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MitchellS

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Everything posted by MitchellS

  1. Re: Points Equality I think it's more to do with the fact that many concepts don't fit within a 350 pts even if they're not exceptionally powerful. Some things can be incredibly expensive to build in Hero [a versatile shapeshifter using a vpp is looking at needing over a 200 pt power just to cover the normal ranges of mouse to elephant that Beast Boy/Changling covers, and that doesn't include the exotics like dinosaurs that he uses]. A Superman clone could drop 75-100 pts into enhanced senses even if he doesn't want to have more then a 60 str and 30 pd/ed. Power equality and points equality are really two different things.
  2. Re: Iconic Villains Dr. Destroyer, Mechanon, Grond, Firewing, Foxbat, Cobra, Sunburst, and Eurostar from Champions 1E/2E. I don't remember if Dark Seraph and Mechassassin are 2E or 3E but if 3E I consider them to be the iconic characters from that edition. 4E added Menton.
  3. Re: House Rules Thunderdome - post yours here I've always used dex, then speed, then intelligence, then ego for determining initiative. speed because the person who reacts most often in a turn should have a slight edge and ego because all other things being equal the strongest willed should win out.
  4. Re: Best superhero titles of the 70's I admit I'm more of a Marvel person then a DC person. The only DC books I read during the 70s were Batman and Green Lantern/Green Arrow [you gotta love Neil Adams' work on both those books]. From Marvel I was a huge fan of Captain America [and Falcon], Ironman, Tomb of Dracula, Avengers [especially Cap's Kookie quartet period], Conan, and Defenders [you gotta love a team with Dr. Strange, Hulk, Silver Surfer, and Submariner ]. I did get into X-men with Giant-size but after Byrne left it fell out of favor with me.
  5. Re: Autumn Arbor I've had the book for about 6 months. It has some interesting stuff in it. It tries to take things that seem familiar and give them some interesting twists. Anyone who loves Clown will probably like Mimes With Attitude. There's a demo pdf of the book here: http://www.arborproductions.com/pdf/aacs1sample.pdf Some of their upcoming products look very interesting. You can find out more on their blog/website: http://arborproductions.com/index.cfm
  6. Re: Crowns of Krim vs Justice Squadron
  7. Re: Crowns of Krim vs Justice Squadron I know. I wasn't responding to you. I was responding to the OP.
  8. Re: Eurostar vs Sentinels Sorry, but I find that meaningless. We already have published examples of non-supers genres where you can incorporate spell cost modifiers. If you can divide the final cost of a spell by 3 for the Turakian Age you can do the same for any other genre; because once you allow something like that the actual cost of the power is meaningless anyway. The biggest culprit is ego attack. An "average" 6d ego attack is going to do 21 stun against foes who almost always have 0 mental defense and are probably going to have ecvs in the 3-6 range. That makes the average mentalist in the 14- to hit [90%] and doing around stunning damage from every average attack.
  9. Re: Crowns of Krim vs Justice Squadron IMO the magic is affecting the crowns in the same way. It's granting them abilities they wouldn't normally have. Still it's subjective and each gm must decide for themselves.
  10. Re: Eurostar vs Sentinels The fact that it doesn't grant speed is why ego costs 2 points instead of 3.
  11. Re: Eurostar vs Sentinels I would probably charge 2 points for them. They're not that useful in the overall. Still I'd much rather see some concrete changes to the mental powers system; probably starting with everyone having figured mental defense and then going into constructing the ego attack from it's base form of energy blast and making based on ecv: +1.5 advantage.
  12. Re: Crowns of Krim vs Justice Squadron Yes, the character could use some tweaks [it seems like a lot of the characters' builds were rushed]. I'd probably keep the vulnerability but make it uncommon and only to American Indian magic.
  13. Re: [Request] West Coast Avengers Write Ups The site JmOz listed is probably your best bet for finding 4E version of the characters. Unfortunately of the 30 or so builds I have there only Ironman would fit the criteria of need for a WCA.
  14. Re: Crowns of Krim vs Justice Squadron He also has force fields, damage reduction, full life support, and plenty of teleport and dimensional movement outside of his vpp to use as he needs it.
  15. Re: Crowns of Krim vs Justice Squadron Blink has the 50pt gadget pool which can be anything from t-porting back to the base and getting a bottle of chloriform to grabbing the +10d power gauntlet. Granted he's the weakest offensively but could be used creatively. While all of the Crowns have magic as their source few have magic as their special effect. Bloodstone's power is to manipulate blood, Eclipse controls shadows, and Temblor controls the earth so at least half of the group wouldn't do double damage to him.
  16. Re: House Rules Thunderdome - post yours here I had about 9 pages of house rules at one time. Some of the biggies for my Champs games would be: 1: Attacks do max body damage rolled against inanimate objects. So a 12d blast does 18 body if 9 is rolled or up to 24 if 12 or more is rolled against a wall. 2: Many advantages were converted to power adders. Killing was once such 10 point adder that allowed the inanimate object body house rule to be used on animate objects. 3: I used the earlier version of -1 to OCV if you do a half-move before you attack. 4: I used 4E regeneration and damage shield. 5: I used Super-sonic flight [and movement] from Meta-Creator/C:tNM rather then megascale. 6: Flashes against other non-targeting senses caused a -2 ocv/dcv due to lack of sensory stimulation. 7: Post-segment 12 recovery was taken after phase 11. So you had to fight a whole turn before you got the free recovery. 8: Ego attacks cost 15 points per. A 10 pt adder allowed them to do body. Likewise, everyone got mental defense as a figured characteristic. That's all I remember off the top of my head. I've been out of Champs for over a year now.
  17. Re: The Algernon Files IN COLOR For those who can't afford the cover version of the book [or have already bought a black and white copy] keep in mind that all the color artwork is available as a free download from the Blackwyrm website.
  18. Re: Three Heroes to Save the Universe If I were going to use heroes from our current M&M "Legacy" game I would pick: Crimson Pulse [PL 11] is the son of Superman and Lois Lane. Crimson Pulse possesses Superman's heat vision, sight, and flight powers with some minor invulnerability. His sister Amazon possesses Superman's strength and invulnerability but none of his other abilities. Mach [PL 10.5] is the son of Flash (Barry Allen) and Iris. Mach possesses speedforce abilities similar to the Flash's but tends to use more sonic boom abilities as attacks (explosions, flashes, etc). Midknight [PL 11] is the son of Batman and Wonder Woman. Midknight possesses low-level superhuman strength with genius intellect and advanced warfare training. Like Batman Midknight uses the fear mystique and gadgetry.
  19. Re: Crowns of Krim vs Justice Squadron Superstar has discriminatory spatial awareness. Tomahawk has sight flash defense, nightvision, and a bunch of perception roll bonuses. Flashover has sight flash defense and infrared. The Drifter has the 150 pt vpp, so he has whatever he needs [as well as giving spells to anyone else who needs it]. Blink has a 50pt equipment vpp for stuff he keeps at the HQ. Yeah, I had forgotten this one. The damage ranges are fairly high for the JS. Brawler's doing 16d, Flashover can do up to 15d, Superstar up to 20d, Tomahawk up to 14d, Drifter, again, with his 150 pt vpp, and Blink it the weakest with assorted gadgets up to 50 ap. Dark Seraph is the king of the hill but Drifter can handle him fairly easily. Drifter's FF even has power def built in. I agree that the other members should be beefed up a bit. The 5 Crowns are tough against 350 point heroes but against the other 5 members of the JS I don't see them winning.
  20. Re: Crowns of Krim vs Justice Squadron I can't see the Crowns coming close to winning this one. Dark Seraph's the only character with an attack over 12d6 or decent defenses [Temblor has 30 but everyone else averages 23 or less].
  21. Re: Three Heroes to Save the Universe I knew that. Really I did.
  22. Re: Three Heroes to Save the Universe
  23. Re: Three Heroes to Save the Universe
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