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dmjalund

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Everything posted by dmjalund

  1. Re: NND vs Barrier Just had a thought - Since a Barrier has PD/ED and BODY, would a Mental Barrier have Mental Defence and EGO?
  2. Re: NND vs Barrier A suggestion: a NNDs that do BODY but can't damage walls, should be able to pass through them. NNDs that can damage walls are stopped by them.
  3. Re: NND vs Barrier Allow the character to buy Suffocation (from APG: CE) as an adder to Barrier
  4. Re: Genetically engineered leaders? I found some lit files on the web
  5. Re: EDM as 'Total Invulnerability' to remain active whilte "Invulnerable" you'd need Extradimensional senses to see the real world and Extradimensional (or Desolid's Affects Physical World) on all powers also I'd have the player be required to describe a spcial effect that affects the character normally (like a substitute for the Transdimensional advantage of others)
  6. Re: NND vs Barrier what advantage would you put to a NND attack that is not affected by any defense it can penetrate?
  7. Re: Stealth in Space Inertia would affect changing direction - not moving distance. No amount of velocity in the direction of travel (at non-relativistic velocities) affect maneuverability in directions perpendicular to travel.
  8. Re: Armour Piercing in Champions 6e using the "falling on shield" as a model. If cap tried to use his shield to stop a bus, he would be propelled forward at the speed of the bus, just not damaged by the bus.
  9. Re: How Do You Build Sneezing Powder? pleasantly I trust
  10. Re: Your PCs might be overpowered if... When your team goes offworld - all signs of global warming disappear
  11. Re: Armour Piercing in Champions 6e sure - no problem e.g. 6d6 + 3d6 area affect - aim it at a person, and he suffers 9d6. Aim it at a hex and anyone in that hex gets 3d6 I see no problem
  12. Re: Stealth in Space Of course if we have FTL, the vehicle is going to beat it's heat signature anyway, and every movement will be stealthy.
  13. Re: How to build: "Mental Block" I'm sure theres a way , but I can't seem to remember it at the monent...
  14. Re: How Do You Build Sneezing Powder? Change Environment
  15. Re: Building a STL drive compound/power I found a simplified vector system where you have a token showing where the ship is now, and another token showing (barring any maneuvering) where the ship will be next phase. when you move , you use your meters of flight from the second token and use the distance from your position at the beginning of the phase, to the position after your move, to figure where to put the "next phase " marker for your next phase
  16. Re: Genre-crossover nightmares [ATTACH=CONFIG]37520[/ATTACH]
  17. Re: Women! [ATTACH=CONFIG]37519[/ATTACH]
  18. Re: Gestalt Space Cruiser Then you'd have to make rules for multiple 'characters' moving together while clinging on to each other
  19. Re: Stealth in Space In star trek you just pump the waste heat into subspace!
  20. Re: Armour Piercing in Champions 6e Although cheapening AoE does force everyone to buy high def, even if it is not in character
  21. Re: Stealth in Space I distinctly remember a story where a hostile encounter was solved by realising that the ships deadliest weapon was it's propulsion system.
  22. Re: Genre-crossover nightmares Jay and Cylon Bob Strike Back Run Cylon Run Deep Cylons of the Lambs
  23. Re: Creatures disappearing after death of creator - how to make? Maybe the summoned stops obeying the last command, and just acts naturally (if appropriate) or stops acting if not
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