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FenrisUlf

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Everything posted by FenrisUlf

  1. First the Coriolis Effect and now this. Thanks all for bringing back such lovely memories. BTW, how will you be using the Blood in your campaign? I was thinking of *maybe* having one character turn out to be Blood (or part-Blood) in my campaign if I ever find the old sourcebook again. And wasn't there a pair of characters in there called 'Crimson Blade' and 'Brynhild'?
  2. Glad to see I'm not the only person who remembers the Black Enchantress, Donnah/Coriolis, and Doctor Arcane. GREAT adventure and set of NPC's! Whoever di it deserves to be proud. Two questions here: Where can I find a copy of 'The Coriolis Effect'? I lost mine years ago, sad to say. And, of those of you who ran the scenario more or less as written, how many of you used the 'Black Enchantress comes back through a male character's body' idea they recommended? (Poor Bravo... becoming a pretty teenaged girl realy didn't do much for his rep with his biker buddies.) Back when I first read that, it sounded to me like the weirdest thing I could imagine. Today it'd sound downright normal in some game systems. How things change, eh?
  3. How about folks with animal-based powers/animallike appearances? It seems to me that while a lot of these are done in the sense of 'ravaging brute', they could also be done as outsiders looking in on humanity. I.e., Doctor Silverback probably wonders sometimes why everyone gets hissy fits when he tries grooming them for bugs. For that matter, while I like Fenris as a villain, his 'the wolf = sociopath' seems bogus to me. Might be he was always murderous on some deep level but now he know he can act on it, because after all, he's part predator now, and all predators are blood-crazed killers. Anybody got anything they can add to this?
  4. Thanks for your help. I was also thinking of, if/when the characters ever do go back in time, of what happens when they confront the Turakian Age Crowns of Krim. Remember, they'll be even stronger back then (as would Takofanes -- yow!). A second, somewhat related question here is (though it's more 'background' than anything that might play in a game), what ever becomes of all the 'super tech' or magical devices when the magic fades away? According to 'official Hero Universe History', the world goes straight from a mostly cheery/upbeat superhero setting to a hell-on-Earth cyberpunk world; that sounds like a mighty big shift, which makes me wonder just where all the magic goes by 2020...
  5. Hi all, Just out of curiosity, how many of you playing in the official Hero Universe setting ever intend to use some of the other genres as settings for time travel adventures? Myself, I expect/hope to see something soon covering the Turakian Age, as one of the characters in my campaign gets his powers from an artifact from that time -- it was built to oppose Krim and Takofanes/Kal-Turak, and since the character is /very/ curious about its real origins I expect we'll be taking a little trip one of these days...
  6. Hi all, I intend to use the info on the Turakian and Valdorian Ages (that's the one right after Kal-Turka/Takofanes bites it, right?) in my own games, as I have a PC in Champions who owes his origin to a Turakian artifact. Just out of curiosity, what do you folks think the 'feel' of the Turakian Age should be like when used? Is it Tolkien, Howard, or whatever? I do get the idea that it's something very ancient, giving me the impression of Lovecraft or Howard myself.
  7. Say, didn't Roy Thomas write Captain Carrot? Dang, is it just me, or did he write just about every series at some point or another?
  8. You mean someone still actually *remembers* Captain Carrot and his Amazing Zoo Crew? Well, my character is named 'Fenris', so I think it's kind of obvious what he'd be... I'd try to get him Farah Foxette as a DNPC though.
  9. Very interesting reading here. Myself, I'm somewhere between Silver and Iron Age; most villains don't kill, some do, and some of the heroes will take a hard-line response. And certainly a campaign that revolves around the responsibility of power sounds like something with real staying power. My main problem with campaigns where killing is allowed is that I've known too many players of the 'I can kill? Cool! Huh-huh!' variety. Trying to use real-world consequences against them typically proves useless, and you ultimately wind up with either a 'kill 'em all!' campaign or total self-destruction.
  10. FenrisUlf

    Super Names

    How's this for a name? Hexarcana -- spell-slinging gunfighter from the Old West. (Be a great enemy for the Tombstone Kid from the Asesinos!)
  11. HI all, Looking at the main Champs rulebook, I found myself wondering about 'fad heroes' and their powers, especially if you updated them to the present. Just what amoounts to a 'fad' right now, and roughly what sort of powers would they have? (Keeping in mind that such heroes tend to be on the comical side...) For instance -- what would 'The Amazing Goth' be like?
  12. ROFL! And all this reminds me of a long-gone campaign where we had a pair of VIPER agents who were basically Laurel & Hardy in green.
  13. Any word on the time slot? And I found 'The Savage Time' to be a great episode, as well as the recent return of Darkseid. Geez, at least it looked plausible when Supes got batted through the walls!
  14. ... or more specifically, just which if any writers would you folks suggest as the ones NOT to use as inspiration? I.e., who are the worst comic book writers? Thanks, FenrisUlf
  15. Re: I'd have to say... You know, between this and the paranoia about mentalists, this all reminds me of the level of menace displayed by Manchester Black in the recent 'Ending Battle' plot in the Superman comics. Now Black was nasty and smart -- using his mental powers to discover Supes' every secret and then boradcasting it to every villain in the world.
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