Re: New option: Absolute Abilties, help please
I'm not sure that qualifies as an absolute even by the definition of the OP. Yes, the target loses 2 dice permanently, but I'm pretty sure he can regain them as he levels up and there may be other ways as well.
The only absolutes I can think of in Hero now are that a natural 3 roll of 3d6 is always a hit and a natural 18 is always a miss. That might be an adequate precedent for some.