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Trebuchet

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Everything posted by Trebuchet

  1. Re: Really quite crazy campaign idea.... I ran a Champions scenario like that about 25 years ago; where the superhero team got transported to my old D&D world. It was a lot of fun as the heroes learned that sometimes magic trumped even superpowers. They ended up traversing half a continent on foot as they searched for a legendary magic sword that could hopefully return them home. Two particularly fun items I recall from the adventure: 1) Our high DEF powered armor guy Ranger got several ribs cracked when he got hit by an enchanted club wielded by a Storm Giant. (I decided before the adventure started that any magic weapon was Armor Piercing or Penetrating by default). IIRC Ranger took about 5 BODY and 30 Stun from that hit after defenses. 2) The team was pursued across half the length of the continent by an Iron Golem - sent after them by an evil magic user wanted to capture them and steal their powers - which they couldn't hurt because they lacked magical weaponry (there weren't even any magic-based heroes on the team). They could only outrun it or maybe delay it as it relentlessly hunted them.
  2. Re: Nazi Flying Saucers The fact some Nazis may have believed pseudoscientific claptrap like a hollow Earth doesn't make it a Nazi theory. I'm sure there were non-Nazis who believed in a hollow Earth just as there were plenty of anti-semites outside the ranks of the Nazi Party. Stupidity is just about the easiest club to gain admission to. The thing Nazis most needed (other than being exterminated to the last man) were tinfoil hats; they were conspiracy theorists on a vast scale. To Nazis, Marxism and capitalism were both part of a greater Jewish conspiracy to enslave the world. They murdered tens of millions of people because they were paranoid.
  3. Re: Nazi Flying Saucers What's your source for this? What little serious reading I have done on "Nazi science" suggests this would be more likely something Himmler would believe. Goering seemed mostly interested in looting Europe's art treasures and designing himself new uniforms and a fantastic castle. I also find it very unlikely an experienced pilot like Goering - a WWI ace - would buy the whole hollow Earth in the first place; you can see the downward curvature of the Earth from a fairly low altitude. Hitler seemed to have been more pragmatic; except for his conspiracy theories about Jews he seemed to have felt Himmler's pseudo-scientific beliefs to have been silly but tolerable mumbo-jumbo.
  4. Re: Shunamitism This is just another "ism" I really wish I hadn't learned about.
  5. Re: Smarter than your average Brick According to Wikipepedia, manhole covers typically weigh about 50 kilograms (110 pounds). My first Champions character, Ranger, was a STR 70 PA brick who regularly used this trick until he eventually equipped his armor with a 10d6 charged particle beam. The beam was more effective and had better range, but it wasn't as much fun as slamming 100+ pounds of cast iron into the bad guy at 90 MPH.
  6. Re: (WWYCD) Superhero Assaination...
  7. Re: Who was WWII's most important leader?
  8. Re: Order of the Stick New one up.
  9. Re: Favorite Anti-Brick tricks? Another example of why I detest campaign caps on Characteristics. "Oh look, I've maxed out my STR and SPD. Might as well buy some more DEX."
  10. Re: Favorite Anti-Brick tricks?
  11. Re: Favorite Anti-Brick tricks?
  12. Re: Favorite Anti-Brick tricks? Bricks being relatively clumsy isn't really even a genre convention unless you're comparing them to Spider-Man or Captain America, but in Champions a martial artist who isn't faster and/or more agile than an opposing brick is in serious trouble. Under those conditions, the brick's higher damage potential and tougher defenses almost guarantee him victory. It's really a balance issue more than anything else. In our Champions campaign, our "clumsy" brick has a 23 DEX and we have a novice EB with an 18 DEX. Hopefully you'll survive. Raw DEX is always nice, but have you considered an emergency purchase of Life Support: Self Contained Breathing?
  13. Re: Favorite Anti-Brick tricks? A 100 Active Point Power just to deal with bricks? Wouldn't it be more generally useful to just buy a 20d6 attack?
  14. Re: 3 Stooges Martial Art Style You have a truly twisted mind - and I mean that in the kindest way.
  15. Re: Order of the Stick New one up - and it's double length.
  16. Re: How Much Experience? In our Champions and Pulp Hero campaigns we typically give 2 XP for a typical 6 hour session; especially if it is primarily a combat scenario. If the scenario takes two sessions to finish or generates exceptional role playing during the course of the adventure we might give out 3 XP. I don't think any of our GMs has ever given more than that for one adventure. As a GM I most often give out 2 XP per adventure.
  17. Re: Who was WWII's most important leader? Sorry, LB, but raw numbers don't tell the whole story. The French Army was considerably larger than the German Army in 1940, with more and better tanks. The German economy was already stretched to the limit from rearming. The constraint on the size of the Wehrmacht was how many guns , tanks, and planes they could produce, not how many warm bodies they could put in a uniform. Even if you go simply from population numbers, Germany was badly outnumbered by the combined populations of France, Great Britain, Poland, Greece, Norway, Denmark, Russia, the United States, and the Commonwealth - all of whom they declared war upon first. The Nazis assumed that, since the Western democracies were decadent and the Russians were subhuman Slavs, that one German soldier was a match for several of anyone else's. Fortunately for civilization, the ratio wasn't even 1:1.
  18. Re: Who was WWII's most important leader?
  19. Re: Who was WWII's most important leader?
  20. Re: Who was WWII's most important leader? Winston Churchill. FDR provided the brawn, but Churchill was the heart and soul of the Allies.
  21. Re: New Guy Saying Hello Welcome to Hero!
  22. Re: New Power: Invulnerability It was never intended to be a deal - Invulnerability was intended to enable characters to recreate a specific capability: being completely immune to taking BODY damage from any physical and/or energy attack. It wouldn't matter if the attack is 20d6 or 200d6; he still takes zero BODY from it. There are any number of ways to build campaign-specific virtual invulnerability.
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