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penemue

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Everything posted by penemue

  1. Re: dark champions with pulp hero ancestors When I first developed my Champions campaign back in 1982 I came up with a hero/vigilante/monsterhunter named Shadow Spawn (Yeah, I think I ripped off the Thieves World character name...). His grandfather was a vigilante/mysteryman in 1936 fighting Nazis and evil robots. He led a group of heroes called MASS (Mercenaries and Secret Services) that consisted of a werewolf (love interest), 12th century teenaged sorceress, an other dimensional warrior and a Kitsune. When I rebooted my campaign a few years back I retro-conned the team as teenagers/young adults.
  2. Re: Is there place online that I can find pictures for NPC's? You might want to check out... http://www.herogames.com/forums/showthread.php?t=68679
  3. Re: Non Powered Superhero Campaign Now.. I've ran a prelude adventure set in 2003. The heroes foiled a robbery by four costumed criminals. In fact, two of the heroes were established and two were newbies. There was a merry chase through a department store, a battle in a hallway leading to the food court of a mall and another smack-down in the department store. Combat was brutal and quick and the heroes were successful. Now. I need a name for the campaign. I had originally considered "Rooftops", but I don't know. Any ideas?
  4. Re: 3D Astrocartography... Celestia is fun to play with. Thanks.. repped.
  5. Re: 3D Astrocartography... I like the pretty maps.
  6. Re: Star Trek: To Boldly Go! (Production Notes) http://www.io.com/~sjohn/untaken.htm I thought some of this was pretty useful.
  7. Re: A good low fantasy game Hero can be a very lethal system at low point levels. I tend to use the optional rules in my Superhero campaign. I know it's not entirely four colour, but the players seem to expect the system to be potentially deadly. It certainly makes the DNPCs fragile, but that's part of the fun. Generally my GM style is more cinematic than the game system.
  8. http://www.cthulhurising.co.uk/astro-cartography.php Looks interesting. I had no idea this even existed. I was looking for 3D star charts.
  9. Re: Synonyms for Superheroes Ha Ha.. I had a character named Captain "make-believe". There are some awesome ones in that Document Certified... reppage..
  10. Re: Trek Plot Brainstorm Help! Have you seen the following? http://trekmovie.com/2006/12/13/cbs-considering-new-animated-trek-series/ I also found some really good scenario resources for the LUG game... I used them quite a bit for my own Big Eyes, Small Mouth Trek game and now for my Trek Hero game.
  11. Re: Synonyms for Superheroes Don't forget the ever-lovin "Underwear Pervert".
  12. Re: Synonyms for Superheroes I like Capes. It has a nice Silver Age feel to it. I use it in my campaign when I need to. "Oh no, two Capes just trashed the Mega Mall." I generally just call them Supers though. The Supers call normal people Mondays. As in Mundanes. "Someone's got a bad case of the Mondays."
  13. Re: A DC Animated-style HeroMachine AQUABATS!!! Awesomesauce!
  14. Re: Gamma Flight campaign images Personally, I know people design them all the time, but I don't think a Canadian Superpatriot character would exist in Canada. I think we have too broad a brush in defining our national identity that we tend to roll our eyes at Canadian "Symbols". Funnily enough though we tend to rally around some Canadianisms that we like such as Tim Horton's Coffee, Hockey (known as ice hockey in the U.S.... I could never figure that out... why so specific?), Roots (which isn't even Canadian), Terry Fox (our only real heroes are the dead ones) and Peacekeeping (although our recent adventures around the world are bringing this up for debate). Winnipeg is a fairly reasonable place for a National Canadian superhero team as it is fairly central. Winnipeg also has one of the largest crime rates in Canada relative to the size of the city. http://en.wikipedia.org/wiki/Crime_in_Canada http://www.statcan.ca/Daily/English/050721/d050721a.htm Winnipeg also has a really thriving cultural community. It's kind of surprising and I think this article says a lot about it. I particularly like the witch's quote about converging astrological lines. http://www.torontosun.com/travel/canada/2008/08/31/6622761-sun.html I set my campaign HQ in Ottawa only because there is so much bureaucracy, red tape and politics in my campaign. Most of Canadian supertypes would probably flee to the U.S. to "make it big" just like our actors and other artists, leaving a team of second stringers to be the "national team". In my campaign I solved that problem by making the U.S. a society that turned against super-powered people in the 1970s under Nixon and made it virtually impossible to operate as a costumed hero with superpowers. If you used martial arts or gadgets they pretty much leave you alone, but use of powers leads to incarceration and experimentation. So a LOT of Supertypes find themselves in Canada. It makes for some interesting campaign issues and ethical discussions. In my campaign Canada strictly registers all Super-powered heroes. They must give up their identities and work for the government or else they are actively hunted down by federal RCMP agents known as C.A.P.E.R. (Canadian Agency of Paranormal Enforcement and Registration). The C.A.P.E.R. HQ is located in Quebec City and is quite diligent about enforcing anti-vigilante laws and hunting down, incarcerating and exposing costumed thugs.
  15. Re: Superhero Images Golden Age, I like the cover! It reminds me of the University of Windsor Building that I use for my Darker Champions Campaign. D.
  16. Re: Gamma Flight campaign images yeah.. cool stuff.
  17. Re: What Are You Listening To Right Now? Galvanize by The Chemical Brothers just finished as I read through this list.. the next song is Get Lucky by the New Young Pony Club.
  18. Want to find some awesome images of abandoned factories, hospitals, Lunatic Asylums, Prisons, Hotles, Power Stations, Satellite Facilities, schools and stuff? This site is awesomesauce. http://www.opacity.us/locations/#site100 Many of these locations are going to make appearances in my campaigns, that's for sure.
  19. Re: Classic Comic Book Characters I saw some of the art for Yankee Girl... more like Skanky Girl... Sorry, couldn't resist the rhyme, but seriously, fighting crime in THAT? I though WW had it bad.
  20. Re: Concept Art Resources for Star Hero Inspiration... Nyrath, you are truly a dog among nem. Is my dyslexia showing?
  21. Re: Concept Art Resources for Star Hero Inspiration... More More More... http://conceptart.org/?artist=Peter+Konig http://www.redcrowstudio.net/Conceptgal.html http://www.jamespaick.com/ent_env_thumbs.html and.. I think, I'll post this in the Champions forum as well, but I just couldn't resist: http://io9.com/5045254/green-lantern-concept-art-shows-the-origins-of-the-glowing-space-cops
  22. Re: Concept Art Resources for Star Hero Inspiration... I am not a huge video game player, but I really like the weapon designs for this game. http://conceptartworld.com/?p=322 Some cool ship and alien concepts here: http://conceptartworld.com/?p=338
  23. Re: Concept Art Resources for Star Hero Inspiration... http://conceptrobots.blogspot.com/ Dammit.. there's so much good stuff out there, I can't believe it. Why aren't we playing more Star Hero! Star Hero needs to be the dark horse of 6th ed.
  24. Re: Concept Art Resources for Star Hero Inspiration... Holy.... I found the motherlode.... check this site out. I love the designs for the space suits!!! http://www.projectrho.com/rocket/rocket3m.html But I really really am a sucker for deck plans... http://www.projectrho.com/rocket/rocket3p.html
  25. We all need a little inspiration from time to time. I find browsing through concept art to be just the ticket. Enjoy the first installment on Space Ship design. Nice. Where has the internet been all my life? http://conceptships.blogspot.com/
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