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Metaphysician

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Everything posted by Metaphysician

  1. Because Green Dragon is a 5th Edition character, with an origin recent in the timeline. You would have to revert him to 4th Ed version, and make him a contemporary of the first group of Champions ( late 70s- early 80s ) for a romance with his sister to work.
  2. Okay, US tanks use two types of ammo in real life: depleted uranium sabot, and HEAT ( shaped charge ). 8d6 RKA sounds about right for the sabot round, though personally, I'd cut it down to about 6d6 RKA and add double Armor Piercing, or *maybe* AP and Penetrating. For HEAT rounds, 6d6 RKA, maybe with one level of Armor Piercing, but with a linked 2-3d6 RKA Explosion. Sound about right??
  3. You'd need to drag back Green Dragon's personal timeline in order to allow his sister as an SO for Seeker.
  4. Far better than the ( at best ) boring mystic and martial artist on Champs 5th. . .
  5. Who are the 3rd Ed Champions?? ( and if they appeared in 1983, then they postdated my insertion of the 4th Ed Champs, anyway )
  6. Depends on the team, IMHO. The Champions would have a tough time taking out one tank, unless Defender's EMP blast works on it. My current superteam, the ( 750+ point ) Sentinels, would probably eat most military units alive. Of course, thats because we have: -A flying brick with the speed to catch up with anything on the battlefield, the strength to tear it apart, and the durability to take tank shots for only a couple stun. -An equally fast cosmic power wielder/energy blaster with LoS range and the ability to take anything short of a tank round without being CON stunned. -A teleporter capable of going wherever, whenever on the battlefield ( like inside tanks ) -A disgustingly powerful mentalist with ultratough powered armor ( equal to the cosmic, IIRC ) -A shrinker capable of evading almost all detection and wreaking havok inside vehicles -Grand Admiral Thrawn + Fremen with telepathy, who's sneaking into the headquarters for some knifework while maintaining telepathic link and tactical aid to everyone else.
  7. Assuming Defender got permission beforehand ( he probably would ), Solitaire probably *would* mentor Witchcraft. Though, thats one possibility re: Solitaire- while the Battle of Detroit was going on, Solitaire was busy acquiring her true heritage as the new Archmage ( with the help of Seeker and the Trismegistus Council ). This would also help explain why the two aren't constantly around to act as an old guard to the new Champions: Solitaire has Archmage business to handle, and Seeker is either helping her or training for the Tournament of the Dragon. . .
  8. OTOH, supers tend to be smaller targets than military vehicles. I imagine a tank would have a tougher time hitting a super directly than another tank.
  9. I don't have the book, so I tend to benchmark characters against the strat-nuke stats I remember from when I skimmed it ( 20d6 RKA ). There are characters who are instantly killed by a ( average ) nuke, characters who can survive a nuke hit, characters who can keep fighting after a nuke hit, and characters who aren't even CON stunned by a nuke hit. Of the ones you mentioned, only Grond survives the nuke hit. OTOH, Gravitar might be able to redirect it with her Missile Deflection ability ( can't remember how it effects area attacks, or what range it works with ). The other benchmark I have is the tank gun mentioned in the BBB ( 8d6 RKA ). Gravitar doesn't have to worry about these much; they only do 16 Stun on average per hit, no Body. Thats minus force wall and missile deflection. Firewing takes 8 Body per hit, 30 stun or so. He can't get hit many times. Good thing he wouldn't. Grond can take 4 hits before running out of Stun, but no Body, no CON stun.
  10. An idea struck me for how to modify the Champs U timeline so that the 4th Edition team doesn't get retconned: multiple incarnations. Specifically, the first team called the Champions was a group founded in the late 70s, by a stranded alien prince who took the name Obsidian, in order to better protect his adopted home. All the 4th Ed members would be there, except Defender. Obsidian gets modified some to better fill both the tech and leadership roles; basically, he's an older and more experienced prince before he crashed, and about 400 points when the team was founded. Everyone else is about the same, but built on 300 points. The team is quite successful, leading some to speculate that it would be the next "big" team, like the Sentinels and Justice Squadron. . . until Obsidians people arrived. Basically, his father was dead, and the empire was falling into civil war. They had just found Obsidian(1), and he was desperately needed back home to take his place as King. As such, he regretfully left Earth, and the Champions, in the mid 80s. Bereft of their leader, the team eventually fell apart, mostly due to conflict between Quantum and Seeker over her more brutal methods. The team parted ways, except for Seeker and Solitaire, who found a common bound in their interest in truth ( to say nothing of some romantic feelings ). Quantum remained an active, albeit brutal, hero, until her death in the Battle of Detroit. Jaguar didn't last that long; enemies he had made while a Champion among VIPER assassinated him a few years after the team disbanded. Seeker and Solitaire remained both partners and a couple, and eventually wed. To this day, they are active as heroes(2),albeit mostly in less public mystic and martial circles. Many years after the Battle of Detroit, the hero Defender decided to found a superteam in Millenium City. Having encountered Seeker and Solitaire earlier in his career, and knowing the story of the team that was, Defender decided to resurrect the Champions. . . 1. Idea: While an accident, or assassination attempt, is what stranded Obsidian on Earth, his location was rediscovered by his father not long after. This discovery was kept extremely secret, however; there were troubles in the empire, and the best way to protect his son and heir was for everyone to think he was already dead. 2. Given that circa the Battle of Detroit, Seeker and Solitaire would both be 550+ point heroes with over a decade of experience, I don't have a good reason why they weren't present. Ideas?? Oh, and if anybody has any other ideas for how to incorporate the 4th Ed Champions into 5th Ed continuity. . .
  11. Team 4th: Defender, Jaguar, Quantum, Obsidian, Seeker Solitaire ( 250 point versions ) vs Team New Millenium: Defender, Quantum, Behemoth, Seeker, Solitaire ( Champions: NM book versions ) vs Team 5th: Defender, Ironclad, Nighthawk, Sapphire, Witchcraft ( 350 point versions ) Which team wins??
  12. I'm sure Starguard could whip up a Dispel or Transform of suitable variety.
  13. Hmm, guess Teleios probably should bite the bullet and inject himself with the Mental Defense gene. . .
  14. All three are energy controllers in the 900-1000 power bracket. Which one would win in a three-way fight??
  15. Yeah. For example, someone like Vash the Stampede would have luck-based resistant defense that has no luck-based disadvantage on it, since it works all the time.
  16. My character would be profoundly fascinated, though not for the usual reason. Specifically, he's an android. Sucks for his heroic career, though. . .
  17. Woah, thats alot of evilness for one post. An idea I had, though not especially munchy: AVLD ( Lack of Weaknesses ).
  18. Its a secret. I'll post once its done, shouldn't be long.
  19. Would the base pool for a multipower then get the OIF disad, rather than OAF disad, since while its not possible to remove multiple weapons with one grab during combat, it is possible to take them away easily out of combat?? Also, in such a situation, if they were bought as an EC, could you apply OIF disad to the EC pool despite each individual power having OAF??
  20. Three reasons. 1. Including it as a Talent makes it available to non-superhuman characters. 2. It isn't a mere special effect; it has the "luck-based" disadvantage, indicating that their are several circumstances wherein it doesn't apply. If you are asleep, for instance, or throwing yourself in the way of an attack deliberately. 3. Its a mechanic that probably wouldn't be obvious, or obviously balanced, were it not in the BBB.
  21. Okay, forget about seeing the 1000 point character I promised anytime in the forseeable future. I have more interesting matters to which to attend, re: conversion.
  22. Lets say I were to build a character who has a whole bunch of martial arts weapons. Would it be better to build this aspect as an elemental control ( with each weapon a slot ), or a multipower??
  23. Hmm, idea: How well would Nighthawk do in the Tournament of the Dragon??
  24. In 5th Edition, you can purchase "extra" foci for only +5 per doubling of the number ( One 10 point focus costs 10, 2 cost 15, 4 20, etc ). For vehicles, bases, and followers, one can use the same mechanic to purchase different types of vehicles, bases, followers, so long as all are less than or equal to the purchased point value. I *think* that you can even "split up" the points; if you purchase eight 100 point vehicles, you can spend one "vehicle slot" to purchase two 50 point vehicles. Could the same mechanic be used to purchase focus-based powers en masse, such as weapons, magical items, gadgets, etc?? Also, what mechanic would be used to replace or modify such gadgets?? Skill checks and DM discretion??
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