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Escafarc

HERO Member
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Everything posted by Escafarc

  1. Re: "Neat" Pictures Funny this is what popped in my head: http://www.youtube.com/watch?v=CJPcM5Lxtjo
  2. Re: A Thread for Random Videos HmzXpZXqI0CV9qkPfK9s
  3. Re: Immunity to Psychic Powers The book suggest not requiring that as a GM option.
  4. Re: Immunity to Psychic Powers It can be bought for Mental Attacks. There's a "up to the GM" clause on which attack powers it effects.
  5. Re: Immunity to Psychic Powers Desolidification only to prevent damage from mental attacks.
  6. Re: Background help please Or you came out of a bar and a little blue man gave it to you.
  7. Re: Help with a VPP The skill roll would be for having the right weapon for the situation(INT based) or to see if the "brass" is going to let me go out and play with their newest toys(PRE based).
  8. Re: Help with a VPP I wouldn't build a bat-belt with cosmic either.
  9. Re: Help with a VPP I know what cosmic means. And I don't think it's needed for this. I could see going with 1/2 phase. And the Skill roll would be used torepresent the "-1/2 Limited Power, the powers chosen are based on what is available in the armory and what his commanders will allow him to have" and "-1/4 Predetermined Load. This limitation is basically that even though the character has a cosmic VPP he still has to decide on his powers and can only change them at a base, he can just go way over the pool cost with what he carries." a lot like the "Brownie point" system from the days of old.(I don't remember if it was in D.I., Super-Agents or elsewhere)
  10. Re: Robe of useful things Check out Object Creation in APG-II page 32 or you could use a small VPP.
  11. Re: "Neat" Pictures I think it would make a better Pool Babe trap myself.
  12. Re: "Neat" Pictures http://www.youtube.com/watch?v=q7mXLqIJXHs
  13. Re: Help with a VPP No, all Cosmic let's you do is change the VPP as a 0 phase action and without a skill roll. 6E1 page 411
  14. Re: Help with a VPP Now that I got my book: The skill roll would represent the "-1/2 Limited Power, the powers chosen are based on what is available in the armory and what his commanders will allow him to have" make it based on PRE. So I would drop that too I've done the max Real points just like that before. The "Predetermined Load" seems right. I'd also add the Focus limitation. EDIT: on further thought the skill roll would take care of the "Predetermined Load" if the roll is miss either the commanders didn't authorized it or the character didn't pack it for the mission.
  15. Re: Help with a VPP I don't think you need Cosmic for this, just the 0-phase part. In fact I would drop that too.
  16. Re: Foods for those that just don't care anymore I thought we were fugitives on the run from the Food Police.
  17. Re: Pied Piper effect APG-I page 136
  18. Re: A DC Animated-style HeroMachine Shouldn't he be in a supine position with a megalomaniac standing over him laughing hysterically?
  19. Re: A Thread for Random Videos The latest in personal self defense systems, Just hire yourself a:
  20. Re: A Thread for Random Videos http://v.youku.com/v_show/id_XMjM2MzI4ODU2.html
  21. Re: Range of this Detect Yes. But it is subject to Range Modifiers so it's effective range would depend on the Base PER roll minus the Range Modifier.
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