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Col. Orange

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Everything posted by Col. Orange

  1. Buy UMA! It's got ranged martial arts! Gun-Fu!
  2. "If you think I'm childish now, wait 'till you see me naked!" Took me a while to recover from that one.
  3. Re: Re: Re: Questions on Invisiblity Sorry, don't have the book with me and though the index is pretty comprehensive, I can't say for sure where I got the knowledge. The example power Inisibility vs. Radar (in the margin) is a good pointer. Radar Sense is targeting but the power uses the lower cost (and in most campaigns, Radar Sense is rare). If all else fails, just tell them the Colonel told you to do it.
  4. Quick one-liner... MY PAL STEVE: "Ah, so it's a battle of wits you're after, ay?" ME: "Um, okay." (I put one hand behind my back)
  5. Re: Questions on Invisiblity I was under the impression that if the average PC or Named NPC has a given Targeting Sense then, and only then, do you have to pay the higher price. i.e. in a standard Champions game, much less than half the people you meet will have access to the Mental Group, so the invisibility will be cheaper. In a game where the PCs are psi-cops, fer instance, it's gonna cost more (because you're going to get more use out of it). See above. If everyone has Danger Sense I'd say buy it at the more expensive level and give it a "not invisible if DS roll made by half" as a -1/4 limitation. I might be wrong but as long as you buy it as one power (Invisible to Mental Group, Invisible to Danger Sense as an additional Sense) I think you'd only buy off the fringe once.
  6. Or you could go the long way around it... Buy a follower (your operator in the real world dimension) Have him buy a computer with shed loads of skills as powers, all with the Useable By Others and Transdimensional advantages.
  7. Clarification 1: Dauntain isn't Buffy. The Buffy label is just a good way of explaining her power level (25-30 STR, 26 DEX) and goal (destroy the supernatural). She doesn't have Buffy's problem with using guns (two Desert Eagles) or with killing (though that could be eggs 'n' omlettes). On the surface she's doing a good thing - killing vampires and zombies etc. - it might just be that her aim's a little blurry. Why she killed Patrick (a marine) and Martin (a cop) is still a mystery (which, truth be told, is why I was going after her with plastic bullets and club rather than AP rounds and knives). The fact that Patrick seemed on edge when he turned up leads Martin to believe Patrick had either done something or knew something he shouldn't. Martin may have been killed just to make sure she'd killed the right twin. Clarification 2: SoB wasn't assisting Dauntain, he was trying to get both of us. He went for Martin first because Martin had leant on someone who was (unbeknownst to me at the time) a contact of SoB. Clarification 3: SoB has a problem with Martin, SoB's player does not have a problem with me. Known the guy since I was 16 - good chap, smart, great forward planner (though tries to manipulate GMs). Clarification 4: Martin's never killed anyone but those who've profited from the drug trade. People who've ruined the lives of not only the people they sell to, but the lives of the addicts families and friends too. He's not a psychopath AND WOULD NEVER NUKE THE CITY! Game's been paused for a while, though I've been told Martin never made it out of that basement. State of play: Martin tied to a chair with 5 DEF, Transparent Bolas. NO weapons of any kind. Dryad (high DEX fem. Mystic) now against Martin's destruction stands next to him. SoB (long time ally of Dryad (Read: VERY aware of her disads)) stands in front of the only exit. Bobba Fett stands next to SoB (NOTE: there is no bounty on Martin and though Fett and SoB have co-operated in the past, there is an atmosphere between them).
  8. If someone in my game wants to be the equivalent of Buffy instead of one of the Scooby gang like the rest, they have to buy a 20pt power "uses super-heroic rules". They then start doing KB, pushing with up to 10 END, can buy powers over 40 active points, etc.
  9. The old board had an advice column for Heroes with problems and villains quickly started posting too. One villain was having trouble with his rebellious son (who'd fallen for the daughter of his nemesis). Guy owned a warhorse called Starless Night... and I can't remember his name for the life of me. Anyway, I wanna use him in a game I'm running so would the real Dark[somethingorother] please stand up?
  10. How about buying the second brain as an A.I.?
  11. Re: UNTIL I SO know how to ask the wrong questions. Thanks for the help though. I'm off to write up an UNTIL black-ops squad...
  12. Col. Orange

    UNTIL

    Who are these guys? Our GM has used them alot as a kind of F.B.I. for superhuman cases. They've been generally regarded by us PCs as the folk who wait around the corner until the fight is over, then show up in time to make arrests. I'm running a campaign now, and I'm trying to make them more like C-SWAT in Cyberpunk (humans whose job is to fight superhumans - a dangerous task that attracts very dangerous people). So, what can y'all tell me that I don't know? (About all I know is that they're the guy's who wait around the corner until the fight is over, then show up to make arrests) What does UNTIL stand for? Are they confined to the U.S. or are they worldwide? How hard are the average agents?
  13. Converting Cyberpunk chars to HERO, need a baseline. Ta.
  14. Could you build the trigger as a blind advantage then put side effects on it?
  15. STATS? Martin 25 STR, 23 DEX, 23 CON, 18 BOD S.O.B. 20? STR, 20 DEX, 20 CON, 14? BOD A lot of Martin’s equipment has been confiscated. Down to a pair of Desert Eagles (AP in one, Plastic in other), a Billy Club, Shades (~5 Flash DEF). S.O.B. has used Bolas (5 DEF, 4?BOD), Flash grenades, Explosives (for Tunnelling), razor disks (1?D6 RKA AF3), Discus (10?D6 EB vs. PD) Martin has 10/10 Combat Luck, S.O.B. has about the same with Armour (14- activation) Martin has basic Combat Training, S.O.B. has fair amount o’ Martial. Martin has 4 levels w/Pistols, S.O.B. has 3+ Overall levels an’ a coupla die o’ Luck. Martin has very basic detective skills (used to be a cop), S.O.B. has more than the F.B.I. and can spot a tail at a hundred yards (he’s very good). A LITTLE HISTORY (for those curious as to the morals involved) Martin’s brother Patrick pays him a visit. He’s worried. Martin takes him to a bar and the two catch up – but brother sill won’t say what’s on his mind. Several hours later the pair stagger out to get a cab home. BOOM. Some blonde teeny bopper shoots first Patrick then Martin. She’s a sixteen, slim built girl using Desert Eagles without any discernable effort. Shadowlands. Patrick’s spirit quickly succumbs to Oblivion – complete cessation of existence. Martin is found buy someone recently killed. This anonymous fella tells him the people who killed him are going after this superhero team. Martin makes a pact with his Shadow (think of it as all the negative aspects of your personality made manifest). Martin gets to inhabit his old body, his Shadow gets Patrick’s. Martin informs team, follows them around, helps them with some detective work. Girl turns out to be called Dauntain, and she’s going around killing Supernaturals (Vampires, Daemons, Ghosts, Magi, Elementals, Fae spirits… she’s a regular Buffy). Lot of Supernaturals on the team. Martin gets info on her by intimidating the owner of an occult book shop (turns out she’s also a contact of S.O.B.). Shop owner rings, tells Martin that Dauntain is there. Martin goes and it’s a trap. Dauntain takes out Martin’s spirit guide (his Crow) and plugs Martin in chest again. S.O.B. turns up and entangles stunned Martin, giving Dauntain the phase she needs to get out of line of sight (she’s got a pesky Batman style Stealth-escape Teleport). S.O.B. beats holy crap outta Martin despite Martin’s request he check his gun. S.O.B. checks after Martin unconscious – plastic rounds. Martin wakes. He’s on top of team’s building and ultra good mystic there and her senses say soulless undead. She and S.O.B. go to kill, Martin calls down storm o’ crows (a la Crow 2). She and S.O.B. escape. Martin goes to campaign villain (NCI/behind the scenes type, no evidence of evildoing) and asks if he knows where S.O.B. lives. No luck. Somewhere along the way a young mutant informs Martin of a crack house supplying to the local area. Martin, a little angry at this point, goes in guns blazing, goes out house ablaze. By chance, team find out about the attack and find out that Martin had been told of it’s location prior (chasing leads from a different case). Martin arrested (no struggle). Martin goes to jail. Martin’s lawyer wins appeal a while later. Martin goes back to occult store to retrieve his bike – knows it could be a trap but wants to draw Dauntain out. Martin walks along with bike. Bike explodes. S.O.B. lays into unconscious dead body, then takes it to same ultra good mystic to make sure he’s dead. Martin’s eyes snap open, “Of COURSE I’m dead.†Cue beatings. Martin wakes up. Asks why he’s about to be killed. Intimidation, murder… vigilantism… um. “So ultra good CvK girl up for this?†I ask GM. “She’s hunted vampires. She can destroy undead.†“Vampires have no choice but to kill. Destroying them is protecting life. Martin can choose not to kill so she can’t really justify destroying him, and he’s already faced regular justice for his crimes.†Uninvolved player chimes in, “So, she’ll kill people who kill because they absolutely have to, but will leave people alone who kill because they want to?†“If you and me killed it’d be because we were insane or we chose to – with Code vs. Killing someone couldn’t kill either of us though. Someone who can only survive off the death of others though, can’t be rehabilitated. She’s fought people on the street who walk around with Uzis and not destroyed them. Why? Because they can choose not to kill.†After mystic removes S.O.B.s bugs from Martin, he leaves. My plans? Ignore S.O.B. for the moment. I can’t risk Dauntain getting away with everything because Martin gets himself perished in a war with S.O.B., though tactics for one may work against the other. Basically, I think I’ve got to give them an opportunity to hunt me. Put word on the street that I’m gonna hit a certain mob enforcer/destroy another crack house/obtain new weaponry from X/find some occult way of dealing with her from Y then have that location rigged (either with plastique or Villians or Heroes). If Dauntain is contained (read: pumped for information and disposed of) I’ll switch to S.O.B. I do have a problem with PC death though. If plan panned out I might just break his legs and a couple of ribs – but it’s a damn big IF (player knows what he’s doing). (Shrugs)
  16. Okay, we're playing in a, hmm, ugly Champions game. By ugly I mean a dark, Vertigo or MAX rather than DC or Marvel comic. My guy, Martin Lockheed, is a fun loving cross between the Punisher and the Crow with a pair of Desert Eagles (AP rounds in one, Plastic rounds (EB rather than RKA) in the other). 350pts and 20 something Hero Bonus. Another player is a slightly occult Batman: Hates guns, won't kill, utility belt, access to government/police computers etc. 350pts and shed loads of experience. Of course, the two haven't gotten on. My "war on crime"/crusade against those who murdered me has seen me in jail but a hot shot lawyer got me off. Now Occult-Batman wants me destroyed (I'm already dead, so this is not murder). He's tried twice but being dead, I'm pretty hard to kill - but it's just a matter of time. He's hunting me, I have no real way of finding him. So guy's, how DO you take out Batman?
  17. Okay, how about 20 STR to 20 STR Armour Piercing A) Take the value of the existing power: 20 STR costs 20 points (10pts free for starting value + 10 spent by player) Work out how much power will cost with advantage: AP is a + 1/2 advantage so 20 STR AP = 30pts (20 x (1 + 1/2)) C) Take and subtract A) from it: 30 - 20 = 10pts to be able to apply the AP advantage to 20 STR
  18. Ta. The player with the Katana IS likely to abuse, but there are so many worse things ahead of him that I don't mind (rubs hands together evily).
  19. I really like it that Frell has made it into folk's vocab.
  20. Long time player, first time Ref. I've recently converted some Cyberpunk adventures (Media Junkie: Take One and Final Cut) to present day HERO. The players are 75/75 non-supers (normals trying to make a name for themselves in a champions universe) and I've gotten myself all turned around trying to work out how much damage they should be throwing out (I originally just took the superhero approach and one guy was doing 8D6). Assuming 15 STR... Nunchaku: 3D6 HA w/STR Min 7 = 4 1/2 D6 damage right? = 6D6 w/Martial Strike? Katana: 1 1/2 D6 HKA w/STR Min 12 (two hands) or 14 (one handed) = 1 1/2 D6 one handed, 2D6 two handed (w/STR only) = 2D6 one handed, 2D6 +1 two handed (w/Martial Strike) = 2D6 +1 one handed, 2 1/2 D6 two handed (w/Offensive Strike) [i rounded up the damage with two hands to make it make a difference] ...correct?
  21. If the Automaton’s being bought as a Follower so all the costs get divided by 5 once, it doesn’t matter which one he buys up (though you should still note which one was bought up, in case the two become separated for some reason). -------------------------------------------------------------------------------------- Okay, the situation is my poison ivy style plant mystic wants to make a plant golem - Grow regular vines, magically enhance them (movement, a little STR, clinging, etc), then bind a spirit into it as pilot. Seemed like a straight summon Automation to represent the plant body, then give it an on board A.I. to represent the controling spirit. Do I need the main character to have two "Summon" powers (one for the Automation, one for the A.I.), or one Summon (Automation) then have the Automation buy the A.I.?
  22. In the Automaton section it says an Automaton's INT can be bought down to zero and a computer be added. If you do this, do you need to buy DEX for the Automation, the A.I. or both?
  23. A long time player in our group started playing a female blaster a while ago, and our GM was surprised that he’d only given her 12 COM. It wasn’t a command to spend more points or a criticism of how the character had been built, but it got me thinking. I could see why the GM raised an eyebrow – in comics just about all the heroines and villainesses are eye-candy. But is it like that in Champions? Our group gets by with BBB and FRED alone (well, Ultimate Marital Artist is in the post), so we really don’t know anything about the lasses who save the day, or the vixens making bids for world domination. Which supers grace the covers of GQ/FHM/LOADED? (Hell, who graces the cover of BIZARRE?!) Ladies and gentlemen of the board, who ARE the top ten beguiling women of the Champions Universe? Why? Straight Stats or attitude?
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