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Col. Orange

HERO Member
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Everything posted by Col. Orange

  1. Re: local game HERO AnswerMan vs. being GM? I've become the AnswerMan for most games our group plays because I got tired of GMs using the system against the players. Well, that and I like to know my chances of success when doing "X" before I do it. Well, that and I like to know how to build a character without "wasting" points (or mini-maxing as the unenlightend call it [grin]). End result is that I'm no better at GMing the games I don't regularly GM, but I am able to help out when a Player needs help building a character or when the GM can't remember some little used or overly complex rule.
  2. Re: Side Effects that cause damage? Side note: Can you put advantages on the side effect itself? e.g. Instead of Side Effect = 6D6 EB, 4D6 Explosive EB... sfx: Steel Sentinel's Head-Cannon overheats, leaking plasma everywhere.
  3. Re: Can some one clear up the multi-heads thing for me? How about a pair of A.I.s? Don't buy 'em on a focus, they should be incapacitated when the character is (if bought as a focus they'd only be stopped when their focus (their head) is blown off), and if they're hit the character takes damage (they're still his heads after all). If you want them to make attacks, you'll have to buy them their own DEX and Powers. If you want to have them manipulate objects or non-specific-to-them foci, buy them each of them extra limbs (e.g. your body now has a third arm that Head 2 uses and a fourth that Head 3 uses). Non-abusive. Fairly simple. And they can argue now. Zaphod Beeblebrox anyone?
  4. Re: Help with a power Uh, couldn't you just buy extra Speed? SFX: I'm not going any faster, everyone else is just going slower. Maybe some linked 8pt CSLs to represent hitting/avoiding "relatively" slow moving targets?
  5. Re: Hand Killing Attack/Hand Attack Yup. Think he still uses the 3 END for his STR though.
  6. Re: The Authority:What the heck? Did they need to be addressed? I mean, we've (either individually or as a group) thought about them and brought them up. I'm in no way implying that that is what the writter had in mind, they probably just couldn't be arsed with going into that much depth for an alien invasion story.
  7. Re: The Authority:What the heck?
  8. Re: Authority, we just need a few good men. Marvel: The Defenders DC: JLA Rack up the full roster of either team and you have a group that have the power and intelligence to run things. Or Doom.
  9. Re: The Authority:What the heck? Millar: I enjoyed Warren Ellis’s run on StormWatch/Authority, but he kept making promises then not delivering on them. Under his pen, Jenny preached about fighting the causes of crime rather than the crime itself, but she did nothing. Not her fault, there was always some alien invasion, or superhuman terrorist army, or god coming along to distract her. Millar took Jenny’s intentions and ran with them. The Authority: They interfere with the running of the world because they see people getting screwed over left, right and center, and feel they have no choice but to do something about it. Non-interference would either help no-one. Their powers and resources could have them ruling their planet – that they don’t just take control FOR FUN makes them “good peopleâ€. They’re humans with SUPER-human power who’ve put themselves in a highly dangerous position (making enemies of EVERYONE who has any power) not just protect the people of Earth, but to ensure everyone can have a shot at the best quality of life. Okay, so everyone wants me dead, and my mission is all but impossible. Hmm… Yep, if I were in the same position, I’d kill my enemies when it was easier than not. And if someone abused someone close to me I’d want to see them suffer (I wouldn’t want to make them suffer to the extent Midnighter makes bastards suffer, but I’m not him). “But hey, they might start hungering for control like Doom does.†Correct. This idea has already been presented in the Authority/Planetary crossover book. The Authority are gambling that their ego’s won’t become more important to them than the goals they’ve set themselves (for a glimpse of what would happen at this point read about The High’s mob in StormWatch).
  10. Re: Teleportation, useable as an attack... I see... I see... I see a martial artist getting Teleported 20" straight up.
  11. Re: Cyberpunk Champions Apologies [grin] – whole section cut and pasted from the back of the book.
  12. Re: Cyberpunk Champions "Listen Up You Primative Screwheads" The Unexpurgated CyberPunk Referee's Guide Advice on: *How to properly start a Campaign *Good character rule choices -- that aren't just Solos *When your players think that they're smarter than you *Beef up your Lifepath: Why should the Cybergen kids get all the angst? *Should your game walk those Mean Streets -- or fly higher than Dynasty *How to run combat against an ex-Marine -- and not lose all your NPCs in the first round *As a bonus, you get Uncle Mike's Dirty Tricks: notes by the Master from a thousand savage conventions Best RPG book I own.
  13. Re: Dealing with Invisible Heroes
  14. Re: Rage induced Growth How about "No Concious Control"?
  15. Re: What Would Your Character Do? #66
  16. I want a character with instinctive precognition who can use his powers to aid him in combat. Simple enough; 8pt skill levels, maybe a couple of 10 pointers - but can I link these to his precognition? I want him to loose access to these levels as if he enters a mutant power supression field or the like. Is there another, better way of doing this?
  17. Re: Things a wise super hero should NEVER say "SHAZAM!"
  18. Re: Speedster Concept and Creation Question "Buy" Major Side Effect as a Naked Limitation, itself having an Activation Roll. Take as much as you like, but one day you'll roll 8- and be hit with an Xd6 KA.
  19. http://geo-media.net/clix/dial_calc.html
  20. Re: Critique power please Couldn't this be done with Mental Transform with 0-DCV, Unaware Concentration? Transform [Your Mind] into [My Mind] Lot less clunky and though you're mind/spirit/whatever is wandering about in a new body your old Bod is vulnerable...
  21. Re: Precognative combat Anyone care to take a stap at pricing those limitations? Ta.
  22. "I've already played this fight out a thousand times in my mind from every possible angle. You were beaten before you even came here." - Midnighter How would you model that power? Clairvoyance w/limitations? Shed loads of 8pt CSLs? Danger Sense? Find Weakness? Lightning Reflexes w/"must wait/delay/hold action"? Defensive Man.? Hmm...
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