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Foxiekins

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Everything posted by Foxiekins

  1. Re: Hiya QUARK-dude... I didn't have to fabricate anything, they come into the bar all the time... It didn't work, though... The police person asked how old they were, and I said maybe 20 to 30 years old... She said they weren't minors, and I said yes they were... After all, the people they work for wouldn't pay them if they didn't mine the coal... You never heard such bad language from a police person in your life...
  2. Re: (In Character) The Q.U.A.R.K. Column begins anew! Oh... Well, so much for THAT experiment...
  3. Re: The Patrol Laser Well, the power cell masses about 100 grams... It's a cylinder about 2 inches long and about 1 inch across, composed of artificial diamond crystal doped to act as a semiconductor in spots, with lithium ions crowded into its lattice structure before having the surface sealed to keep them in... Power capacity equal to around 3,680,000 Joules... The Patrol Laser itself masses 650 grams or so, for a total of 750 grams when you put in the power cell... There's also an optional collimator bell, that I forgot to put into the writeup, that adds another 250 grams for a total mass of about a kilogram...
  4. Re: CALDERA Autofire System... Barrel length has nothing to do with it, other than making the weapon easier to aim... CALDERA cartridges are *not* a hollow brass cylinder filled with propellant and primer, and with a bullet stuck into the end, they are a solid plastic cylinder with mirrored coatings on each end... The CALDERA is not a conventional weapon, so asking about them has nothing to do with it...
  5. I redid the Patrol Laser a bit... This uses the technology that eventually made the CALDERA obsolete... Cost** Power END 73** Power Cell: (800 END, 100 REC) Reserve: (180 Active Points); OAF Durable (-1); REC: (100 Active Points); Recovers only when Connected to Power (-2)* 0 18** +9 with Multipower Attacks (45 Active Points); OAF: Patrol Laser Durable (-1), Linked (High; -1/2) [Notes: Levels Usable = Shots Fired - 1]* 33** Patrol Laser: Multipower, 82-point reserve, (82 Active Points); all slots OAF Durable (-1), Real Weapon (-1/4), Beam (-1/4)* 3u** 1) High: Killing Attack - Ranged 2d6, Increased Maximum Range (410"; +0), +1 Increased STUN Multiplier (+1/4), Armor Piercing (+1/2), Autofire (10 shots; +1) (82 Active Points); OAF Durable (-1), Real Weapon (-1/4), Beam (-1/4)* 8 2u** 4) Medium: Killing Attack - Ranged 1d6+1, +1 Increased STUN Multiplier (+1/4), Autofire (10 shots; +1) (45 Active Points); OAF Durable (-1), Real Weapon (-1/4), Beam (-1/4)* 4 1u** 5) Low: Killing Attack - Ranged 1 point, +1 Increased STUN Multiplier (+1/4), Autofire (10 shots; +1) (11 Active Points); OAF Durable (-1), Real Weapon (-1/4), Beam (-1/4)* 1 1u** 6) Flashlight: Sight Group Images Increased Size (32" radius; +1 1/4), Reduced Endurance (1/2 END; +1/2), Autofire (2 shots; +1 1/4) (40 Active Points); Only to Create Light (-1), OAF Durable (-1), Real Weapon (-1/4), Beam (-1/4) [Notes: This is effectively 1 END per Turn]* 1 Powers Cost: 131 One thing I'm wondering about... What about the players who want to have spare power cells...? Ideas, anyone...?
  6. Re: CALDERA Autofire System... Um... This is a LASER... Not a slugthrower... The cartridge is a disposable lasing chamber that gets thrown away after it discharges... Compare 60mm to the length of a convential round and cartridge *together*... 60mm is just a bit over 2 inches...
  7. Re: (In Character) The Q.U.A.R.K. Column begins anew!
  8. Re: (In Character) The Q.U.A.R.K. Column begins anew! Wot about Interwoven 3d fabric of buckyfiber..? Within a cladding of Borazon..?
  9. Re: Fake TV-Shows Hey, yeah...!!! Don't forget those great classics: Smoochy's Magic Jungle, and Rainbow Randolph...!!!
  10. Re: Hiya QUARK-dude... But I don't have ammo for the autocannon, just the autocannon...
  11. Re: Hiya QUARK-dude... But I don't *have* a gun shop...
  12. Re: Fake TV-Shows Don't forget all the stuff with Marty Moose in it, from National Lampoon's Vacation... For that matter, watch National Lampoon's Disco Beaver from Outer Space was a collection of fake TV stuff seen while an offscreen couple argued about what to watch...
  13. Hiya QUARK-dude... I perchanced into a spaceport bar lately, and set something I recently found up on the bar to contemplate its workings... It's a half-meter long, 40kg, 6-barreled rotary-firing autocannon... Anyway, the bartender got all upset with me... I explained that it wasn't loaded, but she still made me take it away, because it wan't in a holster... The next day, after going through the anguish of getting a custom holster for it, I went back, and she made me take it away again, even through it was in a holster like she said she wanted the day before...!!! What can I do to get revenge...?
  14. Re: CALDERA Autofire System... And just to inflict mental trauma on everyone, the reason the CALDERA is old, obsolete technology is that state of the art tech lets you have this: Cost Equipment END Reserve (800 END, 800 REC): (880 Active Points); OAF: Continuous Beam Laser Durable (-1); REC: (800 Active Points); Must Replace Power Cell (-2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), Requires A DEX Roll (-3/4) Continuous Beam Laser: Multipower, 85-point reserve, (85 Active Points); all slots OAF Durable (-1), Beam (-1/4) u 1) Low: Killing Attack - Ranged 1 point, 10 Shot Autofire, Low Recoil (+2) (15 Active Points); OAF Durable (-1), Beam (-1/4) u 2) Medium: Killing Attack - Ranged 1d6, Reduced Endurance (1/2 END; +1/4), 15 Shot Autofire, Low Recoil (+3) (64 Active Points); OAF Durable (-1), Beam (-1/4) u 3) High: Killing Attack - Ranged 1d6+1, Reduced Endurance (1/2 END; +1/4), 20 Shot Autofire, Low Recoil (+3) (85 Active Points); OAF Durable (-1), Beam (-1/4) u 4) Flashlight: Sight Group Images Increased Size (32" radius; +1 1/4), Reduced Endurance (1/2 END; +1/2), Autofire (2 shots; +1 1/4) (40 Active Points); OAF Durable (-1), Beam (-1/4) [Notes: This is effectively 1 END per Turn.]
  15. Re: Yet Another "Name This Character" thread. Sapphire...? Going from both his color and crystalline skin...
  16. Re: CALDERA Autofire System... Well, I'm glad the technobabble was of use to you, if not the writeup itself... Blammy, Blammy...
  17. Re: CALDERA Autofire System... Into the top of the pistol doesn't mean it points straight up... It's at an Angle, and thus can also be grabbed with your other hand for added stability... (See page 328 of FRED... Weapons are one-handed by default, and wielding a one-handed weapon with two hands reduces its STR Minimum by 3...) The engineers who designed the system found that some lateral vector on the cartridges as they loaded made things work better when the rest of the weapon's action is taken into account. Cartridges feeding off the top of a drum magazine automatically have lateral motion, as they feed from the loading spiral inside the drum... With a box or stick magazine mounted straight up and down, you don't get that...
  18. Thankie... The big problem with energy weapons now is cooling... In fact, cooling is a problem for some *conventional* weapons... Like the machine guns that will melt their own barrels if their cooling jackets malfunction... The CALDERA uses a solution inspired by the hot brass that pours from current autofire and semiauto weapons... Keep in mind that CALDERA Cartridges are semi-molten after they are fired and ejected... Take care not to step on them, for example... Although a recently fired cartridge *is* highly useful for making impressions of small heat-resistant objects, if you know what you're doing... Ah, techno-babble... Gotta love it... The hilarious part, to me that is, is that at the time of the campaign I'm doing all this for, the CALDERA is a hundred years old or more, and is actually obsolete and no longer used by the Military... But you know how folks are with continuing to use old weapons...
  19. Note that this uses a multiplier I came up with for the Autofire Advantage... Defining Margin of Success as the difference between your roll and your target, for a successfull roll, then Autofire requires a Margin of Success of 2 full points for each extra shot that hits, up to the number of shots in the Autofire burst... The multiplier's name is "Low Recoil", and changes this to a Margin of Success of 1 point for each extra shot that hits, and doubles the value of the Autofire Advantage... ***THIS IS NOT AN OFFICIAL PART OF THE HERO SYSTEM*** That said, here's what I did with it... CALDERA Pistol: 1d6+1 RKA vs ED (3 Shot Autofire, Low Recoil; +1/2) (4 clips of 32 Charges +1/2) (40 Active), (OAF -1) (Real Weapon -1/4) (Beam -1/4); Real Cost = 16 CALDERA Carbine: 1d6+1 RKA vs ED (5 Shot Autofire, Low Recoil; +1) (4 clips of 64 Charges +3/4) (55 Active), (OAF -1) (Real Weapon -1/4) (Beam -1/4); plus 2 Range Skill Levels (6 Active), (OAF -1) (Two-Handed -1/2); Real Cost = 22 + 2 = 24 CALDERA Rifle: 1d6+1 RKA vs ED (10 Shot Autofire, Low Recoil; +2) (4 clips of 125 Charges +1) (80 Active), (OAF -1) (Real Weapon -1/4) (Beam -1/4) (Two-Handed -1/2); plus 4 Range Skill Levels (12 Active), (OAF -1) (Two-Handed -1/2); Real Cost = 27 + 5 = 32 Used by paratroopers during the 22nd Century, CALDERA is an acronym standing for Cartridge Action Laser, Directed Energy Ranger Armament. The heart of the system is its laser cartridge, developed at the end of the 21st Century by scientists of the North American Federation. It is composed of a metastable compound, held within a transparent, heat-resistant, plastic matrix shaped into cylinders 9mm across and 60mm long. Unfired cartridges are a milky-white translucent color, with reflective coatings on each end. A box magazine fits into the top of the pistol, while the carbine and rifle use drum magazines fitting underneath. None of these weapons have appreciable recoil, and all are capable of automatic fire and use the same ammo, although at differing fire rates. Cooling occurs by the ejection of spent cartridges to get rid of most of their heat, with liquid nitrogen absorbing the rest and providing gas pressure to drive the weapon's action. Cartridges are fired by a laser pulse from the rear of the chamber. This burns through a microscopic spot in the rear reflective coating, and causes the metastable compound to break down into a lasing medium. The firing laser, a low-powered semiconductor unit, is tuned to the same frequency the cartridge medium lases at. When the intensity reaches a maximum, the front reflective coating breaks down and the laser pulse emerges from the weapon. Hmmm... Now to start on the writeup for the Plasma Blaster...
  20. Re: What would this Advantage and Limitation be worth...? If someone has 4 PSLs vs Autofire Penalties with a x3 Autofire Attack, then either all 3 shots hit, or they all miss... With my version, their Attack Roll needs a Success Margin of 2 or better for all 3 shots to hit... Even if you go with 2 PSLs instead, for a matching Success Margin requirement, there is no way for only 1 shot to hit with the Attack...
  21. Re: Another gun that makes even ME go "WHY?" Hmmm... In that case, and having the book to work from now instead of my memory, I would say: 2 & 1/2 d6 RKA, -2 OCV, +1 STUN Multiplier, STR Min = 15...
  22. Re: Another gun that makes even ME go "WHY?" I would rate it at 2d6+1 RKA... I think the site says that it can also fire .45 and .454 rounds, not that the ammo designed for it would be .45...
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