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Hyper-Man

HERO Member
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Everything posted by Hyper-Man

  1. Re: Free version of the HERO System well it looks like sidekick is not in pdf format but a document that is as good in different ways is. see https://secure.compnetco.com/herogames/browse.jsp?categoryID=4 Hero System Resource Kit - PDF Only
  2. Re: Free version of the HERO System I can't speak for DOJ but I think they are trying to make money here. Hosting this discussion board for instance costs them money. They probably would like a little return on the investment.
  3. Re: Free version of the HERO System get more info here: http://www.herogames.com/SideKick/index.jsp
  4. Re: Looking for NEW words of transformation: (SHAZAM, Thunder! Thunder!...) agghh!! a Jabberwock!! where's my +3 Vorpal sword when I need it?
  5. Re: accepting rules suggestions for 1st Annual Combat Wombat Steel Cage Grudge Match! Maybe we need to have a poll on the type of restrictions we use for character creation too.
  6. Re: accepting rules suggestions for 1st Annual Combat Wombat Steel Cage Grudge Match! I was suggesting CV, DC and Active point caps because I wanted the entries to at least partially resemble some of the characters that most of us use in our actual games, which leads into something I mentioned earlier: I am trying to focus on a framework to test role-playable characters with. That is, being able to beat the other guy in a fight might not always be necessary. Some character concepts work better if they are defending something due to low movement ability, others can move fast but not do much in certain situations. In some game circumstances either might be more usefull than the other. What I am suggesting is that we come up with at least 3 or 4 common hero vs. villian situations and create a poll to compare how our wombats do on either side of in Each of these situations. So there are 2 distinct but related goals of this thread. define the 3-4 reversable hero vs. villian situations. define the building rules for said heroes/villains
  7. In the Cost of strength vs. benefit thread the topic migrated to one of what kind of character would win in a fight between "X" vs. "Y" mainly to prove a point about the over-efficiency of STR (or even DEX) in the current rules. This thread is NOT intended to be a continuation of that topic. This thread IS intended to be an open forum to accept suggestions for ground rules that we can all agree on to THEN be used to create booklegal characters to post on a future *Grudge Match! thread to be set up to allow all board members to vote on which posted character they think would win in a round-robin tournament against ALL the others. *Grudge Match! means that combat may involve different types of situations or terrain like paint-ball. I would suggest that terrain and situational variables be considered from both sides. That is, during first encounter "X" must get past "Y" and then reverse it. The idea is that in certain situations one character may not NEED to fight an opponent to render him ineffective. This is just one method of testing it. 1st example: getting past opponent to diffuse a bomb, rescue hostage etc.. 2nd example: different environments besides an empty field;crowded warehouse, forest, rocky mountainside, etc.. 3rd ? As a starting point for character building guidlines I suggest the following ground rules: 350 point characters no OIHID characters no OIF characters maximum 19 CV (OCV or DCV) with manuevers (like dodge) and levels maximum 19 DC attack with manuevers (like haymaker or movethrough) maximum 8 speed maximum 90 active points in any one power Multipowers and EM's must have tight themes (*FRED example) no VPP's Please feel free to post any constructive suggestions, ideas or comments!
  8. Re: Looking for NEW words of transformation: (SHAZAM, Thunder! Thunder!...) THE MIGHTY MIGHTOR the first judge on Harvey Birdman Attorney at Law.
  9. Re: Looking for NEW words of transformation: (SHAZAM, Thunder! Thunder!...) Agghh! I (thought I) remember(ed) seeing them guest star on Scooby-Doo but I can't remember their name! edit
  10. Re: Looking for NEW words of transformation: (SHAZAM, Thunder! Thunder!...) who would win in a fight between the most famous monkey with superpowers with OIHID, Monkey (from Dexter's Laboratory) vs. Mojo Jojo (from Power Puff Girls) ?
  11. Re: A Thread for Random Musings Stupidity knows no boundaries. even my own form time to time.
  12. Re: Looking for NEW words of transformation: (SHAZAM, Thunder! Thunder!...) I would almost consider it a house rule that if mind control (at +30) can't make a character lose their powers (transform, take off powered armor, etc.) its not worth the -1/4 OIHID bonus.
  13. Re: Looking for NEW words of transformation: (SHAZAM, Thunder! Thunder!...) Has anyone made a brick with absorption going to defenses and such called HIT ME! ?"Ok, you asked for it Captain Punching Bag, My Best Shot! "
  14. Re: Looking for NEW words of transformation: (SHAZAM, Thunder! Thunder!...) I don't know about that. "Mmm Mmm Good" might be a campbell soup jingle or it could be Mightybec's word of tranformation too!
  15. Re: Looking for NEW words of transformation: (SHAZAM, Thunder! Thunder!...) Maybe he was trained to carry around the bucket so he doesn't 'go' somewhere he's not supposed to in public. Using it to hold 'captain big drip' might be just a secondary use!
  16. Re: Growth, DI and Figured Characteristics To reinforce this realize that the adds figured advantage is +3/4 and that costs end to active is going add +1/4 or zero end +1/2 so it balances out if they really want to play the light switch game. say 50 points Growth which gives +10 rec but costs 10 end to turn on for 100 active points. OR zero end they pay 112 active points. that seems like a fair tradeoff to me..
  17. Re: Growth, DI and Figured Characteristics I think that opponents that saw that happen a couple of times would see that as a 'warning light'. "That guy can get THAT BIG! Let's get him first!!"
  18. Re: Looking for NEW words of transformation: (SHAZAM, Thunder! Thunder!...)
  19. Re: Looking for NEW words of transformation: (SHAZAM, Thunder! Thunder!...) That reminds me too much of "Particle Man" by "They Might Be Giants". particle man fights triangle man... triangle wins...
  20. Re: Growth, DI and Figured Characteristics I don't see your math logic Gary. 10 points of DI with adds figured and costs end only to activate will cost 20 points. Since it costs end it is not inherent so the character is ever knocked out he will lose the figured characteristic bonuses as well. Since both characters will likely be combat sponges they will be running an all or nothing approach. also EC also puts there STR to the normal EC drawback to Drains and such. It's not above and beyond any of your previous objections to standard STR.
  21. Re: Looking for NEW words of transformation: (SHAZAM, Thunder! Thunder!...) oh that's right, i forgot about the damn monkey.. anyone every wonder if the wonder twin's monkey were to fight the monkey from Space Ghost who would win?
  22. Re: Looking for NEW words of transformation: (SHAZAM, Thunder! Thunder!...) Maybe his costume transformed into the bucket. Hey, if the Human Torch anad Mr. Fantastic's costumes can handle their powers why not?
  23. Re: Looking for NEW words of transformation: (SHAZAM, Thunder! Thunder!...) Since Hyper-Man is partially paying homage to Captain Marvel how does Billy Batson's favorite phrase of astonishment, "Holy Moly!" sound as a tranformation phrase for him since he is a fan of comic books?
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