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MikeyMitchell

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Everything posted by MikeyMitchell

  1. Re: Fooling Detect Another possibility would be to use Invisibility. I think it would largely depend on what you're trying to simulate. (Gee, another "lots of different ways to do it in HERO" thread...) :)If you wanted the character to appear as something else to the Detect, then Shapeshift would be good. If you wanted the character simply to show up as "no signal" on the Detect, Invisibility might be more appropriate.
  2. Re: Women! Hmn...I think they still qualify as "he". They just don't care.
  3. Re: Crowd control overpowering game
  4. Re: The Empyreans Let's hear it for really powerful, really flexible characters! Which is my general design goal, but those darn point limits keep getting in the way! 350 points only go so far... (Do you think we're sufficiently derailed this thread?)
  5. Re: The Empyreans I don't know about most powerful, but it IS awfully useful. I never played a character with Clinging before the current campaign, and, boy, does it come in handy in a LOT of situations!
  6. Re: Crowd control overpowering game
  7. Re: Crowd control overpowering game
  8. Re: Crowd control overpowering gameI've never found Entangle or Flash, in their basic forms, to be particularly problematic. Mental Entangles are deadly, because so few characters have any effective defense against them.That said, I agree with the previous post - if the character becomes too predictable, punish him for it. The villains watch the news too. Maybe after three or four combats where his predictability bites him in the posterior, the player will get the idea and start mixing things up a little.
  9. Re: Crowd control overpowering game
  10. Re: Romantic Villians Only problem with Green Dragon is his attitude towards women. Most American women would likely not be able to deal with his 1,000-year-old "women are servants of men" attitude... :)And Tachyon's ego is so big there's barely room in his mask for his head. Assuming she can deal with that, it might work.
  11. Okay, this is probably a dumb question, but I can't seem to find it in the rules. When a character has Active Points removed by Drain, they recover at 5 points / turn (assuming no time adjustment has been paid for). Two scenarios:1) A character is hit with multiple instances of the same Drain power (same attacker) in a turn. I would assume he still recovers at 5 points / turn and not 5 points / attack / turn, correct?2) A character is hit with multiple Drain attacks from different attackers that affect the same power or CHAR. Does he still recover at only 5 points / turn, or does he recover at 5 points / power / turn?Thanks.
  12. Re: Looking for Spidery names ... sort of. Maybe Funnel Spider could have Tunneling at range - create funnels underneath foes?
  13. Re: [4color] Why do you dislike the Iron Age style? (No flames, ok?)
  14. Re: [4color] Why do you dislike the Iron Age style? (No flames, ok?)
  15. Re: Looking for Spidery names ... sort of.Black Widow - poison specialist
  16. Re: [4color] Why do you dislike the Iron Age style? (No flames, ok?) I view it as sort of a pendulum. In the Golden Age, there were no moral quandries. There was no internal struggle for the hero. The bad guys were irretrievably bad. The good guys had no flaws.Now, in the Iron Age, the pendulum has swung the other way - too far, IMO. Everything is a moral gray area. Heroes are hard to tell from villains. Their methods are no different; sometimes, even their goals don't differ much.To my mind, the Silver Age presented the best balance. You still had clear delineation between the good guys and the bad guys, but there were enough gray areas to allow you to identify with the characters. You still had angst, and internal conflict, and so forth. "Spider-Man No More", anyone? Peter had to struggle with the fact that being Spider-Man was screwing up his life, and had to make a choice - what was more valuable? Should he pursue the life of a hero and admit that it would impinge on his own dreams? Or should he pursue those dreams and allow innocents to be hurt?In a Silver Age story, you have these conflicts, but, in the end, the hero makes the "right" choice. This is what makes him a hero. You still have the human element, and he sometimes makes mistakes, but he represents a role model, someone to look up to, to admire. That, IMO, is what is missing from many Iron Age stories. There's no one and nothing to admire - everyone is nearly the same. And you really don't want to emulate them."A man's reach should exceed his grasp, else what's a Heaven for?" - Robert Browning
  17. Re: [iron] Why do you dislike the Four Color/Silver age (No Flames please)
  18. Re: Mind swapping OWWWWW!I've torn my Achilles tendon before; fortunately, it didn't tear all the way through, so I avoided the surgery to reattach it. Took FOREVER to heal, though, and was impairing - and painful - as heck.Speedy recovery.MM
  19. Re: Things that work in comics but don't work in Champions
  20. Re: Blizards, Hurricanes, and Heat WavesChange Environment is good for things like imposing PER roll penalties (hard to see in the driving rain), DEX roll penalties (walking on ice), and temperature level variations. There's a villain in CKC, Stormfront, who has these abilities. For stronger effects, the various other powers the other posters have enumerated would work.
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