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Metaphysician

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Everything posted by Metaphysician

  1. Well, to be fair, people like Thor and Human Torch get mostly exempted due to membership in teams with *very* good public images. Whatever the current state of affairs, Avengers and Fantastic Four are usually accorded at least basic respect.
  2. I don't see Eurostar *ever* being in the open in a group. If they aren't in an active mission, probably urban ( so gratuitous military force is out of the question ), they are either at one of their very secret HQs or in individual cover IDs.
  3. Sounds about right. While a squad of six well-equipped, well-prepared Superhuman Combat Specialists with terrain advantage and vehicle support is a threat to any superteam, its not the kind of thing VIPER sends against any random enemy. Its the kind of thing it sends after major heroes or hero teams when they roll very low on their Hunted by VIPER disadvantage or disrupt a *REALLY* major VIPER operation/base.
  4. Re: Re: HOUSE RULES: Fixing the stun Lottary One extra I'd add to this rule is that it doesn't apply with armor that has the Real Armor limitation. Any points of Body stopped by Real Armor still get factored into the multiplier.
  5. Okay, some of the New Mutants may be lower level than 350. OTOH, the more experienced and powerful ones, like Magma and Magik, would be at least that, maybe more. And I stick with my assessment of the Teen Titans, though perhaps I should have specified Wolfman/Perez New Teen Titans. As for powerful heroes, yeah, it'd be nice to see the stats for some of them. We've got three that are 600+ points, but there ought to be at least a couple canon 700-800 point heroes. Meteorman III *should* have been in the first group at least. . . *grumblegrumble*
  6. As a rough benchmark, I usually figure that class 60 in Marvel = 60 Strength in Champions. Anything lower, and you calc based on the lifting weight in tons. Anything higher, and you convert the class as a strength score. As for Thor, I'd peg him at 100, but with bonuses available via Warrior Rage and the Belt of Strength.
  7. A thread from another board on AntiMutant Racism ( Somewhat Disturbing ) Warning: Long. Thoughts??
  8. If your characters can take a nuke, they *are* powerful. There is no mincing with that fact. And yes, 350 points *isn't* powerful. Its roughly the level of the New Mutants or early Teen Titans. You shouldn't expect it to be something more. If you wanna play high powered, than play 500 or 750 points. I also love how *some* people seem to believe that no such thing as a Powerful or Highly Powerful Heroic Normal in any world that has spandex. . .
  9. I take it "ordinary" humans exist in your game for no purpose other than being trashed and tossed around by the supers??
  10. Thats what I figured, too. Ironclad can still be subject to "bleeding" damage, but he probably doesn't have actual blood anymore.
  11. One thing I'm trying to figure out, though, is how Eurostar handles ingress/egress from target sites. Several of them are bit lacking in mobility, and have little ability to blend.
  12. Well, he could haymaker the bigger blasts. Alternatively, rear shots should be easy. Question: Whenever Body damage is inflicted on a vehicle, does it disable one system, or one system per Body inflicted??
  13. Firewing strikes me as the type of villain that gets a little leeway, mostly because trying to capture him would probably result in at least as much collateral damage as him fighting various supers, if not more. Just not worth it, for the authorities, when you have VIPER, Mechanon, and the Crowns of Krim to deal with.
  14. OTOH, we could definitely use a way to determine whether a given flier is more maneuverable than a fighter aircraft. What are the rules for establishing the lock in the first place??
  15. Odd, I'd think that entirely passing through a damaging effect would automatically detonate the warhead prematurely. If I were adjudicating, I'd probably go with that for missiles and attacks of roughly the same size ( as opposed to being hit by a pencil-thin laser beam, for example ). Thats just my two cents, though. As for maneuvering: are there any existing rules that would increase the difficulty of a move-through on a hex thats itself moving and dodging??
  16. OTOH, it would still be worth it to buy up alot of INT, because a whole lot of his skills would be INT-based.
  17. Um, I said *Mechanon* could use such a slot on his multipower.
  18. 8d6 EB for the basic blaster is still pretty damn good. Sure, non-resistant defense applies, but against the normals that are the main target for them, you'll still do Body. . . and you'll get an all but guaranteed CON stun. Whats more, against superheroes, these are probably more effective than an equal DC RKA.
  19. I don't think Batman would have NCM at all. He's as much a legendary intelligence character as Defender, maybe more. He's just not primarily tech-focused.
  20. Okay, question: How much of a heat signature would a stinger have from the frontal direction?? I know it would be smaller than from the rear, but wouldn't it still be pretty sizeable, compared to the background?? Similarly, wouldn't it be easier for Firewing to spot incoming fighters by their heat signature than by normal sight ( assuming they aren't heat stealthed )??
  21. A couple quick comments: -The force wall/damage shield combo would take down any missiles that hit it, since its transparent to physical. What stops the missile is the damage shield. It also probably is a very good decoy target. Issues of forewarning and gross direction still stand. -450 point characters are *NOT* worldbeaters, or even army beaters, by any stretch of the imagination. -Mechanon needs a No Range Penalty LoS RKA "Anti-Air Laser" slot.
  22. Marvel's *actual* strength levels are more reasonable. Just ignore the whole "class system," except for determining relative strength.
  23. Whats the point of having 45/45 Hardenedx2 if you run when your first attack doesn't KO the opponent??
  24. What *does* 4e Solitaire's Ult Mentalist writeup look like?? Did she get a VPP??
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