Re: Vampires in Supers Setting
Ack! Well, before I help, I have to say I'm sick of Vampire and half-vampire PCs in games. However, since you're probably saying "Kirby, this isn't for your campaign," I'll add the following information:
Stalker from BBB was a nice, threatening vampire and he had a 45 STR. To help save on points, he had an "Elemental Control - Vampire Powers" which included a 1.5d6 AP HKA (3d6+1 w/STR), Mind Control, Teleport, and Telepathy.
He had +15 STR, but only after draining human blood (-1; *may* be considered -2 for a "Hero" ), 1d6 cumulative Transform (to vampire), Gliding (cape), enhanced hearing, IR Vision, bonus PRE (only vs PRE attacks), Life support.
His skills were Stealth, Survival, Seduction, Portugese, Spanish, English.
Now, he was built on 468 points, but with an EC and some work (and not making yours as powerful as Stalker) you might be able to work it in a 350 game. I would start out by figuring out all the vampire powers you want to have and whichever is the smallest in points, making 1/2 that the base of your EC. He also had 175 points in disads that I can see your PC taking, (as well as 105 that you may/may not take) so maybe the GM would allow you the same in order to start out above the 350 max.
Just, beware the Tick's Little Wooden Boy.