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Guzalot

HERO Member
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Everything posted by Guzalot

  1. Re: Long winded request for assistance
  2. Re: Long winded request for assistance I guess I'll chime in with the obvious question: Why hasn't the GM asked this guy to simply create a new character that would be subject to review before he can play it? It sounds like a group consensus that his PC is abusive and unbalancing.
  3. Re: How would you simulate this in combat? Critical head shot plus at least 3d6 luck
  4. Re: Clix mod challenge I'll let it slide
  5. Re: Clix mod challenge Great stuff Hooligan, I'm impressed.
  6. Re: Beyond Conquerers, Killers, and Crooks: Your favorite villains? I just got Ninja Hero about a week ago (found it at a used book store) and I have to say that Disgustingly Powerful Ninja is loaded with potential. What a combat monster!
  7. Re: Character Creation points for Teenager Heros The base points are up to you, but I would go with no less than 100 disad points. That encourages players to take "teen angsty" psych disads and such. Plus there is the social lim: minor under 18 (keeps them out of lots of places like bars, clubs, liquor stores, etc) and many places have curfews.
  8. Re: Character Creation points for Teenager Heros 100 pts + 100 disad sounds about right.
  9. Re: Searching: Mechanon & The Zodiac Just out of curiosity: Does DoJ still own the rights to CLOWN? If so (and assuming they have no plans to update them) would they object to members of the boards posting 5ed versions of them?
  10. Re: Tracking Down Terror Inc. In my campaign Muerte is actualy still alive though most people think he's dead (in classic comic book fashion). Giganto saved him as he lay dying and is his only current henchman. He's biding his time until he can exact his revenge on the treacherous Scorpia and Feur.
  11. Re: Greatest Western Movies of all Time I'm really regretting selling off all of my Deadlands stuff now. I didn't care for the game system but the setting was awesome. Deadlands Hero would have been cool.
  12. Re: Greatest Western Movies of all Time Nice link, thanks. It reminded me of some great westerns I had forgotton about like The Searchers.
  13. Re: Clix mod challenge No offense Hooligan, but your photography sucks.
  14. Re: Do you give out Bases, Group Vehicles, Group Equip etc I usualy give my players a basic base and some sort of non combat team vehicle for "free" after their first couple of adventures. By "free" I mean that usualy there are some DNPC's that come with the base (receptionist, cook, etc.) and usualy they are answerable to their sponsor (the mayor, a rich philanthropist, a retired super, etc.).
  15. Re: What is your ideal sized hero group Yes, they are. Lots of room for character development and roleplay. You're a better man than I, I wouldn't even attempt more than 6 or 7. If you can pull it off and keep the game moving I salute you.
  16. Re: Greatest Western Movies of all Time My top 6 in order: The Outlaw Josey Wales Shane Unforgiven Butch Cassidy And The Sundance Kid The Good, The Bad And The Ugly The Wild Bunch Honorable Mention: Tombstome High Noon Rooster Cogburn The Quick And The Dead
  17. Re: Does Unluck Really Screw You? As a GM I have rarely encountered PC's with Unluck. When I have I generaly used it in non-combat situations and at dramaticly appropriate moments. These created opportunities for roleplay and I didn't try to be malicious with it (I hope). For example: The character just foiled the villain and needs to get across town for a business meeting in his Secret ID. His unluck comes up and, oops, he gets stuck in traffic. Will he abandon his vehicle and use his superpowers to make it on time (and risk exposing his ID) or risk the wrath of his boss? As has been noted, the Spiderman movies are great examples of unluck in action.
  18. For all you GM's out there: How many PC's do you like in your gaming group? For myself I prefer 3 to 5 players. I like everyone to feel involved and I like to sometimes focus an adventure around one PC for a session or two (rescue his DNPC, explore his background, etc) every so often to make that player feel more connected and a part of to the game world. I find that if my group gets over 5 people I am not able to do that as well, which is a reflection of my limitations as a GM of course. How about you guys?
  19. Re: Goofy Disadvantage / Power Ideas I posted this in this thread, might as well re-post it here. Psych Lim: Compulsive Embellisher (Common, Total) "You should have seen it! There were 20..no 50! Maybe 100 VIPER agents after me! And then Dr. Destroyer himself showed up! But was I scared? Hell no!" Translation: There was a VIPER 8-team backed up by a low-level mutant. I was terrified.
  20. Re: A Distinctive feature Question Easily concealed because you can always take it out. In real life you wouldn't want to have to re-pierce your tongue of course, but in game terms that's not even 1 BODY damage.
  21. Re: What are some interesting disadvantages you have used? Psych Lim: Compulsive Embellishr (Common, Total) "You should have seen it! There were 20..no 50! Maybe 100 VIPER agents after me! And then Dr. Destroyer himself showed up! But was I scared? Hell no!" Translation: There was a VIPER 8-team backed up by a low-level mutant. I was terrified.
  22. Re: Another Suggestion for Dropping Figured Characteristics Agreed. Still, if it works for your campaign and your players like it then go for it.
  23. Re: What are some interesting disadvantages you have used? DNPC: Current fat chick he's dating 8-
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