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Enforcer84

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Everything posted by Enforcer84

  1. Re: Squadron Seven: Thunderhorn other than the fact I keep floundering between gray and blue for his plates and boots no.
  2. Re: Musings on Random Musings And...it's starting to show.
  3. Re: A Thread for Random Videos One of my favorite songs.
  4. Re: A Thread for Random Musings Job interview on Monday. In another town. Scared.
  5. Re: Squadron Seven: Thunderhorn Nope. You wanna do one?
  6. Re: Musings on Random Musings If this is original, brilliant. If not thanks for sharing anyway.
  7. Re: Squadron Seven: Thunderhorn Beg.
  8. Re: Storn's Art & Characters thread. Happy Belated Storn!
  9. Re: A Thread for Random Musings WHY DO I EVEN TRY? !? ! Hey, helluva football game though right?
  10. Re: Which Champioin are you A fierce warrior up for any challenge, you will never back down from a fight. You are an honorable combatant, but that does not mean you are above deriving pleasure from the defeat of your adversaries. Take the quiz!
  11. Re: Musings on Random Musings Sorry, only room for one self-important blow hard in my tribe and I'm it.
  12. Re: Squadron Seven: Thunderhorn It's not really a typo, the way HD works that is he has +5 STR from the proceedure and his entire 60 STR is bought at 1/2 end (5pts for the STR, 15 for the 1/2 END STR 60)
  13. Re: Storn's Art & Characters thread.
  14. Re: Squadron Seven: Thunderhorn Okay, Corrected.
  15. Re: If You Draw It...They Will Come High Praise indeed! And accurate!
  16. Re: Squadron Seven: Thunderhorn ...Hey! I forgot to give him a SPD higher than 2! Why didn't anyone mention? Okay will adjust and repost.
  17. Re: Storn's Art & Characters thread. Joe Quesada?
  18. Re: Musings on Random Musings probably a Lynch film. Cause Quentin likes to fancy himself an actor and I mgiht get to kill him.
  19. Re: A Thread for Random Musings The online dating services are taking pot shots at eachother in my spammail now...
  20. Re: A Thread for Random Videos Comments provided by Analog Kid.
  21. Re: A Thread for Random Videos My brother sent me this. It's a bit Steve Martin / Original Gongshow centric, but it makes you smile Paul Reubens: http://www.youtube.com/watch?v=Qn_X-qLGHgY&NR=1 Oingo Boingo: Gene Gene the Dancing Machine Steve Martin: (go about 4:00 minutes into it) http://www.youtube.com/watch?v=ezfWXkEJj_Q&feature=related and a few more steve: http://www.youtube.com/watch?v=8gzTn6f5a0s&feature=related (The electric guitar player with the red guitar is Albert Lee and he is playing his Signature Ernie Ball guitar that I covet more than all others...) Peter Tork... Because the Monkees need recognition... http://www.youtube.com/watch?v=ogFVlydnP9s&feature=related
  22. Re: Musings on Random Musings Some of us succeed. Just not in the way we'd hoped. I'll get you next time Adequate Man!
  23. ThunderhornVal Char Cost Roll Notes60 STR 45 21- Lift 102.4tons; 12d6 [4]17 DEX 6 12- OCV: 6/DCV: 635 CON 40 16-18 BODY 6 13-10 INT 0 11- PER Roll 11-12 EGO 4 11- ECV: 425 PRE 15 14- PRE Attack: 5d610 COM 0 11-16/28 PD 4 Total: 16/28 PD (8/20 rPD)16/28 ED 9 Total: 16/28 ED (8/20 rED)4 SPD 13 Phases: 3, 6, 9, 1219 REC 070 END 070 STUN 3 Total Characteristic Cost: 145Movement: Running: 14"/28" Leaping: 12"/24" Swimming: 2"/4"Cost Powers END36 Thunderfoot Boot Systems: Multipower, 45-point reserve, (45 Active Points); all slots IIF (-1/4)2u 1) Shockwave: Hole In The Middle (the hex the character stands in when he uses the power; +1/4), Explosion (+1/2) for up to 60 Active Points of STR, Only Does Knockdown, Not Knockback (+0), Side Effects (may cause considerable damage to the environment; +0) (45 Active Points); Extra Time (Full Phase, -1/2), Only Affects Targets On The Ground (-1/4), IIF (-1/4) 41u 2) Thunderfoot Boots: Leaping 15" (15 Active Points); IIF (-1/4) 11u 3) Thunderfoot Boots: Running +8" (14" total) (16 Active Points); IIF (-1/4) 2 Base Genenetic Enhancement20 1) Efficient Musculature: +5 STR, Reduced Endurance (1/2 END; +1/4) (20 Active Points) (Modifiers affect Base Characteristic) 115 2) Enhanced Agility: +5 DEX10 3) Enhanced Constitution: +5 CON10 4) Enhanced Durability: +5 BODY5 5) Enhanced Physiology: Power Defense (5 points) Physical Marvel11 1) Fast Healing: Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2)6 2) Heavy: Knockback Resistance -3"10 3) Impact Resiliance: Physical Damage Reduction, 50% (20 Active Points); Only To Protect Against Damage Sustained When Performing Move Bys/Throughts (-1)8 4) Toughened Flesh: Damage Resistance (8 PD/8 ED)24 5) Very Tough: Physical Damage Reduction, Resistant, 50% (30 Active Points); Character Must Be Aware Of Attack (-1/4) Rhino-Helm, all slots OIF (Personal Focs (For Enhances Senses); -1/2)5 1) Auditory Dampers: Hearing Group Flash Defense (8 points) (8 Active Points); OIF (Personal Focs (For Enhances Senses); -1/2)7 2) Communications Suite: High Range Radio Perception (Radio Group), +3 to PER Roll (15 Active Points); OIF (-1/2), Sense Affected As Sight And Hearing Group As Well As Radio Group [very common Sense] (-1/2)8 3) Head/Shoulder Reinforcement: Armor (8 PD/8 ED) (24 Active Points); Activation Roll 9- (only protects Hit Locations 3-5,9; -1 1/2), OIF (Personal Focs (For Enhances Senses); -1/2)7 4) Polarized Lenses: Sight Group Flash Defense (10 points) (10 Active Points); OIF (Personal Focs (For Enhances Senses); -1/2)6 5) Telescopic Lenses: +6 versus Range Modifier for Sight Group (9 Active Points); OIF (Personal Focs (For Enhances Senses); -1/2)13 6) The Horn: Hand-To-Hand Attack +8d6 (40 Active Points); Only With Move Throughs (-1), Hand-To-Hand Attack (-1/2), OIF (Personal Focs (For Enhances Senses); -1/2) 43 7) Thermalvision: Infrared Perception (Sight Group) (5 Active Points); OIF (Personal Focs (For Enhances Senses); -1/2)3 8) UV Vision: Ultraviolet Perception (Sight Group) (5 Active Points); OIF (Personal Focs (For Enhances Senses); -1/2) Thunderhorn Battle Armor, all slots OIF (-1/2)6 1) Environmental Protection System: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (9 Active Points); OIF (-1/2)20 2) Helios HL-5 Fire Suppression System: Dispel 15d6, any Fire Power one at a time (+1/4) (56 Active Points); 4 Charges (-1), OIF (-1/2), Limited Range (5"; -1/4) [4]7 3) Internal Oxygen Supply: Life Support (Self-Contained Breathing), 1 Continuing Fuel Charge lasting 6 Hours (replacement oxygen supply, Easy to obtain; +0) (10 Active Points); OIF (-1/2) [1 cc]13 4) NBC-Proof Sealed System: Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity All terrestrial diseases and biowarfare agents) (20 Active Points); OIF (-1/2)24 5) Thunderhorn Battle Armor: Armor (12 PD/12 ED) (36 Active Points); OIF (-1/2)Perks1 Money: Well Off5 Fringe Benefit: Membership: Squardron Seven (Includes Rank 5 Security clearance wtih Operation: Noah)Skills3 +1 with Punch/Grab/Sweep4 +2 with Move Through5 +1 with HTH Combat Basic Training8 1) +1 with All Combat2 2) KS: Operation Noah; Policies/History/Proceedure 11-2 3) KS: Superhuman Law 11-2 4) KS: The Superhuman World 11-3 5) Paramedics 11-2 6) TF: Grav Vehicles/Hovercraft, Small Planes3 Conversation 14-3 KS: Business Law 12-2 KS: Business/Finance 11-2 KS: Economics 11-3 KS: International Markets (Finance) 12-3 Linguist2 1) Language: Arabic (Egyptian) (fluent conversation)1 2) Language: Cyprian (fluent conversation) (2 Active Points)0 3) Language: English (imitate dialects) (5 Active Points)2 4) Language: French (idiomatic) (4 Active Points)1 5) Language: German (fluent conversation) (2 Active Points)2 6) Language: Greek (Modern) (completely fluent) (3 Active Points)2 7) Language: Italian (completely fluent) (3 Active Points)2 8) Language: Japanese (fluent conversation)1 9) Language: Latin (fluent conversation) (2 Active Points)1 10) Language: Russian (fluent conversation) (2 Active Points)2 11) Language: Spanish (completely fluent) (3 Active Points)2 PS: Financial Consultant 11-3 Trading 14-Total Powers & Skill Cost: 355Total Cost: 500250+ Disadvantages10 Distinctive Features: Huge, beefy fellow. (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)15 Enraged: when innocents threatened or harmed (Common), go 8-, recover 11-20 Hunted: Project: Noah 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)15 Physical Limitation: 4-7 times normal mass (Frequently, Greatly Impairing)5 Physical Limitation: Large (3m, or 1.5"; -1 DCV, +1 to PER Rolls to perceive) Infrequently, Slightly Impairing10 Physical Limitation: Medical-Resistant Skin (Infrequently, Greatly Impairing)15 Psychological Limitation: Loves Combat (Common, Strong)10 Psychological Limitation: Materialistic (Common, Moderate)15 Psychological Limitation: Protective Of Innocents (Common, Strong)5 Social Limitation: Past Insider Trading Conviction (Occasionally, Minor)5 Rivalry: Professional (Ascentia; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)15 Social Limitation: Secret Indentity (Frequently, Major)10 Social Limitation: Subject to Project: Noah Bylaws and Protocols (Occasionally, Major)100 Experience PointsTotal Disadvantage Points: 500Background/History: Chuck Seigler was in a dire situation; he'd spent his life pursuing the almighty dollar in the foreign investment fields only to consistently break even, that his grasp of ethics slipped and he willingly took part in investment fraud and insider trading. Naturally, he got caught. He was made the scapegoat of his little fraternity of greed and took the fall. In 2005 America, white-collar criminals were finding greater jail terms and stiffer penalties; Chuck was roasted alive and much of his family disowned him.The worst part? He had lost most of the money on a few bad tips from one of his "buddies" in the deal. He had been completely swindled. He'd never been more embarrassed. He was in jail when Project: Noah contacted him. Chuck wasn't a bad man, they said. Well, not entirely; sure he had no problem taking corporate cash and making his life easy, but he'd never preyed on the poor. At least their research had said as much, there was a possibility to redeem himself. Do something good with his life. It turned out that he was a genetic match for their program and it was believed that he had latent superhuman abilities. The heads of the Project felt that this fact made him worth a look. So strings were pulled, and Chuck disappeared into the system. It was a few months of medical testing and some genetic "optimization" and then a year of painful "Ignition". When it was all through, Chuck was almost unrecognizable. He'd been a pretty big guy, played football and basketball at Yale, but now? He was MegaClass Wrestling big. It was an odd feeling and he kind of missed his rugged good looks; he was still rugged...but...a bit on the cro-magnon side. As one of the original recruits for Project: Noah, he was given a choice between several beefy animals to have his superheroic persona modeled after and he took Thunderhorn, the Rhino. Then the heads of the project found that their original "Animal themed" team to be silly and names were changed, images redone, but Chuck liked Thunderhorn and was allowed to keep it.Personality/Motivation: Chuck Seigler is a greedy, somewhat self-important man with a weakness for helping the downtrodden. Perhaps its a bit of self loathing at his money grubbing behavior; a little liberal guilt if you will, but he always made sure to donate of his time and money when he had them.As Thunderhorn, he affects the golden hearted pallooka that he loved to read comics about when he was a kid. He enjoys his physical power but is somewhat jealous of Ascentia's "Paragon" abilities and beauty; he had to become a brutish giant, she's a Calender girl who can juggle tanks and fly. One thing that drives Thunderhorn around the bend is the abuse or threatened abuse of civilians or helpless combat personnel. Occasionally he can be goaded into foolish actions when he encounters such treatment.Quote: "Singing" The William Tell Overture followed by "CHARGE!"Powers/Tactics: CHARGE! As a superbeing modeled after a rhino, Thunderhorn isn't really going to catch anyone off guard tactically. He's going to charge with his head down and smash. And then if they're still up he'll wollop them. His armor is very sophisticated and increases his somewhat low end superhuman resilience, provides a sensor suite, communications, life support, and increased mobility with the Thunderfoot sytems. He also has the Shockwave Stomp which he uses rarely enough that it could be considered a surprise maneuver.Campaign Use: Traditional Brick, lots of defense, redundant defenses even. Chuck is a very capable fincancial consultant and his love of travel and international work lead him to become quite the linguist.Appearance: A Hollywood version of Marvel's Rhino, Chuck is big and beefy, has something of a sloping forehead and broad face, but otherwise is a normal looking fellow, he's worked hard at getting ripped, but he's still kind of barrel shaped. The armor is black with dark gray plates on his chest, forearms and thighs, the Thunderfoot boots are as similar gray with black studs under the knee. The shoulders/head are reinforced, black, with a silver metallic Rhino Horn protrudes from the forehead. A silver visor covers his eyes and nose.
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