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John Desmarais

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Posts posted by John Desmarais

  1. Re: New to 6E. Wow! Amazing system

     

    ...

    After all this gushing, sorry, I was wondering if anyone had a good idea of how to gently bring my group into this game system? I was thinking about starting with a heroic game (fantasy), there in possibly only using the combat system without the optional rules and working closely with the person who wants to be a wizard, as it will be the first time either of us have worked with the powers in this system.

     

    In addition to what Steve suggested I'd add this: Hero can be used for just about any genre of game you can imagine, but pick a genre that you already know your players are familiar with a like - a familiar feeling campaign setting helps to ease them into an unfamiliar set of rules.. Heroic level fantasy is a great place to start as almost all games are familiar with it (from the near ubiquitous Dunkins and Dragoons).

  2. Re: Is 6th Edtion worth the money?

     

    My current players have opted to stick with 5th Edition, so I guess for me the answer would be "no, not worth the money" - but I bought it anyway so that I'd be familiar with it when they were ready and so I'd understand what people are talking about.

     

    That said, if I were starting up a new game with players who weren't committed to 5th edition there wouldn't even be a question as to what edition I would use (6th).

  3. I'm sure many of you have already read about the recent discovery that Gliese 581g appears to be suitable to support life as we know it.

     

    But, who remembers this little tidbit: On December 2008, Ragbir Bhathal found a strong, regular, repeating signal emendating from - you guessed it - Gliese.

     

    Yes, I know - probably nothing to see here at all; but as a jumping point for many Star Hero plots it could be fun.

  4. Re: Pulping other systems

     

    Tried Spirit of the Century. I did not like it much at all. The flavor was a bit off for me' date=' and the mechanics are not my cup of tea.[/quote']

     

    I've only read the game - never actually played it - but from reading it I get the feeling that (mechanically speaking) it works bestl for one-shot or pick-up games, but not as well for extended campaigns. Anyone here have any play experience with it?

  5. Re: Honorverse

     

    Waiting for someone to adopt the name ChoppedLiver for a forum handle.... To return sligthly to topic, I think I mentioned the Baen Free Library a few times, well worth checking out for Honorverse stuff but while I was at the library today, I was kinda shocked to find Every David Weber book sitting on the shelves ready to go.....

     

    Same couldn't be said for Jack Chalker or Poul Anderson, but Weber is a good start. Don't mind seeing my Tax Money go that direction. :D

     

    ~Rex

     

    Nog too surprising. The libraries around here always have a better stock of "newer" authors than older ones in the SF section.

  6. Re: Eureka! The Stargate isn't in Warehouse 13!

     

    So I watch a lot of SciFi. The shows I try to catch should be pretty obvious from the title of the thread. Anyways I got to thinking about them in a shared world and thought I'd toss it out at you guys. Warehouse 13 doesn't have a huge back history that I'm aware of yet and I admit I haven't done a lot of research into this but here's the rough idea.

     

    Warehouse 13 was founded (I'm guessing) late 1800 or early 1900's. As stated it's Americas Attic. All the weirdness that no one can explain or use goes there. The Stargate was one of the items there being brought from Egypt in 1939 to keep it from Nazi hands. It was moved to Cheyenne Mountain when someone figured out a possible use for it, and wasn't returned when they proved it could be used for people to come and go. No point in leaving a possible backdoor in the Warehouse. Eureka was commisioned by Truman so that would have been somewhere up and running in say the late 1950s or early 60s.

     

    So you have the Warehouse where things occasionally can be of use in off world missions and constantly grows from the weirdness thats found on and off world. Eureka is there and while its mostly for the joy of science theres things that are specially used for the Stargate program. Anything that can't be figured out thats brought back from the Stargate goes to Eureka for a set period of study and if no progress is made on the device its mothballed in the Warehouse.

     

    My guess is that there would be some sort of overseeing body to keep it all straight and in check. Also they would all continue to share in the idea of "top secret" so people don't know about them. Heck they each probably wouldn't know much about each other. Unless its Sam and Jack Carter. They're obviously related in some way since they have the same last name. See how easy it all goes together?

     

    Thanks for any comments folks.

     

    As you now know, SciFi is already doing a Warehouse 13 / Eureka crossover. I think the new show Haven would fit in well also.

  7. Re: '70s TV Supers

     

    It wasn't aborted.

     

    Ok. More accurately then: Never intended to be released. It was made only because the studio that owned the rights to make a "Fantastic Four" movie would have lost those rights if it did not begin production by a certain date.

  8. Re: '70s TV Supers

     

    I remeber a couple of Spiderman movies back in the day on TV. But are they from the '70s? And how would you do a stretching character on a '70s tv budget? Or is that impossible?

     

    Focus the camera on the actor's hand. Then, while moving the camera physically away from actor, zoom in on the hand so that it appears to get larger. The end results is that it looks (sort of) like the actors arm is stretching towards the viewer. Cheesy, but cheap and relatively easy to do at almost any optical tech level. This technique accounted for most of Reed Richard's "stretching" in Roger Corman's aborted Fantastic Four movie.

  9. Re: Question about "classic" Star Hero.

     

    Yeah' date=' either that year or the year before. I remember scratching my head wondering why they would instantly obsolete SH like that.[/quote']

     

    My guess would be that Star Hero took longer to get to press than expected and should have been out at least a year before the BBB - rather than just a few months.

     

    Although, I remember at the time thinking that the writers might have - probably at some point late in their process - been given a very preliminary copy of the 4th edition rules as there were some oddly almost 4th-ish looking stuff in it.

  10. Re: Dragons

     

    Pictures of St George killing a dragon' date=' symbolizes Christianity's defeat of the saxon religion, so that making the dragon look puny is to show how impotent and unworthy the old religion was supposed to be.[/quote']

     

    Still makes George look like a bully.

  11. Re: Question about "classic" Star Hero.

     

    Did the original Star Hero (3rd edition) have any supporting material other than the main book? I haven't seen any Star Hero articles in anything (magazines' date=' modules, etc) from before the 5th edition.[/quote']

     

    Bright Future

  12. Re: Your "2010" Pet Gaming Projects

     

    My pet projects were all campaign adaptated from other works:

    • A Fantasy Hero campaign based on Mercedes Lackey's Valdemar novels. This is now, as of three sessions ago, my currently running campaign.
    • A Star Hero campaign based on the Honor Harrington books by David Weber. Unfortunately, my cuurent group is a lot more "into" fantasy than science-fiction so I never really did a great deal of organized work on this - plus, now that it's vbeing done as a T20 setting I may never get around to adapting it to Hero...
    • Armageddon 2419 AD - Star Hero in the worlds of Buck Rogers... Talk about a setting that I could never get anyone interested - this one caused people to stare at me as if I had just sprouted a second head (I blame the 80s TV series).

    Well, one out three ain't bad...

     

    John Desmarais

     

    Time to enter the WABAC machine all the way to the year 2004. I've finally started work on Armageddon 2419 AD - Star Hero in the worlds of Buck Rogers. Cranked out about ten pages of package deals and equipment write-ups today and I've got more bubbling around in my head. This should my next campaign (after the PCs in my Lost Worlds Romance Pulp Hero game get back to Earth) and may end up being my next Haymaker! issue.

  13. Re: STAR HERO Reading List

     

    Drake, David - The Lt. Leary novels.

    Harrison, Harry - The Stainless Steel Rat novels.

    Nowlan, Philip Francis - "Armageddon 2419 A.D." and "The Airlords of Han"

    Resnick, Mike - Santiago: A Myth of the Far Future.

    Vinge, Vernon - A Fire Upon the Deep (first book of the Zones of Thought series)

  14. Re: I am Spartacus

     

    Two reviews on Amazon. . . both say it's awful' date=' sub-[i']300[/i] stuff and give it one star.

     

    Pity. If it had been merely "not good" it still could have been interesting just due to the subject matter.

  15. Re: First Wave, the First Review! Discuss, or risk Angering the Golden Tree!

     

    Define, the "Real Blackhawks...."?

     

    ~Rex......had a blast at c2e2 with Azzarello and the First Wave tag a longs......but maybe someone is seeing something he hasn't seen yet. Dagnab only getting to pick up his comics quarterly snafu!

     

    A small team of (World War II-era) pilots/heroes of varied nationalities.

  16. Re: Not D&D

     

    1. The 5th edition Fantasy Hero book gave you all of the help you'd need on terminology. I assume the 6th edition book will be similar to it.

     

    2. This under your complete control based on your setting. Look at something like the Dragonlance setting for D&D. For a very large period of time the deities of Krynn were "gone" and there were no true D&D-style Clerics in the world (herbal healers and frauds filled their role). Your setting, your rules. There is not law saying that your fantasy world must have D&D-style active deities (or cleric characters who draw power from them). Magical healing can be based on other concepts: personal power of the healer (like a wizard), free-floating natural energy, etc, etc.

     

    3. Make your first adventure something very different from a hack-n-slash dungeon crawl to help set the tone for the players - something with no monsters at all. I like mysteries (particularly murder-mysteries), and they work pretty well in fantasy.

  17. Re: Champions: Powers -- Great Book

     

    Thanx for the kind words!

     

    And just to confirm, since someone asked: there are no character sheets or character write-ups in CP. It's all powers, powers, and more powers. Have no fear, you'll find a generous handful of characters in Champions Universe, and well over 300 in the forthcoming Champions Villains trilogy. :hex:

     

    Are there any plans for a Hero Designer Prefab of Champions Powers?

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