Thanks Emerged, I got it:
Mundane Background (Frequently, Minor) 11- 10 pts
This disadvantage is only allowed in campaigns where wondrous powers and occurences are the norm. Real-life people are, sadly, quite "mundane," and get no points for it.
This Social Limitation reflects a total lack of experience with the occult, the weird, and the alien. The character probably grew up in the middle of an Iowa cornfield, was not visited by aliens during his teen years, believes magic is something done by David Copperfield, and the lastest model of Fords epitomize cutting-edge technology.
Naturally, PCs with this disadvantage cannot start the campaign with anything other than normal, mundane skills or equipment appropriate to their general level of technology. Skills like KS: Conspiracy Theories and KS: Occultism are forbidden- the character might read the astrology column in the newspaper, but that's about it.
The character may have (hidden) powers but cannot use them as he lacks the skill and experience. He has no idea that he possesses talents beyond the norm, except maybe for the odd dream now and then.
This disadvantage must to be bought off or traded in the moment the character becomes "enlightened."