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Corven_Ren

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Everything posted by Corven_Ren

  1. Re: Answers & Questions Q: Man I hate walking in a dark room. What is squishing betwwen my toes? A: 300 square acres of cow manure
  2. Re: List of Forum Members - Super Teams & Members THE WILD BUNCH (International Team of Mutants) The Golden Lion: from Kenya, Team Leader. Martial Brick. Has accute senses of a Lion. Boa: from Brazil Brick, His arms can stretch and he has thick reptilian skin. Fox: from France:Speedster/Martial Artist. Has accute sense of smell. Only femal member of the team. Hyena: from U.S.A.: Gadgeteer/Martial Artist. Has accute sense of smell and hearing. Triceriton from Savage Land: Brick, the true powerhouse of the team. Thick reptilian hide, horns and a tail.
  3. Re: In need of help No there was no map as I recall, only the transcript, but that 'scenario' could easily be adapted to any bank map.
  4. Re: In need of help I remember in one of the older editions, 4th I beleive, there was a 'transcript' of a roleplaying session featuring two players and a gm. They foiled Ogre and three goons from robbing a bank. Why not get their feet really wet and use a villain and a few goons. Ankylosaur or Ogre would be very appropriate I believe. If you have to power them down.
  5. Re: SPD and DEX for superheroic martial artists?
  6. Re: Jokes Cowboy Boots An elderly couple, Margaret and Bert, moved to Texas . Bert always wanted a pair of authentic cowboy boots, so, seeing some on sale, he buys them and wears them home. Walking proudly, he goes into the kitchen and says to his wife, "Notice anything different about me?" Margaret looks him over, "Nope." Frustrated, Bert storms off into the bathroom, undresses, and walks back into the kitchen completely naked except for the boots. Again he asks, a little louder this time, "Notice anything different NOW?" Margaret looks up and says, "Bert, what's different? It's hanging down today, it was hanging down yesterday, it'll be hanging down again tomorrow." Furious, Bert yells, "AND DO YOU KNOW WHY IT'S HANGING DOWN, MARGARET?" "Nope," she replies. "IT'S HANGING DOWN BECAUSE IT'S LOOKING AT MY NEW BOOTS!!!!" Margaret replies... "Shoul da bought a hat, Bert. Ya shoulda bought a hat."
  7. In my comic book collection I have 2 issues containg a hero called The Ferret. I beleive it was Malibu Comics and in it he mentioned be part of a tema called the Protectors. I have looked on Wikipedia but there is no info that I can find there about him. Does anyone here know about him?
  8. Re: Corven's Heroes & Villains Actually the only reason I have HDv2 is because of my last FtF gm who made a copy of his for me including all of his character packs. Greatest role playing gift I ever recieved save for my copy 5er.
  9. Re: Corven's Heroes & Villains No unfortunatly I do not have HDv3. I'm still using HDv2.42 or whatever the last update for it was. Right now in my life $25 for HDv3 is alot of money.
  10. Re: Corven's Heroes & Villains I will be playing Riesig in a villains campaign and had to edit him for that. I therefore modified the post with the edited version
  11. Re: A Question About Linking Powers Actuall the AoE is a giant fist kind of the way Giant Man did to Hulk in Ultimate Avengers and the extra KB is a gigantic field goal kick. Thanks for all your help hyper man
  12. Re: A Question About Linking Powers So Hyperman ALternative 2 should look like this right 65 Gigantic Attacks: Reduced Endurance (0 END; +1/2), Variable Advantage (+1/2 Advantages; Limited Group of Advantages; +3/4); Linked (Gigantic Size; Lesser Power can only be used when character uses greater Power at full value; Lesser Instant Power can be used in any Phase in which greater Constant Power is in use; -1/4) for up to 65 Active Points of STR Now If I pay 5 points less for that will it cover my base 20 str + the 40 from growth? Was just wondering since he only has a 60 str
  13. Re: A Question About Linking Powers Ok thanks Hyper Man I may use alternative 2
  14. Re: Corven's Heroes & Villains I have made some changes to Mulligan so I updated the post with him in it.
  15. Re: A Question About Linking Powers I think I will use this one...how did you build that is it a naked modifer? (Just another note his base str without growth is 20 so its 60 total with his growth on)
  16. Re: A Question About Linking Powers Thanks everyone. I don't currently have access to my 5er so I could not looked it up. I built the character with hero designer and no red flags popped up so I figured it was ok. Seeing as the char is for a PBEM game I have sent an e-mail to the gm saying the build is illegal and I will rebuild him. I only threw them in a MP to save points I probably will just drop them now as I wont have enough to use them.
  17. Re: A Question About Linking Powers Thanks I was tweaking a character for a pbem game and shaved of points by puting his attacks in a mp. One of the other potential players thought that it was illegal. I was pretty sure it was not but thought I would ask.
  18. Is it legal to link a mulitpower to a power outside the multipower. Such as this. Cost Powers END 50 Gigantic Size: Growth (+40 STR, +8 BODY, +8 STUN, -8" KB, 25,600 kg, -4 DCV, +4 PER Rolls to perceive character, 8 m tall, 4 m wide), Costs END Only To Activate (+1/4) (50 Active Points) 4 55 Gigantic Attacks: Multipower, 55-point reserve 4u 1) Big Fist: Area Of Effect (up to One Hex; +1/2), Reduced Endurance (0 END; +1/2); Linked (Gigantic Size; Lesser Power can only be used when character uses greater Power at full value; -1/2) for up to 65 Active Points of STR (43 Active Points) 5u 2) Big Boot: Area Of Effect (up to One Hex; +1/2), Double Knockback (+3/4); Linked (Gigantic Size; Lesser Power can only be used when character uses greater Power at full value; -1/2) for up to 65 Active Points of STR (54 Active Points) 5
  19. Re: HERO: Future Generations In my champions universe the current Green Arrow is the son of Hawkeye & Black Widow. Oliver Queen was the childs godfather.
  20. Re: Single Green Superhero seeks.... (personels for your characters) Reptyle: Singe green male, seeks female for fun times. Must like Cajun food, flying and the nightime party scene.
  21. Re: Who are the DC/Marvel cat-themed villains? Lemme see DC: Wildcat, Catman, Catwoman, Bronze Tiger, Marvel: Tigra, Black Cat, Black Panther, Hellcat, Hepzibah, Sabertooth, White Tiger, Kylun, Feral, Thornn Some of these are heroes but I thought I would give you the options
  22. Re: Corven's Heroes & Villains No the character is actually based on Hamish 'Mulligan' McGregor one of the fictional golfers in the Tiger Woods PGA Tout 2003 video game. Here is a screen shot of him from the game.
  23. Re: Corven's Heroes & Villains Mulligan Val Char Cost Roll Notes 17 STR 7 12- Lift 263.9kg; 3d6 [2] 18 DEX 15 13- OCV: 6/DCV: 6 16 CON 12 12- 12 BODY 4 11- 18 INT 8 13- PER Roll 13- 10 EGO 0 11- ECV: 3 16 PRE 6 12- PRE Attack: 3d6 10 COM 0 11- 5/25 PD 2 Total: 5/25 PD (0/20 rPD) 5/25 ED 2 Total: 5/25 ED (0/20 rED) 4 SPD 15 Phases: 3, 6, 9, 12 10 REC 8 42 END 5 45 STUN 16 Total Characteristic Cost: 100 Movement: Running: 6"/12" Flight: 24"/48" Leaping: 3"/6" Swimming: 2"/4" Cost Powers END 40 Golf Ball Blaster: Multipower, 60-point reserve, (60 Active Points); all slots OIF (-1/2) 3u 1) Birdie: EB vs ED 8d6, Area Of Effect (One Hex; +1/2) (60 Active Points); OIF (-1/2), 12 Charges (-1/4) [12] 3u 2) Bogey: EB 8d6, Explosion (+1/2) (60 Active Points); OIF (-1/2), 12 Charges (-1/4) [12] 3u 3) Double Bogey: EB vs PD 9 1/2d6, Autofire (2 shots; +1/4) (60 Active Points); 6 Charges (-3/4), OIF (-1/2) [6] 3u 4) Eagle: RKA vs PD 2 1/2d6, Area Of Effect (One Hex; +1/2) (60 Active Points); OIF (-1/2), 12 Charges (-1/4) [12] 3u 5) He's In The Rough: Entangle 6d6, 6 DEF (60 Active Points); OIF (-1/2), 12 Charges (-1/4) [12] 3u 6) Hole In One: RKA vs PD 4d6 (60 Active Points); OIF (-1/2), 12 Charges (-1/4) [12] 3u 7) Par: EB vs PD 12d6 (60 Active Points); OIF (-1/2), 12 Charges (-1/4) [12] 3u 8) This Ones Headed For The Bunker: Sight Group Flash 8d6, Explosion (+1/2) (60 Active Points); OIF (-1/2), 12 Charges (-1/4) [12] 17 Golf Ball Blaster Energy Pack: Endurance Reserve (100 END, 10 REC) Reserve: (20 Active Points); OIF (-1/2) 20 Golf Ball Blaster II: Elemental Control, 60-point powers, (30 Active Points); all slots OIF (-1/2) Notes: All Powers In This EC Run Off The END Reserve 20 1) Built In Jets: Flight 24", Reduced Endurance (1/2 END; +1/4) (60 Active Points); OIF (-1/2) 2 20 2) Energy Shield: FF (20 PD/20 ED/10 Flash Defense: Sight Group) (Protect Carried Items) (60 Active Points); OIF (-1/2) 6 Enhancement Ghillies, all slots IIF (-1/4) 8 1) +2 with DCV (10 Active Points); IIF (-1/4) 5 2) +3 DEX (9 Active Points); No Figured Characteristics (-1/2), IIF (-1/4) 8 He's Not All There: Mental Defense (10 points total) 8 Polarized Contact Lenses: Sight Group Flash Defense (10 points) (10 Active Points); IIF (-1/4) Sorran Gadgets 10 1) Collapsable Golf Club: HA +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2) 2 3 2) IR Goggles: IR Perception (Sight Group) (5 Active Points); OIF (-1/2) 7 3) Rebreather: LS (Self-Contained Breathing), 4 Continuing Charges lasting 20 Minutes each (+0) (10 Active Points); OIF (-1/2) [4 cc] Skills 9 +3 with Golf Ball Blaster 3 Animal Handler (Canines, Sheep) 12- 3 Demolitions 13- 3 Electronics 13- Everyman Skills 0 1) Acting 8- 0 2) Area Knowledge: Inverkeithny, Scotland 11- 0 3) Climbing 8- 0 4) Concealment 8- 0 5) Conversation 8- 0 6) Deduction 8- 0 7) Language: English (idiomatic) 0 8) Paramedics 8- 0 9) Persuasion 8- 0 10) Professional Skill: Shepard 11- 0 11) Shadowing 8- 0 12) Stealth 8- 0 13) TF: Everyman, Small Motorized Ground Vehicles 6 Gambling (Card Games, Dice Games, Sports Betting) 13- 3 Inventor 13- 3 KS: Herding 13- 5 KS: History of Golf 15- 5 KS: History of the PGA Tour 15- 5 KS: Scottish History 15- 4 Language: Gaelic (completely fluent; literate) 4 Language: Scots (completely fluent; literate) 3 Mechanics 13- 4 SS: Chemistry 13- Total Powers & Skill Cost: 250 Total Cost: 350 200+ Disadvantages 5 Distinctive Features: Scottish Accent (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 20 Enraged: Someone says he's wearing a skirt. (Uncommon), go 14-, recover 11- 20 Hunted: Clan McLeod 8- (Mo Pow, NCI, Capture) 20 Normal Characteristic Maxima 15 Psychological Limitation: Greedy (Common, Strong) 15 Psychological Limitation: He'sJust A Little Bit Looney (Common, Strong) 15 Psychological Limitation: Overconfident (Common, Strong) 10 Reputation: Pro Golpher turned Supervillain, 11- 15 Social Limitation: Secret Identity (Frequently, Major) 10 Social Limitation: Smoker (Frequently, Minor) 5 Unluck: 1d6 Total Disadvantage Points: 150 Appearance: Hamish 'Mulligan' McGregor is a tall scottish man with fire red hair and beard. As Mulligan he wears a white polo, a traditional tartan kilt, sporran, ghillies and hose. Background/History: Hamish McGregor spent his early years helping his father raise sheep on the family farm. While tending the sheep he would hit golf balls with his shepards crook, practicing for the day when he would fulfil his dream of becoming a profesional golfer. At 21 he finally made it onto the PGA tour, however he was soon caught cheating with enhanced equipment and was kicked off the tour. This drove Hamish mad. He began to study electronics, mechanics and sciences so he could exact his revenge. After several months he made his first golf ball gun that fires different types of modifed golf balls, and thus was Mulligan born. Since then he has modified the gun to the larger golf ball blaster. Personality/Motivation: Mulligans idea of revenge is to steal enough money to buy every golf course in the world and then enough land to build a custom course in the highland of Scotland of his own design. Quote: "IT"S A KILT DAMNIT NOT A SKIRT" Powers/Tactics: All his powers come from his inventions. The golf ball blaster is more like a large rifle with a hose attached that runs to a large backpack which supplies the golf balls and also generates a force field. He also has a few gadgets he caries in his sporran. Campaign Use: Sort of a Foxbat tribute.
  24. Re: Corven's Heroes & Villains Plant Creatures Val Char Cost Roll Notes 25 STR 15 14- Lift 800.0kg; 5d6 [2] 15 DEX 15 12- OCV: 5/DCV: 5 12 CON 4 11- 10 BODY 0 11- 5 INT -5 10- PER Roll 10- 0 EGO 0 9- ECV: 0 20 PRE 10 13- PRE Attack: 4d6 0 COM -5 9- 10 PD 5 Total: 10 PD (7 rPD) 10 ED 8 Total: 10 ED (7 rED) 4 SPD 15 Phases: 3, 6, 9, 12 10 REC 6 30 END 3 38 STUN 9 Total Characteristic Cost: 80 Movement: Running: 6"/12" Leaping: 5"/10" Swimming: 2"/4" Cost Powers END 9 Bark Skin: Damage Resistance (7 PD/7 ED), Inherent (+1/4) (9 Active Points) 50 Plant Powers: Multipower, 50-point reserve 2u 1) Club Like Hands: HA +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2) 2 3u 2) Giant Thorn: HKA 3d6+1 (5d6 w/STR) (50 Active Points); Reduced Penetration (-1/4), No Knockback (-1/4) 5 3u 3) Razor Leaf: RKA 3d6+1 (50 Active Points); No Knockback (-1/4), Reduced Penetration (-1/4) 5 2u 4) Regerating Link: Aid Stun 5d6 (50 Active Points); Only Restores to Starting Values (-1/2), Others Only (-1/2), Conditional Power Power only works on Dryad or other plant creatures. (-1/4) 3u 5) Vine Ball: Entangle 5d6, 5 DEF (50 Active Points); Vulnerable (Fire; -1/2) 5 35 Viney Limbs: Stretching 7" 3 37 Mind Link , With Dryad & Other Plant Creatures, Number of Minds (x8), Psychic Bond, Inherent (+1/4) (37 Active Points) Talents 2 Trackless Stride 2 Environmental Movement (no penalties in Overgrown Areas) Skills 12 +4 with Plant Powers 10 +2 with DCV Total Powers & Skill Cost: 170 Total Cost: 250 100+ Disadvantages 20 Distinctive Features: Plant Creature (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Physical Limitation: Deaf (All the Time, Slightly Impairing) 20 Psychological Limitation: Fear of Fire (Common, Total) 25 Psychological Limitation: Must Obey Dryad (Very Common, Total) 25 Susceptibility: Comes Into Contact with a herbacide, 3d6 damage per Phase (Uncommon) 20 Vulnerability: 2 x BODY Fire (Common) 20 Vulnerability: 2 x STUN Fire (Common) 5 Unluck: 1d6 Total Disadvantage Points: 150 Campaign Use: Dryad's summoned critters. Appearance: These creatures appear to be a mixture of many types of plants.
  25. Re: Corven's Heroes & Villains Like to bump this thrad up every once and a while for the new people and the the old one for them to browse. I will be adding Dryad, Her plant creatures and mulligan this time. Dryad Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 20 DEX 30 13- OCV: 7/DCV: 7 20 CON 20 13- 15 BODY 10 12- 25 INT 15 14- PER Roll 14- 10 EGO 0 11- ECV: 3 18 PRE 8 13- PRE Attack: 3 1/2d6 24 COM 7 14- 6/26 PD 3 Total: 6/26 PD (0/20 rPD) 5/25 ED 1 Total: 5/25 ED (0/20 rED) 5 SPD 20 Phases: 3, 5, 8, 10, 12 20 REC 26 50 END 5 50 STUN 17 Total Characteristic Cost: 167 Movement: Running: 6"/12" Leaping: 3"/6" Swimming: 2"/4" Teleportation: 25"/50" Cost Powers END 75 Wood & Plant Creation/Manipulation: Multipower, 75-point reserve 7u 1) Bark Blast: EB vs PD 15d6 (75 Active Points) 7 7u 2) Sawdust: Sight Group Flash 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points) 3 5u 3) Wood Cage: Entangle 8d6, 7 DEF (75 Active Points); Vulnerable (Fire; -1/2) 7 5u 4) Wood Wall: FW (10 PD/10 ED; 4" long and 2" tall), Reduced Endurance (1/2 END; +1/4) (72 Active Points); Vulnerable (Fire) (-1/2) 3 4u 5) I Can Control the Very Trees: Telekinesis (33 STR), Fine Manipulation (60 Active Points); Only Works On Limited Types Of Objects Only Wood & Plants (-1/2) 6 7u 6) I Call on the Trees & Plants To Aid Me: Summon 4 250-point Plant Creatures, Reduced Endurance (1/2 END; +1/4) (75 Active Points) 3 5u 7) Gaia's Movement: Plant Walking: Teleportation 25", Reduced Endurance (0 END; +1/2) (75 Active Points); Can Only Teleport From One Large Plant to Another (Floating Fixed Locations) (-1/2) 30 Nature's Defenses: Elemental Control, 60-point powers 24 1) Nature's Protection: Armor (20 PD/20 ED) (60 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) 6 9 2) The Healing Earth: Healing 2 BODY, Can Heal Limbs, Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (56 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Only When In Contact With The Ground (natural earth, stone, and soil only; -1/2), Self Only (-1/2) 17 Life of the Forest: LS (Eating: Character only has to eat once per week; Extended Breathing: 1 END per 20 Minutes; Immunity: Phytotoxins; Longevity: 400 Years; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week) 14 Vine Like Fingers & Toes: Clinging (28 STR) 13 Rooted: Knockback Resistance -10" (20 Active Points); Only When In Contact With The Ground (natural earth, stone, and soil only; -1/2) 18 The Plants Are My Eyes: Spatial Awareness (Sight Group), +5 to PER Roll (27 Active Points); Conditional Power Only Works If Plants Are Present (-1/2) Perks 3 Fringe Benefit: Federal/National Police Powers 5 Money: Well Off 7 Contact: Primus (Contact has access to major institutions, Contact has significant Contacts of his own, Very Good relationship with Contact) 12- 9 Contact: U.S. Department of Forestry (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 12- Talents 2 Trackless Stride 2 Environmental Movement (no penalties in Overgrown Environments) Skills 15 +3 with DCV 9 +3 with Wood & Plant Creation/Manipulation MP 3 Bureaucratics 13- 3 Climbing 13- 3 Deduction 14- 5 KS: U.S. Flora & Fauna 16- 5 PS: Boatnist 16- 6 PS: U.S. Park Ranger 15- 7 Paramedics 16- 3 Scientist 6 1) SS: Botany 18- (7 Active Points) 2 2) SS: Chemistry 14- (3 Active Points) 2 3) SS: Geology 14- (3 Active Points) 2 4) SS: Mathematics 14- (3 Active Points) 2 5) SS: Toxicology 14- (3 Active Points) 2 6) SS: Zooology 14- (3 Active Points) 6 Survival (Temperate/Subtropical, Desert, Mountain) 14- 5 Tracking 15- 3 Traveler 2 1) AK: Grand Canyon National Park (3 Active Points) 14- 3 2) AK: Mount Hood National Forest (4 Active Points) 15- 5 3) AK: Portland, Oregon (6 Active Points) 17- 2 4) AK: Redwood National Park (3 Active Points) 14- 2 5) AK: Yellowstone National Park (3 Active Points) 14- 2 6) AK: Yosimte National Park (3 Active Points) 14- 2 WF: Small Arms Total Powers & Skill Cost: 375 Total Cost: 542 350+ Disadvantages 10 Distinctive Features: Green Hair (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Hunted: Eco-Terror 8- (Mo Pow, Harshly Punish) 15 Hunted: Primus 11- (Mo Pow, NCI, Watching) 15 Psychological Limitation: Protective of Nature (Common, Strong) 15 Psychological Limitation: Will Not Allow Bystanders Come To Harm (Common, Strong) 15 Psychological Limitation: Will Not Kill (Common, Strong) 15 Social Limitation: Permanant ID: Aeryka Austin is Dryad (Frequently, Major) 20 Susceptibility: In Contact With Herbicides, 3d6 damage per Turn (Uncommon) 10 Vulnerability: 2 x BODY Fire (Uncommon) 20 Vulnerability: 2 x STUN Fire (Common) 42 Experience Points Total Disadvantage Points: 150 Background/History: The woman know as dryad was born Aeryka Austin. her parents were park rangers and from an early age Aeryka developed a love for nature. Sher was an excellent student, and in high school was involved in many extra-curicular activities, especially anything that involved helping the environment. She was aslo very beautiful and was both homecoming queen and prom queen her senior year. At 17 graduated valedictorian and also suffered a great tragedey as her parents both died fighting a forest fire. Aeryka entered Oregon State University on a full academic scholarship and by age 25 had her doctorite in botany. Over the next few years she was called to work on numerous research projects involving plants and their effects as medicines or poisons. She also became a U.S. Park Ranger and her research led her to work in many of the National Parks around the country. Just one week after her thirtieth birthday, she discovered a illegal lumber operation in Mount Hood National forest and through her efforts the culprits were brought to justice. Unfortunatly, her life would change forever after this great triumph. Aeryka was doing research in her private lab when she was attacked by one of the loggers she had helped put away. He easily over powered her, knocked her out and set he lab on fire with her in it. She awoke to find hersel surrounded by flames and she feared she would suffer the same death as her parents. She began to panic when she saw that she could get to a window but would have to move a rack of plant toxins. She quickly move towards the rack when an explosion behind her threw her into the rack of toxins and out the window. She managed to crawl away from the building before she passed out thinking that she would die from all of the toxins that covered her skin and in her blood. The toxins however reacted with her latent meta-gene and altered her physiology. When she awoke in the hospital three days later, she was in shock that she was alive, she was even more shocked when she saw herself in the mirror. Her blonde hair was now green as were her blue eyes. Her once pale skin was now a very light shade of brown. She quickly released herself from the hospital, returned home, and of course, being a scientist, beagn to try to discover how much she had changed. She quickly discovered that she could not only manipulate and levitate plants and wood but create wood & plants in many forms including sawdust. She also discovered that she could raise a defensive shield that surrounded her with a green glow and protected her from harm. She decided then and there she would use her powers to help her fellow man. She is one of the few supers on the U.S. governments payroll. Personality/Motivation: Dryad is a very outgoing and outspoken person and is not afraid to tell you what she thinks of you. Quote: "Nature has it's own way of dealing with evil." Appearance: Dryad is a very slender but shapely woman, she was very beautiful before her accident but her transformation has seemed to give her an almost unearthly beauty. She wears her waist length hair loose and she almost always goes barefoot.
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