Re: Help with a VPP
I know what cosmic means. And I don't think it's needed for this. I could see going with 1/2 phase. And the Skill roll would be used torepresent the "-1/2 Limited Power, the powers chosen are based on what is available in the armory and what his commanders will allow him to have" and "-1/4 Predetermined Load. This limitation is basically that even though the character has a cosmic VPP he still has to decide on his powers and can only change them at a base, he can just go way over the pool cost with what he carries." a lot like the "Brownie point" system from the days of old.(I don't remember if it was in D.I., Super-Agents or elsewhere)