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rentauri

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Everything posted by rentauri

  1. Re: Evasion Talent Not sure if you were using him or not but I flashed to Indiana Jones jumping into the Fridge to 'dodge' the Nuclear Bomb test. --- What about building it as a Resistant Protection with some type limitations like: Must have some way to escape the AoE and Requires a Roll: DEX? Thematically it works the same: moving around, looking for cover and protecting yourself to prevent or reduce the damage. Its just that instead of a desolidification or teleport trigger you reduce the incoming damage. (Also sorry if the above has been mentioned, didn't think I saw it in the thread but could have missed it).
  2. rentauri

    Questions

    Re: Questions My questions had to do with: 1) What was the difference between Beam and Energy Weapons in your game? 2) Why is the helmet not equipment (If this is a Superheroic and not a Heroic game that is understandable)? 3) Was Spatial Awareness unique to this character or did all jedi / sith need to spend 44 points to detect, feel and see the force as you wanted? 3a) Couldn't Detect be used in place of Spatial Awareness as a cheaper version of Force Sensitive or was Spatial Awareness exactly what you wanted? --- The character seems fine. You want a Pilot, Mechanic and Force user and that is what you have written up. You have the a nice set of skills for the character at very good levels so overall I think you have what you wanted to accomplish.
  3. Re: Zip-Line Flight What about a multipower with Stretching and Swinging in it? Use the Stretching when you are above and need to hit the lower buildings and flip to Swinging when you are below the higher buildings.
  4. rentauri

    Questions

    Re: Questions Life Support: Longevity (2pts) maybe I don't think it needs fixed I'm just questioning the idea of spending 44 points on a power (any power). Its quite an investment but if you believe it is right then that is what matters. Why wouldn't Detect (Force) work instead?
  5. rentauri

    Questions

    Re: Questions Silly question. What is the difference in Beam and Energy Weapons in your game? From memory of the Movies (who knows maybe its listed else where) your choice in ranged weapons seemed limited to Blaster tech. -- Do you have Everyman skills for the campaign, did he buy them all as normal skills or have they just not been applied yet? If you wanted to build weapons (I believe it was asked earlier) Weaponsmith is their for you. I'm to lazy to add this all up and figure it out (with everything else) but wouldn't this be equipment? Its a Helmet and suit, now if the Breathing System is like Vader's in the sense that it never comes but more like a second skin I could see it as character points (which without a Focus on it seems to led some weigh that this assumption). That is a heck of a lot of points for a single power on a budget. Is this character a prodigy at being Force Sensitive? Do all starting Jedi / Sith start with this power at this cost? Basically on the grand scale of users where does this character stack? Star Wars is full of aliens and most people never seem to care about them. Isn't their a point reduction if Feature isn't that huge of a deal (can't remember, think it is based on the Culture or something). Also if he sent his whole life in the suit (or a good chunk or it) and in the cities and ships perhaps instead of Overconfidence give him a Psychological Complication: Fear of Wide open Spaces. -- For the physical description of the character isn't the suit the more telling aspect? Of course things like extra arms, eye stalks and rippling muscles can easily carry thru to the appearance of the suit. The Dependence you have for him means that most if not all interactions the character has is people recognizing the suit not the Alien in it. Sorta like Boba Fett and Vader in the movies, sure someone is in them but chances are you'll never see. -- Overall I do see some similar aspects of this character and Vader but in the end the words on the sheet mean nothing if the character's personality is nothing like Vader. Heck even if this character was human with James Earl Jones voicing him if he could be completely different because at the end of the session its the how the character is portrayed and not written.
  6. Re: A "Save Spot" for a group of PCs Wouldn't the save point need some invisibility to the baddies? If memory serves the save point wasn't just a place to save the game it was a place that you didn't have random monster encounters at. Nothing like reaching a save point pulling out the trusty tent to regain all that life and the monster proceeds to eat the group while they were snoozing. Of course the invisibility could be built into the tent as I don't remember being attacked in RPGs while using one.
  7. Re: Anime Hero - What would be in it?
  8. Re: God of Magic I think it can depends with how the God deals with magic. Is he the source of Magic or is he simply the most powerful magic user, the most wise in its understanding of it and most knowledgeable about it? If he is second then maybe he doesn't have priests that are Divine Casters. I remember a setting (and I want to say its Forgotten Realms but I can't remember honestly they tend to jumble) where one God of Magic didn't have priests in the traditional sense, all of his Priests where Arcane Casters. These people prayed and worshiped more as one would venerate the greatest caster that ever was, this God was the patron of all Arcane casters in a way. The God would "bless" the worshipers and faithful not with spells but with knowledge to learn and understand the essence of magic. If it is the first idea then, to me, it springs to mind at least two questions: If your God of Magic is the Source of all Magic does this mean he controls all magic ... even that of the other Gods and their Priests? If Pelor the God of Fiery Destruction pisses off Bob the God of Magic can Bob turn off the magic going to Pelor and all his Priests as he is the source of all Magic? What happens when Bob dies, does magic stop working or is their multiple Gods of Magics in case something like that occurs. In either case life is going to be real interesting for Bob I think.
  9. Re: Game World Economy Resource Point System? Can you point me to where that is, I don't remember seeing it.
  10. Re: Rescue/Kidnap Teleport I think it could with the trigger but it seems a little off I think, plus it would suck if the guy forgot about the power and hugged his wife/girlfriend and the trigger went off. Champions Powers has a Speeder power that works on this principle. They run in grab the target run to another location drop the target off and finish the power by returning to the starting location. The power is a Teleport with Usable as an Attack but the SFX is works by him grabbing the target.
  11. Re: Civilian Rescue Power? The Champions Powers book has (pg 288) a power called Hostage Rescue built as a Teleport / Usable as an Attack. The idea being that the speeder zooms in grabs the target, run to a second spot to drop them off and then return to the starting point.
  12. I curious how other people do the economy in their games. Do you have on money standard everyone uses (Gold, Gems, Water, Paper, etc..) or do you have different kingdoms have different money types and/or stamps on them? Is the money of one kingdom worth more/less then another kingdom and if so is it a static difference or does it change in the campaign? How do you handle the Money Perk or do not you allow it?
  13. Re: Advice Required: Indistructible Force Field I don't have my book by me but 10 points for a rank one Deadly Blow/Weaponmaster that is used against all HTH opponents seems really cheap. I thought something that broad was around 20 points a level but I could be mistaken.
  14. Re: Non-lethal melee weapons I remember seeing something about a glove or baton filled with a powerful drug that was administered through injection points, can't remember the game. It had the disadvantage similar to a flechette in that game, the target wore to heavy of armor and it couldn't pierce the skin to inject its drug. Yuuzhan Vong (from Star Wars) had the Amphistaffs and while not 'non lethal' in any sense of the word you could edit and change them to be. Throwing them at a target it could wrap around the target and knock them unconscious, even bite the target and deliver a dose of a sleeping agent to assist them. Of course both of them could be extremely bad if someone had a bad reaction to the drug.
  15. Re: An effect that overwrites a focus as a different version of the item Ah, I missed that whole "Attack Roll Every Phase to Use" the first time. Yes I believe that works, thank you. I do like the transform ability and it does work however I do like this as I don't need to use a Stop power which I am leery of using.
  16. Re: An effect that overwrites a focus as a different version of the item Yes. The Multipower aspect is because that is the power frame everything fits into for the campaign. So if Andrew wants the Hawkeye Bow and a power that grants Super Leaping a Healing Power and a fourth power (or whatever powers Andrew's player feels are better) then to exist they need to be all rolled into one Multipower and the framework is bought at a Fixed Cost.
  17. Re: An effect that overwrites a focus as a different version of the item
  18. Re: An effect that overwrites a focus as a different version of the item
  19. Re: An effect that overwrites a focus as a different version of the item
  20. Re: An effect that overwrites a focus as a different version of the item Maybe I'm not getting what the VPP can do and that could be it. Also Im not sure VPP will work because I may be slotting these powers into a Multipower and I was under the impression that VPP cannot be added to that. What I want is an power that could create the Longbow of Farshooting (see below for the example) and then a second power that can create the Irresistible Blade (see below for example) but they would be two separate powers and effects and I was under the impression the VPP would allow them to both exist under one power. What I am trying to do is instead of creating them as items themselves create the as powers that if the character picks up a Longbow can activate the Power of Far Shooting and turn the normal bow into the one seen below. The character would only be able to affect blades if he bought an entirely separate power call the Irresistible Powerblade. Longbow of Far Shooting: RKA 1 1/2d6, Increased Maximum Range (x4 Bow's listed range; +1/2), No Range Modifier (+1/2) (50 Active Points), OAF (-1), STR Minimum (12, -1/2), Two Handed (-1/2), Concentration (1/2 DCV throughout loading process; -1/4), Beam (-1/4), Cannot be fired from Horseback (-1/4). Total Cost 13 points. Irresistible Blade: HKA 1 1/2d6, Armor Piercing (x2, +1/2), Penetrating (+1/2), Reduced Endurance (0 END; +1/2) (62 Active Points); OAF (-1), STR Minimum (13; -1/2). Total Cost 25 points.
  21. Sorry if the title is weird or doesn't make sense I think that was the best way I could paraphrase what I am after. Basically I am trying to create some effects that would allow a person to pick up a sword, bow, random object, use the power to change the item into a better (more powerful and/or different) version of said item. Now I want each effect to be a separate power so if the user picks up any bow he could create the Hawkeye Bow but if he wanted to effect swords he would need to pick up another power to make the Holy Sword. Also the power is predefined, he takes the Hawkeye Bow affect all bows become that unless he takes another power that that creates another bow, say the Summer's Fury Bow. The effect isn't an Aid, it is a complete overwrite of the item picked up simply needs to be 'type' affect (so the user can't pick up a stick and call it a bow) so he needs to have the power to build the focus again from scratch. Also the effect only lasts as long as the character maintains it with END it stops immediately if fails to pay or it is stopped (Dispel, Drain, etc..) I was thinking originally just buy the weapon as a Killing Attack (for Bows and Swords) and slap the Constant Advantage on the power however from what I understand about constant is that after the first Attack is successful the user doesn't have to make another attack roll again, against that target, as long as the power remains on. That is most definitely not what I am after, I what the power to remain in effect (doesn't need to be re-activated each time) but the character still needs to swing or shoot and hit the target. My original goal was to make it constant and uncontrolled so that the 'item' stays in existence for a predetermined time (based on the END investment) and while in effect the character simply has a weapon that he can use.
  22. Re: Advice Required: Indistructible Force Field Really? I was planning on green lighting some various spells that were designed to grant naked advantages to weapons (so power in question had to cost END) you would suggest no to that?
  23. Re: Increasing Damage Attack When you buy DoT (and mind you this is 6e, I don't have 5e books to tell you if this is different) you buy a number of damage increments and a duration between increments. So if you bought 10 increments and bought the time between to be one turn then the every turn the target would take the power's damage and the increment would reduce by one until it is stopped or reaches zero. Using the above you get GM approval to change the Damage Rate so that the increments still go off every Turn however instead of it only being one increment worth of damage it slowly increases. On the first time the DoT goes off the target takes the standard effect and the increment is reduced by one, the next turn they take x2 and the increment is reduced by another two (for a total of 3, leaving 7 left). This would continue for then next two turns were the target would take x3 damage for the Turn 3 and finishing with a large x4 (4 increments worth) at Turn 4. In both you still buy 10 increments of DoT and still buy Time between increments however the second requires that you talk to the GM and get approval for exactly how the increments are applied to the power. So if this way is what you want you will need to hammer out the details with the GM to determine how best to apply it.
  24. Re: Increasing Damage Attack Damage over time. Buy a lot of increments and then talk to the GM about how the damage affect the target in that the first damage does standard the second does 2 increments worth, the third does 3 increments worth and so on. I would image getting GM approval for it depending on the effect you want could be difficult however the Changing the Damage Rate (6e1, page 329) sounds like what you want.
  25. Re: My kingdom for some (pictures of) armor Not sure if the below are to Plate Mail for you [ATTACH]37735[/ATTACH] For some reason I couldn't link the above to I decided to attach it Also the Chuburg and Milanese Suits of Armor may be what you want at: http://www.armorvenue.com of course if you got a couple of thousand laying around you could own them. Churburg Armor http://www.armorvenue.com/ab0072.html Milanese Armor http://www.armorvenue.com/ab0063.html
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