Heroes!
What do you think about making a stress parameter? As your stress becomes too high, you suffer penalties to all rolls: attacks, skills, PER, and so on. Maybe it can make play more interesting, but I want it to be simple. Does anyone have any ideas?
I'm thinking of something like Long Term Endurance rules. The group has been in a cave for 5 days. On the same day, the character had a severe encounter with a Psychological Limitation. A character made a big mistake or failed a roll that was very important. A DNPC or Rival is involved. You want to hurry up with the mission because you have other plans.
Cheers!