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Hyper-Man

HERO Member
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Everything posted by Hyper-Man

  1. Re: Stargate weapons I am curious why everyone is building items for what appears to be a heroic level game with champions type constructs? I thought that STR minimums and such should be used for heroic level free items which is in effect the case for Staff weapons and Zats with regards to SGC team members. Therefore the Staff weapon's HTH attack should be bought as a base attack that can at best be doubled by the users excess STR and manuever bonuses. Am I missing something?
  2. Re: Stargate weapons 8-12DC attacks are not unheard of in a heroic level game. For an extreme case take a fighter type in Fantasy Hero who is translated from a D&D character with the old 2nd ed. scale 18/00 str. this works out to about a 30 STR which is the absolute normal human maximum. That character will do at least 3D6 HKA with a great sword if he has any martial maneuvers or levels to apply to damage
  3. Re: Ye Old "Hero is Hard" Debate Well said. I never want to stop being a kid when roleplaying, otherwise what's the point?
  4. Re: Spreading Mental Powers let me clarify, my response was to the idea of using spreading to hit more than one target with a single attack, not increasing the chances to hit one target in which case I agree with Hawksmoor's post.
  5. Re: Spreading Mental Powers I've never seen it done first hand but I think the sentiment of reluctance to allow it might be due to most gamers desire to min/max their character's physical combat effectiveness and unfortunately mental powers get overlooked. As a result, the effectiveness of mental powers when they do appear in most games is that much more enhanced. I am not saying that this is necessarily a good thing but that is my opinion on most HERO gaming, and yes I have probably been guilty of it as well. I think mental powers can be very cool in a game but I could see where a GM of a game with a mentalist would have to adjust his stories to account for that character with mind control, mental illusions and telepathy a lot more than others. Conversly, a player team that does NOT have a mentalist would probably groan whenever a known mentalist villain showed up. One way to prevent these kinds of problem is for the GM to preach team balance with regard to power/skill as much as possible and in as many different ways to get the point across. This of course assumes that the GM is willing to deal with the added complexites mentioned earlier.
  6. Re: Super Speed Accelration I think you would need GM approval and most house rules still require minimum point cost so you would need at least 5" of teleport before adders. If you wanted to combine the teleport with your running (or any other standard movement) both would then have to be done as 'half moves' taking your full phase to accomplish. BTW, I took my board name from a character that I created conceptually from the very ability you describe with the additional adder of position shift so he can make 180 degree turns as well as short bursts similar to super-saiyan fights from DBZ.
  7. Re: For you Ninja Hero people cool article. I'l need to start practicing Hyper-Fu!
  8. Re: Stargate weapons I would disagree with the energy blast for the staff weapons since they seem to penetrate kevlar vests with ease. Your Zat suggestion is probably more accurate.
  9. Re: Stargate weapons Comparing the staff weapon to a real world gun would probably put it somewhere between a 50. cal and a shotgun. I don't think it qualifies as an explosion attack. The Zat gun would need a multipower with the 2nd attack setup like some combo manuevers out of UMA (Ultimate Martial Artist). I don't have my books handy but it basically has attacks that you can only use the phase after performing another manuever sucessfully like a crush after a grab for example. Here is my best guesses off the top of my head: Staff Weapon ( i am fudging the STR minimums for right now) multipower 60 active 30 real 3u RKA 2D6 AP 0 end OAF 3u HTH attack 9d6 STR minimum 15 (give or take a dice.) Zat weapon multipower 105 active 52 real 5u Energy Blast 8d6 NND 0 end 3u RKA 2D6 NND (+2) 0 end only vs. opponents stunned by NND energy blast (-1)
  10. Re: Y R axes better than swords??? A lot of good points in both of your threads. I think that the axe almost qualifies for an AP like the pike. The game designers are doing the best that they can to differentiate between different types of weapons within the granularity of the system. I agree that Axes should be more difficult to block with but at the same time they are nearly impossible to block with a sword too. There was a show on History Channel hosted by the 'techno-mage' from 'crusade' (i can't remember his name) but this very subject was addressed by his team pitting axe welders vs. sword and sheild welders. Axe guys did get tired out but the sword guys were completely defensive until that happened.
  11. Re: Super Speed Accelration The speed power seems ok but I would be concerned about having a speedster with such a low DEX as that determines initiative and 'reaction speed'.
  12. Re: The cranky thread Down with technology! Down with civilization! Down with cell phones! Down with computers! oh wait, I can't post to this thread without a computer...that just sucks!
  13. Re: The cranky thread Rage wearing clownsuit = Mightybec Circusgoers beware! Where is Lorena Bobbit when you need her?
  14. Re: The cranky thread Oh no! Mightybec's secret identity is none other than RAGE!! (or is that just his little friend?) Run for your lives!!!
  15. Re: The cranky thread Clowns scare me! Mightybec dressed up as a clown scares me even more! I'm gonna have nightmares of him chasing me with his squirt flower! AGHH!!!
  16. Re: The cranky thread Don't make me get out the kryptonite handcuffs! would this do? Les Miserables May 18-29, 2004 http://www.tbpac.org/
  17. Re: The cranky thread sounds of sirens! Pull over! (cranky thread police) Do you have a permit to be Perky in the Cranky thread? If not I'm gonna have to give you a ticket!!
  18. Re: Linked vs. Compound Powers - educate the new guy Linked is just another game mechanic option that helps players define differences between characters that have essentially the same special effects. For example, I've always wondered what would happen if The Human Torch from Fantastic Four was to meet Pyro from the X-mutant book of the moment? Last time I read up on their powers both were defined with a type of pyro-kinesis. Since Human Torch is actually on fire when he says 'Flame On!' does that mean that Pyro could control him the same way that Magneto can control Wolverine? I don't know but it would be an interresting encounter. If anyone knows if this has actually occured in a comic please let me know. This is but one of the stupid things I think about in my free time.
  19. Re: Linked vs. Compound Powers - educate the new guy
  20. Re: local game HERO AnswerMan vs. being GM? I appreciate the feedback. I tend to agree that good storytelling trumps generic rules knowledge as well as the point that the GM is the final say on the rules in his or her game. I just wondering what everyone else's opinion on this was.
  21. Re: The Rainbow Sisters I once tried to create a similar villian team called the Lucky Charms. Pink Heart Yellow Moon Orange Star Green Clover Blue Diamond Purple Horseshoe But I got distracted before I could finish. http://www.gwally.com/tests/luckycharms.php
  22. This is just an informal survey question for HEROdom. Does anyone think that being the AnswerMan of your local HERO gaming group means you HAVE to be the GM? Does knowledge of the rules always equate to good storytelling and refereeing? I have been in good games run by both a good rules knowledgable GM and by a GM who house-ruled almost everything and used the basic rules as a very very loose framework. Everyone's opinions are welcome.
  23. Re: Computer Assisted Power Supression Unit? Just an observation: The character concept sounds like a warped reversal of an old comic character named OMAC (One Man Army Corps). He had a satalite/computer that could boost his abilities as needed from orbit in a similar manner. I agree with others that the character should probably be limited in some way as to what meta-special effects his computer can affect like magic and psi.
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