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Labrat

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Everything posted by Labrat

  1. Re: Post-Apocalyptic Hero -- What Do *You* Want To See? Maybe Mr. Lincoln will help motivate him to move faster on it. Know what I mean? That would be ultra-cool if you could post it when it arrives. Thanks for considering it!
  2. Re: Post-Apocalyptic Hero -- What Do *You* Want To See? Steve, Regarding the 'Tobacco Road' idea... thank you from the bottom of my heart. I hope that you actually have time to include this, especially as a model for 'apocalypsizing' your favorite city. I'm going to the gas station and getting a map of Philly now. Can't wait to see the final product... I only wish that we could see some of the concept art (and the cover) before it publishes, but I'm sure it will be well worth the wait.
  3. Re: Ghosts and other Spirits
  4. Re: Ghosts and other Spirits I was dying to see how 'legal' this build was but didn't have my books at work, now I'm at home and I came up with these: Clairsentience (Hearing And Sight Groups), Transdimensional (Single Dimension; +1/2) (45 Active Points) Sight, Hearing and Smell/Taste Groups Images 1" radius, Transdimensional (Single Dimension; +1/2) (30 Active Points) *NOTE: Some ghosts can manifest as ONLY sounds or ONLY smells so this one is modifiable Telekinesis (10 STR), Transdimensional (Single Dimension; +1/2) (22 Active Points) *Or you can choose Chilling Touch, Darkness, TK AE (Poltergeist), PRE Drain (chains and harrowing howls) etc. Total thus far is 97 CPs. Is it less expensive than Desold and build all else on "Affects Solids (+2)? It seems it should be. The Desolid cost is half of that alone and the TK 10 STR makes it more expensive just with those two powers: Desolidification , Reduced Endurance (0 END; +1/2), Persistent (+1/2) (80 Active Points); Always On (-1/2) (53 Active Points) Telekinesis (10 STR), Affects Physical World (+2) (45 Active Points)
  5. Re: Ghosts and other Spirits Default Dimension is 'Ghost World' and buy Clairsentience, Images and TK all based on Transdimensional Advantages? Of course that's munchkiny as all get out...
  6. Re: Post-Apocalyptic Hero -- What Do *You* Want To See? I saw a copy on e-bay recently. I think it's the updated version though (still James Ward's material).
  7. Re: Post-Apocalyptic Hero -- What Do *You* Want To See? Sure, that's another aspect that pops up in the genre, but is it worth it's own package deal/write-up? IMO some of the suggestions made, even mine, on second glance are more or less addressable by Psychological Limitations than actual common skill sets. This sets me up nicely to ask Steve once again to consider putting some aspect of the Sanity rules into this fine product, even as a practice run for the too-far-in-the-future Horror Hero. Is 'zealousness' also insanity? No it's not, but 'zealousness with murderous obsession' is. Also 'zealousness with morbid depression' could also be. 'The End Of The World' would certainly wreak havoc on the mental stability of those used to a fast-food nation where TV tells us what to do and the Internet solves all of our problems. If left entirely to his own devices, a good population of modern mankind may just freak out completely. However this would pass with time and definitely with subsequent generations so the application to the genre may be limited, thus deserving only a blurb in whatever section Steve puts Characteristics in (INT/EGO). Of course this is all rhetorical since I've already been told 'no', but like a kid a Christmas my requests won't cease until after Santa's already come and gone. Of course Horror Hero is the best place for the Sanity rules that I'm referring to, but I think a mention of it is appropriate for the genre. This is the last time I mention it. I promise!
  8. Re: Exclusive: Collector Amasses Complete DC Collection Doesn't 30,000 comics seem a little like an under-estimate? I'm not saying it's wrong, it just seems a little 'light'. 30,000 books over, say, 70 years (1930s wasn't it?) is still 430 books a year on average and 36 books a month. Wowza!
  9. Re: Post-Apocalyptic Hero -- What Do *You* Want To See? IIRC Steve isn't the only one making the mini-genre books, Darren and others will be also creating some. I'm guessing that all of the major eras will be represented (Zombie-Hero and Revelations will probably be even 'during' The Event). At least I hope I'm right about that...
  10. Re: Post-Apocalyptic Hero -- What Do *You* Want To See?
  11. Re: Post-Apoc Adventures Although I hate self-promotion here are a bunch of post-apocalypse plot seeds in various forms that can be used as a springboard for any PAH campaign. Although I mention Gamma World races and creatures you can easily adapt the ideas to any campaign. http://www.geocities.com/Heartland/Park/3440/rpgs.html Look about half-way down the page, frankly I can't believe the host hasn't booted the pages off of the web yet due to neglect. Enjoy... it's free.
  12. Re: Post-Apocalyptic Hero -- What Do *You* Want To See? I also agree that Cultural Packages should be considered. I figure the following short list is valid for making distinctive Package Deals. There really wouldn't be a 'Default' as I would consider as someone who looks a lot like a 21st Century Human. I believe that the following from your list should be considered as Cultural: Academic Cryo (someone who somehow survives The Event without being directly influenced by the immediate fallout) Ganger Preserver Survivalist Here are some notes: Survivalist 'Wildmen' Class = Woodsman, Mountainman, Coastal Dweller, Desert Dweller, i.e. just like the ones found in Fantasy Hero to represent the survivors got out of the urban zones right before The Event happened and taught thier children never to go into the Poisoned Cities. I also think that the AK's for these people would be heightened beyond the FAM level since they would know how to get around hot spots, the Survival skill is also the common denomonator obviously. Survivalist 'Urban Survivalist' Class = which may have some level of appropriate resistance to the blights that caused The Event (of course not total resistance but in the case of a biological Event then this could be possible). Survivalist 'Wanderer' Class = seeking something, may or may not be loners, could be as organized as, say, gypsies but just keep on the move. Usually more interested in selfish goals or the betterment of their family. The same package could represent some kind of Preserver 'Peacekeeper' Class = almost like Wanderers, but seek out where help is needed and then go and stick around for a while until they either solve the problem or educate the locals on how to take care of situations themselves. Ganger 'Warlord' Class = feed off of the poor, oppressing overlord caste. Ganger 'Reaver' Class = hell bent on destruction, finishing the job, wreaking havoc and liking the control that fear brings.
  13. Re: Terran Empire Starships: Game Play I think that the normal rules for Foci are applicable to the ship's 'peripherals'... so if the Limitation is 'for Hull DEF only' I would tend to say that it protects everything inside the ship and not anything hanging off of the exterior. YMMV.
  14. Re: Post-Apocalyptic Hero -- What Do *You* Want To See? May I suggest 'Death Race 2000'? I see it as a dark comedy... but I've been told that you only laugh if you're somewhat twisted. I would suggest the 'not-intended-to-be-comedy' 'Deathsport' too. I actually caught Six String Samurai while looking through the usual On-Demand Free Movies drivel. I was pleasantly surprised.
  15. Re: Post-Apocalyptic Hero -- What Do *You* Want To See?
  16. Re: Terran Empire Starships: Game Play OK, this idea is sticking in my craw. IM me if you'd be interested in playtesting some ship-on-ship combats over on HeroCentral. It doesn't have to be a long-term commitment but if it's fun we may just start something that a lot of gamers might enjoy over there.
  17. Re: Post-Apocalyptic Hero -- What Do *You* Want To See?
  18. Re: Terran Empire Starships: Game Play I believe that this is why the anti-missile systems (Missile Deflection) was wisely added to even the earliest (AW) ships. I say weaken the shields, especially when the anti-missile systems are on the alert.
  19. Re: Terran Empire Starships: Game Play Sure, I can understand that. On the 'pro' side of this argument is bigger and better power cores to facilitate this (plus powering large energy shields and large energy weapons). On the con side of it, allocating power more tightly and limiting it somehow may keep game play within a time bracket where it's still entertaining to play (i.e. doesn't drag on as per the original complaint). Maybe Hit Locations are the one true equalizer...?
  20. Re: Post-Apocalyptic Hero -- What Do *You* Want To See? There's a cult-fad (or used to be, been a while since I've had any real interest) called 'urban spelunking' that seeks out abandoned urban sites (at their own risk), gain access (probably not legally) and just go around taking pictures of the effect of time over once-useful buildings. The photos on some of the websites are very cool. The architecture and little details of buildings that are no longer in use were posted. I'm sure there's still a lot of interest in it and it's neat to see. I remember seeing pictures of the old boarding houses on Ellis Island and some of the older hotels in New York City. Very cool. When I Googled 'urban spelunking' first I got my spelling corrected and then I saw that there was a myriad of pages to choose from. Check it out, good stuff for PA atmosphere. I cannot stress enough that this activity is often illegal breaking and entering so I am not officially endorsing this activity. Some of the buildings are hazardous in and of themselves so there is really a high risk of injury, not to mention the 'locals' found in such places probably don't want to be discovered so I strongly advise against it. (Wow, this turned into a PSA quickly didn't it?) The 'Infiltration' website (http://www.infiltration.org I believe) also has some info but I haven't been there for a while either.
  21. Re: Terran Empire Starships: Game Play Also if things got beyond the ship the PCs were on then I would have to endorse using a vehicle equivalent to the mass combat rules (another set of rules that I have zero experience in). I can't imagine rolling dice for more than a handful of ships. I'd like to know if the mass combat rules should/could be applied to vehicles and whether or not it would make things harder or more frustrating.
  22. Re: Terran Empire Starships: Game Play What about fighter-to-fighter combat? That doesn't seem like it would be too bad. Anybody ever do one of those using HERO rules?
  23. Re: Terran Empire Starships: Game Play Might be a cool thing to start over at HeroCentral... round by round action, each player takes one ship and sees how much damage can be done to the other guy. It doesn't even have to be Class-for-Class. A faster ship might fare well against a ship a Size Rank or so higher. Hmmm. Wonder if there's interest.
  24. Re: Post-Apocalyptic Hero -- What Do *You* Want To See? I absolutely love that. Now that, Alanis, is ironic.
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