Jump to content

phydaux

HERO Member
  • Posts

    1,007
  • Joined

  • Last visited

Everything posted by phydaux

  1. Man, that toon is riddled with math errors. I'll comb through it tomorrow and them see if the forum will let me post a correction. If not then, well, it's close enough to give everyone a decent idea of how he's suppose to work. *Made several refinements to the original toon
  2. I'd be interested in hearing your take on the character I submitted above, in regards to relative power level (too wimpy, too munchkin) and "tone" (if you think he'll fit in with the other PCs).
  3. So I made an account on Obsidian Portal and Google Hangout. Still waiting for feedback on my toon. Do you use ALL of the Maptools tools, or just a few?
  4. That's why people say that Champions is a Super Hero RPG and not a Comic Book RPG.
  5. Nice. Right Weapon reminds me of the old Harbinger of Justice from Dark Champions. Whenever his gun ran out of charges, he's just reach under his cloak and pull out another gun. He ALWAYS had another gun.
  6. QUAZAR Mk VI Md 1 STATS - STR 10 10 DEX 15 8 CON 18 8 INT 18 5 EGO 15 5 PRE 15 25 OCV 8 25 DCV 8 - OMCV 3 - DMCV 3/6* 10 SPD 3/5* 3 PD 6 3 ED 6 1 REC 5 2 END 30 5 BOD 15 5 STUN 30 Subtotal: 115 POWERS 26 END Reserve, 80 END, 30 REC, OIF Power Cells 16 +8 rPD/+8 rED, OIF Armor 16 +8 rPD/+8 rED, OIF Force Field Generator 16 +6 rPD/+6 rED, Hardened and Impenetrable, OIF Striker Plates 26 20m Flight, + 1/2 Variable Advantage, OIF Jet Pack 40 60 pip Multipower, OIF Power Array 4 8d6 EB 0 End, STUN Only (Electroblaster) 4 12d6 EB 16 (Powerblaster) 4 8d6 AP EB (Laserblaster) 4 9d6 EB AOE 4m Radius (Turboblaster) 4 4d6 RKA (Megablaster) 3 Invisibility Sight Group, no Fringe, 0 END 13 +2 SPD, OIF Exoskeleton 5 +3 DMCV, OIF Psi Dampener 3 5 pip Mental Defense, OIF Psi Dampener 3 5 pip Power Defense, OIF Psi Dampener 3 5 pip Flash Defense, OIF Visor 3 UV Vision, OIF Visor 3 IR Vision, OIF Visor 10 Radar, OIF Antenna 8 Radio Perception & Transmit, OIF Antenna 6 Self Contained Breathing, OIF Hull Integrity 1 Safe Environment High Pressure, OIF Hull Integrity 1 Safe Environment Vacuum, OIF Hull Integrity 1 Safe Environment Radiation, OIF Hull Integrity 1 Safe Environment Intense Cold, OIF Hull Integrity 1 Safe Environment Intense Heat, OIF Hull Integrity Subtotal: 225 SKILLS - Conversation - Persuasion - Acting - Climbing - Concealment 3 Stealth 3 Computer Programming 3 Paramedic 3 Deduction 3 Law 3 Inventor 3 Mathematics 3 Physics 3 Engineering: Mechanical 3 Engineering: Electrical 3 PS: Engineer 3 PS: Superhero 3 Power Skill: Power Armor Pilot 2 KS: Superheros 2 KS: Supervillians 2 AK: Millennium City 2 TF: Ground Vehicle Subtotal: 47 PERKS 5 Eidetic Memory 3 Lightning Calculator 2 Speed Reading Subtotal: 10 CONTACTS 3 Blackmarket Tech Dealer, 11 or less, Useful Skills & Resources, Contacts of His Own, Good Relationship Subtotal: 3 DISADDS 15 Hunted by Harmon Industries (More Powerful, Infrequent, Extensive NCI) 15 Rivalry with Defender (Professional, Significantly Superior) 5 Negative Reputation (Defender Ripoff, Infrequent) 5 DNPC Grad Student (Skilled, Infrequent) 15 Public ID 15 Secret ID – Vengeance Subtotal: 75 STATS 115 POWERS 225 SKILLS 47 PERKS 10 CONTACTS 3 TOTAL 400 DISADDS 75 UNSPENT 0
  7. QUAZAR All Calvin Stringle ever wanted was to work as an engineer, invent new things, and have the respect of his peers. With his degrees in engineering and physics it looked like Calvin was well on his way to achieving all of those goals. And then Cal was hired by Harmon Industries. While working for Harmon Industries as a research assistant during the day, Cal spent his evenings and weekends working on his own inventions. He had many, several invented while he was still at school, and he had recently applied for several patents. Cal Proudly showed off several of his inventions at the Annual Millennium City Engineering Enthusiast’s Group. The Monday after the show Cal was called in to his boss's office. He was reminded of the contract he signed when he started work for Harmon Industries. One of the clauses stated that any inventions he made, or patents he filed for, while an employee of Harmon Industries automatically became the property of Harmon Industries. Harmon Industries impounded all of his work, assigning it to their Classified Research division. Cal was told that if he ever showed or spoke of “Harmon's” inventions in public again then he would go to jail. Furious, Cal resigned from Harmon Industries. Soon he had another job working as an engineer for another, though smaller and less prestigious, company. But soon Cal was called into his new boss's office. It seems they had received a letter from Harmon Industries. Cal's contract had a five year Non Competition clause in it. They would have to let Cal go or face a lawsuit by Harmon Industries. Heartbroken, Cal lashed out the only was he knew how. Securing high tech components on the black market, he assembled a rudimentary blaster, force field generator, and thruster pack. Calling himself Vengeance, he attacked several Harmon Industries laboratories and warehouses. Vengeance easily defeated the Harmon Industries security teams, and even the Harmon Industries Supervillian Response Teams. But eventually James Harmon himself responded in the Defender power armor, and Cal's crude equipment was no match. He escaped capture only by activating a cloaking device and fleeing. Back in his workshop, Cal was devastated. Harmon Industries had defeated him professionally, and now Defender had defeated him personally. But no! James Harmon WAS Harmon Industries, and James Harmon was Defender. Looking down at the remains of the primitive Vengeance armor, Cal knew what he must do. Working day and night, Cal designed a new set of power armor. He would show the world, show EVERYONE. His armor would be better than the Defender armor. He would be a better hero than Defender. Naming himself after the most powerful phenomenon in the galaxy, a QUAZAR, would show EVERYONE that he was a better MAN than James Harmon. And Cal upgraded the Vengeance armor, too. Not that he would ever use it. Not that he ever INTENDED to use it. But Cal had learned that, when dealing with James Harmon and Harmon Industries, it was best to keep his options open.
  8. I saw from your campaign log that you're set in the Official Champions Universe. That made the choice easy for me - Joe Dirt Power Armor! Don't worry, that's NOT my character's name! LOL! But that's the idea - An on-his-own inventor who builds and used Power Armor to fight super villains, all while the biggest, richest, and most famous power armor hero in the game universe carries out a long legal battle against the PC for patent, copyright, and trademark infringement.
  9. Also a D-List Super Roller Derby Queen. As much as I love my power armor toon, I'm thinking the Roller Derby Queen is growing on me. But I don't think your campaign needs ANOTHER female toon in it.
  10. also working on a Mentalist. and a Mystic. And a stealthy martial artist with gadgets. That's the thing about Champions. Making the characters is a game in and of itself!
  11. Just like no one wants to play a Paladin in D&D, or if they DO then they somehow think that Lawful Good actually means Lawful Stupid.
  12. So I'm working on a character idea, and like most of my character ideas it's completely UN-original. Guy in power armor - Flying/Force Field/Various Energy Blasts. He has various defense powers, extra senses, life support. He also has a cloaking device. Where I'm kinda torn is the backstory. I can always go with the Wealthy Inventor who uses his company money to build a power armor. It works, and that's why it's been done to death. Or I could go with Joe Armor Pilot, one of the nameless, faceless guy who flys the Generic Power Armor that Mr. Wealthy Inventor RENTS to the super group, and other super groups all over the world. It would be up to him to distinguish himself from all the other Generic Power Armors out there, regardless how much Mr. Wealth Inventor insists that Generic Power Armor pilots NOT distinguish themselves. OR I could go with Joe Dirt, Backyard Inventor who cobbles together power armor from lawn chairs and discarded computer components, and is constantly harassed by Mr. Wealthy Inventor for patent & copyright infringement. Lookin' for feedback here, phy
  13. All us PnP RPG'ers are anachronisms. We should have seen the writing on the wall back when Everquest first rolled out.
  14. Maybe Flight, Usable on Others, Only to Slow Decent?
  15. So what I hear you saying is "There will be no background checks."
  16. Yeah, just from looking over your drawing it looked like you didn't have a flyer or a power projector. I read your house rules & character guidelines and have been tinkering Didn't hurt that I just finished Confessions of a D List Supervillian (was good, but avoid the two sequels).
  17. What's the "feel" of the campaign? Silver Age? Bronze Age? Iron Age? How would you as GM fill in this blank: "The team is lacking a ______" How would the players answer that question?
  18. Is there an opening for PE teacher?
  19. Don't get me wrong, I'm a huge fan of breasts. But are ALL the characters female?
  20. See, that's the thing. Unless the campaign is a Supers Academy / Hero High School type of campaign then the PCs have no motivation to hang out together out of costume. And that REALLY cuts down on the opportunities to role play. So the campaign devolves into "You're all paroling the city, separately, and you all happen to notice..." Seriously, it's WORK to manage a supers campaign. Each character has (or SHOULD HAVE) at least one Hunter By and at least one Hunter Of. "OK, GM. He's Hunted By Viper, and Hunter Of Viper." "Great. Why?" "What?" "Not what. Why?" "Why What?" "Why is your PC Hunter by Viper and a Hunter Of Viper?" "Um, because you said I had to have one Hunted By and one Hunter Of...." If a player puts as much thought put into his character's background as was put into the character's Multipower, a player should not only be able to hand the GM a character sheet for the PC, but ALSO charracter sheet for his Hunted By & Hunter Of NPCs. Here's an example - One of my favorite PCs from ages ago was one of two best friends that entered the Primus Super Soldier program together. Both had adverse reactions to the modifications. Both became withdrawn and slightly paranoid. One, the PC, became a street level vigilante called Lone Wolf. The other became a mercenary and assassin called The Savage. This was cool, because the GM know my character would drop EVERYTHING to track down The Savage, even to the point of bailing on my team mates mid-fight to chase a possible clue. It was a permanent plot hook for the Gm to tug when he wanted to advance the campaign. Now if the player DOESN'T put that level of thought into the character, then it's up to the GM to do it. And if the GM DOES put in that amount of work, and then he tugs on that plot hook, there's no guarantee that the player will react the way his character sheet says the character should react.
  21. Good point. Although it seems like nearly every PC I make has some Armor (OIF Costume)
  22. Back in 3rd ed Seeker got a lot of flack for having no rPD. Thing is, there are LOTS of comic book heroes running around with no rPD. The justification is "A guy with a knife becomes a real threat." Yeah, well, we'll see about that. I'll start with the best example - Spiderman. He has no rPD. A street tough with a knife has a chance of causing a serious wound to Spiderman. IF he can hit him. Which he can't, but that's another thread. Here's another - Daredevil. He's got no rPD. Name another comic book hero with no rPD.
  23. I loved Rolemaster back in the day. My gaming group played, and loved the critical hits.
×
×
  • Create New...