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Christopher

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Posts posted by Christopher

  1. On 3/25/2019 at 6:59 AM, archer said:

    I've got an idea for a NPC private investigator character who I'm not sure how to model in 6e without it being hugely expensive. He does mostly the spooky fringe cases of the supernatural: things where the cops or a normal private eye would be completely out of their depth but where you would feel silly calling on a heavy-hitter like Dr. Strange. And besides, this guy is in the Yellow Pages while Dr. Strange isn't.

    So John Constantine or Zartana, rather then Dr. Fate? or even lower then that?

    Or like ArcLight, ArcDark and the VI's of the council in Grrl Power.

     

    On 3/25/2019 at 6:59 AM, archer said:

    In game terms, he can reach most of an arm (or another limb) through something and manipulate things on the other side with 5 STR. He can do stuff like open a locked door or window, flip on the lights, adjust the display inside a jewelry case, feel what's in someone's pockets, feel what's inside a lock-box, drop candy from a vending machine without paying for it, pick up a piece of paper on a desk and bring it close to the window to read, etc. Anything you could do with your arm or leg, he can do with whatever length of limb he has stuck through to the other side. He can't see through the barrier unless the barrier is normally transparent.

    By RAW:

    A 5 STR Telekniesis Power + Clarisentience (Touch Group) to aim would cover that.

    TK is explicitly that kind of indirect:
    "Telekinesis is inherently Indirect (see 6E1 335) in some ways. [...] It can work through a window or a Barrier without having to break the intervening obstacle, at no reduction in STR."  6E1 294 It would cost between 6 and 9 AP.

    Clairsentience with it's 20 base cost can be a bit expensive, but you got plenty of Limitations to apply. Fixed Perception point comes to mind.

    Both also might get "Reduced range" on the "basically touch range" level.

    The total cost might seem high, but this power has a lot of potentialy to break story elements. On the other hand the limited range really limits abuse potential/gives the GM a lot of counterplay options.

     

    It is worth nothing that 5 TK STR is actually quite a bit already.

    I is a light wind by 6E2 146.

    And it is technically enough to Trip up everyone if applied properly.

     

    Alterantive Options do exist, if the GM wants to be adventerours or wants make it cheaper (he should only do that retroactively):

    Stretching can be made "Does not Pass Intervening Space".

    Technically the arm and leg default reach is equivalent to 1m Stretching. Same way you got X meters of Free Running. So you could buy a +1/4 Naked Advantage onto your Automatic Reach, wich rounds up to 1 AP.

     

    A naked Advantage "Indirect on 5 STR" might also work out. Should round down a 1 AP power as well.

     

    Desolid + "Affects Physical World" for 5 STR might also work if you want to go into full on Poltergeist later/with another Character.

     

    APG I 90 has this GM Option Advantage for Desolidification:
    "Selective Desolidification (+1½): Ordinarily, a character is either entirely Desolidified, or entirely solid — he can’t be partly intangible and partly tangible. A character with this Advantage, which requires the GM’s permission, can make himself only partly Desolidified, or while Desolidified can selectively solidify part of his body (typically his hands). Selectively solid parts of the body can affect the physical world normally, and in turn be affected by it normally (which may involve use of the Hit Location table to target specific areas of the body). Since a character may not activate and deactivate a Power in the same Phase without GM’s permission, a character cannot partially solidify, perform an Action, and then fully Desolidify in the same Phase."

    Granted in this place it would propably imply a huge Limitation as he can only desolid parts of his fingers.

  2. On 3/25/2019 at 12:50 AM, drunkonduty said:

    How about redesigning Mental Entangle so it's a Mind Control power. Only one Command - "to be still."

     

    This allows Mental Defense to be effective;

    and gives Breakout rolls to the character.

     

    This latter has the bonus of being active rather than passive, which is good for the player. They get to feel like they are doing something.

     

    Downside is of course that the gap between breakout rolls gets longer and longer... This could be bad for the dragon in the OP.

    You forgot one upside:
    The EGO+ result level you need to even get the target to "be still" varries up to Ego +30.

     

    A D&D Dragon in defense of it's hoard might be "Violently Opposed" with letting the characters just take stuff. And everyone is "Violently Opposed" to being hurt by default.

    And if the Opposition Level should only change upward at any time, I think you get a instant Breakout Roll with the new penalty right there.

    That drastically negates the need for Breakout Rolls.

     

    On 3/25/2019 at 12:50 AM, drunkonduty said:

    Another downside just occurred to me: what state is the target in in-between being hit by the mental entangle and their first breakout roll? Specifically , what DCV does the target have? 

    The rules do Cover this:

    "In the rare instance when a mentalist issues a command the character would have to perform before his next Phase after being attacked, such as a Mind Control command to “Abort your Phase to Dodge!”, the victim gets his Breakout Roll as soon as the mentalist gives the order. [...]"

    "For ease of play, some GMs prefer to let a target character make his Breakout Roll immediately — i.e., as soon as the attacking mentalist successfully uses his power. In that case, the target character
    does
    not get to make another Breakout Roll in his first available Phase after being attacked — his next Breakout Roll cannot be made until one Turn after his first available Phase after being attacked." 6E1 150

     

    On 3/25/2019 at 12:50 AM, drunkonduty said:

    Look at me, posting a solution and the reasons why it's a bad solution, all in the one post.

     

    <Zoidberg voice> Hooray, I'm helping!

    Everything in hero has it's up- and downsides. Especially with the stuff in the Book. :)

  3. On 3/23/2019 at 10:23 AM, archer said:

    I think Automatic Emergency Force Fields could be a useful supplement to doors because you never know when or where a hole might be blown into your ship: stopping people from flying out into space could be useful (not to mention being able to pressurize that interior portion of the ship while making repairs). But high tech should never be a complete replacement for basic safety.

    Each of the doors does seem to act like a Bulkhead. The force fields meerely supplement them to keep the whole area pressurized.

     

    Let us take this scene from Nemesis, where data jumps out of the ship.

    The corridor itself has 3 kinds of exits:
    - space, currently block by a emergency forcefield

    - the various side doors to seperate rooms

    - bulkhead doors leading to and from the corridor to other corridors (and stuff like Turpolifts).

     

    The Corridor is still fully presurized. So if anything in the corridor or the adjacent rooms needs repair, a technician can go there without needing to grab a space suit. The hallway is still walkable, that alone is a huge advantage.

    If the force field emitters should fail, there are plenty of other emitters that can react. Since there is already a force field active with power flowing the direction, those other emiters are propably on "high alert".

    If the forcefields should completely fail, only this corridor will be depresurized. The rest of the ship is still quite fine.

  4. On 3/23/2019 at 11:34 AM, Omegaprime02 said:

    If you've ever seen or read Arpeggio of Blue Steel you can probably guess what I want to build already, granted I'm going to need a few extra things to be useful to my party

    One question i always ask in such discussions:
    Do you really play a Ship with a Avatar? Or do you play the Avatar with a Ship?

    In Andromeda there was a (poorly defined) seperation between the Android Body and the proper Ship AI: https://en.wikipedia.org/wiki/List_of_Andromeda_characters#Rommie

    I think in most cases you play the Avatar, wich happens to have access to the ship.

     

    On 3/23/2019 at 11:34 AM, Omegaprime02 said:

    To start with, I'm trying to build a character with a mind-linked autonomous ship off shore that can hammer targets with artillery and some limited flight or ground movement capabilities for if the party moves inland for as close to 300 CP as possible (My GM is letting me squint to get as close as possible since I'm the guy that has always played the party's support)

    In HERO that does not require a Vehicle. It can simply be the special effect/reason for some limitations of the powers.

    "Directed Artillery" can simply be a Blast wich simulates "directing fire from the ship", with appropirate Power Modifiers (like does not work into closed spaces, Area of Effect, etc.). You would use a normal Strike Action and OCV roll to use it. That would all tie it properly into the Combat Action Resolution.

    And for Utility Powers you only really need "Useable by others/nearby" to expand it into the team.

    Having an actually seperate Character sheet - like a Ship - can be a bit of a balance issue. At worst you might be able to pull 2 attacks per phase (1 from the avatar, 1 from the ship).

     

    On 3/23/2019 at 10:17 PM, Omegaprime02 said:

    Ok, thank you all for the pointers, question on the SFX attack:

     

    Can you have the range for such an attack increase if the character is physically on the ship?  I'd like to be able to play mailman for the party if I'm on the ship or something. 

    The primary source of Attack range is tge Active Points, but it can be expanded via Advantages.

    I think the default is 10m/active Point With Active Points in Superheroics being usually around 60 AP - so 600 meters. But usually aiming the attack at such ranges is a bigger issue the having it reach at all.

  5. 7 hours ago, Hugh Neilson said:

    How many years did the flerken sit on the air force base, never causing a problem, waiting for the chance to claw out an ally's eye? 

    You seem to be under the impression that the Flerkin was an ally of Nick Fury and the rest.

    All it really did was eat the guys that would have put a muzzle on it again and eat something sparkly. And not eat those Scrulls that posed as Kree (either because they would not put a muzzle on it or because it was full). Any helping with the story might have been coincidental.

     

    I mean we still are not 100% why the cats hunt rodents/birds just to put it inside the Living Room. It is not like either of us is eating them and cats do understand they wander into the trash.

  6. 4 hours ago, Surrealone said:

    This is where we'll have to agree to disagree, I think -- as a successful block avoids damage … and the trope I mention entails precisely that -- yet your handling of it requires taking damage rather than avoidance of it.

    What is the real difference between not taking (BODY) damage past defenses and a successfull block?

    Minor details (like still taking stun) varry. But STUN damage is not that important in heroic games (as compared to superheroic) and can actually enhance the situation.

     

    Personally I consider "you did not take Body damage due to increased defenses" the same as "you blocked the fire breath with your shield. The STUN damage taken nearly highlights that it was a close call maneuver and that a proper fire resistance (or not getting hit in the first place) would be better.

     

    Of course one way to "Block fire breath with a shield" is to use Dive for Cover. You simply have the cover with you. It is still a dangerous maneuver (putting you into a poor defensive position when followup attacks come). But it is an option at least.

  7. 25 minutes ago, ScrewySquirrel said:

    Is there a way beyond GM Fiat to do off-the-scale feats of strength or speed?

     

    example: In Episode 1 of Symphogear GX, main character Hibiki punches between 100 and 150 feet in height of the middle of K2 (reducing it from the 2nd to 3rd tallest mountain) in order for a crashing space shuttle to fly through the gap.  this is 100-150 feet in height and somewhere around 1-2 miles in diameter. Hundreds of millions of tons of solid rock.  STR required to do this is easily in the high hundreds, if not 1000! 

     

    In Superman, Supes flies so fast he goes back in time

     

    In Justice League Unlimited, the Flash does 8 Movethroughs on the Lex Luthor/Brainiac merger, where he runs clean around the planet in under a second

     

    But modelling any of these straight would seriously skew point values well out of the scale of normal gameplay.  Is there something in the mechanics that allows this cinematic 'push well above your stats'?

    Case 1: Generally attacking Large Objects (Mountain to Planet Size) is not very effective. Wich is why APG II 113 introduces several new Damage Models for "attacking and destroying large objects". One of those might be better at supporting your case 1.

     

    Superman flying so fast he goes back in time (basically a time machine similar to Star Trek 4) is one of those powers that nobody ever mentioned again. Not even the same movies in that continuity. Mostly because it is hilariously OP, as HISHE keeps reminding us every time they use it.

     

    The flash explicitly said "I can never go that fast again. If I do, I will not come back."

    There were several similar cases for each Hero of the Teen Titans. Like Cyborg Defeating Brother Blood. Or any of the other titans defeating their villain.

    There are two common parts:

    - they were the only solution to a problem

    - everything in the story worked towards this being the only solution

    - they are always one time solutions

     

    I doubt that it can be translated to a RPG setting at all. There is one fundamental divide between a RPG table and any work of Fiction:

    - in a work of Fiction, the Author controls the Protagonist, the Antagonists and the Environment.

    - on a RPG table, each Player controls one Protagonist. While the GM controls the Antagonsits and Environment. All the rules realy do is resolve the inevitable conflict if two authors try to direct the course of a story.

    But if you really want to try, here is my best advise:

     - set those story moments up with the Characters player. Those stories exist solely to show how awesome the Chracter is

     - alternatively, it could be a fallback option for really rotten dice luck. Or when you accidentallty design a villain too OP (like LuthorBraniac).

     - within limits, something like Heroic action points might come close.

     - maybe make it a sort of token each player can use once per Campaign. A "Heroic last stand".

  8. On 3/17/2019 at 4:59 PM, Greywind said:

    Star Trek: Disease or otherwise known as STD. 

    The traditional abreviation would be DIS - first 3 letters of the ship name. But they prefer DISCO, propably because it sounds less like people dissing you.

     

    Episode 10 can out, time for some updates.

     

    The Red Angel:

    So the Red Angel is Burnhams Mother. Who apparently built that suit for Section 31. And propably took it the time when History asumed she died to Klingons.

    That does explain things. They mentioned the Grandfather Paradox, but did not realize that without the Red Angel Burnham would have died as a child on Vulcan. So she could never have donned the suit to save herself.

    Granted, some version of Timetravel do have predestination Paradoxes so it would not be totally unusual.

     

    Control:

    Corrupted Control is still around. They asumed it purged, but as Leland found out it is still very much alive and poking. Of course it was kind of stupid to asume a near AGI could not hide from a automated diagnostic.

    It also laid a pretty big trap by putting fake neural readings into Airiam.

    I am unsure what it did to Leland exactly. It is possible it only killed him and will impersonate him via Coms. But I have some theories what else it could have done by pocking into his eye/brain. And that begs the question how many of the crew on Lelands ship suffered a similar fate already.

     

    The Red Bursts:

    Still uncertain about those. Maybe those are side effects of the Red Angel having to do time travel in a hurry?

    I would guess with proper planing the angel can hide them. Or maybe the Angel just time travelled at 1 second/second back when burnham was saved? Or maybe Section 31 hid the part that there was a Red Burst back then?

     

    The enemy:

    I am still uncertain if a future Control is the enemy. Again, the lack of Time Travel and information about the Discoery timeline is telling.

    On the other hand, Star Trek often introduced McGuffin like technologies that never found widespread adoption or were even replicateable. The Genesis Torpedo, Dr. Sorens Anti-Fusion Missile and the Data class Androids were never properly reverse engineered. So it is possible that Future Control just never got it's mind on any Time Travel Technology and is unable to develop it's own.

  9. 9 minutes ago, Hugh Neilson said:

    Toxxus nails it for me.  It made what should be an important element of Fury's backstory [https://www.polygon.com/2019/3/4/18241645/nick-fury-loses-eye-marvel-comics]- instead it was played for a cheap laugh.

     

    Sure, a cat might lash out.  How many cat owners are missing an eye because of Fluffy or Snowball?  Many cat owners have small kids.  How many cat-related mutilations do you hear about? 

    Usually you only break bones trying to chase them:

    https://pets.webmd.com/news/20090326/pets-cause-thousands-injuries

    https://www.livescience.com/10995-cats-dogs-household-hazards.html

     

    Plus this was a Alien Shapeshifting Monster Immitating a Cat so it's behavior can be slightly...off.

  10. 2 minutes ago, Zeropoint said:

    Thereby making it worse: steel bulkheads don't go away when the power fails.

    If power fails, Gravity and Life Support will fail. And each door seems to be de-facto a bulkhead.

     

    Meanwhile Forcefields can patch just about any hullbreach on the outside, not loosing that much internal space.

    In Discovery they had a hull breach on the bridge. One guy got blown into space before it sprung to live. Then the bridge was fully functional. 0 loss of internal space.

    Even when the ship was drifting to it's doom without engine power, the Forcefield held.

    Emergency Forcefield also do not weight anything.

     

    They still use Bulkheads, btw. You can see them here in TNG and the movies to TOS.

     

    2 minutes ago, Zeropoint said:

    I'd also keep as many of the airtight doors shut at all times as I could get away with, to be opened only when someone is passing through and then closed immediately.

    Ideally you want that to happen Automatically. Maybe with a certain sound effect...

  11. On 3/21/2019 at 5:08 PM, Tech said:

    The focus of my request: the power adds to whatever damage is done to an opponent. It is not a side effect causing damage to the user. It adds a little more damage to whomever gets hit by any attack made by the attacker, whether ranged or HTH. The additional damage is random whether it's a NND or Drain. 

    That could just be a wide Spectrum Aid on the attacker.

    Or a Drain Def on the target, as @Tom Cowan said.

    Maybe give the Target a Succeptabilty Complication via Transform/Change Environment?

    Maybe a Damage Ability, Triggger (everytime he is attacked, automatically resets as free action), UAA (to 'stick' it on the Enemy).

     

    I have one experimental Idea I never playtested. The Ability is Irooni from Bleach:

    As a warning ahead of time, most Zanpaktou abilities are broken. Most of them can not be parsed to something as balanced as Hero at all. This ability is a borderline case.

    https://bleach.fandom.com/wiki/Irooni
    " This is a color-based game where the participants say the name of the color they want to cut with their weapons and are unable to cut anything else.[1] If the color the participant calls does not exist on their body, the damage is minimal, even if the attack would normally inflict a much more severe wound.[2] The opposite is true as well; by calling out a color they are wearing and attacking, the damage dealt is proportional to the amount of that color on them.[3] To maximize damage, the participants have to use a color which maximizes the risks to themselves, as well as their enemy's. For example, by wearing black robes and naming black, one would inflict massive damage on an enemy if they hit,[4] even if the actual blow itself was minimal or minor, but the caller would also suffer severe damage if they are struck by the enemy in return.[5] "

    Basically both parties have their Defenses Reduced, but also can opt to get equal or greater defenses - but the enemy also get's those defenses.

     

    Here is what I came up with:

    20 Defenses, Area of Effect, Minor Side Effect (everyone affected looses 15 AP of Defenses), both sides can pick magnitude.

    This would debuff all Defenses in an Area (side effect). But you get to choose to grant yourself (and your enemy) more defenses then you lost.

    As I said: experimental. I put Area of Effect on Defenses (wich is not allowed) and worked a Side Effect affecting the unwilling target into it as well (not allowed). But I think the combination might just make it work.

  12. 29 minutes ago, Lucius said:

    I think the real reason the Nigerian atrocities are getting less play than the New Zealand massacre has to do with the fact that one is in Africa, and the other is in a first-world Western nation we don't expect to be plagued with such violence. In Nigeria, violence is expected, thus, not "news."

    "Crimewave in Gotham.

    In other news: Water is wet!"

     

    4 hours ago, Toxxus said:

    This is only true if it fits the narrative.

     

    Christians in Nigeria are getting annihilated by Muslim extremists, but that's not something the mainstream news in America wants to cover.

      

    Both are horrifying atrocities, but only one of them is getting coverage.

    Claim: This Photo Shows Muslims in Leipzig, Germany.

    spacer.png

    Use case: "Proof for Islamisation!"

    Reality: Orthodox Christians. Eritrea (Africa). They are comming from Church. Just had a Baptism.

     

    So yeah, the people that feel like highlighting that literally can not tell a Muslim and Christian appart, if he is from Africa.

    And they would not give a rodents behind for those christians, unless it was for justifying their hate for Muslims.

  13. 6 hours ago, massey said:

    I have no idea if that's your story or not.  But I put it out there because even if it's not your story, I think it's still a reasonable conclusion that a player could draw from the clues you have given.

    Then they would be trying to find her asuming that was the mystery.

     

    They are not trying to find her for any reason, period. They really just do not like mysteries.

  14. 1 hour ago, Toxxus said:

    She shoots the man's face on the True Lies poster and leaves Jamie Curtis unscathed

    It was a shock reacation with poor to no aiming.

     

    1 hour ago, Toxxus said:

    The Kree scanning device intones, "Human Male.  Threat level low to none.". 

    It classified Nick Fury as "Human", "Male" and "Threat level low to none."

    I am pretty sure Nick Fury is a Human.

    I am also pretty sure Nick Fury is a Man.

     

    I am also pretty sure that - compared to stuff like Asgardians, Flerkins, Groots and whatever species Drax was - Humanity does not have exceptional natural combat ability.

    I am also pretty sure that 90's Humanity Technology was not impressive for a Empire that could do a space/ground genocide without most humans even hearing of it. Much less do anything about it.

    So this was a underestimation of Humanity. And Nick Fury. But only a slight understimation, given when this played.

     

    For me the Gender was the least important part of the Scene.

     

    1 hour ago, Toxxus said:

    A guy is rude to her so she steals his motorcycle.

    Wich other 90's character did that?

    Oh right, Arnold Schwarzenegger as the Terminator. Every single time. The first time he even killed some guy by ramming his Fist into it's chest.

    The 2nd time he burned the guy on a cooking plate.

     

     

    Hrrm:

    In True Lies Schwarzenegger was the lead. And the Terminator also scanned and classified Humans like the scanner did.

    Maybe it was just a real lot of Terminator/Schwarzenegger References?

     

    1 hour ago, Toxxus said:

    It was beyond stupid.  He's been nothing but lovey dovey to the Flerkin up to this point and the space-cat clearly enjoys his attention; fights on his behalf; recognizes friends from foes; and then out of nowhere blinds him. 

    In other words, totally normal Cat beahvior.

    I had a cat allow me to pet his kits. And 5-10 minutes later, it gave me a scratch over the entire left upper arm for sitting in it's chair.

     

    I was in the Cinema with 3 cat owners. None of them were surprised. I mean I had enough 2nd and 1st Hand information about cats to not be surprised.

  15. 10 hours ago, Pattern Ghost said:

    So, someone thought it would be a good idea to have one AI train another AI to replace us. They even made a guessing "game." 

     

    A random article about the project:

     

    https://techcrunch.com/2019/02/20/can-you-guess-which-face-is-real-and-which-is-computer-generated/

     

    Direct link to the guessing "game" (i.e., help train your replacements):

     

    http://www.whichfaceisreal.com

     

    Here's a more detailed explanation of the tech from https://thispersondoesnotexist.com/

    Oh, so they finally Graduated from Cat Pictures?
    https://www.youtube.com/watch?v=Sw9r8CL98N0

  16. 12 hours ago, Deglar said:

    Sometimes I will inform the illegitimate rodents in my path that I would prefer them to consume excrement and expire.  This is when I forget to eschew obfuscation.

    As a Bastard myself, I could feel slightly offended. But then I am a legitimized Bastard. So there is that :)

  17. Well, the first question is:
    How are Poison, Diseases, Blinding and Paralyzation even build?

    Without knowing wich powers to counter, we can not counter them. So this goes more into general Game Design and Campaing rule territory, then simple power build.

     

     

    Diseases and Poison:

    Damage over Time applied to any number of Powers (from Damage, to Transforms, to Drains) would be away to go.

    If you make it NND (fitting Live Support), then a simple "LS; Useable on Others" could be that part of the power.

     

    My first instict for Blindness would be a Flash. But that is more for Combat Blindness, not "I can not see for hours"  Blindness wich D&D seems to prefer (that falls more into Transform). But maybe a DoT version of Flash could work here, with the same logic as for Diseases and Poison?

     

    Paralyzation:
    Entangle is usually the first thing. And boy countering that one is tricky.

    But there are other possible ways. Look at the rules for having "0 in any Stat". That would allow Drains to become effective Paralysation tools.

     

    The simplest way would be to declare "All Diseases are countered by the Restoration Spell" as a Campaign rule. This may or may not give all those Power Builds a Limitation.

  18. Is Chaos a Special Effect? What is it's meaning in yoru Campaign?

    Is it just adding more Randomness?

     

    What you describe makes me think "Adding Minor Side Effect" to powers.

    Minor Transform can add a -1/2 Limitation.
    Major Transform a -1.

    APG I 82 also has Optional Rules to make Change Environment add Advantages/Limitations/Complications. But as anything in the APG, it is rather experimental. And they are additionally marked with a warning Sign.

    The only real limit is that those "can not completely remove the useability of the power", given the circumstances.

     

    Side Effects can explicitly be used to deal damage to the user and by default, this damage ignores defenses (what I asume you tried to do with NND or Drain).
    "Any Side Effect automatically affects the character (or environment or recipient) — no Attack Roll is necessary. The character, environment, or recipient gets no defenses against the Side Effect — not even if he’s Desolidified or otherwise protected from that form of damage under ordinary circumstances"

    Minor side effect (-1/4, x2 for being always there) is "15 Active Points, or one-fourth of the Active Points in the power (whichever is greater)". That is enough for 3D6 Damage that defenses will not prevent.

  19. 3 hours ago, Brian Stanfield said:

    So, my leading question is this: what do you think is the best genre for teaching the 6e rules? After figuring out which genre to play (and it's going to be up to us as a group, certainly, but I'd try to sway them based on the wisdom of these forums), there are all sorts of other questions.

    Superheroic. Hands down.

    Even if it was generalized away from those roots, they still show in a lot of rules. The rules are Optimized for Superheroic play first, heroic play second to thrid.

     

    3 hours ago, Brian Stanfield said:

    Is it best to start with pre-gen characters, as is my inclination for teaching the game?

    The Character creation is certainly too complex to throw the players into the Deep end here. Maybe you could get them to design a Character in OpenLegends and then parse it to Hero? I have been theorizing that it might be a good learning and abstraction tool.

     

    However, Pre-Generated can mean a lot of things. It could mean you pick characters from the books. Or that you handcraft the Ideas of the players (if you know them). But it is not nessesarily bad to have throwaway Characters for the first intro games.

     

    3 hours ago, Brian Stanfield said:

    Now the nuts and bolts: which parts of the rules are the most important to teach first?

    I would say Combat. Again, the game seems optimized for (Superheroic) combat resolution. Most of the powers have combat oriented uses.

    Even powers like Mind Control are balanced on how they interact with Combat System.

    The combat is the Systems Strenght.

     

    3 hours ago, Brian Stanfield said:

    What's the best way to start playing? Do I start with some simple skill-based activities (this is obvious if it's a heroic-level game), making sure everyone has some sort of skill to use? And then move into a combat? I've seen this suggested before, and it seems prudent. But again, I'd like to get some of your experience with this process.

     

    3 hours ago, Brian Stanfield said:

    This is the part that scares me the most: what's the best way to introduce combat?

    Again, I think Combat is Heroes Strenght. And here I want to point you to teh Original intro page of Mindmistress:
    spacer.pngInsert other media

    Start with a fight against normal, unpowered Criminals. Maybe have all of them fight in paralell. Leave superfights for later until the players got a "feel" for the rules.

     

    3 hours ago, Brian Stanfield said:

    I'm going to create some handouts for the players. Other than the 2-page primer, and their character sheets, what do you think is worth handing out to the players? A complete list of maneuvers is possible. But I was thinking of limiting the number of maneuvers available to them at first.

    You do not want to overwhelm them with too many maneuvers. Aborting alone a very problematic thing to get your head around.

    As for handouts, this is my old Power Guide I wrote for introduction purposes. It should help equally with Parsing Sheets (without the books) and getting into the basics of Character Creation:

     

     

     

     

  20. It had to be taken down due to excessive Memory and CPU Demands on the Server.

    Unfortunately Heirarchical Forums are really taxing on just about any measure. The general age and amount of data still in there did not help.

     

    Recently even the Forums had to undergo a pruning of Threads. Mostly it affected the NGD Forum. The biggest victim was propably the old Funny Pictures thread, but we now got a new one.

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