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Enforcer84

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Everything posted by Enforcer84

  1. Re: Enforcer84's Occasional HERO Content Depository Starborn Val Char Cost Roll Notes 35 STR 15 16- Lift 3200.0kg; 7d6 [3] 20 DEX 30 13- OCV: 7/DCV: 7 40 CON 60 17- 20 BODY 14 13- 20 INT 10 13- PER Roll 13- 17 EGO 14 12- ECV: 6 30 PRE 20 15- PRE Attack: 6d6 12 COM 1 11- 8/30 PD 1 Total: 8/30 PD (0/22 rPD) 8/26 ED 0 Total: 8/26 ED (0/18 rED) 5 SPD 20 Phases: 3, 5, 8, 10, 12 15 REC 0 80 END 0 60 STUN 2 Total Characteristic Cost: 187 Movement: Running: 6"/12" Flight: 0"/31"/0"/62" Leaping: 7"/14" Swimming: 2"/4" Cost Powers END 180 Gravity Manipulation: Multipower, 180-point reserve 5u 1) Gravitic Bolt, Disabling: (Total: 60 Active Cost, 53 Real Cost) Energy Blast 8d6 (Real Cost: 40) plus Entangle 2d6, 2 DEF (20 Active Points); Linked (Energy Blast; -1/2) (Real Cost: 13) 6 20m 2) Gravitic Bolt, Overload Blast: Energy Blast 20d6 (100 Active Points) 10 7u 3) Gravitic Bolt, Repelling: Energy Blast 8d6, Double Knockback (+3/4) (70 Active Points) 7 9u 4) Gravitic Bolt: Energy Blast 12d6, Reduced Endurance (0 END; +1/2) (90 Active Points) 31m 5) Gravitic Manipulation: Telekinesis (75 STR), Affects Porous, Reduced Endurance (1/2 END; +1/4) (155 Active Points) 6 1u 6) Gravitic Point Defense: Missile Deflection (Bullets & Shrapnel) (15 Active Points); Costs Endurance (-1/2) 1 16m 7) Gravitic Wall: Force Wall (15 PD/15 ED; 3" long and 1" tall) (79 Active Points) 8 18m 8) Gravity Alteration, Greater: Telekinesis (60 STR), Area Of Effect (9" Radius; +1) (180 Active Points); Only To Pull Objects Straight Down To Earth Or Hold Them Off Ground (-1) 18 7u 9) Gravity Alteration, Mass: Telekinesis (40 STR), Area Of Effect (12" Radius; +1 1/4) (135 Active Points); Only To Pull Objects Straight Down To Earth Or Hold Them Off Ground (-1) 13 7u 10) Gravity Alteration, Selective: Telekinesis (40 STR), Area Of Effect (6" Radius; +1), Selective Target (+1/4) (135 Active Points); Only To Pull Objects Straight Down To Earth Or Hold Them Off Ground (-1) 13 6u 11) Gravity Cancellation: Flight 8", Ranged (+1/2), Usable As Attack (x16 maximum weight per inanimate target; +2) (56 Active Points) 6 3u 12) Gravity Field: Change Environment 8" radius (-5 to STR Roll) (32 Active Points) 3 7u 13) Precise Gravitic Manipulation: Telekinesis (40 STR), Fine Manipulation (70 Active Points) 7 9u 14) Strong Gravitic Manipulation: Telekinesis (60 STR) (90 Active Points) 9 20 Personal Gravity Effects: Elemental Control, 40-point powers 20 1) Gravitic Shield: Force Field (22 PD/18 ED) (40 Active Points) 4 83 2) Graviton Maniplation: Flight 23", No Turn Modifier (+1/4), No Gravity Penalty (+1/2), Usable Simultaneously (up to 2 people at once; +1/2) (103 Active Points) 10 Esoteric Gravity Powers 4 1) Gravity Adaption: Environmental Movement (Zero-G Training) 13 2) Sense Gravitic Fields: Detect Gravity (Touch Group) 13- (Unusual Group), Discriminatory, Range Increased Mass 10 1) +10 STR 1 6 2) +3 BODY 4 3) Knockback Resistance -2" SLA Gear 11 1) Comm Link : High Range Radio Perception (Radio Group), Concealed (-5 with High Range Radio Perception PER Rolls), Tracking (22 Active Points); OIF (-1/2), Sense Affected As More Than One Sense Radio, Hearing, and Sight (-1/2) 4 2) Environmental Suit: Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Low Pressure/Vacuum) (6 Active Points); OIF (-1/2) 10 3) Sensor Shields: Hearing Group Flash Defense (5 points), Radio Group, Sight Group (15 Active Points); OIF (-1/2) Perks 5 Legitemate Holdings: Money: Well Off 1 New Man: False Identity: Charles Grey 5 SLA Network Node: Computer Link: SLA Dtata Network 5 Science League of America Contribution: Vehicles & Bases 6 Reputation: Respected Hero (A large group) 14-, +2/+2d6 Skills 16 +2 with All Combat 20 +4 with Ranged Combat 3 Deduction 13- 3 Electronics 13- 3 High Society 15- 3 Interrogation 15- 3 Inventor 13- 3 Linguist 3 1) Language: English (idiomatic) (4 Active Points) 2 2) Language: French (completely fluent) (3 Active Points) 0 3) Language: German (idiomatic) (4 Active Points) 2 4) Language: Italian (completely fluent) (3 Active Points) 3 Mechanics 13- 3 Musical Instrument Familiarity (Aerophones) 13- 3 Oratory 15- 3 Paramedics 13- 17 Power: Gravity Tricks 20- 3 Research 13- 3 Scholar 2 1) KS: History (3 Active Points) 13- 2 2) KS: The Black Market (3 Active Points) 13- 2 3) KS: The Superhuman World (3 Active Points) 13- 3 Scientist 2 1) Science Skill: Biology 13- (3 Active Points) 2 2) Science Skill: Chemistry 13- (3 Active Points) 2 3) Science Skill: Mathematics 13- (3 Active Points) 2 4) Science Skill: Phsyics 13- (3 Active Points) 3 Security Systems 13- 3 Seduction 15- 3 Survival 13- 3 Systems Operation 13- 4 TF: Common Motorized Ground Vehicles, Science League of America Vehicles 3 Tactics 13- Total Powers & Skill Cost: 665 Total Cost: 852 200+ Disadvantages 10 Dependent NPC: Sleipnir 11- (Slightly Less Powerful than the PC) 20 Hunted: Artifex 8- (Mo Pow; NCI; Harshly Punish) 15 Hunted: Science League of America Rogues Gallery 11- (As Pow; Harshly Punish) 15 Hunted: The Fraternity of Terror 11- (As Pow; Harshly Punish) 20 Psychological Limitation: Code vs Killing (Common; Total) 20 Psychological Limitation: Overconfident (Very Common; Strong) 15 Psychological Limitation: Repentant (Common; Strong) 10 Reputation: Refromed Mastervillain, 11- (Extreme; Known Only To A Small Group) 20 Social Limitation: Secret Identity (Frequently; Severe) 507 Experience Points Total Disadvantage Points: 852 Background/History: A Holocaust survivor, Erik's gravity control powers awoke in time to allow him to escape from the camps, but not soon enough to save his family. Erik fought both on the side of and against the forces of law and order over the years, growing into quite the arch-villain. He founded the Fraternity of Terror, a gourp of villains that saw him as a messiah style conquerer. It was a heady feeling for a man of his self-import. He first clashed against the Science League in 1970 and a few times in 1971. Among the members of the League were Sliepnir and Freya, heroes who seemed to have a keen interest in his activities. It wasn't until his ultimate triumph over the team, a triumph that included the death of Freya, that he found out the reasons behind her and Sliepnir's seemign obsession with him. They were his children. Shaken to the core of his being, the Heavy Man released the SLA and disappeared. He abandoned his Fraternity of Terror and liquidated his criminal empire and gave it away. He was found by his enemies, the Science League and his estranged son convinced him to reform. A year later, Starborn joined the Science League of America. Personality/Motivation: Proud, confident, and righteous in his youthful crusade against the world that stole his family from him and left him to die; Starborn was humbled by his own actions and shocked into a brutal self-evaluation. Coming through this, he returned to the good natured, though melancholy, man he was before WWII. But his stay with the Science League was often tumultous. He clashed with Monument over leadership. Never got close enough to his son for his liking, and constantly encountered people whom he had harmed in someway. Guilt played terribly on his conscience. Then there were his former sycophants who turned on him, easily seeing through his new identity, they plagued him until his death during the invasion. Quote: "I control one of the fundamental forces of the universe, do not make me destroy you." Powers/Tactics: Though he could cause major damage, Starborn tended towards crowd control. His ability to disable large groups was a constant throughout his villainous and heroic careers. He developed a total aversion to killing after he slew his own daughter, and abandoned all killing attacks (if you want to use his more villainous persona, add a few gravity based KA's, be devious) Campaign Use: Reformed Villain. Or use as his old self if you'd like Appearance: Starborn was a muscular man with handsome, if worldweary features. He had white hair, blue eyes, and wore a black and gold costume. He stood six feet tall and his increased density made him weigh over 300lbs.
  2. Re: Enforcer84's Occasional HERO Content Depository Eyebeam Val Char Cost Roll Notes 10 STR 0 11- Lift 100.0kg; 2d6 18 DEX 24 13- OCV: 6/DCV: 6 50 CON 80 19- 10 BODY 0 11- 18 INT 8 13- PER Roll 13- 11 EGO 2 11- ECV: 4 15 PRE 5 12- PRE Attack: 3d6 16 COM 3 12- 6/17 PD 4 Total: 6/17 PD (0/11 rPD) 15/26 ED 5 Total: 15/26 ED (0/11 rED) 5 SPD 22 Phases: 3, 5, 8, 10, 12 12 REC 0 100 END 0 40 STUN 0 Total Characteristic Cost: 153 Movement: Running: 6"/12" Flight: 20"/40" Leaping: 2"/4" Swimming: 2"/4" Cost Powers END 100 Eyes of the Storm: Multipower, 100-point reserve 7u 1) Accurate Bolt: EB 10d6, Area Of Effect Accurate (One Hex; +1/2) (75 Active Points) 7 7u 2) Brightbolt: (Total: 75 Active Cost, 67 Real Cost) EB 10d6 (Real Cost: 50) plus Sight Group Flash 5d6; Linked (EB; -1/2) (Real Cost: 17) 7 5u 3) Energy Bolt: EB 10d6 (50 Active Points) 5 8u 4) Energy Cone: EB 8d6, Area Of Effect (9" Cone; +1) (80 Active Points) 8 1u 5) Energy Point Defense: Missile Deflection (Any Ranged Attack) (20 Active Points); Costs Endurance (-1/2) 2 5u 6) Irresistible Bolt I: EB 5d6, NND (Power Defense; +1) (50 Active Points) 5 7u 7) Long-Range Bolt: EB 10d6, No Range Modifier (+1/2) (75 Active Points) 7 9u 8) Long-Range Power-Blast: EB 8d6, No Range Modifier (+1/2), Double Knockback (+3/4) (90 Active Points) 9 7u 9) Mega-Bolt: (Total: 100 Active Cost, 71 Real Cost) EB 8d6 (Real Cost: 40) plus EB 4d6; Increased Endurance Cost (x2 END; -1/2) (Real Cost: 13) plus EB 4d6; Increased Endurance Cost (x3 END; -1) (Real Cost: 10) plus EB 4d6; Increased Endurance Cost (x4 END; -1 1/2) (Real Cost: 8) 22 7u 10) Multiphasic Bolt: EB 10d6, Affects Desolidified (+1/2) (75 Active Points) 7 6u 11) Multipoint Bolt: EB 10d6, Indirect (+1/4) (62 Active Points) 6 7u 12) Piercing Bolt I: EB 10d6, Armor Piercing (+1/2) (75 Active Points) 7 7u 13) Power-Blast: EB 8d6, Double Knockback (+3/4) (70 Active Points) 7 7u 14) Pulsed Bolt: EB 10d6, Autofire (5 shots; +1/2) (75 Active Points) 7 7u 15) Unified Field Bolt: EB 10d6, Variable Special Effects (any type of energy; +1/2) (75 Active Points) 7 Energy Being 50 1) Flight: Flight 20", No Turn Mode (+1/4) (50 Active Points) 5 60 2) Energy Sponge: Energy Damage Reduction, Resistant, 75% Eyes of the Storm 12 1) Augmented Eyes: +8 versus Range Modifier for Sight Group 15 2) Eyes Of Energy: Sight Group Flash Defense (15 points) 15 3) See Energy Fields: Detect Energy Fields 13- (Sight Group), Discriminatory 5 4) See Infrared Energy: IR Perception (Sight Group) 3 5) See Sonic Energy: Ultrasonic Perception (Sight Group) 5 6) See Ultraviolet Energy: UV Perception (Sight Group) 10 7) X-Ray Vision: N-Ray Perception (Sight Group) Notes: Cannot see through lead, gold, Force Fields, or Force Walls SLA Gear 11 1) Comm Link : High Range Radio Perception (Radio Group), Concealed (-5 with High Range Radio Perception PER Rolls), Tracking (22 Active Points); OIF (-1/2), Sense Affected As More Than One Sense Radio, Hearing, and Sight (-1/2) 4 2) Environmental Suit: Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Low Pressure/Vacuum) (6 Active Points); OIF (-1/2) 6 3) Reinforced Armor: Armor (5 PD/5 ED) (15 Active Points); Activation Roll 11- (-1), OIF (-1/2) Notes: reinforced chest, shoulders, thighs, bracers. 10 4) Sensor Shields: Hearing Group Flash Defense (5 points), Radio Group, Sight Group (15 Active Points); OIF (-1/2) 12 5) Standard Armored Costume: Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2) Perks 5 SLA Network Node: Computer Link: SLA Dtata Network 5 Science League of America Contribution: Vehicles & Bases 6 Reputation: Respected Hero (A large group) 14-, +2/+2d6 2 Reputation: Ladies Man (A small to medium sized group) 11-, +2/+2d6 Skills 25 +5 with Ranged Combat 3 Combat Driving 13- 3 Combat Piloting 13- 3 Conversation 12- 3 Electronics 13- 2 KS: The Superhuman World 11- 3 Language: Spanish (completely fluent) 3 Mechanics 13- 5 Navigation 14- 3 PS: TV Meteorologist 12- 3 Parachuting 13- 3 Paramedics 13- 9 Power: Energy Command 16- 5 Rapid Attack (Ranged) 3 Scientist 1 1) Science Skill: Dimensional Engineering 11- (2 Active Points) 1 2) Science Skill: Hyperspace Physics 11- (2 Active Points) 2 3) Science Skill: Meteorology 13- (3 Active Points) 1 4) Science Skill: Xenobiology 11- (2 Active Points) 1 5) Science Skill: Xenology 11- (2 Active Points) 3 Security Systems 13- 3 Seduction 12- 3 Systems Operation 13- 20 TF: Common Motorized Ground Vehicles, Science Fiction & Space Vehicles, Combat Aircraft, Hanggliding, Helicopters, Jetskis, Parachuting, Advanced, Parachuting, Basic, SCUBA, Skiing (snow), Skiing (water), Small Motorized Boats, Small Planes, Small Rowed Boats, Small Wind-Powered Boats, Snowboarding, Submarines, Surfing, Two-Wheeled Motorized Ground Vehicles, Windsurfing 3 Teamwork 13- Total Powers & Skill Cost: 547 Total Cost: 700 200+ Disadvantages 5 Distinctive Features: Violet Eyes (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Hunted: Artifex 8- (Mo Pow; NCI; Harshly Punish) 15 Hunted: Science League Rogues Gallery 11- (As Pow; Harshly Punish) 10 Hunted: The Storm Mage 8- (As Pow; Harshly Punish) 20 Psychological Limitation: Code vs Killing (Common; Total) 15 Psychological Limitation: Feels Civic Responsibility, donates of his time (in either ID) (Common; Strong) 10 Psychological Limitation: Ladies Man (Common; Moderate) 15 Psychological Limitation: Loves the Spotlight (Very Common; Moderate) 10 Reputation: Glory Hound, 11- 15 Social Limitation: Secret Identity (Frequently; Major) 10 Vulnerability: 2 x Effect Magic (Uncommon) 355 Experience Points Total Disadvantage Points: 700 Background/History: TV weatherman Scott Storm's life was changed when a boat trip through the Bermuda Triangle left him with the ability to fire a powerful energy beam from his eyes. Taking the unoriginal name of Eyebeam he started his superheroic career in Florida. In 1972 he was offered membership to the Science League of America, when his knowledge of meteorology actually came in handy. Eyebeam took to the team like a fish to water. He discovered a love of obscure sciences and that he was a talented pilot. Considered by the others the heart of team, Eyebeam also tended to be the team's "spotlight king." Personality/Motivation: In the beginning, being a superhero was about getting his picture in the papers and scoring with the ladies. It was only after a few years of acting as Eyebeam that Scott started to feel some sort of responsibility towards those who couldn't protect themselves. He came across a something of a phony, but Eyebeam was a surprisingly sentimental and supportive teammate. His good-natured flirtation with any female supherhero (and a few villains) and love of the spotlight got more notice and more press than his later dedication to civic responsibility. Quote: "Beware the Eyes of the Storm." "You make that outfit work, Amazonia." Powers/Tactics: Initially seen as somewhat limited in his power scope, Eyebeam's powers continued to grow over his career, as did his skill and creativity in their use. Being relatively normal beyond his energy control and superhuman constitution, Eyebeam tended to stay back in combat, picking his shots or trading with other energy blasters. Bullets and fists were his bane. Campaign Use: 70's ladies man hero, but good-natured and a gentleman about it. Appearance: Eyebeam was a thin man with a trim, healty build. He had red hair and his transformation turned his blue eyes a pulsing violet. He wore sunglasses and later colored contacts in public. His costume was a two toned blue with white inner sleeves and a flared collar.
  3. Re: A DC Animated-style HeroMachine SLA member Eyebeam
  4. Re: A DC Animated-style HeroMachine Ok the Leader of the Science League of America. (thanks Oddhat) Monument! [ATTACH]34452[/ATTACH]
  5. Re: Enforcer84's Occasional HERO Content Depository Thanks to Oddhat's inspriation if not the actual characters...I give you the Science League of America! America's most popular (in 1971 and 1973) superteam! Monument Val Char Cost Roll Notes 75 STR 50 24- Lift 819.2tons; 15d6 [7] 17 DEX 21 12- OCV: 6/DCV: 6 35 CON 50 16- 20 BODY 14 13- 15 INT 5 12- PER Roll 12- 12 EGO 4 11- ECV: 4 30 PRE 15 15- PRE Attack: 6d6 12 COM 1 11- 30 PD 15 Total: 30 PD (30 rPD) 33 ED 23 Total: 33 ED (30 rED) 4 SPD 13 Phases: 3, 6, 9, 12 22 REC 0 70 END 0 80 STUN 4 Total Characteristic Cost: 215 Movement: Running: 12"/24" Leaping: 33"/1056" Swimming: 2"/4" Cost Powers END 56 Brick Tricks: Multipower, 56-point reserve 1u 1) Breakout: +20 STR (20 Active Points); Only To Escape From Grabs/Entangles (-1), No Figured Characteristics (-1/2) 2 4u 2) Mile-Long Leaps: Leaping +18" (33" forward, 16 1/2" upward) (Accurate, x32 Noncombat) (43 Active Points) 4 1u 3) Stentorian Voice: Hearing Group Images 1" radius, +/-6 to PER Rolls (23 Active Points); Set Effect (only to amplify character's voice; -1) 2 3u 4) Super-Strength Smash-Through: Tunneling 1" through 18 DEF material (56 Active Points); Requires A Brick Tricks Roll (-1/2), No Noncombat Movement (-1/4) 6 Enormous Size 6 1) Greater Mass: +3 BODY 15 2) Greater Strength: +15 STR 1 6 3) Heavy: Knockback Resistance -3" 12 4) Long Legs: Running +6" (12" total) 1 5 5) More Impressive: +5 PRE 4 6) Reach: Stretching 1", Reduced Endurance (0 END; +1/2) (7 Active Points); Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) 3 7) Tougher: +3 ED SLA Gear 11 1) Comm Link : High Range Radio Perception (Radio Group), Concealed (-5 with High Range Radio Perception PER Rolls), Tracking (22 Active Points); OIF (-1/2), Sense Affected As More Than One Sense Radio, Hearing, and Sight (-1/2) 4 2) Environmental Suit: Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Low Pressure/Vacuum) (6 Active Points); OIF (-1/2) 10 3) Sensor Shields: Hearing Group Flash Defense (5 points), Radio Group, Sight Group (15 Active Points); OIF (-1/2) Tough as a Mountain 20 1) Bracing: Knockback Resistance -15" (30 Active Points); Costs Endurance (-1/2) 3 22 2) Bulletproof: Armor (20 PD/0 ED), Hardened (x2; +1/2) (45 Active Points); Only Versus Bullets (-1) 11 3) Fast Healing: Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2) 40 4) It's Like Hitting A Brick Wall: HKA 1d6+1 (2 1/2d6 w/STR), Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) (60 Active Points); Does Not Work Against Persons Who Grab Or Are Grabbed By The Character (-1/2) 5 5) Really Deep Breath: LS (Self-Contained Breathing) (10 Active Points); Stops Working If Character Speaks, Is Stunned, Or Is Knocked Out (-1/2), Extra Time (Extra Segment, Only to Activate, -1/4), Can Only Be Activated In Breathable Atmosphere (-1/4) 52 6) Really Tough Skin I: (Total: 52 Active Cost, 52 Real Cost) Hardened (+1/4) for 30 PD/30 ED (15 Active Points) (Real Cost: 15) plus Damage Resistance (30 PD/30 ED), Hardened (+1/4) (37 Active Points) (Real Cost: 37) 15 7) Supertough Form II: Power Defense (15 points) 6 8) Tough Form: Life Support (Longevity: 200 Years; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat) Perks 5 SLA Network Node: Computer Link: SLA Dtata Network 5 Science League of America Contribution: Vehicles & Bases 6 Reputation: Respected Hero (A large group) 14-, +2/+2d6 3 Well-Connected 8 1) Contact: Bureau 13 (Contact has useful Skills or resources), Organization Contact (x3) (9 Active Points) 11- 4 2) Contact: Stars & Stripes (Contact has access to major institutions, Contact has significant Contacts of his own, Good relationship with Contact) (5 Active Points) 11- 11 3) Contact: State Department (Contact has access to major institutions, Contact has very useful Skills or resources), Organization Contact (x3) (12 Active Points) 8- Talents 5 Eidetic Memory 6 Lightning Reflexes: +4 DEX to act first with All Actions Skills 20 +4 with HTH Combat 3 Bureaucratics 15- 3 Forensic Medicine 12- 3 Hoist 12- 3 Instructor 12- 3 Interrogation 15- 3 Inventor 12- 3 KS: The Scientific World 12- 2 KS: The Superhuman World 11- 3 Paramedics 12- 3 Research 12- 3 Scientist 2 1) Science Skill: Biochemistry 12- (3 Active Points) 2 2) Science Skill: Biology 12- (3 Active Points) 2 3) Science Skill: Biophysics 12- (3 Active Points) 2 4) Science Skill: Generics 12- (3 Active Points) 2 5) Science Skill: Medicine 12- (3 Active Points) 3 Systems Operation 12- 2 TF: Science League of America Vehicles 3 Teamwork 12- Total Powers & Skill Cost: 435 Total Cost: 650 200+ Disadvantages 15 Distinctive Features: Giant (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 25 Hunted: Artifex 8- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Harshly Punish) 20 Hunted: Science League Rogues Gallery 11- (As Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish) 15 Hunted: The Anarchist 8- (As Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish) 5 Physical Limitation: 2-3 times normal mass (Infrequently; Slightly Impairing) 5 Physical Limitation: Large, up to twice human size (4m, or 2"; -2 DCV, +2 to PER Rolls to perceive) Infrequently, Slightly Impairing 5 Physical Limitation: Reduced Tactile Sense (Infrequently; Slightly Impairing) 15 Psychological Limitation: Code vs Killing (Common; Strong) 15 Psychological Limitation: Patriot (Common; Strong) 10 Psychological Limitation: Scientific Curiosity (Common; Moderate) 15 Social Limitation: Public Identity (Frequently; Major) 5 Unluck: 1d6 300 Experience Points Total Disadvantage Points: 650 Background/History: Dr.Flag was working on a top secret Dimensional Displacement Weapon for the army. Well he was on the medical team assigned to the project. Fascinated with the concept, he studied it when he could. When the base cat, Fluffernutter, ran into the testing area, Fred didnt' even think, he just ran to nab the errant kitty. Flag rescued the cat, but was hit by the temporal rift created by the weapon. The energies of the rift transformed him from a somewhat skinny medical professional to the gigantic man mountain he is today. Originally dubbing himself the Washington Monument, Fred moved to, and started his super-heroic career, in Washington DC. After a few months of relatively gentle criticism over his gray costume and name, he dropped "Washington" and adopted a more conventional patriotic uniform. Monument was a founder of the Science League and served throughout its existence. And since their heroic sacrifice in the Second Invasion, no one has found it nearly as much fun to make fun of their name. Personality/Motivation: Fred was a noble, patriotic, and prototypical science hero. With his like-minded companions Monument protected America and the world from evil while exploring the unknown and cataloging the Amazing. Fred never lost his sense of exploration, and seeing all the universe had to offer him was his life's dream. Unlike many 'science' heroes, he had no problem accepting magic. In fact, he found it fascinating and sought to quantify and and understand it. It didn't hurt that he fell in love with the Shadow Queen and spent the last decade of his life with her. He generally was the SLA's spokesman and leader/father figure. Quote: "Yes, I'm well aware of how phallic my last costume was, thank you SO much forreminding me!" "For America! For Justice! For Science!" Powers/Tactics: Monument is a straight forward brick. He lacks variety and finesse, but he makes up for it in tough and earnestness. Campaign Use: The Science League of America is no more. Founded in the late 1960's they died in the early 80's. If you want to use them in their hayday, the Science League was a prototypical "Family" style superteam, while not literally related, the membership was constant, they all had a similar outlook and intergroup dynamics were always underscored with a mutual respect and genuine affection. The SLA had a modest rogues gallery, mostly consisting of mad scientists, conquerors from other worlds, dimensions, or lost civilizations. And Artifex who had just shed his Dr. Helix the Axis Mastermind trappings to be his own man. Appearance: Dr. Fred Flag, aka Monument, was a giant of a man, 9' tall and almost 900lbs of lean muscle. He had broad shoulders and neatly trimmed hair. He was ruggedly handsome and very engaging. His costume consisted of a white body suit with blue shoulders and vertical red stripes on his abdomen. He wore blue gloves, a black belt, black boots, red trunks, and his sleeves and legs were white. There was a single white star each shoulder. After the sniggering over his last chest emblem, he decided not to use one again.
  6. Re: Dr Hank Pym (Marvel) So I got a HERO bug up my bum and I've finally gotten around to remaking Dr. Pym here. QM, for you if you hadn't already done so.
  7. Re: Quote of the Week From My Life. "This would have gone a lot smoother if you hadn't killed my fish."
  8. Re: Quote of the Week from my gaming group... Auger: So you're here to hunt the legendary beast as well? What is it with you children? Avan: I need to prove myself. Horrun: I am bored. Xander: Your women aren't all that attractive.
  9. Re: What Are You Listening To Right Now? Days of Hunger - From the Inside
  10. Re: Quote of the Week From My Life. I'm so glad I caught you, that closed Superette mart foiled my perfect plan.
  11. Re: Enforcer84's Occasional HERO Content Depository Discord Val Char Cost Roll Notes 60 STR 50 21- Lift 102.4tons; 12d6 [6] 20 DEX 30 13- OCV: 7/DCV: 7 30 CON 40 15- 15 BODY 10 12- 15 INT 5 12- PER Roll 12- 25 EGO 30 14- ECV: 8 35/55 PRE 25 16- / 20- PRE Attack: 7d6/11d6 20 COM 4 13- 30/32 PD 18 Total: 30/32 PD (20/22 rPD) 30/32 ED 24 Total: 30/32 ED (20/22 rED) 5 SPD 20 Phases: 3, 5, 8, 10, 12 18 REC 0 60 END 0 60 STUN 0 Total Characteristic Cost: 257 Movement: Running: 12"/24" Leaping: 30"/480" Swimming: 3"/6" Cost Powers END 80 Incite Discord: Mind Control 12d6 (Human class of minds), Telepathic (+1/4), Explosion (-1 DC/2"; +3/4) (120 Active Points); Limited Set Of Commands (Negative emotions only (Anger, Jealousy, Greed, etc); -1/2) 12 Bikerwear Costume 5 1) Distracting Costume: +20 PRE (20 Active Points); Only To Make Seductive/Friendly Presence Attacks Solely For Purposes Of Causing Target To Delay His Action In Combat (-1), Only Versus Targets Of Appropriate Sexual Orientation (-1), OIF (-1/2), Only Works Once Per Target Per Scene (-1/2) 1 2) Lookin' Good: +2 COM; OIF (-1/2) 4 3) Protection: Armor (2 PD/2 ED) (6 Active Points); OIF (-1/2) 8 4) Spikes And Metal Bits: Killing Attack - Hand-To-Hand 1 point, Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Continuous (+1) (17 Active Points); No STR Bonus (-1/2), OIF (-1/2) Defenses 20 1) Bullet-Proof: Damage Resistance (20 PD/20 ED) 20 2) Mind Shield: Mental Defense (35 points total) 45 3) Pain Resistant: (Total: 45 Active Cost, 45 Real Cost) Physical Damage Reduction, Resistant, 50% (Real Cost: 30) plus Energy Damage Reduction, Resistant, 25% (Real Cost: 15) 6 4) Pain Tolerance: (Total: 20 Active Cost, 6 Real Cost) +10 Mental Defense (35 points total) (10 Active Points); Only To Resist Pain Attacks (-2) (Real Cost: 3) plus Power Defense (10 points) (10 Active Points); Only To Resist Pain Attacks (-2) (Real Cost: 3) Superhuman Specimen 15 1) Demi-Goddess: Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Immunity: Alcohol; Longevity: 400 Years; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week) 15 2) Nigh Limitless Endurance: Reduced Endurance (1/2 END; +1/4) (15 Active Points) applied to STR 33 3) Super-Strong Legs: Leaping +18" (30" forward, 15" upward) (x16 Noncombat) 3 12 4) Super-Strong Legs: Running +6" (12" total) 1 4 5) Increased Mass: Knockback Resistance -2" Brick Tricks Martial Art Maneuver OCV DCV Notes 4 Bearhug I +0 +0 16d6 Crush, Must Follow Grab 5 Bearhug II -2 +0 Grab Two Limbs, 2d6 NND 4 Big Push +0 +0 75 STR to Shove 4 Break Free +0 +0 75 STR vs. Grabs 4 Deadly Smash -2 +0 HKA 1d6 +1 5 Deadly Throw -2 +0 HKA 1d6 +1 , Target Falls 5 Fist-Grab +1 +1 Grab One Limb, Block 3 Grab -1 -1 Grab Two Limbs, 70 STR for holding on 5 Legbreaker -1 -2 Grab One Limb; HKA 1d6 +1 , Disable 4 Punch +2 +0 14d6 Strike 4 Slam -1 -1 14d6, Strike; Grab Two Limbs; Target Falls 3 Tackle +0 -1 12d6 +v/5 Strike; You Fall, Target Falls; FMove 4 Toughness +2 +2 Block, Abort 3 Wrestler's Throw +2 +1 12d6 Strike; You Fall, Target Falls Perks 30 Safehouses: Vehicles & Bases Notes: Discord has a few safehouses scattered around the world. 25 Staff: Follower Notes: Her personal staff, Adminstrative Assistant, Personal Fence, Financial Agent, Attache, and Cook 15 The Villa: Vehicles & Bases 4 Top of the Line Merc: Reputation: Well established and Professional Mercenary (A large group) 11-, +2/+2d6 6 Well Invested Mercenary: Money: Wealthy 3 Well-Connected 4 1) Daddy: Contact: Mars (Of Dark Olympus) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources) (5 Active Points) 8- 8 2) Networking: Contact: Mercenary Community, Organization Contact (x3) (9 Active Points) 12- 2 3) Shopping Buddy: Contact: Glacia (Good relationship with Contact) (3 Active Points) 11- Talents 3 Battle-Ready: Lightning Reflexes: +2 DEX to act first with All Actions 5 Demi-Goddess Durability: Rapid Healing 20 Tongues: Universal Translator 12- Skills 8 +1 with All Combat 10 +2 with HTH Combat 3 Analyze: Agility Skills 12- 3 Breakfall 13- 3 Bribery 16- (20-) 3 Climbing 13- 4 Gambling (Card Games, Sports Betting) 12- 3 Hoist 12- 3 Interrogation 16- (20-) 3 Linguist 2 1) Language: English (completely fluent) (3 Active Points) 2 2) Language: French (completely fluent) (3 Active Points) 0 3) Language: Greek (idiomatic) (4 Active Points) 2 4) Language: Italian (completely fluent) (3 Active Points) 3 5) Language: Latin (idiomatic) (4 Active Points) 3 Lockpicking 13- 3 Paramedics 12- 3 Persuasion 16- (20-) 3 Scholar 1 1) KS: Greeky Mythology (2 Active Points) 11- 1 2) KS: Military History (2 Active Points) 11- 1 3) KS: Recognize Arms Quality (2 Active Points) 11- 1 4) KS: Small Unit Military Tactics (2 Active Points) 11- 2 5) KS: The Cause And Its History (3 Active Points) 12- 1 6) KS: The Military/Mercenary/Terrorist World 8- 3 Seduction 16- (20-) 3 Streetwise 16- (20-) 3 Tactics 12- 3 Tracking 12- 10 WF: Common Melee Weapons, Common Missile Weapons, Early Firearms, Energy Weapons, Small Arms Total Powers & Skill Cost: 543 Total Cost: 800 200+ Disadvantages 10 Distinctive Features: Amazonian woman of classic greek beauty...and dressed like an S&M queen. (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Enraged: When embarrased/Upstaged (Uncommon), go 8-, recover 14- 10 Enraged: When plans undone (Uncommon), go 11-, recover 14- 20 Hunted: Interpol 8- (Mo Pow; NCI; Harshly Punish) 10 Hunted: Venus the Warrior 8- (As Pow; Harshly Punish) 15 Psychological Limitation: Analytical, a planner (Very Common; Moderate) 15 Psychological Limitation: Arrogant, vain (Very Common; Moderate) 10 Psychological Limitation: Hedonistic, decadent (Common; Moderate) 5 Rivalry: Professional (Jezabel; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 10 Social Limitation: Criminal Record (Occasionally; Major) 10 Social Limitation: Masochist; enjoys pain (Frequently; Minor) 480 Experience Points Total Disadvantage Points: 800 Background/History: Bellanca Cronides, AKA Discord, claims to be the daughter of the Greek God of War, Ares. He has not been reached for comment on the matter. She claims to be over 100 years old, and records indicate this is the truth. She's been a mercenary supervillain for a few decades, operated in Africa during WWII on the side of the Allies. She has a criminal record, though is currently not under warrant. Personality/Motivation: A self-assured woman, Discord is a mercenary but not overly greedy. She likes to live the high life, and she enjoys using her powers. She definitely plays the "Bad Girl" role, is somewhat vampish, and has some masochism issues. Though intelligent and analytical, she is also controlling and can fly into a rage if her plans are undone, particularly by serendipity. She sees most other superhumanly strong women as "sisters" and seeks to get along with them. She takes rejection in this matter badly, however and super-strong female who rejects her friendship will become a rival. She tends to like intelligent men and warriors, even better when they're both. Quote: "This looks like a great place for a riot!" "Oh! That was a nice punch! My turn, handsome!" Powers/Tactics: Discord is a potent fighter, having spent decades mastering her brick fighting style. She is an effective grappler and close quarters fighter. Though she is trained in the use of many kinds of weapons, she prefers not to use them. In addition to her Strength, training, and durability, she is a powerful, if limited, mentalist. She is capable of projecting areas of empathic energy, basically inciting erratic negative behavior in groups. She does this often to cover her escape, or to set up a distraction. In addition, she is very resistant to mental attacks. Campaign Use: Super mercenary. She can work both sides of the fence, but she is generally an antagonist. Appearance: Tall and muscular, Discord is a striking woman with Mediterranean features, black hair, green eyes and a tanned complexion. She tends to dress in flashy, often revealing clothing. Her current, "work clothes" consist of an armored version of a fetish suit she saw online. Pic NSFW...
  12. Re: What Are You Listening To Right Now? I love you - Climax Blues Band
  13. Re: A Thread for Random Musings I will never be a ninja
  14. Re: "Neat" Pictures Not an island. Just sayin
  15. Re: What Are You Listening To Right Now? Always - From the Inside, yeah slightly obsessed at the moment.
  16. Re: What Are You Listening To Right Now? Soap on a Rope - Chickenfoot
  17. Re: What Are You Listening To Right Now? Push Me Off - From the Inside Picture me the leading man Snow white horse and flashing blade A rebel force at my command A reckless charge to the barricade You are the lady to be freed One look is all I need to - Push me off Push me off the edge so I can fly to the unknown Push me off Push me off again into a love I've never known Push me off and hold on tight, together we will fly tonight Picture me the Pirate King With heart of fire and feet of clay Dare the chance but fear the sting Spirit willing, head gets in the way I saw your face I was undone I know you're just the one to - Push me off Push me off the edge so I can fly to the unknown Push me off Push me off again into a love I've never known Push me off and hold on tight, together we will fly tonight Your love is adventure, it's the the thrill and it's the power dress me up, Turn me loose I'll be your man of the hour Push me off Push me off the edge so I can fly to the unknown Push me off Push me off again into a love I've never known Push me off and hold on tight, together we will fly tonight Oh we will fly to night Push me off, Push me off the edge (If I only had the wings to fly) Push me off, Push me off again...
  18. Re: Jokes Dave those Hollywood Squares quotes were awesome!
  19. Re: What Are You Listening To Right Now? Telemetry - From the Inside
  20. Re: Quote of the Week From My Life. "Some day you'll look back on this and laugh. No wait, you'll wonder why your dad and uncle are telling the legend of your horrific poop to your friends." - Me to my niece, Eliana
  21. Re: What Are You Listening To Right Now? hmmm. she stumbles a bit...but I could listen to her sing it a few times....oh yeah.
  22. Re: What Are You Listening To Right Now? Walk On - Deep Purple
  23. Re: Bloodmäter I've done that without being controlled.
  24. Re: Quote of the Week From My Life. "I cannot fail."
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