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Vanguard

HERO Member
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Posts posted by Vanguard

  1. 2 hours ago, Ragitsu said:

    I'd like to create a somewhat unique form of extra-dimensional storage space for some PCs. Essentially, it is a jigsaw puzzle of a lengthy table that, once properly assembled, allows you to place items in the puzzle. Anything that goes into the puzzle appears on the table with the same color, texture, shading, etc as the table itself. If you can keep the puzzle intact, you can access the space depicted at your convenience. On the other hand, if the completed scene ever breaks apart, be it due to accidental jostling or deliberate mischief, you have to put the pieces together again before the magic can properly function.

     

    With that in mind, i'd like suggestions for modifiers which are relevant to this OAF. Perhaps "Requires INT check"? Higher margins of success would indicate that a character can solve the puzzle at a fast pace.

     

    Can't really help but awesome concept. :thumbup:

  2. 3 minutes ago, zslane said:

    Well, that's why I wrote "(in movie form)" in my post; to qualify the fact that I only consider the movies as canon. Sure, maybe we can consider the Clone Wars garbage as canon too, but that material didn't involve Luke in any case.

     

     

    Yep that would be why you did that.

     

    Again, not really sure how I managed to read your post and miss that, very important, part of it.

  3. 3 hours ago, zslane said:

    We have no evidence (in movie form) that Luke became a paragon of Jedi virtues (like Obi-Wan) after the end of Return of the Jedi. Yes, he stepped back from the edge of giving in completely to the dark side by not killing Vader, but we have no way of knowing if he was able to forever resist his darker impulses afterwords. I think fans just assume that he did, and fiercely protect this mythical version of him. Do we know where Lucas was planning to take the Luke character in his own version of episodes 7-9?

     

    Depends on what you consider evidence.

     

    We've got all the Extended Universe (Legends) stuff.  And while I haven't read all of it, the stuff I have read never suggested that Luke would out-and-out murder someone just because of what they *might* become.

     

    Nevermind . . . not sure how I missed "in movie form".

     

    Sorry about that.

  4. On 1/2/2018 at 2:27 PM, massey said:

    I'd just call it a disarm maneuver and leave the "too hot to touch" up to special effects.  You're just wanting to disarm them, not do anything else crazy.  No need to reinvent the wheel.  Maybe put a limitation on it, "not vs lots of ED" or something like that.

     

    Maybe convert the ED into equivalent DCs of STR for determining the STR vs STR roll?

  5. 18 hours ago, Old Man said:

     

    My email inbox is most grateful to you for pointing this out.

     

    Welcome.

     

    The first couple of times I visited the notification settings, I thought the initial view was it.  Then when Simon was talking about all the different settings in there. I *almost* asked him "where" but decided to go and look more thoroughly.

     

    That's when I saw the scroll bar and had my "ah-ha!" moment.  Figured I'd share . . . :)

  6. 21 hours ago, mrinku said:

    Yeah, I think we're largely in accord here. Any targeted attack needs to be part of a proper maneuver (Snapshot might also be used if starting and finishing in cover).

     

    Been awhile since I read Snapshot but doesn't that only work if your going to do something like pop around a corner, take a shot, then pop back?  I would think Strafe would, in this case, be the more suitable maneuver as it allows for the moving (from cover), the dropping and then the moving (to cover again).

  7. 4 hours ago, dsatow said:

    Technically if the character is blocking the only way through, such as a doorway, I would allow Root the martial maneuver.  If the person is allowed to run around the person, cover may be best.  It really depends on the environment and situation.

     

    Hmm, that brings something to mind.

     

    Is there a "standard" Root maneuver? I ask because if I recall correctly, the martial maneuvers all seem to have a standard counterpart with the martial one just giving O/DCV modifiers as well as additional effects (IE: bonus str for grabs, etc)

     

    If not, then perhaps the GM can just rule that there's a normal root that does get any of the bene's as the martial one and then go from there?

  8. So with PGs comments on WoW and running across the Battle for Azeroth cinematic on Youtube, I decide to download it again and give it a shot. It's been *years* since I've played and while poking around my account found out that they gave me Warlord of Draenor for free.  So I'm just behind by Legion.

     

    Anyway, I decide to mess around with the "free to play" portion since I've got a few alts below level 20 and well, after finding out I couldn't do much I decide to spring for a 60 day game card. Figured it would give me time to mess around and see if I'm really interested in playing again or if it's just a random phase I'm going through.

     

    But lemme tell ya, things have REALLY changed . . . .

     

    Anywho ..  it's going to be interesting.  Oh and I forgot I upgraded my video card in the interim so was pleasantly surprised at the graphic performance. 

  9. That helps a lot.

     

    I was under the impression that "remember me" applied to keeping me logged in. Not just remembering the user id (which, fyi, it's not doing but that's no big deal).

     

    As long as there's no issues with my system or the site, it's all good.

     

    Thanks a bunch for the assist!! Much appreciated!

  10. Evening!

     

    My login woes continue. . . 

     

    It seems like it's only happenening here on the hero site and I've looked into my cookie settings and everything seems to be normal. I've even delete them a couple of times to try and fix the issue.  But I'm still being logged out every time I'm closing the browser.

     

    Anyone with any ideas?

     

    I've tried with Edge and Firefox with the same results. So I'm not sure what setting needs to be tweaked but as far as I know, browsers don't share cookie information so I'm at a loss.

  11. On 11/1/2017 at 11:57 AM, Cantriped said:

    Yup, now you can buy 1 pip HKA and deal 1d6 HKA with your default 10 STR; and continue to increase the damage of said HKA infinitely so long as you can afford all those sources of added DCs (STR, Velocity, MAs/CSLs, etc).

     

    At which point your gm needs to step in and call [redacted] and slap said player upside the head with a mackerel.  

     

    What we've tried to do in our games is allow the unrestricted adding but also give a chance that the weapon you're using will be destroyed on the first, or second hit.  It's basically based on "flavor and dramatic sense".  

     

    As for non-equipment based HKAs, we've never really had a problem with the players going into ludicrous territory with them so not sure how'd we deal with that.  Short of what I mentioned in the start of the post. IE: GM + Mackerel + head.

  12. 6 hours ago, Simon said:

    Likely a browser issue (in that it's been working well for me on multiple systems and browsers).  Check on cookie settings in particular -- that's what the site will be using for any functionality that spans browser sessions.

     

    There are some security checks in place on the admin side - it doesn't like changing an IP address during a session, so there's the possibility that there's a lower level of that kind of check on the user side of things...but that would only come into play with a change (or changes) in your IP address.  

     

    If you're not seeing the "remember me" functionality working from the same location, then browser settings (particularly in regards to cookie handling) are your best bet.

     

    That's kind of what I thought it was.

     

    Will try and poke around the cookie settings and see if I can find out what's amiss.

     

    Thanks for the help!

     

    Edit: So i checked my cookie settings and everything seems to be correct.  It's just not saving the login info.  

  13. Hey Dan,

     

    Loving the new site! Did get a surprise when I went to the mobile version and say all the changes.

     

    I did have question though, when I login, I have the "remember me" box ticked yet it doesn't seem to be doing so.  Looks like whenever I close the browser, I get logged out.  Would this be a site issue or a settings issue on my part? Ii'm thinking it's a browser issue but can't seem to locate the setting that causing the problem.

     

    Thanks!

  14. Your welcome Nolgroth.

     

    As for the codes, you don't gave to log unto the game to use them. You can access your account from the web and enter the codes there. I think there's a "redeem code" thingy.

     

    That way, if you do decide to play again, you've got 'em

  15. For those of you that are still playing and/or interested in play SWTOR again just found out that you can get Rise of the Hutt Cartel, Shadows of Revan and a free speeder.

     

    For Cartel and Shadows redeem code: REVANRETURNS

     

    For the speeder: KOTOSPEEDER

     

    Both codes expire on Nov 6th.

     

    PS: I don't feel bad about including them here because A) They were sent out as an email so most of you that played before probably already got it and B) the codes are in this thread on the SWTOR forums.

     

    PPS: if anyone knows how to disable the POS bitraider streaming client, lemme know. I've tried follow the instructions in one of the threads but so far no joy.

  16. Demiguros a point about mind link and Hero system in general. Sometimes a Power doesn’t seem like a good fit because of the name. However if you look at the mechanical aspects of the Power it may work better than another power. Also Powers can change “classes” if you will. Like the mind link example I mentioned earlier, it’s bought iirc as an iif - helmet radio. So it’s not a mental power anymore but radio now.

     

    Btw I have no horse in this race and understand if you like a build x instead of y. I know for myself It took awhile for the bit of Hero wisdom to sink in.

     

    Ran out of "likes" so I wanted to thank Ninja here for pointing that out. I was wondering if anyone was going to and was just about ready to do so myself when I saw his reply.

    /salute

     

     

    You are wrong, there is a problem with the name, it has been demonstrated for years that there is a problem, hence it was changed to Blast in 6th edition.

     

    I know what you are saying, most of us here are adept at divorcing power name and game effect, not true of most people that we want to play the game.

     

    Exactly.  Some people (IE: my wife) can be very literal minded and have a hard time understanding that just because the power says "energy blast" doesn't necessarily mean it has to be and ENERGY blast.  Divorcing (possible) sfx from the names of the powers help those types of people out.

     

    Which is a good thing.

     

    One other thing to note, which I didn't see mentioned, is that some GMs also don't allow powers to divulge game mechanics.  So, for example, my GM wouldn't allow a Detect that would let you know a target's body stat.  I also, vaguely, seem to recall that that was also a RAW thing to.  But since I can't, precisely, remember where I saw it, I'm going to chalk it up to just a houserule that we've been using for years. 

  17. No. It was intended to simulate comic book/superhero reality. It wasn't until several years later that more normal or heroic cinema reality was added.

     

    Which is where I feel Hero's shortcomings are fully realized.  When you play a Heroic level game, the fact that the system was designed to simulate comic book reality is extremely noticeable.

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