnir & Small Spacecraft, Skiing (snow), Small Aircraft, Snowboarding 2 PS: Chess Grandmaster 13- 0 KS: Chess 8- Powers: 27 Enhanced Reflexes: Multipower, 40-point reserve, all slots OIHID (-1/4), Affected by SPD or DEX Drains (-1/4) 2u 1) Superspeed Strikes: Hand-To-Hand Attack +4d6, Do not add to martial maneuvers (+0), Variable Advantage (+1/2 Advantages; +1) (40 Active Points); Hand-To-Hand Attack (-1/2), OIHID (-1/4) 1u 2) Catching Bullets: Missile Reflection (Bullets & Shrapnel) (35 Active Points); Restrainable (-1/2), Will Not Work Against Heavy Missiles (-1/4), OIHID (-1/4), Affected by SPD or DEX Drains (-1/4) 1u 3) Blink of an Eye: Teleportation 11", No Relative Velocity, Position Shift (37 Active Points); Restrainable (-1/2), Must Pass Through Intervening Space (-1/4), No Noncombat Movement (-1/4), OIHID (-1/4), Affected by SPD or DEX Drains (-1/4) 1u 4) Superhuman Legs: Leaping +9" (12" forward, 6" upward) (Accurate), (0 END; +1/2) (22 Active Points); OIHID (-1/4), Affected by SPD or DEX Drains (-1/4) 2u 5) Superhuman Legs: Running +10" (30" total), (0 END; +1/2) (36 Active Points); OIHID (-1/4), Affected by SPD or DEX Drains (-1/4) 1u 6) Superhuman Musculature: Swimming +6" (8" total), Combat Acceleration/Deceleration (+1/4), Rapid Noncombat Movement (+1/4), (0 END; +1/2), Noncombat Acceleration/Deceleration (+1) (18 Active Points); OIHID (-1/4), Affected by SPD or DEX Drains (-1/4) 40 Phenomenal Coordination: +20 DEX; OIHID (-1/4), Affected by SPD or DEX Drains (-1/4) 20 Amazing Speed: +3 SPD; OIHID (-1/4), Affected by SPD or DEX Drains (-1/4) 23 Superfast Muscles: Running +14" (30" total), (1/2 END; +1/4); OIHID (-1/4), Affected by SPD or DEX Drains (-1/4) 2 Vibrational Field: Damage Resistance (2 PD/2 ED) 11 Phenomenal Eyesight: +4 PER with Sight Group and Rapid (x10): +1 5 Ultraviolet Vision: Ultraviolet Perception (Sight Group) 1 Ultrasonic Hearing: Ultrasonic Perception (Hearing Group) (3 Active Points); High Frequencies Only (-1) 9 Super-Efficient Metabolism: Life Support (Extended Breathing 1 END per Turn; Longevity Immortal; Reduced Sleep Only needs 2 hours/night; Safe in Extreme Cold) 5 Enhanced Metabolism: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2) 1 Disciplined Mind: Mental Defense (4 points total) Pts. Disadvantages 15 Social Limitation: Secret ID: Pavla Sergetov Frequently (11-), Major 10 Social Limitation: Small, looks like and often taken for a minor Frequently (11-), Minor 15 DNPC: Gräfeldr Family (Hrolf, Gyda, Inge, Eirik) 8- (Infrequently), Normal, Useful noncombat position or skills, Group DNPC (x4 DNPCs) 10 Physical Limitation: Small and light: (4'9" tall, 108 lbs., +3" KB) (Infrequently, Greatly Impairing) 10 Physical Limitation: Colorblind (Sees only UV color): Infrequently, Greatly Impairing 25 Susceptibility: Desolidified Objects 2d6 damage per Segment Uncommon 15 Hunted: Radical Russian Nationalists: 8- (Occasionally), As Powerful, NCI, Harshly Punish 20 Psychological Limitation: Code vs. Killing Common, Total 15 Psychological Limitation: Overconfident Common, Strong 15 Psychological Limitation: Protect Innocents Common, Strong Background: Born in Leningrad (Petrograd), Russia in March 1983, Elena Alekseyeva won 2 Bronze Medals at the 1996 Summer Olympic Games in gymnastics (Uneven Bars, Balance Beam) at age 13; well before her superhuman powers developed and were ultimately discovered more than 2 years later. Once discovered, Elena adamantly refused to go to work as a super-agent for her country's government, although they brought considerable pressure to bear. After the (apparent) death of her father in February of 2000 she was forced to flee Russia, and at this time resides in Olso, Norway, where she became a founding member of the world's premier superhero team, MidGuard. She is the Deputy (currently Acting) Team Leader of MidGuard. She now goes by the nom de guerre of Zl'f (ЗлЪф), which is the Russian word for 'pixie' or 'sprite'. Personality/Motivation: Elena is friendly, effervescent, and slightly naive. She makes friends easily and is quite popular both at work and school; she is one of those people that everyone likes. She has an innocent way about her that most people find very appealing. She is never too busy to help out a friend, and always has a warm smile and a kind word for everyone. She is a devout Russian Orthodox Church member and attends mass regularly whenever possible. Although she is proud of her Russian heritage, due to her negative experiences with the Russian government she is somewhat mistrustful of governments in general even though she has finally been cleared of the phony murder charges against her. Her pride is perhaps her greatest shortcoming; Elena detests being discounted because of her beauty, diminutive size, or apparent youth. Her years of strict training, (perceived) loss of both parents, and self-imposed exile have given her great strength of character. (In 2001 MidGuard discovered Yurii Alekseyev alive in a secret Russian facility near Novgorod, apparently a prisoner. They rescued him and he now lives in a small apartment on the Europa 2000 campus. Due to injuries received in the crash of his plane when it was shot down he is now confined to a wheelchair; and Elena visits him as often as he'll permit.) She loves animals, and often visits Ian McTavish, the Europa 2000 groundskeeper (Actually a former SAS Sergeant Major and the real head of Europa 2000 security) to play with his attack-trained mastiffs. Elena has no idea how dangerous they actually are, although each dog outmasses her by a factor of two she is the only person besides McTavish that can handle them. Her very innocence is her defense. Elena's hobbies include riding her Appaloosa stallion Comanche, downhill skiing (particularly hot-dogging), chess, and reading classic American novels, Ernest Hemingway and Mark Twain being her favorite authors. She also loves to swim, often diving into the chilly waters of the fjord 35 meters below the mansion. She also enjoys watching dramatic films; particularly ones which feature horses (Flicka, Seabiscuit, and Hidalgo are some of her favorites). She has learned to expertly pilot small aircraft, minisubs, and MidGuard’s starship Mjölnir. She enjoys flying enough she recently acquired a private pilot's license. She speaks Russian and Norwegian idiomatically, English fluently, and can get by in Danish and Swedish (although she speaks both with a pronounced Norwegian accent). While she originally regarded superheroing as almost a lark, she has come to take her responsibilities more seriously and as a result has evolved into a much more effective heroine. She is only twenty-five, but has been a superheroine now for more than eight years. Deeply religious, for Elena superheroing is a method both to help others and to challenge herself in a way she no longer can with gymnastics. A classic overachiever, Elena is never satisfied with being "just good enough" at anything. As a superheroine she tends to adopt a very somber demeanor, since it is often difficult to be taken seriously when you're smaller than the average twelve-year-old. On the other hand, people are often struck by how much poise Elena has for someone who seems so young. Quote: "What's wrong? I thought you said you were the best hand-to-hand fighter in your regiment? Was it a regiment of old women?" Powers/Tactics: Probably the most agile human being who has ever lived; Elena can perform with ease acrobatic maneuvers most gymnasts would tell you were literally impossible. Combined with her jaw-dropping speed and extraordinary strength Elena is without question one of the top two or three martial artists in the world. Her eclectic fighting style is an acrobatic whirlwind of leaps, cartwheels, tumbles, somersaults, jumps, back flips, bounces, spinning kicks, high speed punches, precision strikes, backhand blows and leg sweeps performed in three dimensions and at a pace that leaves most fighters dizzy. She would defeat a half dozen high-caliber black belts in mere seconds. Her reflexes are so fast she can literally dodge bullets or, if she is so inclined, even redirect them. Although she is light on defenses, Zl'f is an aggressive combatant who typically takes the fight to her opponents, depending on her incredible reflexes to avoid injury. While she is easily stunned if hit, her high recovery generally gets her back into the fight quickly. Her phenomenal running and leaping generally make her the fastest combatant on the battlefield, and she is quick to come to a comrade's aid if needed. Appearance: A tiny yet beautiful girl who physically appears to be about fourteen years old, Elena is 145 cm tall and weighs 49 kg; most people would describe her as elfin. She has a lithe and obviously athletic figure with the broad shoulders and sleek musculature characteristic of world-class gymnasts. Elena has the full lips, triangular face and high cheekbones common to many ethnic Russians. She has gray eyes and a fair and flawless complexion with light freckles; she sunburns very easily. Although when she was competing she cut her thick blond hair very short, it is now a full meter long and hangs to mid-thigh. While adventuring she keeps her hair in a ponytail, in normal guise she generally wears her hair coiled up or in a French braid. Her costume is a strapless one-piece white spandex bodysuit cut high on the hips, an off-the-shoulder woven white cotton tunic belted over it. She wears no jewelry (except a small gold Russian Orthodox crucifix), mask, gloves or footwear. At work she wears business suits with long skirts; In civilian guise she prefers floor length skirts or dresses, sweaters and jeans and wears blue-tinted wire-rimmed glasses.
  7. Re: Does the CU have a Submariner or Aquaman analogue? Dang. I don't have VB.
  8. You know, the ol' swimming, water-breathin', ocean creature-communicatin' brick?
  9. Re: Active Point Levels Mine too. It's astonishing how consistently useful a mere 15 point VPP is for one of the characters in our standard-level Champions campaign. He manages to find some unexpected way to use it in almost every session.
  10. Re: Superhero Package Deals, by Genre: Four Color Those package deals look pretty interesting, KA, but I really wish you would post purely text versions along with the HTML code. It would make it a lot easier to see the changes. Keep it up!
  11. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it...
  12. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... I'm currently rereading all the The Dresden Files books by Jim Butcher. A terrific series with memorable characters (including a great supporting cast).
  13. Re: Superhero Legacy. Passing on a Name Zl'f: Zl'f is immortal, so she'll stop being a superheroine when she decides that it's time to do something else or when she no longer feels effective. A 20 year break to "recharge the batteries" might be nice - she'd like to raise horses. She's not particularly tough in terms of raw power; but she could be a crimefighter almost indefinitely. She's nowhere near ready to quit being a superheroine - it's something she thoroughly enjoys - but she's smart enough to know that's she'll need a break someday and right now is intrigued by the idea of advanced training at Shangri-La, which she's been invited to undergo by the masters in the legendary hidden city in the Himalayas her team MidGuard saved in 2008. Her power would be considerably augmented by such training, but the fact such training would take about 50 years will probably delay such a move until her friends and family have passed away. She'd probably take her time out, then just pick up where she left off however many years or decades it may be.
  14. Re: New Power: Invulnerability That pretty much proves my point: If even non-bricks can survive with only 10 BODY despite their lower defenses (compared to typical Champions bricks) then certainly bricks are not in a lot of danger of being killed in a typical campaign. That's why I priced my version of Invulnerability fairly low. A 20d6 attack requires only 20 PD or ED to survive. I consider that low-average for typical Champions characters (usually enough for MA's or speedsters); the average in our campaigns over the last 25+ years has been in the mid- to upper-20's with bricks starting in the 30's.
  15. Re: Not "Secret", not "Public", just "Identity"
  16. Re: You. Make. The Call. I'd be inclined to allow such a build provided the player understands that approval is provisional and that the GM reserves the right to require changes (or even another character) if the character proves unbalanced or causes friction with other players in play. Even a totally legal build can be disruptive or unbalancing within a campaign. We have a character with a 95 point VPP in our group and he has not been unbalancing, but that's because his player is careful not to push the boundaries. We have a good gaming group, but I wouldn't recommend this for everyone. It really depends on how mature and cooperative your players are.
  17. Re: What does 'Magic' mean to you? In our Champions campaign we view it as an sfx with certain inherent privileges and built-in limitations. Our adage is "A mentalist can cause you to think you're a frog; a magician can make you into a frog." Nearly half of our PCs have magical origins.
  18. Re: The Joker Scenario Zl'f would have no problem terminating the Monster - he's not human; more of a mystical robot - but she wouldn't kill Caine. As the daughter of a professional soldier she understands sometimes killing is necessary, but she's not going to be the one doing it.
  19. Re: Superhuman women and normal women
  20. Re: Superhuman women and normal women In our campaign the two female PCs are a very petite 4' 9" and a fairly average 5' 5". Both are in good athletic shape, but neither has the exaggerated breasts, thin waists, and broad hips typical of female comic book characters. Neither wears a body-revealing/cleavage-enhancing costume. I guess we're just weird.
  21. Trebuchet

    Raptured

    Re: Raptured Zl'f would shrug and get on with her life. She'd figure God made her immortal for a reason, and therefore her mission to fight evil and right wrongs wasn't done.
  22. Re: WWYCD: "Dear Superhero" (Warning: Ugly situation) Zl'f would grab five or six of her fellow MidGuardians and go kick some bandit buttocks. The decision to intervene would be unanimous; MidGuard was specifically formed to deal with crises (such as this) that couldn't be solved by more ordinary means. While MidGuard prefers to stay on good terms with local governments*, they have and will continue to intervene despite those governments' objections in such situations. *Pretty much the only governments that don't appreciate MidGuard are dictatorships. Imagine that.
  23. Re: The brown note 3d6 Drain to both COM and PRE (Nobody looks good or impressive after crapping themselves).
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