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MitchellS

HERO Member
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Everything posted by MitchellS

  1. Re: The artwork drives me nuts
  2. Re: The artwork drives me nuts If you're talking about a little flashier presentation then yes, that's easily possible. Hero Games has just decided they prefer the newsprint format. If you're talking about full-color then no, that's not possible. Hero Games does'nt print in the type of volume that would make full-color printing viable. I don't believe publishing the CU has anything to do with not wanting to publish the other books you've mentioned. If you remember Hero was going to publish Psych Wars before Allen left the company. That book had no connection to the CU. There could be many other reasons why the above projects were not considered for publication by Hero Games [and personally, outside of Gestalt, I have no interest in seeing Hero keep republishing the same things over and over anyway]. On top of that Aaron's not some poor dishwasher at McDonalds. If he really wanted to publish Strike Force I'm sure he could get the money together and do it himself. Hero seems quite willing to license out to anyone.
  3. Re: The artwork drives me nuts
  4. Re: Villains Vandals And Vermin (VVV) I don't believe most people find one-punch characters to be that entertaining in the game. Using said characters always ends up with the same storyline: One-punch must threaten something harm to keep from getting hit or One-punch gets one-punched.
  5. Re: Villains Vandals And Vermin (VVV) You're assuming that just because I play M&M that I have no interest in the CU as an entity unto itself. I see the CU as a living breathing world in much the same way I see Marvel or DC [i don't play in those worlds either but I can still complain when I see Captain American fighting Aunt May ]. Since Champions books are the only Hero books I buy I'm looking for expanded continuity and development. When I see things that make no sense I talk about it. You're also assuming that just because I'm playing M&M now that I'll never play Champions again [you're probably right there though ]. I already did his M&M conversion [i've already converted the whole books]. He came out to PL 6.
  6. Re: Villains Vandals And Vermin (VVV) Just FYI, I'd say the same thing on the M&M forum I'm saying here if Green Ronin published a new book of villains for Freedom City and 1/3 of them were PL 8 or lower.
  7. Re: Villains Vandals And Vermin (VVV)
  8. Re: Villains Vandals And Vermin (VVV)
  9. Re: Villains Vandals And Vermin (VVV)
  10. Re: Getting the heroes together (the first time) I like things to move a little more slowly. I'd start with someone hiring the two detectives to investigate Vulcan in his civilian identity. This person has some idea that things aren't right with the CEO at the company and feels Vulcan might be behind it. The mentalist might pick up on a random thought and learn the person is Vulcan. That leads to a friendship and sense of mutual acquaintance. Now they must find out about this person who hired them. Meanwhile Arcane and Titan cross paths when Arcane notices something in one of the comics Titan is drawing. There's a hidden glyph of power on one of the pages. This leads Arcane to confront Titan in his civilian ID to learn about the situation. Eventually it might turn out that some demon lord has been sending Titan subliminal messages to draw these glyphs in the hope of weakening the seal trapping him in his own dimension [but that's for a later conflict]. The guy who hired the detectives to find out about Vulcan has a metahuman child who is sick. The doctor has been treating the child and will be present when the other 3 heroes find their way back to his home. Now there's a conflict between the doctor who feels he must protect the child and parent and the other 3 heroes who want answers. The doctor slips out and returns as Rush. Now it's a mutant child and Rush against the other 3 heroes. Of course the man who wants the information lives right next door to Titan, who happens to be getting the visit from Arcane. They hear the commotion and each goes to investigate in their own way. Now you have all the heroes in one spot in a showdown type of situation. That's when the major villain who's trying to get the mutant child shows up. Little does he understand that 6 heroes are there waiting for him. The villain gets vanquished, you learn all the secrets of why the man thought Vulcan was behind the situation at the R&D firm, the mutant child gets introduced, and the heroes all decide they need to work together to help the child and all of society. Add the flavor where you need it based on backgrounds and various psych limitations.
  11. Re: [Character] Card Shark Interesting. I have a very similar villain called High Card in my M&M game. His combat deck is randomly distributed though, so he never knows which attack is going to fly out of the card shufflers under his jacket [or so it's believed anyway ].
  12. Re: Chloroform Write Up? If it's not in the equipment guide I couldn't hazard a guess where it might be.
  13. MitchellS

    Healing

    Re: Healing I don't find it a lame concept. I've played many characters over the years that were made out of or turned into energy.
  14. Re: Question about Hawkman villains My basic understanding of fascism is that the individual is willing to fore-go his own personal interests and consider the interests of the group/state/country to be of more importance than his own. In some ways every superhero who joins a group and puts aside his own wellbeing for the betterment of the whole is a fascist to some extent.
  15. Re: Who are your favourite Superhero Artists? In alphabetical order: Neal Adams Brent Anderson John Buscema John Byrne Mike Grell Jack Kirby Jerry Ordway George Perez John Romita, Sr. Alex Ross
  16. Re: Sand Staff How dare you rep people for having characters that make sense. That makes the rest of us look bad!
  17. Re: New to the hero system, trying to figure out some things I haven't played Champs for a while but I believe only killing attacks can use the 1 pip rule [unless you meant killing attack but wrote energy blast]. The penetrating will be useless for body as killing attack body can't penetrate 1 pip. You'd need a roll of 2-5 on 1d6 to get 1 body to penetrate. The autofire is legal but you're never going to hit with more then 10 due to the penalty. Since knockback is impossible on 1 pip that limitation is not valid. I'd also question the OIHID and OIF. Those two things generally don't work well together without a really strong concept. Also your active points would be 22, not 17. You'd need to re-attack the target each phase. The damage doesn't increase all by itself. Also you wouldn't be doing 30d6. You'd be doing 2 15d6 attacks. Beyond that there's a reason why games have active point limits. Check out page 28 of 5ER for that information.
  18. Re: combat calculation For us it was just knowing that for every 1 you rolled below 11 you hit a DCV +1 higher then your OCV, and vice-versa. It wasn't even a question of doing a calculation. The math just came naturally for us.
  19. Re: What Age? I'm a bronze age guy. '75 to '95 or so was my comic era. There's a balance point between too silly and too serious. The bronze age covered that well for me.
  20. Re: Who are your favourite Superhero Artists? Kirby is the King.
  21. Re: Who are your favourite Superhero Artists? No Perez love out there?
  22. Re: Sand Staff It's a limitation that must be taken, but it's added at the end with all the other limitations [in the example OzMike forgot to add it in]. That way it keeps the active point and endurance costs consistent with the rest of the powers.
  23. Re: Buying a Perk, Independent, Charges Never Recover....
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