Jump to content

Labrat

HERO Member
  • Posts

    822
  • Joined

  • Last visited

Everything posted by Labrat

  1. Re: Need a good name for Mind Control magic In the Bible, 'sorcery' is sometimes translated from the Greek farmakoi, obviously leading us to pharmacy. Pharmacists? How about working with the word Overlord? Mastery?
  2. Re: Voice of the Ancestors Ok, here's my quick and dirty take on the Contact angle: Ancestor's Ghost: Contact (Contact has very useful Skills or resources, Contact is slavishly loyal to character), Spirit Contact (x2) (12 Active Points); No Conscious Control (-2) 8- Voice of the Ancestors: Mind Link , Ancestor's Ghost, No LOS Needed, Psychic Bond, Requires A Contact Roll (No Active Point penalty to Skill Roll; +0) (20 Active Points); No Conscious Control (-2) Why does this seem munchkiny to me? Eosin, I like where you're coming from with your build. We're getting closer...
  3. Re: Voice of the Ancestors Good, good, I'm listening... I envision it as more than a plot device, the Ghost desperately wants to help the PCs but he's not always where the PCs are and when he 'catches up' to them he lets them know by the quiet durge that the players may or may not hear. I want weather, environment and PC alertness all to play into whether or not they can sense him around. Sometimes they may call on him and he's not there (limiting the use of the Spirit Contact which I looked at as well), but he is so driven by this quest that it would be hard for him to deny them advice if asked for and if he can give it. One thing that I left out is that the major quest involves chasing down a Necromancer. So the NPC being a ghost could be influenced by the BBG with or without the PCs' knowledge. To justify the Clairsentience, I am saying that the Ghost can't speak to just anyone... only those who share the ability to hear him. Mind Link might work but as a NCC as suggested. I would think that I might have to couple this to the Spirit Contact though so I'll have to look at the cost structures side-by-side.
  4. Hey guys and gals I'm looking to make a power that all the PCs tend to share which I describe as hearing the 'Voice of the Ancestors'. The effect is this: the ghost of a specific ancestor is keeping his eye on the PCs to help them along in the major arc's quest. The ghost had the same quest when he was alive but died before he could document any of his progress. The Ghost is stuck in the 'Domain of the Dead' so he can't manifest himself into the Prime Material Plane to communicate as per the standard HERO write-up for Ghosts. Instead I want the PCs to hear a durge when the ghost is around and then be able to more or less 'summon' it to speak to them directly (Normal Hearing) during parts of the game where they are stuck or on the wrong track. So here's what I have: Voice of the Ancestors: (Total: 47 Active Cost, 21 Real Cost) Clairsentience (Hearing Group), Discriminatory, Perceive into a single other dimension, Transmit (32 Active Points); Independent (-2), No Conscious Control (-2) (Real Cost: 6) plus Detect Ancestor's Ghost 11- (Hearing Group), Increased Arc Of Perception (360 Degrees), Perceive into a single other dimension, Sense (Real Cost: 15) Any comments?
  5. Re: Reminiscing About Star Fleet Battles OMG SFB! Great thread, buddy! I was always the Lyrans. Anti-missle shield and drones baby. Can't remember the details but I was in from the 1st edition and totally bought up all those suppliment books the day they hit the shelves (prior to the internet by at least a decade). I remember using the grease pencils to allocate power from the batteries to the main shields, letting the opposition unload their ordinance and then letting those drone fly. Great times. Simple, yet so engaging. Rep for the memories....
  6. Re: Urban Fantasy Hero Thanks Steve. Me being the lazy fool that I am, I'm still going to buy HC and the Map so I don't have to stat out my own city. I was also considered getting Predators in order to use with UFH... unless you would rather me keep my money... Now if you could just re-release Dark Champions.
  7. Re: Urban Fantasy Hero Many thanks, my friend.
  8. Re: Urban Fantasy Hero I bought it! Now, maybe someone can answer some questions that I have. Is it considered a 'Dark Champions' sub-genre? Being interested in the Hudson City scenarios, will I need to buy DC: Hudson City to get the full effect? Are there Hudson City maps inside? Thanks!
  9. Re: PA: Wasteland HERO Reboot The Almanac is probably one of the only 4ED books that I never owned. Any way of transferring the stats without ticking off the copyright? If not, could you maybe provide just the gist of how it was done? I have yet to get it down on paper but I was thinking of using Transform Healthy Human to Infectious. The more that I think about it the more I am thinking that the Pox will keep the infected bed-ridden, more or less a Mega Entangle Based on CON... but then I also thought about the Rage from 28 Days/Weeks Later (i.e. a permanent Berzerker Talent modified from Fantasy Hero) and got a nice evil grin over that one... eventually the Entangle will probably win.
  10. Re: PA: Wasteland HERO Reboot You got it. That's exactly how it's planned out to be. So, yes, there is a Soc Lim: Scavenger/Outsider/Wasteland Crawler that's in all PC Package Deals. Dome Dweller paranoia will be rather high as well, but no PCs will be able to come from the Dome (well not as planned anyway). I'm sure that I'll fit in the 'golden genome' where a Dome Dweller eventually has the immunity but that has yet to be worked out and I'd rather keep that in my pocket for now.
  11. Re: PA: Wasteland HERO Reboot Don't worry, you're on the short list to be sure. It's still quite a bit off. Mallet: Yeah, my thinking with the Phys Lim was to keep the element in the game without statting it out. As it is, the Dome Dweller status will be highly coveted and thus interaction with a Dome Dweller would be a goal worth setting, but that would be detrimental in a face-to-face encounter thereby giving the PCs something to work towards (a cure, a way to establish a quarantined section of the city, etc.) so it's a bit more than a plot device. I was thinking that if I made the Plague it's own 'character' then it could be defeated in due course with the right amount of work... and that would be a major arc of the story line. Of course I could pull this off without statting out the Plague, but hey it's Hero and it's crunch-worthy... I hope that makes sense.
  12. I'm gearing up for Wasteland Hero: Blitz into Oblivion (name still pending). I thought I'd post some ideas here as they come to me. For instance: I want to make Humans carriers of a dreadful disease. There are certain city dwellers that would suffer from this exposure but the Wasteland dwellers are all immune. At first I thought to make it as a power structure (Transform, etc) but then I thought about just making a Physical Limitation: Highly Infectious to Dome-Dwellers with the disease being some special effect. Then I thought about writing up the disease as it's own 'Character'. Thoughts?
  13. Re: Alien Wars/PA Hero. Any thoughts? Cough cough... *Wasteland Hero* cough cough... BTW Wasteland Hero is about to get a reboot with the idea that I listed above. Stay tuned.
  14. Re: Alien Wars/PA Hero. Any thoughts? I was in a game that used Beldonna V (I think) in pretty much this way. The PCs were hanging out for different reasons waiting to be shipped off-planet when the sheet hit the fan. Check out the posts on Herocentral.com if you're interested. The GM made it more or less a 'one shot' (in PBP terms it was probably over a year or so) and he did a very good job at it. Also I'm currently structuring a Terran Empire game combining PA, AW and TE based on Tetsuo from Worlds of Empire. There is even some good enemies for this in Scourges of the Galaxy. It will be a PBP game as well so I don't want to give too much away in case there are potential players reading this. The TE part could easily be removed, but I don't know off hand what Tetsuo's hand was in the Alien Wars or if it was even annexed yet...
  15. Re: Your favorite Fantasy Hero villains I actually got some great mileage out of Taal Salira, a sample NPC evil priestess from Fantasy Hero. She serves Tharex, god of curses, and has been a student of Valtherex (also in FH), lich lord of Ambrethel and black hand of Therex. When I first got FH I got my group together and we started playing as soon as I finished reading it. The NPCs were convenient and I never intended them to last this long, but the underlying theme of a world-wide Curse seems to become the main story arc.
  16. Re: Scourges Of The Galaxy There is no direct mention since this is a Terran Empire space-opera genre book, but there are some higher point charcters (350+ CPs) such as those in the Psindicate (Mentalists), worshippers of the Sons of Edom, galactic bounty-hunters and others who could pass off as super-villians. As a matter of fact, a quick perusal of the material reveals quite a number of NPCs well into the 400+ CP region. I'll leave it up to Steve and Jason to correct me if I'm wrong.
  17. Re: Scourges of the Galaxy (Quick-Review)
  18. Re: Scourges Of The Galaxy I posted this in the Star Hero forum, but afterwords realized that it would fit better here... d'oh... Not to step on Ghost-Angel's toes or anything I just wanted to briefly comment about the SOG PDF that I purchased yesterday. This is just a few notes about my first glance-through and the impressions that I have about the book so far. Content looks very versitile and extremely usable right out of the box. I really like the 'What they say: X' portion getting mock-third-person comments on the NPCs in the book. Great touch! I really appreciate the sporatic expansions about subjects not extensively covered in the TE/WOK books (the Clone Mob, the Psindicate, Church of the Infinite Dark and even a few new ones like the Imperial Bounty Hunter Network!). Layout: Excellent. Artwork: Supurb. Maybe the best collection of art seen in many a year from the HERO product line. The look is right, the headers and fonts are right and the Chapter intros are quite nice as well. There's only a couple of instances where 'old' artwork was inserted but that's quite understandable. It really completes the 'feel' of this book. Well done! Playability: TBD. The plot seeds, combined with WOE and TE should make for some fantastic story constructions. Can't wait to get started. Overall: If you are a Star Hero fan, especially wrt the Terran Empire setting then buy this book. Even if you are just a fan of Alien Wars, there are a few Xenovore NPC write-ups that make the book worth looking into.
  19. Not to step on Ghost-Angel's toes or anything I just wanted to briefly comment about the SOG PDF that I purchased yesterday. This is just a few notes about my first glance-through and the impressions that I have about the book so far. Content looks very versitile and extremely usable right out of the box. I really like the 'What they say: X' portion getting mock-third-person comments on the NPCs in the book. Great touch! I really appreciate the sporatic expansions about subjects not extensively covered in the TE/WOK books (the Clone Mob, the Psindicate, Church of the Infinite Dark and even a few new ones like the Imperial Bounty Hunter Network!). Layout: Excellent. Artwork: Supurb. Maybe the best collection of art seen in many a year from the HERO product line. The look is right, the headers and fonts are right and the Chapter intros are quite nice as well. There's only a couple of instances where 'old' artwork was inserted but that's quite understandable. It really completes the 'feel' of this book. Well done! Playability: TBD. The plot seeds, combined with WOE and TE should make for some fantastic story constructions. Can't wait to get started. Overall: If you are a Star Hero fan, especially wrt the Terran Empire setting then buy this book. Even if you are just a fan of Alien Wars, there are a few Xenovore NPC write-ups that make the book worth looking into.
  20. Labrat

    Shifting

    Re: Shifting This sounds like the 'Follow-Through Attack' outlined in Fantasy Hero (p106)... "A character with this Talent is accomplished at strinking down multiple foes in combat. After he kills one enemy he may immediately make another attack against any enemy in HTH combat range." So it's not 2 hexes per your post, but the adjacent hex only. This may not help you here but maybe it will. If you don't have FH, it costs 10 pts so compare your build to that one if it sounds similiar. (according to HDv3, I don't have the book with me at the moment). I'm not sure how cool it would be to give out that info publicly though... I hope this helps.
  21. Re: Question for Steve re: TUBase Cool enough, thanks. Can't wait for that book... especially if you do a little something from the existing setting books (TA, TE, VA, and the like).
  22. Steve This week's mention of The Ultimate Base had me wondering... Since the Aarn project was scratched, did you have any plans on putting Aarn in The Ultimate Base as a Fantasy Hero 'campaign'? I think that it would make a great chapter, and you might still get out some of your proposed ideas for the Aarn book using this book as a vehicle. If not, did you have any other TA Kingdoms in mind? I know it's early, so I wouldn't expect you to throw anything out with any kind of commitment to it. Many thanks Ron
  23. Re: Loyalty To Ziandwyrth Brilliant! (You must spread Rep around... yada...)
×
×
  • Create New...