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Col. Orange

HERO Member
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Everything posted by Col. Orange

  1. Re: Character Challange: Superman Clones 100 to 120 STR 18 DEX (+5 DEX, costs END) 30 CON 25 BOD 18 INT 18 EGO 18 COM 6 SPEED (+3? SPEED, costs END) ... Heat Vision: 3D6 +1 RKA (variable advantages (up to +1/2), no KB) Blow 'em away: 8D6 EB (AoE Cone, Double KB, 0-Range) Superspeed Multipower w/lots of options 30 to 35? Def fully resistant, hardened (x2) defenses 20 Power Defense +10 Enhanced Senses X-Ray/Telescopic/Microscopic Vision Ultrasonic/Telescopic Hearing Hearing +3 Combat Skill Levels (8pt level) +3 CSLs w/Punch 5 (9 w/EGO) Mental Defense Phys Lim: Magical effects used against him gain 3 levels of Penetrating Advantage Psych Lim: Code vs. Killing (total, all the time, prevents others) Psych Lim: Sense of Duty (to all of Earth) Suceptibility: Green Argonite DNPCs: Parents, Lois Bah, the only DC hero with more shtick is J'on J'onzz.
  2. Re: is this legal? I'd be wary if anyone habitually tossed around two linked damage powers, both at campaign limits. Flash and EB? No problem. EB and RKA? I don't think I'd cut them in half though, just knock maybe two DCs off of each. Regarding caps... I dunno. I think they're necessary to a point - without limits you end up with villains that are either too tough for the 10 DC heroes or too fragile for those with 15+ DCs.
  3. Re: is this legal? I see your point, but I don't think Hand-to-Hand specialists need an advantage to make them as effective as Blasters. Bricks get lots of HERO's most rewarding Stat, STR - the advantages of which have been sung since the dawn of time. Well, the dawn of the game. MARTists get DIRT CHEAP attack and defense powers in the form of Maneuvers. Speedsters get shed loads Dex, Speed and Movement that hit and run tactics and velocity damage become very attractive. If I was looking to be sympathetic to any build it'd be Mentalists - I don't care what anyone says, they have it rough. Everyone hates them and everyone can hurt them.
  4. Re: is this legal? My GM would crucify me if I tried this. 12 DC means 12 DC, not 9 DC of STR, 2 DC of M.Arts, 1 DC of Damage Class Power and 10 DC of HA.
  5. Re: Whats your favorite Attack? HKA (Does no Stun, -3/4) against a friendly character with Absorbsion and 75% Resistant Damage Reduction and Regeneration.
  6. Re: Robocop's Holster Summon Machine Pistol, one recoverable charge [grin] (the gun never runs out of bullets anyway)
  7. Re: Enhanced Perception vs. Telescopic Holy crap the boy's right.
  8. Re: Kitty ~ How to write Full Defense Maneuver + enough DCV levels to represent her size Phys Lim: Small Standard Mentalist Multipower w/variable slots 23 Dex? -5 Str? ... Enough Enhanced Senses to get your roll to 15- or 16- Superleap, only to reduce falling distance Double jointed Invisible to Hearing group; RASR: Stealth Invisible to Sight group; only where seeing a cat would be appropriate (people won't see you as a threat - you're a cat)...
  9. Re: Heropunk and Fuzionpunk Cyberpsychosis... How about you subtract the total Active Points in Cyberware a character has*, from their total Active Points in EGO. The difference is the amount of points of Disadvantages the character has to pick up (without getting points back) - Psych lims, Enraged, Social lims... These Disadvantages can be reduced (lower frequency, lower activation roll, lower intensity) with therapy, but never removed without removal of some Cybernetics. * Rethink: Active points of combat wares to the total Real points in non-combat wares.
  10. Re: Heropunk and Fuzionpunk Cyber = Focus? Yeah, I'd say. EMP = Suppress? I'd say no. Fried electronics/wiped software need to be replaced - Dispel vs. Electronic equipment? Real Foci... I'd only use this for Soviet Cyberware, the rest is fairly reliable. Sample kit/food for thought Cyberarm: 1D6 HA (H2H attack, restrainable (one-limb) OIF (IIF if "realskin"ed)) +Myomar: +5 STR (non-figured, restrainable (one-limb), IIF); PLUS +1D6 HA (H2H attack, restrainable (one-limb), IIF) OR +Hydrolic Rams: +8 STR (non-figured, restrainable (one-limb), OIF); PLUS +1D6 HA (H2H attack, restrainable (one-limb), OIF) Cyberlegs? +2D6 HA instead EMP Sheilding? Power Defense (one focus only, -1?) Thousands of ideas - That game is going to be fun.
  11. Knockback. If someone's hit by several linked energy blasts, or several energy blasts fired by folk on the same SPD/DEX, do they roll KB resistance vs. each attack, or vs. the combined Body of the attacks?
  12. Re: Programmable memories Shape change, mental group, usable as an attack [grin].
  13. Re: A Unique Problem Could I have the points instead?
  14. Re: How would you design this with FREd? Depends, what does the character intend to do with it?
  15. Re: Wow, what a differnce...!!!! <Gir Noise here>!!! "I'm gonna sing the doom song. Doo-"
  16. Re: Dumb, much answered question I would have thought not knowing a target's greatest fear, but making them see it anyway would have been an advantage, not a limitation.
  17. Re: Wow, what a differnce...!!!! <Gir Noise here>!!! DO YOU HAVE THE BRAIN WORMS!!!?
  18. Re: Sonic Boom: Speedster SFX Linked Change Environment? (Penalties to Audio PER?) Linked Audio Flash? [evil grin] Linked Audio Flash w/Does Knockback? [eviler grin] Linked Audio Flash w/Does Knockback and Double Knockback?...
  19. Scarecrow's fear gas: Mental Illusions Based On Con. The victim choosing what form the illusions take based upon their greatest fear - is this modeled with the Uncontrolled advantage?
  20. Re: Multiform base form question Yeah, but a regular guy is built on less points than a HERO. I hadn't thought about the suppression/dispel thing though. How about "Physical Limitation: Turns human when hit with XD6 Multiform Suppression/Dispel" for the monster and "Physical Limitation: *Immune* to Multiform Suppression/Dispel" for the punny earth human?
  21. Re: Multiform base form question Is there any reason you shouldn't build Hulk/Werewolf as the pure combat main character (in which case you'll save shed loads on skills, perks and such) - then buy wimpy Banner/Villager as the cheap multiform?
  22. Re: Character Design help, Men In Black Isn't "vs. Ego" +1/4?
  23. Re: Character Design help, Men In Black Lower the Transform and link it to Suppress Ego.
  24. Re: Theory: Odd COM Mechanic Whichever's cheaper. COM worthless? Have people no souls? I can't remember the last character I played with 10 COM.
  25. Re: Doctor Octopus? Been thinking about how to do the multiple attack thing with the arms. Autofire is one (easy) way to go, but they're kind of more chaotic than that. So... Given, what, 40 STR? is bought for the arms: 2D6 HA (10D6 total); 14- Activation +2D6 HA (12D6 total); 11- Activation +2D6 HA (14D6 total); 8- Activation Roll once to hit, then roll once to see how many times you've hit.
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