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Funksaw

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Everything posted by Funksaw

  1. Re: Romantic Villians Another archetype: The beast - the monsterous person who doesn't want to be monstrous. If you want to think of it this way, "The Hulk" is a villian who just happens to be the protagonist of the tale. You also have a whole bunch of "monsters that don't want to be monsters" (see: Wolf Crap, White) and refined thieves - an art thief with refined taste who doesn't kill, a hitman who does the One Last Job so that he can retire... etc.
  2. Re: (In Character) The Q.U.A.R.K. Column begins anew! Technically, that's dialoguing.
  3. When designing the superskills based on Luck in Dark Champions, how did you determine how much luck dice each power needed?
  4. Re: [iron] Why do you dislike the Four Color/Silver age (No Flames please) The problem with the silver age was that the writing was hackneyed. You had good guys and bad guys, no one in between, good was victorious and powerful, evil always lost. There are a number of iron-age comics who do this (Millar's Authority, for one) but in the Silver age, due to the Comics Code, it was unavoidable. You couldn't show characters with moral ambivolence, and you couldn't show characters questioning authority - because authority could not be portrayed as corrupt. Fine if you're writing "Beowulf," but not so much if you're trying to tell an engaging story. In short, the code was too limiting. Keep in mind, great writing makes up for much of this - look at the Justice League cartoon, for example. (Before the "U.S. Army conspiracy" storyline undertaken last season.) Silver age in pretty much all respects, but the dialogues and subplots (and who ever heard of a subplot in a silver-age comic!) keep it from becoming dull...
  5. A street gang of elderly nuns who break and enter and commit larceny from the rich and give to the poor. A young 20-something superhero in a successful long-term live-in relationship with a 20-something villianess. "Hey, if those two speechwriters from the Republican and Democratic parties could do it..." The Superspy on the ass-end of the conspiracy. A cadre of Necromancers determined to make sure that the dead rise... and vote early and often. A team of mexican luchadores who fight crime. A city-wide party every month that's a ritual to keep an old, deposed god of drinking and debauchery going. A mad scientist who built a robotic battlesuit so advanced even he couldn't figure out how to turn it on. An archeological team that excavates the future.
  6. Re: (In Character) The Q.U.A.R.K. Column begins anew! "We were in the nick of time. You were in great peril." "I don't think I was." "Yes, you were. You were in terrible peril." "Look, let me go back in there and face the peril." "No, it's too perilous." "Look, it's my duty as a superhero to sample as much peril as I can." "No, we've got to find the new VIPER nest that's been set up. Come on!" "Oh, let me have just a little bit of peril?" "No. It's unhealthy." -- Frustrated in Vibora
  7. Re: Hand To Hand Attacks Well, the crazy thing is that I already have an 11 in strength - I put those three points into strength, that gives me a 14, so, rounding, wouldn't I get 3d6 anyway? I'm thinking that I may have made a mistake there.
  8. Re: (In Character) The Q.U.A.R.K. Column begins anew! Thanks. I was going to ask her that, but I'm worried that she might start monologging, and nothing's a worse turnoff.
  9. Re: (In Character) The Q.U.A.R.K. Column begins anew! Out of character: Actually, yes I do, and she's very nice. But I figured this was an IC thread...
  10. Re: Hand To Hand Attacks Okay, now here's the question. Instead of taking 3 points in H2H Attack, can I take Characteristics +5 STR (-1/2) Only for figuring damage. Because that would give me the exact same bonus as the H2H attack, and I can use it with a weapon.
  11. Re: Hand To Hand Attacks No, no... okay... let me try to explain. I'm building a character with a normal strength - 10. But I want something to represent that while he isn't really strong, he knows how to fight, having grown up in back alleys. I want this to be represented by a 1d6 H2H attack, figuring that I can add my full strength to that (is this correct?) to get 3d6 total. Now, if the character's brawl fighting, and picks up a wrench or something to work as a club for a 4d6N attack, do I use 4d6(Weapon)+1d6(H2H)+2d6(STR) or am I limited to 4d6+2d6? This isn't a "your campaign" thing - I'd like to know what the actual rules say here.
  12. I was wondering if anyone considered the possibility of having "Dark Champions" characters meet "Dark Champions: The Animated Series" characters. Or, conversely, having "TAS" characters meet their darker, more violent counterparts... "He's just like me, but... cuddly?" Killing Attacks Changed to Normal Attacks Firearm SFX changed to "Blast of light" SFX Physical Limitation: Code Against Killing (Note that this is not a -psychological- limitation - it's a physical one.) Physical Limitation: Cannot Curse Physical Limitation: Cannot Mention Religion (Seriously! They changed the line for Skeets in JLU to "My gosh, it's full of stars!" "He's just like me, but... a hell of alot rougher." No Psych lims against killing/violence Normal Attacks changed to Killing Attacks 4d6 RKA, Handgun. (Optional) "He's just like me, but... more Hollywood." No Distinguishing Characteristics such as "British Accent," No Dependance: "Smoking" -- The Keanu: -5 Presence, +5 Comeliness -- The Arnold: -5 Intelligence, +5 Strength; Distinguishing Characteristic: "Limited grasp of English" -- The Nicholson: -4 Comeliness, +5 Presence -- The Stiller: 3d6 Unluck
  13. Re: (In Character) The Q.U.A.R.K. Column begins anew! I *could* very well escape at any time I wanted. I think. Pretty sure, anyway.
  14. Question: If I have a 10 strength, and I buy 1d6 H2H attack, can I add my full strength (I.e, can I make a 3d6 total attack by adding my 10 strength to it, or am I limited to 2d6?) What about when I am using a club in a heroic campaign? Would it be 1d6 for H2H + 2d6 for STR + 4d6N for Club?
  15. Re: (In Character) The Q.U.A.R.K. Column begins anew! Hmm... seems that you should take advice from the woman I'm currently crushing over. She had no problem with that. No problem with that at all. Anyone got a hacksaw? -- Frustrated in Vibora.
  16. Re: Quote of the Week from my gaming group... Caleb's car has just been possessed and was about to drive straight into Regina's prized Harley-Davidson. Regina: So.. I'll ask you again.. who did you piss off this time, Caleb?" Caleb: I don't know, alright! Regina: Oh. Sure you do... These things.. don't just happen.. Caleb: This only started happening, since about 5 days ago. I haven't pissed anyone else off since then. Honest! Regina: Ever seen an exorcist, Caleb? Caleb: The last time I saw an exorcist, you got mad at me when they blackmailed me into spying on you... Regina: Hell. I can't even remember half of your insane antics..you've done so much shit.. (Local big muckety-muck) Snow's got a whole drawer devoted just to you. Caleb: Really? Can I see it? ----- Caleb: Let's think about this rationally. I haven't pissed off any Necromancers recently. Haven't pissed on any graves, haven't killed anyone. (A new PC, Clayton, comes into the scene mid-sentence.) Caleb: Did kill a seeing-eye-dog. Maybe the blind guy wandered off into traffic? Regina: You killed a seeing eye dog? Kaylyn: I wasn't even going to go there. Caleb: I didn't know it was a seeing-eye dog. Clayton: You killed a innocent animal. That's horrible! Regina: I'd haunt your ass too... you freak. Caleb: It's not important Kaylyn: Well, it was to the blind guy, but I don't think that's the cause of your problem. Clayton: That's just plain wrong. you killed a blind mans dog? Caleb: I didn't know the guy was blind! ------ Clayton is admiring Regina's bike, touching the paint job. (Remember, this conversation is ALL IC) Clayton: This yours? Nice. Caleb: I'd watch out. The last person who touched Regina's bike without her permission was... well, that was me. And my life's a living hell. Regina: He's not taking an axe to it, genius. Caleb: I had a very good reason for taking the axe to the Harley. Kaylyn: You took an axe to Gina's Harley? Caleb: It was a long time ago. And she was evil then. I think. Wait, why did I take the axe to the Harley? Maybe we should check the drawer. Kaylyn: You really are lucky to be alive. Regina: Yeah, well you're a dumbass. You were hanging out with Fury then. Caleb: Oh, that's right. that's when I was evil... Yeah, sorry Reg. Regina: The only reason I didn't kill you.. is Snow thought you were useful. Imagine that... Caleb: Well, goes to show he's not that great a judge of character...
  17. Re: Please help critique character (points) Made some changes... reuploaded... I want go get GM approval on the funky powers before I go into "rounding" point shaving.
  18. Re: Nonarchetypal Heroes I always wanted to play a Tinker/Archetect in D&D. The guy who wasn't really a good fighter, or rogue, or whatever, but could build stuff. A guy who makes clockwork stuff. An inventor. Eberron came close with that weird class that they came up with, but that really ended up more like a spellcaster class than anything else and you needed to know ALL the rules in all 3 of the PHBs... Let's see - I did want to play a lawyer in Ravenloft - the Bard didn't fit because the Bard is pretty much a spellcaster.
  19. Re: Tentative 2006 Schedule Man, I'm sad that "Urban Fantasy HERO" didn't make the list.
  20. After seeing Constantine, (yes, it's mediocre, except for Keanu, who is just bad, and it has just enough of the comic in it to make you weep for the parts that aren't,) I'm in the mood for a good-ol angels/demons game. Anyone here every converted In Nomine or Demon the Fallen into the Hero System, or know where I can get a big list of demon/angel powers in Hero? I'm going for a kind of bleak look - going to throw in some bits from here and there. Maybe more than a little inspiration from Kult.
  21. After seeing Constantine, (yes, it's mediocre, except for Keanu, who is just bad, and it has just enough of the comic in it to make you weep for the parts that aren't,) I'm in the mood for a good-ol angels/demons game. Anyone here every converted In Nomine or Demon the Fallen into the Hero System, or know where I can get a big list of demon/angel powers in Hero? I'm going for a kind of bleak look - going to throw in some bits from here and there. Maybe more than a little inspiration from Kult.
  22. Re: Quote of the Week from my gaming group... Mikkelus: Uhhh... ye did pay yer exorcist, right? Because, if not... it could be that ye're about to get repossessed.
  23. Re: Quote of the Week from my gaming group... Caleb, because Kaylyn suggested it, is wearing a loud, metallic silver raver-shirt instead of his usual basic black or denim. Kaylyn (To Moscowitz): "Looks good doesn't he?" Moscowitz [a 60 year old bearded guy]: Well, yer damn sparklie. Kinda suits ya. In a post-modern kinda way. Anyway, I'd bed yah. Well if I still bed at all. Caleb looks at Moscowitz weirdly. Long pause. Finally... Caleb: "Post-modern?" Moscowitz: Deconstructionist Disco Verite. Erin: It's a nice shirt, but silver? Caleb: Well, yes. Erin: Could melt that thing down and make enough rounds to kill a few... well you know Caleb: Fashion critics? Moscowitz: Don't mope, Caleb, yer shoulders drop and ya blind cars outside. ============= Moscowitz: Shooting each other, and then getting up from it... and they say I'm lackin' in th' prerequisite subtlety. Kaylyn: "Yes well, just because some people are looking to land on the cover of the local tabloid doesn't mean you should." Caleb: Yeah. They never get your good side... Moscowitz: Lucky I been around. I hadda save one poor shmuck who got caught between Dawn and Erin in a lead shower... Caleb: Why would you want to save anyone from being between Dawn and Erin in a show--- oh, you mean a firefight. ---------- Oh, and this is an oldie-but-goodie. Superhero game using Palladium's Heroes Unlimited (Between this and a Nightbane Campaign run with a completely different group, I learned: "All Palladium Games Eventually become Rifts," and swore off the system forever.) Anyway, we rolled up our characters. And by that, I mean, we didn't get to choose ANY aspect of the characters. Somehow, I ended up with a speedster-brick with the baddest weapon in the game. Oh, and he was a giant monkey. Another player, seeking to avoid my hairy fate, said he was making his character from Ninjas and Superspies. Problem is, the GM was rather stingy when it came to government assistance and equipment, to the point where the superspy's most reasonable requests were denied (granted, the player brought this upon himself by asking for a fleet of Apache helicopters to take down a single mediocre supervillian in the first session.) Eventually it got to the point that he couldn't even get a gun. After one fruitless exchange between PC and headquarters, "Gorilla Boy" finally just came right out with it. "Dude, you have to be like, on the absolute ass-end of the Conspiracy."
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