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Foxx!

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Everything posted by Foxx!

  1. Re: I'm Turnin' to Stone Dust Raven! Basically, I think it's player/GM call because you decide that effect when you buy the power. But how about a Limitation "target's mind is still free"? Cheers!
  2. Re: Deck of Many things Karimarle! Thank you for posting that. If someone has other deck ideas or effect lists, please post them. Cheers!
  3. Re: Romantic Villians BcAugust! Here are a few ideas. Cheshire Cat, Lodestone, Zig Zag. They are greedy but nice chaps, and they already have romantic interests. Gargantua. Like a refined, serious version of the above 3. His philosophical character may be helpful. Utility. Not really a villain. He just has a rivalry with super powered people, and in fiction many rivalries turn into friendships and romances. Torment. His file doesn’t have any villain traits. He serves Psi because he is forced, and he tried escaping them several times. If the PCs knew… Captain Chronos. He’s “a nutâ€, but not a villain. Imagine him acted by Robin Williams or Jim Carrey in a comedy movie. Remember that it’s ok to edit some villains to make them more suitable or give them a change of heart. It might make the game interesting if the players aren’t sure what to believe: the book or the NPC. Cheers!
  4. Re: Loving Your DNPCs Heroes! I agree with the people who allow it, but require something more than what DNPC already does. If Frankie is a DNPC, you help when he’s in danger, but you can turn him down if he invites you to supper or asks you to do a favour. If you love Frankie, you help him even when he’s not in danger, and that increases the plot hooks you can use. Besides, if you love someone, the DNPC connection may be more obivious to others. Cheers!
  5. Re: Starting a new campaign... related thread Cheers!
  6. Re: 5ER to 5E Page Numbering Zornwil! Thank you for doing this! Cheers!
  7. Re: Twisted magic items CLOAK OF FRYING Magic identification will tell you that this is a Cloak Of Flying, but when activated, it becomes burning hot, doing K damage. But clever players will find uses for it. Lay it on a rock and use it to cook. Put it under your mattress to keep you warm. Hang it in front of a doorway for the next person to come in. Tie it in a knot around someone, activate it, and watch them try to untie the knot. BOOTS OF SILENCE When you wear these boots, you cannot make any sound, even if you try. You don’t make noise even if you fall or break dishes. You cannot hear anything either. Wear them when you want to study or sleep without being bothered by noise.
  8. Re: tickle Dust Raven! I was hoping you would comment. I like the comparison to Choke Hold. Anyone can do it, but you must buy an ability to do it in combat. It also further convinces me of Zornwil’s idea that you need to Grab the target first. Cheers!
  9. Re: tickle Zornwil! I like the Grab and then tickle idea. Your comments made me decide to do this as a Nerve Strike. The defence is having resistant PD on the ticklish areas or not being ticklish. For now I’ll say ticklish areas are the neck and armpits. Cheers!
  10. Re: tickle Heroes! I ask because recently a player knew they couldn’t overpower a foe so they tickled him. I resolved the situation this way. The player had to make a Placed Shot at -6 and hit skin not covered by DEF. If they succeed, the target is Stunned, but doesn’t take any damage. Also, I told the character to choose a location, and I said I would roll to see if the target is ticklish there. I faked the roll and let the player succeed. What do you think? Later, I thought about the situation more and made a few questions. 1: Is tickling is like a Grab or a Joint Lock manoeuvre? 2: Is being tickled is like being Stunned because you are at lower defence and less aware of your surroundings? 3: Is being tickled is like drowning because you don’t take damage, but you can’t breathe? 4: Some people are not ticklish, or are ticklish only in certain areas. How do you resolve that? Cheers!
  11. Heroes! What game mechanics do you use for tickling someone? Cheers!
  12. Re: Best Soundtrack for your FH sessions? Heroes! I found another good CD. The Queen's Good Night by Nishiyama Marie and Raphael Bonvita. It's harp and lute only, and all the tracks are from the renaissance, 16th and 17th century. It's all gentle music, so you can use it only in certain situations. Does anyone know any other good medieval harp CDs? Cheers!
  13. Re: Starting from 8's in Primary Characteristics I like this idea, and I’m going to try it. Everyone says that most players buy Chars in 3s and 8s instead of 5s and 0s anyway. Cheers!
  14. Re: Comedy Campaigns I agree with Susano and TkdGuy. I've never seen a comedy campaign that was funny or memorable, and so I have never tried to do one. Yet every serious campaign I've been in has moments that are very funny and very memorable. Even if the characters don't do crazy things, the players still have fun suggesting crazy things. I don't know why comedy campaigns do not do well, but I think Susano has good advice. Cheers!
  15. Re: Comedy Campaigns Michael Hopcroft! Another idea. Buy a very high INT with a 8- Activation Roll. The SFX is that the character occasionally thinks or notices things that normal people overlook. Some Psychological Disadvantages you can use are Gullible and Careless. Cheers!
  16. Re: Comedy Campaigns Michael Hopcroft! How about Physical Limitation? Being oblivious is like being unable to see, hear, smell, or make logical conclusions but only some things and sometimes. This idea assumes that even if you are Mind Controlled, you will still be daft. Also, how about buying down INT and buying minuses to PER rolls. Cheers!
  17. Re: Fate systems Lord Liaden! Again, good advice. Thank you. Cheers!
  18. Re: Fate systems Lord Liaden! Yes, it's very useful advice. Thank you. This does solve both the problems I had. And if I didn't say it earlier, I like the Action Point system you introduced. I'm going to use that now. After thinking more about what Mudpyr8 and St. Grimblefig, I got an idea. Instead of giving Action points to each player, I give Action points to the whole group. They get 1d6-1 for that day, but they don't know how many they have. If they don't use the points, I can use them secretly when they need them. What do you think? Cheers!
  19. Re: Fate systems Thank you. These sound like good ideas. I think they put more focus on role playing and less on mechanics, and too much focus on mechanics was probably one problem with the system I used. I'm cautious about giving out points only to the players who play in character, but if I think about it, that's no different than giving extra PRE attack dice for good acting. And yes, I think many of them have trouble with managing money too. Thank you for the system idea. I agree that a few big points are better than many little ones. I'm not sure I want to give XP to people who don't use the points because I think many of my players will never use the points. However, I agree with you that it's good to have a system where people who don't want to use fate points can get something else. How about a Favour perk, small amount of money, or something else for the character? Cheers!
  20. Re: Fate systems Heroes! For about a year I have been trying the fate system I described eaerlier. I want to stop using it because it seems to interfere with play. Players who use fate points started to act as if they are invincible when they have points and useless when they don’t have points. But other players never use them at all because they don’t want to waste them. I like the idea, and I agree that this kind of system saves everyone from bad dice rolls, but people I play with tend to completely ignore the fate points or focus too much on them. Does anyone have any helpful ideas? Cheers!
  21. Re: Love/Lust Potions Michael Hopcroft! How about making SFX connection between the user and the potion? The user has to drink the first half of the potion, or the user has to put a drop of their blood in the potion. One of my friends made a matching ring and collar. The user wears the ring and puts the collar on a target. Any command from the user is a Mind Control attack on the target. I think this is more fun that unconditional submission because the target still has a chance to resist, and you can try to find a way to remove the collar. The item is not for love, but it can be used that way. Cheers!
  22. Re: Best Soundtrack for your FH sessions? TkdGuy! I finally listened to sound samples of your suggestions. Piffaro and Alla Francesca are just what I was looking for, and now I have them. Thank you again. I found 2 more CDs that have good fantasy music. Mannheim Steamroller, Fresh Aire Christmas 1988. There are a few Fresh Aire Christmas CDs, but the 1988 version has many tracks done in medieval style. Some tracks have a modern sound, but I still think the CD is good. Mannheim Steamroller, Renaissance Holiday. For some reason, I couldn't find this listed under the artist name when I went to buy it. It was under Chip Davis and the London Symphony, but I found it by the title. (How many times do I need to give reputation before I can give it to you again?) Cheers!
  23. Re: Putting extra "oomph" into a spell Michael Hopcroft! In my system, there is no way to avoid the Side Effects for pushing, even if you succeed a roll. As a result, players rarely push. But your point about willpower makes me think I should stay with an EGO roll. That's what the Hero rules use for STR. Cheers!
  24. Re: Fantasy Web Resources Curufea! Thank you! These are very helpful. TkdGuy has posted several good sites in various threads. A search for his posts provides more good sites. Cheers!
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