Jump to content

Cardinal

HERO Member
  • Posts

    411
  • Joined

  • Last visited

Everything posted by Cardinal

  1. Re: Three Heroes to Save the Universe If my memory of what I have seen posted about these characters, you are basically bringing Superman, GL (though a naive one), and a super teleporter. Very versititle powersets. How are they on the skill front? My only concern would they have the science or mystic skills if that particular thing hit the fan.... However, with Superman, GL and a super teleporter, often the need for those skills might be moot.
  2. Re: Three Heroes to Save the Universe
  3. Re: Three Heroes to Save the Universe As I said above, interesting suggestion! What book is Drifter from? I don't think I know this character.
  4. Re: Three Heroes to Save the Universe hehehe this has a very comic book vibe to it. Love it. Looks like Rashindar is the mystic of choice for many. Like BWDemon and Powerhouse, I had him on my list as well. He is a nasty combatant and very flexible (and has Xdim movement in case you really need it. ) I also had Tetsuronin on my list (like Powerhouse). However, I am concerned that he doesn't have full range of science skills that you might need from your super genius (i.e. not biological sciences, etc.). I was thinking of Dr. Silverback instead, but he doesn't bring the firepower of Tetsuronin. I'm still on the fence on that one. My final position, I hadn't filled yet. I was undecided between a flexible raw power hero (GL type) or trying to fill a missing skill set (leadership, skillmaster, tactics, stealth guy). I like MichtellS's suggestion of Mentiac towards that direction - one that I had not thought of. Keep the team proposals coming.
  5. Ok, here is the scenario. You know that the universe is facing a dramatic threat. Unless you act (now), the universe will be ripped apart, disintegrate, turn into spam or something equally "bad". Your hero can stop all of this by going through a four person dimensional gate to the source of the problem. He/she will then have to solve whatever that problem may be. Unfortunately, you do not know what you will face there. Will it be a nefarious demon with eldritch powers most foul... or will it be a city of animal men and their nefarious genetic engineer master... or will it be the nefarious technical genius with his army of deadly robots and a dimensional transfibrilator.. or will it be... well you get the point. You know it will be nefarious, but not what flavor of nefarious it will be. You have three more slots on the gate. Who from the Champions Universe do you bring with you and why? What are they bringing to the table? If you want to bring non-Hero published heroes please give a brief background. If your character (taking the fourth spot) has a particular skill set that will impact on the remaining slots, let us know. So who are your "Three Heroes to Save the Universe?"
  6. Re: [Help] Characters to 5th edition Thanks!
  7. Re: [Help] Characters to 5th edition Since we are on the topic, I am working on translating a couple of 4e characters to 5e. What was the status of heal, flash and dispel in 4e? My memory is that they changed, but I can't remember what they used to be. Thanks
  8. Re: Freedom League Conversions You are the man! Thanks
  9. I have recently been playing in a PBEM set in Freedom City in the MNM Universe. I was wondering if anyone has already gone through the efforts to convert the various members of the Freedom League to Hero. I did a search, but didn't find anything. While many of the characters are homages to various comic characters, I must say that I was impressed by the richness of their history. If someone has, I would love to shameless steal...err... borrow their hard work. Thanks for your help.
  10. Re: [book Review] Champions Universe: News Of The World Does anyone know if DOJ is planning on releasing the book as a pdf? Thanks in advance.
  11. Re: My take on a 350 point Green Lantern type. Interesting take. Quick question for you. Also, I am not sure if I am remembering the rule right, but I thought that if you linked one power to another (ie. ff to flight), you had to use them in proportion (i.e. 5" of flight = 1/2 power FF). Wouldn't that cause a problem if you are hovering (1" flight) or just doing a 1/2 move?
  12. Re: Mutants and Materminds Back to the original topic of thre thread, I would like to add my voice to the mutlitude that think some of the M&M source materials are high quality. I only have Freedom City, but I think it is great. I love the 4 color Justice League vibe of the setting. I was inspired enough by the setting that I am playing a Captain Thunder legacy character in a PBEM campaign. I also think the production values in their books are great... great art, color layout, etc. I would also like to echo the statement that Daedalus is one of coolest character concepts that I have seen.
  13. Re: [Campaign] DEFENDERS CONGREGATE!! I'll add my voice to the calls for an update Templar. I would love to hear what has happened to our noble heroes.
  14. Re: Magneto writeup? Unfortunately I have not stated him out. However, I would think that Gravitar would be a good place to start (lowering some of the stats and throwing a limitation on some of the TKs).
  15. Re: Tracking Device How about: Detect Tracking Bugs, Telescopic (bonuses to make 10mi feasible). Restrainable (to represent that someone could destroy the bugs). Add focuses, etc. to taste.
  16. Re: Spidey my version Nice build. Here is a mock MP for a spidie clone that I whipped up (I removed the focus lim. Based on someone else's build I also toyed with a burnout or jam roll to represent running out of webfluid): 60 Webshooters Multipower, 60-point reserve 2u 2 1) Swinging 25" (25 Active Points) 6u 0 2) Webbing: Entangle 4d6, 4 DEF, Reduced Endurance (0 END; +1/2) (60 Active Points) 1u 1 3) Trampoline Effect: Leaping +15" (17"/32" forward, 8 1/2"/16" upward) (15 Active Points); Extra Time (Extra Segment, -1/2) 2u 0 4) Grab line: Stretching 8", Reduced Endurance (0 END; +1/2) (60 Active Points); Only to Grab/Pull (-1/2), Limited Body Parts (-1/4), Range Modifier Applies (-1/4), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) 5u 0 5) Webbing on your eyes: Sight Group Flash 8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Does Not Work Against Desolidified Characters (-1/4) Remember to use Entangle as a barrier. I have also seen the webbing in your eye represented with a sticky darkness field with physical manifestation. Bricks can rip it off quickly, but normals get hosed. I think you might also want to consider some Spider Fu martial manuevers. Things like passing strike, defensive strike, flying dodge, etc. I used those plus a 45 str to get spidie to the 11-13dc strike range. Combined with high dcv and speed, I think it gives you the right flavor. You may want to also consider some combat luck (bring down the base pd/ed so the total remains the same). IMPO I think 3-6 pts would make sense in the context of the odd lucky shot from a mook.
  17. Re: Flavor Power for Brick Thanks for the ideas. There are a lot of great ones. I particullarly love the lion's roar power (combined with the corona of a lion's head). As a pratical question, because that PRE attack is now an attack, would it require a full phase or is it still a 0 phase action? I think it might go with Lion's Roar and Lion's Paw (find weakness or naked AP on Str). However, the FW idea does have a great protective brick vibe to it... hmm ... it's like Baskin Robbins here, so many flavors of goodness.
  18. I was planning around with a character concept named Rampant Lion: a UK based brick. The character conception is sort of a flag suit, martial brick. I also wanted to give him a flavor power. Anyone have any thoughts for a Lion, heraldry or UK theme power that would be cool?
  19. Re: Quote of the Week from my gaming group... This is a very funny concept. Out of curiousity, how did you do the build? Darkness to Sound (speech)?
  20. Re: How Strong are the Crowns of Krim
  21. Re: Teleport UAA Question Thanks everyone for your feedback. Unfortunately, I am a little confused by your response as the power was not purchased with a Mass adder. Rather it is listed with +3/4, implying Usable by Others (and that is how the electronic version appeared). One problem is that that power cost and numbers as they appear in the CKC hard copy and electronic copy don't match. In order to stay open, I thought Gate required continuous? That is how it is drawn up on the USPD.
  22. Ok, I was looking through CKC at the Crowns and was trying to figure out how nasty they were. Absent a better metric, I started thinking in terms of 350 standard supers (I realize that there is a wide variance in terms of effecicacy for starting supers. I am using the champions and the various 350 pt villains in CKC as my benchmark for a 350SS). My thought was that the 6 members of the Crowns working together could take probably 10-12 350SS. Dark Seraph could take large number down alone, where as Bloodlash or the like might be able to take 1 or 2. How many 350SSs do you think they could take (assume that the 350SS have teamwork and will be played in a competant manner)? What about Eurostar? Gravitar? Firelord? Mechanon?
  23. Re: Dumb Power Activation Question Thanks for your help! That answer the question.
  24. I don't have my book on me and I am trying to remember something. Can you activate and turn off a power in the same phase? The specific example would be someone turning on desolidification, 1/2 move, turn off desolidification, 1/2 phase attack. My memory is that you can turn a power on or off, but not both in a phase and that you cannot activate a power in the midst of the use of other powers (i.e. running, etc.). I would appreciate it if anyone could help me out. Thanks!
  25. Re: GMs: Funniest Character Sheet Mistakes You've Seen. No, she had marital escape.
×
×
  • Create New...