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Kirby

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Everything posted by Kirby

  1. Re: Skills? How many points are normal?
  2. Re: Skills? How many points are normal? I didn't mention anything about teen champions (which is its own subgenre) I mentioned 10 year-olds. You're deflecting the conversation to fit your needs. I may have missed it' date=' so if you can show me a ten year old hero somewhere in the Champions Universe (outside of [i']Teen Champions[/i] the subgenre book), I'd like to know the book and page number. Really? "Every mention?" I don't think there's been "EVERY" mention of "everyman heroes," whatever those are. The closest I've found it this... Note however you've said "many" not "most" or "half," so 10 could be many, even though in CKC that would barely be 10%. Note that, once someone easily came up with a counterpoint (which better addressed the content) you posted... [Emphasis mine] The emphasised part was another deflection on your part, as it was not included in anyone's post as a qualifier. In the same post you stated... ...and... This again is a deflection (or avoidance) or the original question. To respond to it; however' date=' why [i']should[/i] a first issue character be skill-less? (This seems to be what you're implying.) Most characters that have super powers have a job (the vast majority of which require skills). "Many" characters have in their background that they've already been fighting crime for at least a while (though not all do, I'd say more than 1/2 do) when they're introduced into the first scene of the campaign, so there's no reason to limit them to 6pts in skills and say that "is more than sufficient. Don't let anyone tell you any differently." A blatantly vague question which you can easily modify once again to suit your needs. Is Ronnie a high school dropout or does he have a doctorate? Does he fry the fries or is he a CEO of a megacorporation? Chances are that if he has a college degree (or perhaps is even in college) he'll have more than 6 points in skills. So, overall, it seems to me that "you are repeatedly" being antagonistic towards those that don't concur with your "0-6 points" philosopy and that you keep modifying your stance until you can "prove" your point. And while it's a little bit off the mark, it seems to me that...
  3. Re: Quote of the Week from my gaming group... Maybe she wanted a ride.
  4. Re: Skills? How many points are normal?
  5. Re: Skills? How many points are normal? In addition, (well, maybe as an aside) my 2nd to last gaming group, when we were forming, the guy told me he and his girlfriend were great roleplayers and were very excited about starting up Champions (he tried GMing without ever playing and said it didn't go well, but knew there was potential). When we started our first game, I did (tried?) some roleplaying with the two of them and when that didn't go well, I asked the "I thought you liked roleplaying?" To which he said yes, roleplaying games, but they both preferred combat. I asked about his DNPC (basically, why he had one if he didn't want to talk with him) and their response was to get points and for the DNPC to get captured so they could rescue them. YMMV. PS: My current gaming group is much better, if only 3 of us. The problem is, we game on average three times a year.
  6. Re: Skills? How many points are normal? While I can't speak for Ghost-Angel (well' date=' OK, I [i']could[/i], but it wouldn't be right and he'd probably get upset with me ), I can say that in my experience, players that don't spend points on skills tend to make soley combat characters (even if poor ones) and don't tend to participate in the game when combat isn't happening. This can be very frustrating for the other players and GM when a mystery needs to be solved or interaction with NPCs needs to take place. I've been guilty of this myself (early in my HERO career) and I noticed it when ONE player was a role player and the rest of us were combat wombats. I felt very bad for that one player, since the rest of us were being disrespectful to him and stressing him out because of our lack of participation. I've been a GM where I've only had two people roleplay and the others just wanted to roll-play. That's not fun in a mystery or in a scene where you need to bump ideas off of each other. The best GM I ever had offered up to 25 bonus XP if you wrote a one page background AND spend at least 15 points on non-combat skills. He called it "I have a life" and we quickly started to referring to them as "I have a life" skills. This encouraged character depth and subtley urged roleplaying. (And it worked!) After a stressful or long adventure, he would often run a "party" adventure where the team would go out in their civvies and socialize. We would go to dance clubs, have barbecues, picnics, and play sports (though, the sports was often done in the training room), amongst other things. This made the game more enjoyable for all (how else will you have a bachelor party race in the sewers?) including the girl who popped brian cells on doing anything other than combat. (This reminds me of a quote to add to the "Quote of the week" thread.) YMMV
  7. Re: Skills? How many points are normal? Ten-year-olds shouldn't be out fighting adults. That's setting the adult up for child abuse and not a heroic thing to put someone in that position. They should be getting an education. As an aside, in a previous gaming group I was in, when we played Champions and started a new campaign, I noticed that the main three "team leaders" (myself included) started making characters younger and younger to avoid being the leader. (Being team leader isn't as fun for many.) I realized this when I had created my youngest character of 18. The players/PCs asked me to be leader and I said "I'm only 18" to which the GMPC responded "so am I" and then the players were 16, except for the "veteran drunk" and the nonconformist. I thought back and noticed that the other "normal leaders" had high school students (the norm used to be college students or adults) in my games. I pointed this out and made a new rule that everyone had to be at least 18. The other GMs slowly implemented this as well, but I was surprised that some people would make their characters as young as 13 to avoid being a team leader.
  8. Re: Quote of the Week from my gaming group...
  9. Re: Skills? How many points are normal? This is a mistaken assumption on your part. He never stated or even implied he had no interest in the genre.
  10. Being curious, what official heroes and villains would you enjoy playing in a game? I'm not interested in which hero/villain is the most uber, but which one you would enjoy playing. For heroes, I think either Cavalier or Dr. Silverback would be fun. And for villains, I'd enjoy The Monster or Taipan. And then, there's always Foxbat!
  11. Re: CHAMPIONS UNIVERSE II - What Do You Want To See?
  12. Re: Skills? How many points are normal? Repped!
  13. Re: Skills? How many points are normal? Ditto. Those bastards.
  14. Re: CHAMPIONS UNIVERSE II - What Do You Want To See?
  15. Re: Quote of the Week from my gaming group... Mmm...doughnuts.
  16. Re: Skills? How many points are normal? I think your 275 point character is doing well to have 21 points in skills (as long as most are non-combat), especially if you've been away from the game for quite a while. FREd (the 5th Ed book) reccomends 25-80 points on skills. In 350 pt games I run, I require 25 points of non-combat skills (and I do mean skills, not perks, talents, etc.). I've had characters with as few as 13 points of non-combat skills to as many as 96 points in skills (60 were non-combat). The skill points will be a range, but just have some.
  17. Re: Quote of the Week from my gaming group... FYI: I've watched the 1st disc (three episodes: Serenity, Train Job, and Bushwhacked) and even had my wife watch it with me. She likes it, so it can't be a geek show. However, this reminds me of Fox messing up with other shows such as Arrested Development that were great, intellectual, and won awards. All the time Fox didn't advertise it until the show was set to be cancelled.
  18. Re: Vampires in Supers Setting Really? I must have missed that. Going through the thread a second time, the closest I saw was a 392 vampire with a questionable Multipower. If it's part of a link, I missed it as well (saw different links, but not one to a 350 vampiric hero). The Digital Hero one was almost acceptable (though on 250), however, I think a Vampire should have >20 Strength and probably 35 or less. (Ancient ones could be different, but 31-32 is a nice starting place for a Vampiric Hero IMHO.) I have created a vampire who masqueraded as a mentalist, but was turned down for a Vibora Bay campaign. I may try something like that again, where the PC has a "public/known" sensitivity to sunlight (Hartnup disease?). (The same disease the children possessed in "The Others.")
  19. Re: Bad Powers What you might think about doing is giving him some Mind Control (enough to easily control normals, not supers) and then give him a VPP with the UOO Advantage and then give him a limitation that he can't use the VPP on himself. He's irritated that he can't fly, shoot energy beams, punch through walls, etc.; however, he can grant that ability to others. (This could help in rescueing people from burning buildings and the like, but he's never encountered this nor thought of it.) Now, he mind controls normals into attacking the supers for him. The normals have lots of power (generally one at a time), but no defenses! The heroes have to learn to attack softly while solving this mystery.
  20. Re: Firewing vs. Gravitar? A couple or so times a year I'll reread certain parts of FREd to see what it is I've forgotten or may have overlooked. I was rereading FREd last night and I found it very amusing when I came across Useable On Others and the last part of it: [underscore mine.] Gravitar of course, having Flight 12" UAA, Ranged, AoE 7" Radius, Selective. Also, I saw on pg. 90-1 where Gravitar is used as an Example Character under Change Environment, but is referred to as a he instead of a she. That is all. We can go back to letting this thread die.
  21. Re: Vampires in Supers Setting Now, can you find a legitimate 350 point vampire "hero"?
  22. Kirby

    Random powers?

    Re: Random powers?
  23. Re: Random Superpowers: The Contoller Hmm, I'm thinking you may have Champions Universe and Champions confused. Champions has the Quick Superhuman Generator (p.81-93) in it. As for the "controller" archetype you mention, that just seems a spin off of the Energy Projector (which is fine for your own campaigns, but I don't feel it necessary to include with what has been provided). Regarding the "buffer" and "healer" those aren't really comic genre archetypes; HERO and Champions aren't really meant to simulate MMORPGs. Having stated that, even in Champions it states "players are not required to base their characters around the classic comic book archetypes." (p. 80) YMMV
  24. Re: [interest in an online game?] Avengers: Generation 3 Ha ha! No, it is not illegal to have a half-sister, but there was an underlying implication of having sexual intercourse with a half-sister. Or at the least, being married to a half-sister. On a side note, I believe it is legal to marry a 1st cousin in almost all 50 states. Probably the norm for Europe. j/k
  25. Re: Vampires in Supers Setting DC has -to my knowledge- always show Superman being vulnerable to the supernatural. This is nothing new.
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