Re: Champions Or Mutants & Masterminds?
Well, as I said I will have to pick up M&M core so I can form an opinion. I have several supers systems already, SuperHero 2044, DC Hero, Blood of Heroes, Heroes Unlimited, Villain and Vigilantes. And a couple of others I can’t remember the names for that are buried in “the stacks”. So far none of them have measured up to Hero, IMO anyway. Plus Hero has the advantage of low to zero conversion for pretty much all of the genres I enjoy playing. And the major advantage of not requiring any additional books to play other genres. They have them available, but none of the supplements are required. I like that. Plus the supplements do not routinely introduce “new stuff” that mandates its purchase because everything made “using just the original books” is defacto outmatched by anything in the “new” books. One of the reasons I can’t stand some of the current RPG lines. Each supplement is touted as “you don’t HAVE to use it because the GM can say no”, but everybody knows that if your group all run out and sink $ into a shiny new book, they want to USE it. And get disgruntled if they can’t.
So I prefer games where I don't have to spend a few hours in damage control, plot adjustment or other time consuming paperwork just because the publisher whats to throw out another half baked supplement without bothering to balance check it.
[/rant] :D